Disambiguous This article is about pistol weapons in Mass Effect 2 and Mass Effect 3. For pistol weapons in Mass Effect and Mass Effect: Andromeda, see Pistols. For the skill in Mass Effect: Andromeda, see Pistols (skill).
ME2 HP - Predator
Heavy pistols are one of the primary weapons in the Mass Effect universe. Heavy pistols have supplanted the pistol class of weapons seen in the first game, making their introduction in Mass Effect 2.

Mass Effect 2 Edit

Heavy pistols are a class of semi-automatic weapons with a relatively low rate of fire and limited ammunition but relatively high damage per shot. They are an invaluable backup weapon, effective against armor and fairly accurate at even long ranges. Like all other non-heavy weapon types in Mass Effect 2 with the exception of sniper rifles, heavy pistols benefit from increasing damage against targets at close ranges, maximized at point-blank (melee) range.

All player classes start the game able to use heavy pistols. The following squadmates in Mass Effect 2 utilize heavy pistols: Jack, Jacob, Miranda, Mordin, Tali, Kasumi, Liara and Wilson.

Heavy Pistol Models Edit

Below is a list of heavy pistols in Mass Effect 2.

M-3 Predator Edit

ME2 HP - Predator
  • Manufacturer: Elanus Risk Control Services
  • Base Damage: 37.2
  • Damage Multipliers (Armor / Barriers / Shields): x1.5 / x1.0 / x1.0
  • Default ammo: 12 / 60
  • Acquisition: Default starting weapon.

M-5 Phalanx Edit

M-5 Phalanx
  • Manufacturer: Systems Alliance
  • Base Damage: 109.8
  • Damage Multipliers (Armor / Barriers / Shields): x1.5 / x1.0 / x1.0
  • Default ammo: 6 / 24
  • Acquisition: Firepower Pack DLC.

M-6 Carnifex Edit

ME2 HP - Carnifex
  • Manufacturer: Unknown
  • Base Damage: 85.4
  • Damage Multipliers (Armor / Barriers / Shields): x1.5 / x1.0 / x1.0
  • Default ammo: 6 / 18
  • Acquisition: Dossier: The Professor

Upgrades Edit

See also: Upgrade Guide, Research
  • AP Heavy Pistol (Sabot Jacketing)
Provides +50% heavy pistol damage against armor. Upgrades heavy pistols and hand cannons for your entire squad.
  • Heavy Pistol Critical (Smart Rounds)
Heavy pistols sometimes deal double damage. Upgrades the heavy pistols and hand cannons of your entire squad.
  • Heavy Pistol Damage 1 - 6 (Titan Pulsar)
Provides +10% heavy pistol damage. Upgrades heavy pistols and hand cannons for your entire squad.

Mass Effect 3 Edit

Heavy Pistols are incredibly versatile weapons. The heavier pistols usually deal enough damage to be worth the trade off, while the lighter models can be taken as a reliable backup weapon without significantly affecting cooldowns. There are also some specialized pistols that work well against groups of enemies or shields. The following squadmates utilize heavy pistols: EDI, Javik, Kaidan, Liara, Tali, Wrex and Nyreen.

Heavy Pistol Models Edit

Below is a list of the types of heavy pistols in Mass Effect 3 and their base stats. Note that WCFDA stands for weight, capacity, fire rate, damage, and accuracy. The relevant values for those statistics are presented in that order.

Acolyte Edit

ME3 Acolyte Pistol

Arc Pistol Edit

ME3 Arc Heavy Pistol

Executioner Pistol Edit

ME3 Executioner Pistol

M-3 Predator Edit

ME3 Predator Heavy Pistol

M-5 Phalanx Edit

ME3 Phalanx Heavy Pistol

M-6 Carnifex Edit

ME3 Carnifex Heavy Pistol

M-11 Suppressor Edit

ME3 Suppressor

M-77 Paladin Edit

ME3 Paladin Heavy Pistol
  • Manufacturer: Unknown
  • Base WCFDA: 33 / 15 / 10 / 55 / 66
  • Fire Mode: Semi-Automatic
  • Default ammo: 3 / 21
  • Acquisition: Spectre Requisitions

M-358 Talon Edit

ME3 Talon Heavy Pistol

N7 Eagle Edit

ME3 N7 Eagle Heavy Pistol

Scorpion Edit

ME3 Scorpion Heavy Pistol

Weapon Modifications Edit

See also: Weapon Mods, Equipment Guide, section on Heavy Pistols
  • Pistol Melee Stunner I - V
Small attachment to muzzle, causing massive damage to melee targets.
  • Pistol Piercing Mod I - V
Capacitor boosts kinetic coil generators, increasing shot penetration.
  • Pistol Magazine Upgrade I - V
Increases magazine capacity, allowing more shots before reload.
  • Pistol High Caliber Barrel I - V
Allows wider projectiles, causing more trauma on impact. Ballistically optimized to maintain penetrative power.
  • Pistol Scope I - V
Simple 2x optical scope enhances stability while zoomed. Increases accuracy while moving and taking damage.
  • Pistol Cranial Trauma System I - V (Requires Leviathan for single-player and Earth for multiplayer.)
Increase headshot lethality by balancing barrel calibration so that ammunition pierces bone and explodes in soft tissue.
  • Pistol Ultralight Materials I - V (Requires Leviathan for single-player and Earth for multiplayer.)
Superior lightweight alloys replace weapon parts, making the weapon less obtrusive and easier to handle.
  • Pistol Heavy Barrel I - V (Requires Omega for single-player and Retaliation for multiplayer.)
A pistol barrel that produces and withstands extreme kinetic and thermal energy.
  • Pistol Power Magnifier I - V (Requires Citadel for single-player and Reckoning for multiplayer.)
Generator designed to enhance the effectiveness of tech or biotic attacks.

See Also Edit

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