|This article is about the interrupt system in Mass Effect 2. For the interrupt system in Mass Effect 3, see Interrupt (Mass Effect 3). For the slightly different system in Mass Effect: Andromeda, see Narrative Action.|
Interrupts are an addition to the dialogue system in Mass Effect 2. They allow Commander Shepard to take direct, often physical, action at certain moments in conversations. A sound will play upon performing an interrupt. Performing a Renegade interrupt will play a metal "gong" sound. Performing a Paragon interrupt will play an uplifting hum.
There are two types of Interrupts, each corresponding to a side of the morality scale, Paragon and Renegade.
During conversations the player may be presented with an Interrupt icon, either a blue icon in the bottom left corner (right on the PC) of the screen, for Paragon interrupts, or a red icon in the bottom right corner (left on the PC) of the screen, for Renegade Interrupts. Pressing the corresponding mouse button (PC), or trigger (Xbox 360, PS3), will activate the interrupt, allowing Shepard to take some form of direct action. A Renegade interrupt, for example, may have Shepard physically assault another character, while a Paragon interrupt might have Shepard intervene to prevent one character from harming another.
Interrupts are usually available for no more than a couple of seconds, and are entirely optional. However, as with Charm and Intimidate dialogue options, they may allow Shepard to avoid, or decrease the severity of, some conflicts.
Using a Renegade or Paragon interrupt will typically result in a significant number of the appropriate Renegade or Paragon points being awarded. Usually, not using an interrupt is not considered a moral choice, i.e. not using a Paragon interrupt is not considered a Renegade choice, or vice versa. However, there are a few exceptions to this rule in various points throughout the game.
Unlike Charm and Intimidate, Shepard is not required to have any minimum amount of Paragon or Renegade points in order for an interrupt to be presented. All characters will encounter the interrupt at the appropriate time, assuming they made the correct dialogue choices to reach that interrupt as described below (if any).
It is impossible to skip past interrupt chances by using the dialogue-skip button. That button will be inactive for the duration of the dialogue line or cutscene bit where the interrupt becomes available. However, it is possible to inadvertently cause the interrupt to not appear at all if the "fire" button is pressed just prior to the interrupt's appearance.
Story Missions Edit
Freedom's Progress Edit
- Main article: Freedom's Progress (mission)
After finding Veetor, babbling in a paranoid manner about monsters out to get him and watching garbled footage on a wall of monitors, the player is presented with a Paragon or Renegade interrupt, depending on whether a Renegade or Paragon dialogue option is chosen.
|Shepard will fire a shot at one of the monitors, startling Veetor and gaining his attention.|
|Shepard will use an omni-tool to shut down the monitors, gaining Veetor's attention while keeping him calm.|
Lair of the Shadow Broker Edit
- Main article: Lair of the Shadow Broker (mission)
After Shepard and Liara kill the asari Spectre Tela Vasir and retrieve the data on the Shadow Broker's location, Liara begins making plans for taking him down. The ensuing conversation has three interrupts in rapid succession.
First, Liara wonders if Feron is still alive.
Liara expresses hope of getting a head start from the Broker's agents as they are still shooting their way across Illium.
Finally, Shepard asks Liara about her gameplan. Liara curtly responds, urgency evident in her movements.
Shepard and Liara confront the Shadow Broker aboard his base on Hagalaz. During the long fight, Liara gets an idea for getting past his seemingly-impenetrable barrier. Shepard coaxes him into putting up the shield, prompting Liara to send a burst of biotic power into a large electrical container, breaking it and disintegrating the Broker.
| Shepard pulls Liara towards them and kiss her.|
Note: This interrupt only appears if Shepard romanced Liara in Mass Effect 1.
Dossier Missions Edit
Dossier: Archangel Edit
- Main article: Dossier: Archangel
Shepard and the squad try to sign up as freelance mercenaries in order to infiltrate the upcoming assault of Archangel's stronghold. If Shepard is female, the Blue Suns recruiter is dismissive and redirects her to the strippers' quarters.
| Shepard will draw a weapon and taunt the merc about the size of his gun.|
Note: Female Shepard only.
