This article is about pistol weapons in Mass Effect 2 and Mass Effect 3. For pistol weapons in Mass Effect and Mass Effect: Andromeda, see Pistols. For the talent in Mass Effect, see Pistols (talent). For the skill in Mass Effect: Andromeda, see Pistols (skill). |
Heavy pistols are one of the primary weapons in the Mass Effect universe. Heavy pistols have supplanted the pistol class of weapons seen in the first game, making their introduction in Mass Effect 2.
Mass Effect 2[]
Heavy pistols are a class of semi-automatic weapons with a relatively low rate of fire and limited ammunition but relatively high damage per shot. They are an invaluable backup weapon, effective against armor and fairly accurate at even long ranges. Like all other non-heavy weapon types in Mass Effect 2 with the exception of sniper rifles, heavy pistols benefit from increasing damage against targets at close ranges, maximized at point-blank (melee) range.
All player classes start the game able to use heavy pistols. The following squadmates in Mass Effect 2 utilize heavy pistols: Jack, Jacob, Miranda, Mordin, Tali, Kasumi, Liara and Wilson.
Heavy Pistol Models[]
Below is a list of heavy pistols in Mass Effect 2.
- Manufacturer: Elanus Risk Control Services
- Base Damage: 37.2
- Damage Multipliers (Armor / Barriers / Shields): x1.5 / x1.0 / x1.0
- Default ammo: 12 / 60
- Acquisition: Default starting weapon.
- Manufacturer: Systems Alliance
- Base Damage: 109.8
- Damage Multipliers (Armor / Barriers / Shields): x1.5 / x1.0 / x1.0
- Default ammo: 6 / 24
- Acquisition: Firepower Pack DLC, Legendary Edition: Ratch's Wares
- Manufacturer: Unknown
- Base Damage: 85.4
- Damage Multipliers (Armor / Barriers / Shields): x1.5 / x1.0 / x1.0
- Default ammo: 6 / 18
- Acquisition: Dossier: The Professor
Upgrades[]
- See also: Upgrade Guide, Research
- AP Heavy Pistol (Sabot Jacketing)
- Provides +50% heavy pistol damage against armor. Upgrades heavy pistols and hand cannons for your entire squad.
- Heavy Pistol Critical (Smart Rounds)
- Heavy pistols sometimes deal double damage. Upgrades the heavy pistols and hand cannons of your entire squad.
- Heavy Pistol Damage 1 - 6 (Titan Pulsar)
- Provides +10% heavy pistol damage. Upgrades heavy pistols and hand cannons for your entire squad.
Mass Effect 3[]
Heavy pistols are incredibly versatile weapons. Depending on the model and any modifications used, they can vary widely in weight and stopping power. Heavy pistols can be customized to fill almost any role, from niche backup weapon, all the way to devastatingly powerful primary weapon.
Most heavy pistols are semi-automatic and fairly accurate by default, and their accuracy can usually be increased by aiming down sights, taking cover, or equipping a basic scope.
Heavy pistols can also be modded to enhance power damage, melee damage, or to drastically reduce their weight, all of which can make them attractive for any user not primarily reliant on weapon damage. Having a heavy pistol as the active weapon allows for faster melee attacks than with shotguns, sniper rifles, or assault rifles.
The following squadmates utilize heavy pistols: Admiral Anderson, EDI, Javik, Kaidan, Liara, Tali, Wrex, Nyreen, Jack, Jacob, Kasumi, and Miranda.
Heavy Pistol Models[]
Below is a list of the types of heavy pistols in Mass Effect 3 and their base stats. Note that WCFDA stands for weight, capacity, fire rate, damage, and accuracy. The relevant values for those statistics are presented in that order.
