Disambiguous This article is about the power available to the Soldier class in Mass Effect 3. For the N7 Destroyer's grenade power in Mass Effect 3, see Multi-Frag Grenade. For the skill in Mass Effect: Andromeda, see Frag Grenade (skill).

ME3 Frag GrenadeFrag Grenade is a grenade power in Mass Effect 3's single-player and multiplayer modes.

Power Ranks Edit

Rank 1: Frag Grenade Edit

Rip your enemies apart with this shrapnel-packed grenade.

  • Damage: 600 (900 multiplayer)
  • Radius: 6.50 m

Rank 2: Max Grenades Edit

Increase grenade capacity by 1.

Rank 3: Damage Edit

Increase damage by 20%.

  • Damage: 720 (1080 multiplayer)
  • Radius: 6.50 m

Rank 4: Damage/Radius Edit


Increase damage by 30%.

  • Damage: 900 (1350 multiplayer)
  • Radius: 6.50 m


Increase impact radius by 30%.

  • Damage: 720 (1080 multiplayer)
  • Radius: 8.45 m

Rank 5: Max Grenades/Bleed Damage Edit

Max Grenades

Increase grenade capacity by 2.

Bleed Damage

Increase damage to organics by 40% (50% multiplayer) over 10 seconds (5 seconds multiplayer).

Rank 6: Armor-Piercing/Shield Overload Edit


Increase damage to armor by 50% (75% multiplayer).

Shield Overload

Increase damage to shields by 50% (75% multiplayer).

Player Notes Edit

  • Grenade powers do not have a recharge time and, thus, can be used immediately at any time, provided grenades are available. Using the power consumes one grenade each time.
  • If the player has multiple grenade powers, the grenade pool is shared between them.
  • As with all grenades, Frag Grenades specialize in taking out squads of enemies, usually weaker ones. Frag Grenades thrown by players usually detonate 1 second after they come into contact with a surface.
  • One useful thing about Frag Grenades is that they will detonate immediately upon directly hitting an enemy. This is extremely useful and necessary when combating enemies with high health/shields/armor. Pairing this ability with the appropriate upgrades makes it deadly for players skilled with its use.
  • Though this power is available to Admiral Anderson during the prologue, he will have no grenades, rendering it useless.
  • If the grenade kills a target that is on fire (by means of Incinerate, Inferno Grenade or Incendiary Ammo) then a Fire Explosion will be produced. This will create a larger explosion, yielding more damage as well as producing several small fireballs (much like an Inferno Grenade) which will travel a short distance from the explosion.
  • Note that the Rank 6 Shield Overload evolution only increases damage to shields, not barriers, unlike with most powers with similar evolutions.

Availability Edit

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