After Shepard signs on as a freelancer, a young man enters the room and asks to sign up for the assault, flaunting a pistol he recently bought for the occasion.
At the end of the conversation with Sergeant Cathka, who is repairing the gunship, the green light is given for the assault on Archangel's stronghold and all mercenaries but Cathka leave the room. Shepard then notices an electric tool on the bench behind the Sergeant.
|Shepard will drive the tool into Cathka's back, electrocuting him. During the subsequent fight with the gunship near the end of the mission, the vehicle will have significantly reduced armor, making it easier to defeat.|
After meeting up with Archangel, he hands Shepard his Sniper Rifle so that the Commander can survey the advancing Eclipse mercenaries. Shepard spots several LOKI Mechs coming over the bridge towards the squad's position.
|Shepard will fire the Sniper Rifle, taking the head off of one of the mechs, removing it from the following fight.|
Dossier: Tali Edit
- Main article: Dossier: Tali
After fighting through waves of geth and passing numerous quarian corpses, Shepard finally comes across a survivor, Kal’Reegar, who is picking away at a Geth Colossus from a distance with an ML-77 Missile Launcher. Reegar points out the different possible avenues of attack, offering to create a distraction while the squad advances. He also mentions that his suit has been punctured, and while Shepard may argue with the quarian over this, Kal'Reegar remains adamant about supplying covering-fire. He then leans out of cover one more time to shoot at the Colossus.
If Legion is in the party during this mission, then Tali will spot it when Shepard reaches her. Thinking it is a stray geth attempting to assassinate them, she will pull a gun on Legion.
|Shepard will stand in the way of Tali's gun and encourage her to stand down. If not triggered, Legion will run to cover as Tali opens fire, requesting assistance from friendly fire.|
Dossier: The Assassin Edit
- Main article: Dossier: The Assassin
After arriving at Dantius Towers the squad finds a salarian worker who is gravely wounded. During the conversation he struggles to breathe and asks for help.
After exiting the elevator at the top of the first tower, the squad encounters an Eclipse mercenary having a radio conversation with his team-mates. Shepard catches him off guard, and proceeds to interrogate him in hope of learning the location of the assassin. The mercenary is uncooperative and backs up against a large plate-glass window as Shepard inches closer.
|Shepard will push the mercenary out the window, sending him to fall to his death and preventing him from alerting the other mercenaries to the squad's presence. If the interrupt is not used, Shepard can Charm or Intimidate the man into leaving without alerting his companions. If the Charm or Intimidate options are not used the mercenary will alert his friends, leading to an immediate close-quarters fight.|
After bypassing their way into a small room, the squad finds several salarian workers locked inside, together with the dead body of an Eclipse mercenary. One of the salarians is terrified and threatens the squad with the dead mercenary's weapon, warning them to stay back.
|Shepard will punch the salarian in the gut, briefly knocking him out. If the interrupt is not used the salarian will faint. In either case his brother will move in to see if he's alright.|
Dossier: The Justicar Edit
- Main article: Dossier: The Justicar
After talking with Samara at the crime scene, Shepard is instructed to question Pitne For regarding the location of the local Eclipse boss. Shepard confronts him about previously lying to the Commander regarding his involvement in local criminal affairs.
|Shepard will pull a gun on Pitne For. The only benefit to this interrupt is in Renegade points - it does not affect the conversation nor the course of the mission.|
Inside the Eclipse offices Shepard finds Elnora, a young asari mercenary, hiding behind a table. Elnora begs Shepard to let her go, claiming that she is only a rookie who's joined the mercenaries by mistake and has not done even anything wrong. She then pulls a gun on Shepard.
|Elnora will utter a curse and fire a shot at Shepard, striking only the Commander's shield. Shepard and the squad will then gun down Elnora. If the interrupt is not triggered, you'll be able to question Elnora and receive an automatic +5 Paragon points at the end of the conversation. Additionally, killing Elnora (or letting her go by not triggering this interrupt) will slightly alter a conversation with Detective Anaya at the end of this mission, though it has no other tangible effect.|
Right outside Captain Wasea's office Shepard runs into Niftu Cal, a volus from Pitne For's crew, who has been pumped full of biotics-enhancing drugs by the Eclipse mercenaries. He boasts about his new-found powers and proceeds to claim that he will personally defeat Wasea.
