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This article is about pistol weapons in Mass Effect 2 and Mass Effect 3. For pistol weapons in Mass Effect and Mass Effect: Andromeda, see Pistols. For the skill in Mass Effect: Andromeda, see Pistols (skill). |
Heavy pistols are one of the primary weapons in the Mass Effect universe. Heavy pistols have supplanted the pistol class of weapons seen in the first game, making their introduction in Mass Effect 2.
Contents
Mass Effect 2[edit | edit source]
Heavy pistols are a class of semi-automatic weapons with a relatively low rate of fire and limited ammunition but relatively high damage per shot. They are an invaluable backup weapon, effective against armor and fairly accurate at even long ranges. Like all other non-heavy weapon types in Mass Effect 2 with the exception of sniper rifles, heavy pistols benefit from increasing damage against targets at close ranges, maximized at point-blank (melee) range.
All player classes start the game able to use heavy pistols. The following squadmates in Mass Effect 2 utilize heavy pistols: Jack, Jacob, Miranda, Mordin, Tali, Kasumi, Liara and Wilson.
Heavy Pistol Models[edit | edit source]
Below is a list of heavy pistols in Mass Effect 2.
M-3 Predator[edit | edit source]
- Manufacturer: Elanus Risk Control Services
- Base Damage: 37.2
- Damage Multipliers (Armor / Barriers / Shields): x1.5 / x1.0 / x1.0
- Default ammo: 12 / 60
- Acquisition: Default starting weapon.
M-5 Phalanx[edit | edit source]
- Manufacturer: Systems Alliance
- Base Damage: 109.8
- Damage Multipliers (Armor / Barriers / Shields): x1.5 / x1.0 / x1.0
- Default ammo: 6 / 24
- Acquisition: Firepower Pack DLC.
M-6 Carnifex[edit | edit source]
- Manufacturer: Unknown
- Base Damage: 85.4
- Damage Multipliers (Armor / Barriers / Shields): x1.5 / x1.0 / x1.0
- Default ammo: 6 / 18
- Acquisition: Dossier: The Professor
Upgrades[edit | edit source]
- See also: Upgrade Guide, Research
- AP Heavy Pistol (Sabot Jacketing)
- Provides +50% heavy pistol damage against armor. Upgrades heavy pistols and hand cannons for your entire squad.
- Heavy Pistol Critical (Smart Rounds)
- Heavy pistols sometimes deal double damage. Upgrades the heavy pistols and hand cannons of your entire squad.
- Heavy Pistol Damage 1 - 6 (Titan Pulsar)
- Provides +10% heavy pistol damage. Upgrades heavy pistols and hand cannons for your entire squad.
Mass Effect 3[edit | edit source]
Heavy Pistols are incredibly versatile weapons. The heavier pistols usually deal enough damage to be worth the trade off, while the lighter models can be taken as a reliable backup weapon without significantly affecting cooldowns. There are also some specialized pistols that work well against groups of enemies or shields. The following squadmates utilize heavy pistols: EDI, Javik, Kaidan, Liara, Tali, Wrex and Nyreen.
Heavy Pistol Models[edit | edit source]
Below is a list of the types of heavy pistols in Mass Effect 3 and their base stats. Note that WCFDA stands for weight, capacity, fire rate, damage, and accuracy. The relevant values for those statistics are presented in that order.
