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Location: Andromeda / Heleus Cluster / Faroang System / Unnamed Gas Giant (Faroang)


Description[]

Nonviable[]

The ancestral home of the angara is a lush jungle planet. However, scans detect plant life on Havarl exhibiting maladaptive, unsustainable growth patterns. The abnormal mutation suggests something is terribly wrong with Havarl's ecology.

Viable[]

The ancestral home of the angara is a lush jungle planet. With the vault correctly activated, the jungles are showing clear signs of recovery, overseen by both angaran and Nexus scientists.

Codex Entry[]

Havarl

Initial Entry[]

As Jaal explains, Havarl is considered the ancestral home of the angara. The ruins of angaran cities are a draw for researchers, looters, and angara who defy the kett to make pilgrimage. The planet's history also makes it a symbolic staging ground for the ruthlessly xenophobic Roekaar.

Long-range surveys by the Andromeda Initiative indicated Havarl was a garden world of lush green jungles and abundant liquid water. The planet was considered a "golden world," and given the label Habitat 3.

Our observations today show Havarl is unrecognizable. The jungles now dominate much of the planet's surface, demonstrating bizarre growth patterns. Samples show grotesque mutations and hormonal changes in the jungles' plant life, rendering it not only extremely hardy but hazardous for consumption. These factors point to a large-scale shift in Havarl's ecology that bears investigation.

Havarl Vault Activated[]

With the Remnant vault stabilized and correctly activated, both angaran and Nexus scientists report a noticeable improvement in Havarl's plant life. The more aggressive and mutated species are dying back, supplanted by soil-enriching and pollinating varieties.

In a comparatively brief time, Havarl shows signs of being a welcoming garden world. Meanwhile, Initiative scientists have joined forces with angaran personnel to investigate Havarl further.

Points of Interest[]

Name Description Associated Missions
Ancient Courtyard Region where Havarl's Remnant vault can be found. Also contains a Roekaar base. A Dying Planet
Overgrown
Buried Cave Region where the third, lost monolith can be located. A Dying Planet
Ryder Family Secrets
Central Wilds Centrally located region. Large numbers of plants. Overgrown
Task: Cultivation
Task: Turian Salvage
Chasm of the Builders A deep chasm between Remnant structures. The Roekaar control the only bridge across it. The north end of the chasm leads to Havarl's third monolith, and the south end to Mithrava Ascent. A Dying Planet
Recovering the Past
Task: Roekaar Manifestos
Task: Turian Salvage
Truth and Trespass
Mithrava An isolated commune of angaran sages atop a Remnant tower. A Dying Planet
A Lost Sister
Ryder Family Secrets
Task: Unearthed
Mithrava Ascent The Remnant tower where Mithrava lies. A Dying Planet
Old Pelaav An abandoned eastern region with angaran ruins. A Dying Planet
A Lost Sister
Task: Roekaar Manifestos
Pelaav Research Station A small angaran research outpost. Once part of a much larger daar that was mostly destroyed by Havarl's violently-rapid plant growth. A Dying Planet
Cross-Cultural Alliances
Forgotten Stars
Helping Havarl's Scientists
Liam Kosta: Outpost Worlds
Jaal Ama Darav: Flesh and Blood
Jaal Ama Darav: Runs in the Family
Overgrown
Turian Ark: Not Dead Yet
Remnant Abyss A deep abyss filled with Remnant technology. A Dying Planet
Peebee: Remnant Scanner
Ruins of Raashel's Home Ruins of a small home in the northwestern region. Forgotten Stars
Turian Camp Encampment of turians in the southern region. Missing Arks
Ryder Family Secrets
Turian Ark: Not Dead Yet
Task: Turian Salvage

Missions[]

Priority Ops
Allies and Relationships
Heleus Assignments
Additional Tasks

One or the other depending on completion of Stage a Rescue

Mineral Deposits[]

Trivia[]

  • Along with H-047c, despite Havarl being called a "planet" it is technically a satellite of the red gas giant visible on its sky.
  • Havarl is the only open operational area where the Nomad cannot be summoned or used.
  • If the vault is activated, the constant rain will stop upon exit from the vault.
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