Dossier: The Professor Edit
- Main article: Dossier: The Professor
Soon after entering the quarantine zone the squad encounter a batarian plague victim. He accuses humans of spreading the plague before having a coughing fit.
|Shepard will give the batarian enough medi-gel to stay alive a little longer. He will then provide information on Mordin and his clinic. Later, when meeting Mordin, Shepard can ask him to send someone back to help the batarian. If the interrupt is not used the batarian will die on the spot, and you will receive 2000 credits from looting his body.|
During Shepard's first meeting with Mordin, the professor attempts to analyze the situation in order deduce the identity of Shepard and his squad on his own, rapidly thinking out loud as he often does.
|Shepard will angrily interrupt Mordin, telling him to take a breath, before explaining who they are and what they're doing. If the Renegade interrupt is not used, a Paragon one will present itself.|
|Shepard will interrupt Mordin, telling him to relax before explaining who they are and what they're doing.|
After Mordin is brought aboard the Normandy and told about the situation with the Collectors he tries to figure out how they were able to abduct entire colonies without a trace, again doing so rapidly and out loud.
|Shepard will interrupt Mordin, saying that guessing isn't necessary and that there are samples collected from one of the colonies that Mordin can analyse.|
Dossier: The Warlord Edit
- Main article: Dossier: The Warlord
Shepard meets a wounded mercenary shortly after the start of the mission. The man is soon radioed from Headquarters, requesting to know his status. Shepard can use Charm or Intimidate to convince the mercenary to reply with false information, which allows the Commander to continue interrogating the man. Otherwise, Shepard can tell him to remain silent - in which case he tries to inform the Blue Suns about Shepard anyway, leading to an interrupt.
|Shepard will shoot the mercenary before he can give away the Commander's location. If the interrupt appears but is not triggered, Shepard will receive +5 Paragon points instead, and additional enemies will be encountered later on.|
Note: If Intimidation is used instead of telling the mercenary to remain silent, Shepard will earn +5 points to both Renegade and Paragon. This also allows the Commander to question the man further. Also note that triggering this interrupt will not forfeit the +2 Paragon points received for choosing the friendly dialogue option at the very start of this conversation.
Shepard brings Grunt's tank aboard the Normandy, and proceeds to open it. Once awakened, Grunt charges Shepard and slams the Commander against a bulkhead. In that short fraction of time, Shepard manages to pull out a gun and point it into Grunt's abdomen. Grunt begins to threaten Shepard with the various types of physical harm he can inflict.
Loyalty Missions Edit
Garrus: Eye for an Eye Edit
- Main article: Garrus: Eye for an Eye
The squad arrives at the warehouse and encounter a volus claiming to be Fade. When Garrus makes it clear that he is looking to make someone "reappear", rather than disappear, the volus refuses to cooperate. Garrus draws his weapon and the volus commands his two krogan bodyguards to open fire.
|Shepard and Garrus will shoot and kill the bodyguards before they have a chance to move. If the interrupt is not used the squad will only draw their weapons, which is enough to scare the krogan off.|
After Harkin sets up the meeting with Sidonis and attempts to leave, Garrus stops Harkin. When Harkin says that killing isn't "Garrus' style," Garrus draws his gun and prepares to shoot him in the leg.
|Shepard will grab Garrus' arm and say that there is no reason to shoot Harkin because he cannot hide from C-Sec anymore. Garrus will instead headbutt Fade before leaving.|
After dealing with Fade, Shepard and Garrus travel back to the wards to meet with their real target, Sidonis. Garrus sets up to snipe Sidonis while Shepard distracts him in conversation. If Shepard tells Sidonis that Garrus is trying to kill him, Sidonis attempts to run away.
