For the weapon in the original Mass Effect, see Geth Armory.

The Geth Pulse Rifle is an assault rifle in Mass Effect 2 and Mass Effect 3.

Mass Effect 2[edit | edit source]

Description[edit | edit source]

This geth weapon fires a rapid stream of high-energy phasic slugs. Comparable to a Vindicator Battle Rifle. Very effective against shields and biotic barriers; moderately effective against armor.

Geth pulse rifles are rarely retrieved from the battlefield; when they are, the guns are generally functional and comparable to a stock assault rifle. Over time, however, they prove unreliable and difficult to repair. Attempts to replicate this weapon have failed, but the technology recovered from Haestrom could enable several of these weapons to be built for your squad.

Two anomalies differentiate these geth weapons from other stock assault rifles. First, the mass effect field generation technology follows a sine curve (it has a variable rate of fire). Second, its slugs are lighter than standard Avenger slugs, but they're encased in a phasic envelope. Overall, this weapon should be more effective against shields and barrier than a battle rifle, but will likely have less armor penetration capability.

Acquisition[edit | edit source]

The Geth Pulse Rifle can only be acquired on Hardcore or Insanity difficulty setting during Tali's recruitment mission at Haestrom. The difficulty level must be adjusted before the start of the mission.

The rifle can be found in the same room Tali is in, after destroying the Geth Colossus.

Squad Use[edit | edit source]

This weapon can be used by Garrus, Grunt, Legion, Samara/Morinth, and Zaeed.

Player Notes[edit | edit source]

  • Although the fire rate is listed at 1000 RPM, it is highly variable, alternating between fast and slow modes. According to the in-game Codex, this is because the fire rate follows a variable sine curve.
  • The Pulse Rifle is very accurate, and very few of the shots will miss an enemy at medium range, even on full auto.
  • The Pulse Rifle rips through shields and barriers but has a noticeable lack of punch against armor. Supplementing it with the right ammo power can shore up its weaknesses or further increase its strengths.
  • If combined with Disruptor Ammo this weapon can tear the geth apart, as geth possess a relatively high ratio of shields to health compared with most enemy types and Disruptor Ammo deals bonus damage to both shields and synthetic health.
  • Its high accuracy and rate of fire makes the Pulse Rifle an excellent suppressing fire weapon, especially when equipped with Inferno Ammo as this will quickly put whole groups of most organic enemies into "panic mode."
  • The Pulse Rifle's main drawback is its low damage per shot, as this forces the player to remain out of cover for longer than with weapons like the M-96 Mattock. Because squad members deal even less damage than Shepard, this can be even more of a problem for them.
  • This weapon refills ammo very efficiently from thermal clip pick ups.
  • Due to its high level of effectiveness against shields and barriers, the Pulse Rifle can be a good weapon option for Adepts or Vanguards if assault rifle training is selected inside the Collector Ship.

Mass Effect 3[edit | edit source]

Description[edit | edit source]

Geth pulse rifles are comparable to a standard stock assault rifle, but finely balanced with low-recoil and incredibly high accuracy. The pulse rifle fires a rapid stream of light-weight slugs which are wrapped in a phasic envelope to increase their damage.

Acquisition[edit | edit source]

Singleplayer

The Geth Pulse Rifle can be found during the mission Priority: Geth Dreadnought, on top of a crate just prior to entering the Operations Center. It is also purchasable from Elkoss Combine Arsenal Supplies post-mission if it was missed.

Multiplayer

Weapons are randomly rewarded through purchases of item packs. The Geth Pulse Rifle is categorized as rare.

Player Notes[edit | edit source]

Singleplayer
  • The main strength with the Geth Pulse Rifle is its unmatched clip capacity, capable of firing a staggering 180 rounds with a Level V Assault Rifle Magazine Upgrade, while the M-76 Revenant's maximum is only 108 rounds. Intel Bonuses will increase the capacity further, enabling even more shots. The Kestrel Helmet, Armax Arsenal armor pieces and capacity evolutions in ammo powers shine with the weapon, giving it a near-limitless supply of ammunition.
  • The Geth Pulse Rifle has a slow reload for an assault rifle.
  • The rate of fire of the Geth Pulse Rifle is significantly higher than any other assault rifle, making it ideal for applying priming effects of ammo powers, which have a fixed chance of occurring per bullet.
  • While the Geth Pulse Rifle doesn't have a crosshair even when zoomed in, it has pinpoint accuracy and near-zero recoil, making headshots and sustained fire incredibly easy. Fitting the rifle with an Assault Rifle Precision Scope mod further augments the accuracy and allows for easily scoring multiple headshots in rapid succession.
  • Another redeeming point of the Geth Pulse Rifle is its weight, being one of the lighter assault rifles in the game. This makes it a viable choice for power-oriented characters and classes.
  • The sheer capacity of the Geth Pulse Rifle means that it is suitable for taking on practically any threat. Groups of enemies can be brought down in an unrelenting storm of gunfire, and singular, powerful opponents can be worn down with a steady stream of bullets.
  • Damage Increasing mods and ammo power evolutions will bolster the strength of the Geth Pulse Rifle, making it more capable at confronting stronger opponents.

Multiplayer
  • Damage is the Geth Pulse Rifle's crippling shortcoming, inflicting far less damage than any other assault rifle. The damage is so low, the only weapon with a lower damage per shot is the Geth Plasma SMG. This effectively means whereas the average assault rifle would kill in about 3-5 rounds, the Geth Pulse Rifle would require 10-15 rounds - a margin that will likely be further widened against armored targets. To mitigate this problem, apply appropriate mods, use appropriate powers and aim consistently for enemy heads. This is especially useful as the Geth Pulse Rifle has a damage multiplier of 3x for headshots, compared to 2.5x for most other weapons.
  • The weapon's slow reload time is another significant factor, rivaling the M-76 Revenant. However, it can be "reload cancelled"; sprint or perform a dodge maneuver or stand perfectly still momentarily while pressing the action button when the steam blows off. Run practice drills in the Spectre office's shooting range to time it right.
  • This weapon's damage can be boosted by the Networked AI passive power that is available to geth characters, such as the Geth Juggernaut Soldier.
  • The Assault Rifle Magazine Upgrade would really benefit this rifle, giving 180 rounds per clip at Level V, giving it the highest clip capacity of any weapon in the game along with the N7 Typhoon and the Geth Plasma SMG (180 rounds maximum with the Assault Rifle Magazine Upgrade and SMG Magazine Upgrade both at Level V).
  • The Assault Rifle Piercing Mod is questionable at best as its already low damage will be decreased to insignificance whenever piercing cover, the damage is even less than the Geth Plasma SMG.
  • The Assault Rifle Precision Scope is not necessary because it's already pin-point accurate. The Assault Rifle Stability Damper, though minimally effective for the same reason, makes the very little recoil even less noticeable.
  • Using the Geth Pulse Rifle with a character that can increase its fire rate, such as the Turian Soldier with Marksman and the N7 Destroyer Soldier with Devastator Mode, can increase the weapon's effectiveness.

Trivia[edit | edit source]

  • In Mass Effect 2, the rifle appears much lower than other rifles on a character's back, to the point where equipping Legion with it makes it almost float in the air.
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