Acolyte[edit | edit source]
- Manufacturer: Asari
- Base WCFDA: 20 / 15 / 10 / 50 / 45
- Fire Mode: Charged Semi-Automatic
- Default ammo: 3 / 12
- Acquisition: Mass Effect 3: Earth (multiplayer), Groundside Resistance Pack (single-player)
Arc Pistol[edit | edit source]
- Manufacturer: Quarian
- Base WCFDA: 66 / 16 / 33 / 50 / 66
- Fire Mode: Charged Semi-Automatic
- Default ammo: 18 / 72
- Acquisition: Priority: Geth Dreadnought or Elkoss Combine Arsenal Supplies
Executioner Pistol[edit | edit source]
- Manufacturer: Blood Pack
- Base WCFDA: 45 / 20 / 10 / 75 / 60
- Fire Mode: Single Shot
- Default ammo: 1 / 15
- Acquisition: Groundside Resistance Pack (single-player), Mass Effect 3: Reckoning (multiplayer)
M-3 Predator[edit | edit source]
- Manufacturer: Elanus Risk Control Services
- Base WCFDA: 18 / 33 / 25 / 20 / 55
- Fire Mode: Semi-Automatic
- Default ammo: 15 / 90
- Acquisition: Prologue: Earth
M-5 Phalanx[edit | edit source]
- Manufacturer: Systems Alliance
- Base WCFDA: 16 / 33 / 16 / 16 / 50
- Fire Mode: Semi-Automatic
- Default ammo: 12 / 72
- Acquisition: Priority: Tuchanka or Kassa Fabrication
M-6 Carnifex[edit | edit source]
- Manufacturer: Unknown
- Base WCFDA: 45 / 16 / 8 / 45 / 66
- Fire Mode: Semi-Automatic
- Default ammo: 6 / 30
- Acquisition: Arrae: Ex-Cerberus Scientists or Kassa Fabrication
M-11 Suppressor[edit | edit source]
- Manufacturer: Systems Alliance
- Base WCFDA: 28 / 22 / 60 / 32 / 55
- Fire Mode: Semi-Automatic
- Default ammo: 6 / 30
- Acquisition: Mass Effect 3: Reckoning (multiplayer), Citadel Wards: Ambush (single-player)
M-77 Paladin[edit | edit source]
- Manufacturer: Unknown
- Base WCFDA: 33 / 15 / 10 / 55 / 66
- Fire Mode: Semi-Automatic
- Default ammo: 3 / 21
- Acquisition: Spectre Requisitions
M-358 Talon[edit | edit source]
- Manufacturer: Cerberus
- Base WCFDA: 55 / 16 / 33 / 50 / 66
- Fire Mode: Semi-Automatic
- Default ammo: 4 / 24
- Acquisition: Priority: The Citadel II
N7 Eagle[edit | edit source]
- Manufacturer: Systems Alliance
- Base WCFDA: 16 / 50 / 33 / 16 / 50
- Fire Mode: Automatic
- Default ammo: 24 / 192
- Acquisition: N7 Collector's Edition Pack or multiplayer
Scorpion[edit | edit source]
- Manufacturer: Special Tasks Group
- Base WCFDA: 55 / 16 / 8 / 50 / 50
- Fire Mode: Semi-Automatic
- Default ammo: 4 / 20
- Acquisition: Priority: Sur'Kesh or Aegohr Munitions
Weapon Modifications[edit | edit source]
- Pistol Melee Stunner I - V
- Small attachment to muzzle, causing massive damage to melee targets.
- Pistol Piercing Mod I - V
- Capacitor boosts kinetic coil generators, increasing shot penetration.
- Pistol Magazine Upgrade I - V
- Increases magazine capacity, allowing more shots before reload.
- Pistol High Caliber Barrel I - V
- Allows wider projectiles, causing more trauma on impact. Ballistically optimized to maintain penetrative power.
- Pistol Scope I - V
- Simple 2x optical scope enhances stability while zoomed. Increases accuracy while moving and taking damage.
- Pistol Cranial Trauma System I - V (Requires Leviathan for single-player and Earth for multiplayer.)
- Increase headshot lethality by balancing barrel calibration so that ammunition pierces bone and explodes in soft tissue.
- Superior lightweight alloys replace weapon parts, making the weapon less obtrusive and easier to handle.
- Pistol Heavy Barrel I - V (Requires Omega for single-player and Retaliation for multiplayer.)
- A pistol barrel that produces and withstands extreme kinetic and thermal energy.
- Generator designed to enhance the effectiveness of tech or biotic attacks.