Grunt: Rite of Passage Edit
- Main article: Grunt: Rite of Passage
After meeting with the Urdnot clan leader, the team can head upstairs to speak with the shaman, who is engaged with Gatatog Uvenk in a heated conversation regarding Grunt. The Shaman is not at all dissuaded by Grunt's origins, yet Uvenk will continue voicing his distaste on the matter.
Jack: Subject Zero Edit
- Main article: Jack: Subject Zero
Shepard and the squad find Aresh, a former subject of the Teltin project, hiding in Jack's old cell. When Aresh explains that he wants to rebuild the facility and restart the project, Jack goes into a confused fury, hits Aresh with some biotics, and finally puts a gun to his head. Depending on Shepard's next dialogue choice, a Renegade or Paragon interrupt appears.
Jacob: The Gift of Greatness Edit
- Main article: Jacob: The Gift of Greatness
After moving beyond the Gernsback the squad comes across a woman speaking incoherently about people from the sky coming to save the ship's crew. As she talks, Shepard spots a group of armed men sneaking up behind her. One of these men aims his weapon and prepares to fire.
Kasumi: Stealing Memory Edit
- Main article: Kasumi: Stealing Memory
Once Shepard and Kasumi reach Donovan Hock’s vault and obtain the graybox, the host himself addresses the duo, explaining that he has been expecting Ms. Goto all along. As Hock details his own brilliance and their inevitable doom, Shepard eyes a particular sculpture.
|The Commander will draw a pistol and obliterate the artwork, halting Hock’s speech and enraging him. The team will then immediately be set upon by Hock’s mercenaries.|
Miranda: The Prodigal Edit
- Main article: Miranda: The Prodigal
After crash-landing in the cargo area at the start of the mission, the squad is approached by an Eclipse mercenary who informs them that they're too late. He explains that his captain, Enyala, is moving in on Oriana and that Niket won't be helping Miranda. Miranda angrily accuses him of lying, but the mercenary simply points out that this conversation is pointless and has given his snipers time to get in position.
After arriving at Dock 94, near the end of the mission, the squad finds that Niket has betrayed Miranda and is attempting to return her sister to her father. After a brief conversation Miranda draws her weapon to shoot Niket.
|Shepard will grab Miranda's arm, lower her weapon and implore her not to shoot. Niket will apologise, before being gunned down by Enyala. If the interrupt is not used Miranda will kill Niket herself.|
Mordin: Old Blood Edit
- Main article: Mordin: Old Blood
About halfway after the squad has infiltrated Clan Weyrloc's hospital-turned-base, a Weyrloc Clanspeaker hails Shepard from atop a ledge overlooking the squad's position. He begins raving about the coming glory of Clan Weyrloc, revealing that Mordin's old assistant Maelon is working on a cure for the genophage. Shepard then spots a flammable tank just underneath the krogan's position.
Once the team finds Maelon at the end of the mission, he reveals that he is working voluntarily and that all the atrocities he has committed during his experiments were necessary. After a brief exchange, Maelon pulls his gun on the squad before Mordin blindsides him and brings his own pistol to bear, claiming he must end the experiments, and Maelon.
| Shepard will call out to Mordin, asking him to spare Maelon's life and his own morality. Mordin will then release Maelon, telling him to run.|
If the interrupt is not used, Mordin will shoot and kill Maelon.
Samara: The Ardat-Yakshi Edit
- Main article: Samara: The Ardat-Yakshi
Shepard visits Diana, mother of the girl murdered by Morinth. During the conversation, Diana breaks down in tears.
|Shepard will put a hand on Diana's shoulder, and both Shepard and Samara will offer comforting words. Diana will then suggest that Shepard search Nef's room for evidence that might help solve the crime. If the interrupt is not used, it'll be Samara who suggests a search of Nef's room.|
Tali: Treason Edit
- Main article: Tali: Treason
Shepard locates the body of Rael'Zorah, Tali's father, on the quarian ship Alarei. Tali runs up to the body and frantically tries to find masked signs of life or any indication that her father is not really dead.
Thane: Sins of the Father Edit
- Main article: Thane: Sins of the Father
Captain Bailey sends Shepard to talk to Mouse, a criminal contact in the upper Zakera Ward, to find information about the people who hired Thane's son. Mouse is not eager to reveal the identity of his clients, as he is afraid for his own life.