- Manufacturer: Asari
- Base WCFDA: 20 / 15 / 10 / 50 / 45
- Fire Mode: Charged Semi-Automatic
- Default ammo: 3 / 12
- Acquisition: Groundside Resistance Pack (single-player), Earth (multiplayer), Legendary Edition: Nos Astra Sporting Goods
- Manufacturer: Quarian
- Base WCFDA: 66 / 16 / 33 / 50 / 66
- Fire Mode: Charged Semi-Automatic
- Default ammo: 18 / 72
- Acquisition: Priority: Geth Dreadnought or Elkoss Combine Arsenal Supplies
- Manufacturer: Blood Pack
- Base WCFDA: 45 / 20 / 10 / 75 / 60
- Fire Mode: Single Shot
- Default ammo: 1 / 15
- Acquisition: Groundside Resistance Pack (single-player), Reckoning (multiplayer), Legendary Edition: Elkoss Combine Arsenal Supplies
- Manufacturer: Elanus Risk Control Services
- Base WCFDA: 18 / 33 / 25 / 20 / 55
- Fire Mode: Semi-Automatic
- Default ammo: 15 / 90
- Acquisition: Prologue: Earth
- Manufacturer: Systems Alliance
- Base WCFDA: 16 / 33 / 16 / 16 / 50
- Fire Mode: Semi-Automatic
- Default ammo: 12 / 72
- Acquisition: Priority: Tuchanka or Kassa Fabrication
- Manufacturer: Unknown
- Base WCFDA: 45 / 16 / 8 / 45 / 66
- Fire Mode: Semi-Automatic
- Default ammo: 6 / 30
- Acquisition: Arrae: Ex-Cerberus Scientists or Kassa Fabrication
- Manufacturer: Systems Alliance
- Base WCFDA: 28 / 22 / 60 / 32 / 55
- Fire Mode: Semi-Automatic
- Default ammo: 6 / 30
- Acquisition: Citadel Wards: Ambush (single-player), Reckoning (multiplayer)
- Manufacturer: Unknown
- Base WCFDA: 33 / 15 / 10 / 55 / 66
- Fire Mode: Semi-Automatic
- Default ammo: 3 / 21
- Acquisition: Spectre Requisitions
- Manufacturer: Cerberus
- Base WCFDA: 55 / 16 / 33 / 50 / 66
- Fire Mode: Semi-Automatic
- Default ammo: 4 / 24
- Acquisition: Priority: The Citadel II
- Manufacturer: Systems Alliance
- Base WCFDA: 16 / 50 / 33 / 16 / 50
- Fire Mode: Automatic
- Default ammo: 24 / 192
- Acquisition: N7 Collector's Edition Pack (single-player), Legendary Edition: Spectre Requisitions
- Manufacturer: Special Tasks Group
- Base WCFDA: 55 / 16 / 8 / 50 / 50
- Fire Mode: Semi-Automatic
- Default ammo: 4 / 20
- Acquisition: Priority: Sur'Kesh or Aegohr Munitions
Weapon Modifications[]
- Pistol Melee Stunner I - V
- Small attachment to muzzle, causing massive damage to melee targets.
- Pistol Piercing Mod I - V
- Capacitor boosts kinetic coil generators, increasing shot penetration.
- Pistol Magazine Upgrade I - V
- Increases magazine capacity, allowing more shots before reload.
- Pistol High Caliber Barrel I - V
- Allows wider projectiles, causing more trauma on impact. Ballistically optimized to maintain penetrative power.
- Pistol Scope I - V
- Simple 2x optical scope enhances stability while zoomed. Increases accuracy while moving and taking damage.
- Pistol Cranial Trauma System I - V (Requires Leviathan or Legendary Edition for single-player and Earth for multiplayer.)
- Increase headshot lethality by balancing barrel calibration so that ammunition pierces bone and explodes in soft tissue.
- Pistol Ultralight Materials I - V (Requires Leviathan or Legendary Edition for single-player and Earth for multiplayer.)
- Superior lightweight alloys replace weapon parts, making the weapon less obtrusive and easier to handle.
- Pistol Heavy Barrel I - V (Requires Omega or Legendary Edition for single-player and Retaliation for multiplayer.)
- A pistol barrel that produces and withstands extreme kinetic and thermal energy.
- Pistol Power Magnifier I - V (Requires Citadel or Legendary Edition for single-player and Reckoning for multiplayer.)
- Generator designed to enhance the effectiveness of tech or biotic attacks.