ME3 Homing GrenadeHoming Grenade is a grenade power in Mass Effect 3's multiplayer mode.

Power Ranks Edit

Rank 1: Homing Grenade Edit

Launch this seeking grenade to track down a target, causing a massive explosion on impact.

  • Damage: 800
  • Radius: 2 m

Rank 2: Capacity Edit

Increase grenade capacity by 1.

Rank 3: Damage Edit

Increase damage by 20%.

  • Damage: 960
  • Radius: 2 m

Rank 4: Damage/Impact RadiusEdit


Increase damage by 30%.

  • Damage: 1200
  • Radius: 2 m

Impact Radius

Increase impact radius by 50%.

  • Damage: 960
  • Radius: 3 m

Rank 5: Capacity/Fire DamageEdit


Increase grenade capacity by 1.

Fire Damage

Add a fire effect to targets, dealing 50% additional damage over 6 seconds.

Rank 6: Armor Damage/Split GrenadeEdit

Armor Damage

Increase damage to armor by 60%.
Decrease weapon damage mitigation of armored targets by 50% for 8 seconds.

Split Grenade

Split a grenade in half to seek two targets that do 60% damage each.

Player Notes Edit

  • Grenade powers do not have a recharge time and, thus, can be used immediately at any time, provided grenades are available. Using the power consumes one grenade each time.
  • The N7 Demolisher Engineer has two grenade powers, which both share the same pool.
  • As the name would suggest, this ability does track its target in a slow-moving animation similar to projectile powers such as Incinerate or Warp.
    • The grenade travels relatively slowly compared to other grenades, but can also reach much farther.
    • The slow-moving nature of the grenade also means that it is more accurate than other homing projectiles against enemies with dodging abilities, since the grenade can correct its course to continue homing in on them more easily than projectile powers. Conversely, due to the slow projectile speed Phantoms, Banshees, and Praetorians are more likely to use their deflection powers to block it.
  • This grenade is capable of staggering all targets hit by the explosion.
  • This grenade is considered a tech power and thus benefits from both power and tech damage bonuses.
  • Using this grenade immediately after an Arc Grenade (with the "Electrical Damage" evolution) will trigger a powerful Tech Burst.

Availability Edit

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