Shepard tells Bailey that Kolyat's employer is Elias Kelham. Bailey eventually agrees to bring Kelham in for questioning. During the interrogation, Shepard will have the option of using a Renegade interrupt three times.
|For the second interrupt Shepard will punch Kelham in the face. Kelham will then threaten Shepard with what he will do when he gets out of the interrogation.|
You will only receive Renegade points for the third interrupt.
While following the target, Shepard runs into a stock boy who asks who the Commander is.
Shepard and Thane reach Joram Talid's apartment, only to find Talid on his knees with Kolyat Krios holding a gun to his head.
Zaeed: The Price of Revenge Edit
- Main article: Zaeed: The Price of Revenge
After arriving at the southern gatehouse, Shepard and Zaeed confront Vido. Zaeed shoots at a pipe full of explosive gas behind Vido, killing several of his men. He then bashes a nearby valve, setting the entire refinery, with the workers still inside, on fire.
Citadel: Crime in Progress Edit
On Zakera Ward Level 26 of the Citadel, Shepard encounters C-Sec Officer Tammert, a volus named Kor Tun and a quarian named Lia'Vael nar Ulnay. Kor Tun claims that Lia'Vael stole his credit chit. Shepard decides to look into the crime and finds the credit chit was left at Saronis Applications. After clearing Lia'Vael's innocence, Kor Tun says that the quarian could have stolen it and Tammert threatens to arrest her for vagrancy if she does not get a permanent residence.
Overlord: Vulcan Station Edit
- Main article: Overlord: Vulcan Station
After arriving at the override controls in Vulcan station, the squad shoots the arms off a LOKI mech, which begins to run around aimlessly. Shepard then contacts Dr. Archer to report success.
|Shepard will shoot the LOKI mech's head off. If this option is not taken, one of Shepard's squad mates will do it instead.|
Overlord: Atlas Station Edit
- Main article: Overlord: Atlas Station
After preventing the VI from uploading itself to the Normandy, Shepard discovers David Archer hooked up to the core via a series of intrusive tubes and clamps, begging for mercy. Dr. Archer argues that the experiment must continue, and Shepard is given a choice: free David and deliver him to Jon Grissom Academy, or continue the experiments.
If the decision is made to deliver David to Grissom Academy, Dr. Archer draws a gun and shoots at Shepard. Shepard will dodge the attack and put a gun in Archer's face.
|Shepard will pistol whip Dr. Archer.|
- Main article: Arrival (assignment)
Other Interactions Edit
Interview with Khalisah al-Jilani Edit
At the far end of the Zakera Ward Level 28 on the Citadel, Shepard meets Khalisah al-Jilani, a news reporter whom the Commander met during Mass Effect. Khalisah wants to make a follow-up interview, and confronts Shepard about the Commander's decision to let the Destiny Ascension be destroyed, or sacrifice human soldiers to save the ship.
|Shepard will punch Khalisah in the face to end the interview. Otherwise, Shepard gets the chance to choose a Charm or Intimidate dialogue option (which earns +5 Paragon/Renegade points respectively), or simply walk away for no points.|
Note: Striking Ms. al-Jilani does not nullify the +2 Paragon/Renegade points you get from your initial response when meeting her.
Garrus Romance Scene Edit
Prior to going through the Omega 4 Relay, if he is in a romance with female Shepard, Garrus visits Shepard in her quarters, nervous about being with her. He tries awkwardly to compliment her, not knowing whether he's inadvertently offending her.
|Shepard will interrupt Garrus, sarcastically saying that he seduced her with his "smooth talk," and tell him to stop worrying.|
|Mass Effect 2 Guides|
|Completion||Walkthrough • Morality • Upgrades • Planet Scanning|
|Classes||Adept • Engineer • Infiltrator • Sentinel • Soldier • Vanguard|
|Other|| Squad Members • PC Tweaks • No One Left Behind • Data Hound • Merchants |
Research Guide • Interrupts