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{{Infobox enemy (ME)
[[Image:GethSniper3.png|thumb|right|200px|Geth Sniper]]
 
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| image = Geth sniper.png
The [[Geth Sniper]] is essentially a [[Geth Trooper]] that specialises in long range combat, not to be confused with the [[Geth Hopper]]. Snipers are dark brown with red armor details and emit a bright cyan light from their 'flashlight eye'. They excel in the use of [[Sniper Rifles]] and are extremely deadly, often able to kill an enemy with a single well placed shot. They have two levels of [[shield]]ing and are moderately resilient, making up for their light armor by using a radar jammer.
 
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| name = Geth Sniper
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| race = Geth
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| type = Synthetic
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| armament = Geth Sniper Rifle
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| abilities = Assassination,Radar Jamming
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| health = Low
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| shields = 2
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| locations = [[Eden Prime]], [[Therum]], [[Noveria]], [[Feros]], [[Virmire]], [[Ilos]], [[Citadel|the Citadel]], [[Rayingri]], [[Maji]], [[Antibaar]], [[Casbin]], [[Solcrum]]
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}}
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The [[Geth Sniper]]s are [[geth]] bipedal platforms geared for long-range combat. They're dark brown with red armor details and emit a bright cyan light from their 'flashlight eye'. They're equipped with [[sniper rifles]] and possess the powerful [[Assassination]] ability.
   
 
== Tactics ==
As with all sniper-class enemies, Geth Snipers possess the [[Assassination]] ability. When the Sniper emits a thin red laser beam, it is preparing an Assassination shot that can cause massive damage or even instant death on higher difficulties. [[Immunity]] and [[Barrier]] can effectively negate the effects of an Assassination shot.
 
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*Geth Snipers are the least durable geth platforms, possessing relatively low health and only two bars of shielding. The shielding regenerates over time, as is the case for all other ME enemies. The same cannot be said about their health, unlike [[Pirate Sniper|Pirate]] and [[Mercenary Sniper|Mercenary]] Snipers.
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*Their Assassination ability is very dangerous and can instantly take out low-level Shepard and do considerable damage to [[Mako]]. It will always be preceded by a laser targeting beam, so make sure not to leave cover for long until you've dealt with them. If that is not possible, [[Immunity]] and [[Barrier]] will drastically improve your chances. It is also possible to interrupt Assassination by overheating the rifle with [[Decryption#Sabotage|Sabotage]] or disabling the sniper with [[Lift]].
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*Geth Snipers lack secondary weapons, making them completely helpless if Sabotage is used on them. [[Decryption#Master Sabotage|Master Sabotage]] can even kill them by itself, due to their low health and lack of regeneration.
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*Their Radar Jamming is a passive ability that will disable your combat radar for as long as you're in an area around them. Often, it will be the first sign that geth forces are in the area. Having [[Combat Sensor]], [[Combat Scanner]] or [[Combat Optics]] upgrades equipped on you or your squadmates can bypass this. It seems to become stronger as the number of users increases, covering greater area and requiring higher-rank upgrades to counter its effects.
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*Geth Snipers can be turned to your side with the most basic [[Hacking#AI Hacking|AI Hacking]]. As allies, they're useful when they're positioned in towers or similarly far from other geth, but will get gunned down quickly if amongst their brethren.
   
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{{Navbox enemies (ME)}}
===Tactics===
 
 
Geth Sniper tactics include standing off at long range, often in hidden nests, and taking potshots at the squad while they are busy fighting other [[geth]]. Caught out in the open they are very easy to kill and are weak against [[biotics]]. They can be taken out with a single shot from most high-level sniper rifles. The [[Sabotage]] talent is useful to prevent them from firing and allow the squad to move freely. Due to their elevated position and lethal talents, Geth Snipers make excellent targets for [[AI Hacking]].
 
[[Category:Adversary]]
 
[[Category:Geth]]
 

Revision as of 16:52, 24 May 2017

The Geth Snipers are geth bipedal platforms geared for long-range combat. They're dark brown with red armor details and emit a bright cyan light from their 'flashlight eye'. They're equipped with sniper rifles and possess the powerful Assassination ability.

Tactics

  • Geth Snipers are the least durable geth platforms, possessing relatively low health and only two bars of shielding. The shielding regenerates over time, as is the case for all other ME enemies. The same cannot be said about their health, unlike Pirate and Mercenary Snipers.
  • Their Assassination ability is very dangerous and can instantly take out low-level Shepard and do considerable damage to Mako. It will always be preceded by a laser targeting beam, so make sure not to leave cover for long until you've dealt with them. If that is not possible, Immunity and Barrier will drastically improve your chances. It is also possible to interrupt Assassination by overheating the rifle with Sabotage or disabling the sniper with Lift.
  • Geth Snipers lack secondary weapons, making them completely helpless if Sabotage is used on them. Master Sabotage can even kill them by itself, due to their low health and lack of regeneration.
  • Their Radar Jamming is a passive ability that will disable your combat radar for as long as you're in an area around them. Often, it will be the first sign that geth forces are in the area. Having Combat Sensor, Combat Scanner or Combat Optics upgrades equipped on you or your squadmates can bypass this. It seems to become stronger as the number of users increases, covering greater area and requiring higher-rank upgrades to counter its effects.
  • Geth Snipers can be turned to your side with the most basic AI Hacking. As allies, they're useful when they're positioned in towers or similarly far from other geth, but will get gunned down quickly if amongst their brethren.