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The person making trouble in Eternity is actually [[Conrad Verner]], an obsessed fan trying to prove himself. An asari weapons merchant claiming to be an undercover cop told him that the bar was a front for red sand dealers and convinced him that she needed the deed to the bar in order to shut down their operation.
 
The person making trouble in Eternity is actually [[Conrad Verner]], an obsessed fan trying to prove himself. An asari weapons merchant claiming to be an undercover cop told him that the bar was a front for red sand dealers and convinced him that she needed the deed to the bar in order to shut down their operation.
   
{{Note}}This assignment is only available if you completed [[Citadel: The Fan]] in [[Mass Effect]], through the use of either [[Charm]] or [[Intimidate]], and imported that save file.
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{{Note}}This assignment is only available if you completed [[Citadel: The Fan]] in [[Mass Effect]], through the use of either [[Charm]] or [[Intimidate]], and imported that save file. On 360, there is a bug in witch Conrad acts like you chose the Intimidate options during the Citadel: The Fan mission, even if you chose the charm option.
   
 
== Walkthrough ==
 
== Walkthrough ==

Revision as of 17:16, 28 April 2011

Someone is making trouble in Eternity, the popular bar on Illium.

Acquisition

There is an asari outside the Eternity club that will tell you that there is a man causing trouble inside, providing you then the Illium: A Troublemaker assignment.

Go into Eternity and talk to him at the bar.

The person making trouble in Eternity is actually Conrad Verner, an obsessed fan trying to prove himself. An asari weapons merchant claiming to be an undercover cop told him that the bar was a front for red sand dealers and convinced him that she needed the deed to the bar in order to shut down their operation.

Note: This assignment is only available if you completed Citadel: The Fan in Mass Effect, through the use of either Charm or Intimidate, and imported that save file. On 360, there is a bug in witch Conrad acts like you chose the Intimidate options during the Citadel: The Fan mission, even if you chose the charm option.

Walkthrough

Conrad ME2

Conrad in the Eternity bar wearing replica N7 armour

Speaking with Conrad reveals that he believes the bar is a front for distributing red sand and that he was given this erroneous information by the Gateway Personal Defense dealer. When confronted with this information, the dealer reveals that her motives were to get the deed of the bar in order to advance her business (she describes the bar as "prime real estate"). Shepard then has the option to use Charm or Intimidate if the player has a high enough Paragon or Renegade score, respectively.

Note: It is possible to tell Conrad to leave before he talks about the "officer". Doing so will still trigger the mission to talk to the officer, however.

If the player chooses the Paragon option, they can play along with the dealer and persuade her to demand the deed herself (which gives Shepard a discount at the store), leading to her arrest, as the owner had surveillance and security present at the bar following Conrad's botched attempt. He will be confused by this, and ask Shepard what is going on, and at this point the player has several options: lie to him and say that the dealer was actually a deep cover operative belonging to a terrorist cell and Conrad helped a great deal by bringing this to Shepard's attention (Charm), tell him that he botched it (Intimidate), or simply tell the truth and reveal that the dealer lied to him.

On the other hand, if the player chooses the Renegade option, they can threaten the dealer and make her lie to Conrad, telling him that he helped take care of the red sand dealers. Shepard can then tell Conrad that he did well and should stop, or the Commander can lie and say the operation was dangerous and Conrad could have been killed, in which case he apologizes for worrying Shepard.

If Shepard chooses to help him using either option, there is Galactic News report on the founding of Conrad's charity, "Shepards", which aims to help orphans, POWs and refugees.

If Shepard refuses to take on Conrad's quest and simply tells him to leave the bar, sometime later there will be a news report stating that Conrad Verner died in a somewhat comical way attempting to stop a pair of teenage bus surfers.

Mission Summary

The situation with Conrad Verner and the lying weapons merchant has been resolved, and Conrad seems happy with the outcome.

  • Experience reward: 40 (50)