Description[edit | edit source]

The Inferno began as a failed design for a Remnant particle beam shotgun, then was reconfigured into a semi-automatic sniper weapon. It fires short, high-energy particle bursts and requires no reloading. This allows a sniper to continue firing until the weapon overheats.

Acquisition[edit | edit source]

Weapons are acquired and upgraded through purchases of packs in the multiplayer Store.

Features[edit | edit source]

Strategies[edit | edit source]

Stats[edit | edit source]

Rank Damage Rate of Fire Max Clip Size Max Ammo Accuracy Weight % Damage
Returned
As Health
% Heal
Bonus
Per Kill
Kill Streak
Duration
(seconds)
Maximum
Kill
Bonuses
I 497 210 10 1 (∞) 81 23 3.00 4.50 7 3
II 497 210 10 1 (∞) 81 23 3.08 4.50 7 3
III 497 210 10 1 (∞) 81 23 3.16 4.50 7 3
IV 497 210 10 1 (∞) 81 23 3.25 4.50 7 3
V 497 210 10 1 (∞) 81 23 3.33 4.50 7 3
VI 497 210 10 1 (∞) 81 23 3.41 4.50 7 3
VII 497 210 10 1 (∞) 81 23 3.50 4.50 7 3
VIII 497 210 10 1 (∞) 81 23 3.58 4.50 7 3
IX 497 210 10 1 (∞) 81 23 3.66 4.50 7 3
X 497 210 10 1 (∞) 81 23 3.75 4.50 7 3
Community content is available under CC-BY-SA unless otherwise noted.