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[[File:ME3_Frag_Grenade.png|left]] |
[[File:ME3_Frag_Grenade.png|left]] |
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− | [[Frag Grenade]] is a [[Grenades#Mass Effect 3|grenade]] [[Powers (Mass Effect 3)|power]] in [[Mass Effect 3]]'s single-player and [[multiplayer]] modes. |
+ | [[Frag Grenade]] is a [[Grenades#Mass Effect 3|grenade]] [[Powers (Mass Effect 3)|power]] in [[Mass Effect 3]]'s single-player and [[multiplayer]] modes. |
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− | The player throws a shrapnel-packed grenade that rips enemies to pieces. |
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== Power Ranks == |
== Power Ranks == |
Revision as of 21:19, 21 January 2018
This article is about the power available to the Soldier class. For the N7 Destroyer's grenade power, see Multi-Frag Grenade. |
Frag Grenade is a grenade power in Mass Effect 3's single-player and multiplayer modes.
Power Ranks
Rank 1: Frag Grenade
Rip your enemies apart with this shrapnel-packed grenade.
- Damage: 600 (900 multiplayer)
- Radius: 6.50 m
Rank 2: Max Grenades
Increase grenade capacity by 1.
Rank 3: Damage
Increase damage by 20%.
- Damage: 720 (1080 multiplayer)
- Radius: 6.50 m
Rank 4: Damage/Radius
Damage Increase damage by 30%.
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Radius Increase impact radius by 30%.
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Rank 5: Max Grenades/Bleed Damage
Max Grenades Increase grenade capacity by 2. |
Bleed Damage Increase damage to organics by 40% (50% multiplayer) over 10 seconds (5 seconds multiplayer). |
Rank 6: Armor-Piercing/Shield Overload
Armor-Piercing Increase damage to armor by 50% (75% multiplayer). |
Shield Overload Increase damage to shields by 50% (75% multiplayer). |
Player Notes
- Grenade powers do not have a recharge time and, thus, can be used immediately at any time, provided grenades are available. Using the power consumes one grenade each time.
- If the player has multiple grenade powers, the grenade pool is shared between them.
- As with all grenades, Frag Grenades specialize in taking out squads of enemies, usually weaker ones. Frag Grenades thrown by players usually detonate 1 second after they come into contact with a surface.
- One useful thing about Frag Grenades is that they will detonate immediately upon directly hitting an enemy. This is extremely useful and necessary when combating enemies with high health/shields/armor. Pairing this ability with the appropriate upgrades makes it deadly for players skilled with its use.
- Though this power is available to Admiral Anderson during the prologue, he will have no grenades, rendering it useless.
- If the grenade kills a target that is on fire (by means of Incinerate, Inferno Grenade or Incendiary Ammo) then a Fire Explosion will be produced. This will create a larger explosion, yielding more damage as well as producing several small fireballs (much like an Inferno Grenade) which will travel a short distance from the explosion.
- Note that the Rank 6 Shield Overload evolution only increases damage to shields, not barriers, unlike with most powers with similar evolutions.
Availability
- Single-Player: Soldier, David Anderson, James Vega, Grunt
- Multiplayer: Battlefield 3 Soldier, Human Soldier