This article is about the skill in Mass Effect: Andromeda. For the power in Mass Effect 2 and Mass Effect 3, see Incinerate. |
Incinerate is a Tech skill in Mass Effect: Andromeda.
SP Skill Ranks[]
Rank | Label | Icon | Description | Bonus |
---|---|---|---|---|
1 | Incinerate | Fires a plasma projectile that does bonus damage to armor and inflicts ongoing burning damage to unshielded foes. Burning enemies are primed for combo detonations. | Initial Damage: 120 Damage per Second: 50 | |
2 | Recharge Speed | - | +15% Recharge Speed | |
3 | Damage | - | +15% All Damage | |
4 | Radius | The projectile affects all enemies in a 2 m radius. | - | |
4 | Burning | - | +15% Damage Over Time +30% Duration | |
5 | Impact | - | +30% Initial Damage | |
5 | Anti-Armor | +50% Damage vs. Armor | ||
6 | Detonator | Incinerate's initial attack now triggers combo detonations. | - | |
6 | Double Incinerate | Launches two projectiles (instead of one) that seek separate targets. | - |
MP Skill Ranks[]
Rank | Label | Icon | Description | Bonus |
---|---|---|---|---|
1 | Incinerate | Fires a plasma projectile that does bonus damage to armor and inflicts ongoing burning damage to unshielded foes. Burning enemies are primed for combo detonations. | Initial Damage: 350 Damage per Second: 45 | |
2 | Recharge Speed | - | +15% Recharge Speed | |
3 | Damage | - | +35% All Damage | |
4 | Radius | The projectile affects all enemies in a 2 m radius. | - | |
4 | Burning | - | +50% Damage Over Time +50% Duration | |
5 | Impact | - | +60% Initial Damage | |
5 | Anti-Armor | +65% Damage vs. Armor | ||
6 | Detonator | Incinerate's initial attack now triggers combo detonations. | - | |
6 | Double Incinerate | Launches two projectiles (instead of one) that seek separate targets. | - |
Nakmor Drack Skill Ranks[]
Rank | Label | Icon | Description | Bonus |
---|---|---|---|---|
1 | Incinerate | Fires a plasma projectile that does bonus damage to armor and inflicts ongoing burning damage to unshielded foes. Burning enemies are primed for combo detonations. | Initial Damage: 148 Damage per Second: 45 | |
2 | Recharge Speed | - | +25% Recharge Speed | |
3 | Damage | - | +20% All Damage | |
4 | Impact | - | +40% Initial Damage | |
4 | Radius | The projectile affects all enemies in a 2 m radius. | - | |
5 | Anti-Armor | +75% Damage vs. Armor | ||
5 | Burning | Burn damage and duration increased. | +35% Damage Over Time +35% Duration | |
6 | Detonator† | Incinerate's initial attack now triggers combo detonations. | +50% Tech Detonator Damage Bonus | |
6 | Double Incinerate† | Launches two projectiles (instead of one) that seek separate targets. | - |
Note: †Rank 6 is unavailable to Drack until his loyalty mission Nakmor Drack: A Future for our People is completed.
Player Notes[]
- Mechanics
- Notes about skill's mechanics
- Strategies
- Because enemies in Andromeda move faster and tend not to cluster as tightly as they did in Mass Effect 3, the Rank 4 Radius evolution is much less prone to hitting multiple targets than it used to be.
- The Rank 6 Detonator evolution makes Incinerate one of only a few powers capable of both priming and detonating power combos. Note: Incinerate can't be used to self-detonate its own primed targets, however.
Availability[]
- Single-player:
- Pathfinder Ryder: Starting Tech Skill
- Nakmor Drack: Starting Tech Skill
- Multiplayer: Human Infiltrator, Krogan Engineer, Salarian Architect, Turian Havoc Trooper
Mass Effect: Andromeda Skills | |||
---|---|---|---|
Combat | Assault Rifles • Barricade • Combat Fitness • Combat Tools • Concussive Shot • Flak Cannon • Omni Grenade • Pistols • Shotguns • Sniper Rifles • Trip Mine • Turbocharge | ||
Tech | Assault Turret • Auxiliary Systems • Cryo Beam • Energy Drain • Flamethrower • Incinerate • Invasion • Offensive Tech • Overload • Tactical Cloak • Team Support • Unknown (Remnant VI) | ||
Biotics | Annihilation • Backlash • Barrier • Charge • Containment • Lance • Nova • Offensive Biotics • Pull • Shockwave • Singularity • Throw |