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Initiative Armor is a four-piece set of armor in Mass Effect: Andromeda.

MEA Initiative Armor Set
MEA Initiative Recon Armor Set
MEA Initiative Spearpoint Armor Set
Initiative
Armor Set
Recon
Armor Set
Spearpoint
Armor Set

Description[]

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. Personnel equipped in these suits can enter and leave alien biomes without fear of contamination-or hostile wildlife.

  • At Ranks III & IV, the existing description changes to remove the last sentence and replaces it with the following text: "Upgraded hardsuits record vast amounts of environmental data and have increased damage absorption capacity."
  • At Ranks V - X, the existing description changes to remove the last sentence and replaces it with the following text: "This particular suit has been customized according to specific hazard data gathered from the Heleus Cluster."

Types[]

Ranks I - X are named Initiative when the four armor pieces are crafted.
When the four armor pieces are found in-game:

  • Ranks I-II are named Initiative.
  • Ranks III-IV are named Initiative Recon.
  • Ranks V-X are named Initiative Spearpoint.

Note: There are no differences between the found versions compared to the crafted versions (other than visual).

Arms / Helmets[]




Stats[]

Rank Max Shields
I N/A
II +2%
III +4%
IV +5%
V +7%
VI +8%
VII +9%
VIII +10%
IX +11%
X +12%

Development[]

Rank Blueprint Unlocked Omni-Gel Canister Beryllium Fluorite Titanium Augmentation Slots
I Level 1 10 50 20 10 2
II Level 6 10 60 30 10 2
III Level 11 10 65 30 10 2
IV Level 21 20 70 30 10 2
V Level 31 20 80 40 10 2
VI Level 41 20 90 40 10 2
VII Level 51 20 90 50 10 2
VIII Level 61 20 90 50 10 2
IX Level 71 20 100 50 10 2
X Level 81 20 105 50 10 2
Total N/A 170 800 390 100 N/A

Chests[]



Stats[]

Rank Encounter XP Increase Max Shields
I +2% N/A
II +3% +3%
III +3% +5%
IV +4% +8%
V +4% +10%
VI +4% +11%
VII +5% +12%
VIII +5% +13%
IX +6% +14%
X +6% +15%

Development[]

Rank Blueprint Unlocked Omni-Gel Canister Beryllium Fluorite Titanium Augmentation Slots
I Level 1 30 140 70 20 4
II Level 6 40 170 80 20 4
III Level 11 40 190 90 20 4
IV Level 21 50 210 100 30 4
V Level 31 60 240 120 30 4
VI Level 41 60 260 120 30 4
VII Level 51 60 260 130 30 4
VIII Level 61 70 280 140 40 4
IX Level 71 70 290 140 40 4
X Level 81 70 300 140 40 4
Total N/A 550 2340 1130 300 N/A

Legs[]



Stats[]

Rank Encounter XP Increase
I N/A
II +2%
III +4%
IV +5%
V +7%
VI +8%
VII +9%
VIII +10%
IX +11%
X +12%

Development[]

Rank Blueprint Unlocked Omni-Gel Beryllium Fluorite Titanium Augmentation Slots
I Level 1 10 50 20 10 2
II Level 6 10 60 30 10 2
III Level 11 10 65 30 10 2
IV Level 21 20 70 30 10 2
V Level 31 20 80 40 10 2
VI Level 41 20 90 40 10 2
VII Level 51 20 90 50 10 2
VIII Level 61 20 90 50 10 2
IX Level 71 20 100 50 10 2
X Level 81 20 105 50 10 2
Total N/A 170 800 390 100 N/A

Player Notes[]

  • Ryder starts the game with a set of Rank I Initiative Armor.

Features[]

  • The Encounter XP Increase is only applied to experience (XP) awarded for killing enemies. All other XP sources are unaffected by this stat bonus.

Strategies[]

Trivia[]