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Disambiguous.png This article is about the sniper rifle in Mass Effect 3. For the assault rifle in Mass Effect, see Devlon Industries.

The M-13 Raptor is a sniper rifle in Mass Effect 3 and Mass Effect: Andromeda.

Mass Effect 3[]

Description[]

The Raptor is a human version of a turian weapon developed for conflict on the low-gravity world Amar. Fighting at longer ranges than expected, the turians optimized a low-recoil, semi-automatic rifle with a scope, and issued it to their regular infantry, creating a hybrid weapon that was half-assault rifle and half-sniper weapon. Cerberus assigns the Raptor to Nemesis snipers.

Acquisition[]

Singleplayer

The M-13 Raptor can be found during the mission Priority: Sur'Kesh, on a bench before the door of the last checkpoint. It is also purchasable from Batarian State Arms post-mission if it was missed.

Multiplayer

Weapons are randomly rewarded through purchases of item packs. The M-13 Raptor is categorized as uncommon.

Player Notes[]

Singleplayer
  • The Raptor has very low damage-per-shot for its class. This makes it nearly impossible to get one-shot kills especially at higher difficulties, which is one of the key advantages of many sniper rifles. On the other hand, low damage means that the Raptor can be used against any enemy without being overkill. It is also less punished by the shield-gate mechanic especially on higher difficulties.
  • Reloading is very quick, even without reload cancelling.
  • The Raptor has a very fast rate of fire, faster than any sniper rifle except the Indra, however it is semi-automatic and requires rapid manual trigger-pulling to reach maximum firing rate.
  • The Raptor possesses greater extra clip capacity than most sniper rifles.
  • With a rate of fire that is largely determined by how fast the trigger can be pulled, the Raptor plays like a lighter and more accurate M-96 Mattock. This is consistent with the weapon's in-game description calling the Raptor an assault rifle/sniper rifle hybrid weapon.
  • The Raptor has a much lower power scope than other sniper rifles giving it a wider field of view when zoomed. This combined with zero muzzle climb except when fired at its absolute maximum rate can make aiming and in particular landing multiple headshots easier, especially for Infiltrators, who get free and unlimited time slowdown when zooming through the scope, or Soldiers using Adrenaline Rush.
  • The Raptor is very similar to the M-90 Indra in most categories, with a few differences. The Indra has a faster rate of fire and is fully automatic; it also possesses a larger ammunition reserve. One key advantage of the Raptor is its total lack of muzzle climb except when fired at maximum rate. The Raptor also suffers a substantially lower damage penalty for "hip firing" without the scope than the Indra and other sniper rifles, making it more useful for engagements at close-quarters where zooming is impractical.
  • When used by squad members, the Raptor is fired in three-round bursts just like the M-29 Incisor. This seems to be squad members' preferred method of shooting rather than a glitch, as they can occasionally be seen firing just one shot to finish off an enemy.
  • For players who do not have the N7 Collector's Edition Pack, the Raptor is currently the highest theoretical Damage Per Second (DPS) weapon in the game, though this is dependent on how fast the player can press the trigger button. The M-76 Revenant is a somewhat close second for those who struggle with the Raptor.

Multiplayer
  • Functionally similar to semi-automatic assault rifles, the Raptor offers a higher rate of fire and comparable accuracy at the cost of a slight increase in weight and lower damage over the M-96 Mattock when fully upgraded. However, because it is classified as a sniper rifle, it has a built in scope which allows an upgrade slot to be freed up instead of being used for an Assault Rifle Precision Scope when compared with the Mattock. This means you could go into battle carrying the equivalent of two assault rifles, meaning you could have the power of a semi-automatic rifle and still have a fully automatic weapon without having to use a weaker SMG.
  • The Raptor weighs the same as the M-92 Mantis, thus it is fairly heavy until upgraded.
  • The Raptor can be reloaded very quickly, in a similar fashion to the M-97 Viper and N7 Valiant. Like the two mentioned weapons, if reload cancelled correctly, reloading is nearly instantaneous, effectively allowing for an almost constant rate of fire. This, of course, is at the expense of faster ammo consumption.
  • The Raptor can be used fairly effectively with ammo consumables, especially Cryo Rounds, where it can freeze several targets in a short space of time. While it's not as effective as area of effect weapons like the M-37 Falcon, or the Striker Assault Rifle, it has accuracy and a very quick reload, and doesn't stop firing for rate of fire issues.
  • An Infiltrator can use their Tactical Cloak power to inflict incredible damage. The ability to "spam" the trigger on the Raptor can allow an Infiltrator to fire off up to 20 shots (with a perfect reload cancel) with the 125% extra damage output, or higher when combined with damage increasing powers such as the Geth Infiltrator's Hunter Mode. This can easily take out large groups of small infantry, especially when the Sniper Rifle Piercing Mod and Sniper Rifle Extended Barrel mods are attached, which make it even more effective at killing enemies. These mods also allow the Raptor to bypass the Guardians shields or plating on Reaper enemies and increase damage to bigger enemies.
  • The Targeting VI will prove to be a tremendous boost to the Raptor, especially over higher damage sniper rifles given the lack of waste damage produced, as the +100% damage on headshots will boost it to the level of a one, or two headshot gun on most humanoid foes. This makes the Raptor jump from simply being a good Damage Per Second (DPS) gun to being a versatile gun that will clean up standard foot soldiers with alarming speed even on gold difficulty. While the M-29 Incisor can also gain this benefit due to it also having a 15 round clip and the same damage, its burst fire nature makes it much more difficult to land consecutive headshots as opposed to the Raptor. Combining the Targeting VI with Disruptor Rounds, the Raptor becomes capable of shredding almost any target with brutal efficiency and speed.

Mass Effect: Andromeda[]

Description[]

An automatic sniper rifle derived from a similar turian weapon. The Raptor isn't especially accurate, but combines some of the best traits of a sniper weapon and an assault rifle. The Raptor was controversial among Initiative security personnel who argued the weapon had no place in the Initiative's mission of exploration. A small number were still stocked.

Features[]

Strategies[]

  • Similar to its Mass Effect 3 iteration, the Raptor can be used as an assault rifle for short to long ranges, though its heaviness at lower ranks preclude it from being an ideal pick unless upgraded (or points have been spent in weight capacity skills).

Stats[]

Singleplayer
Rank Damage Rate of Fire Max Clip Size Max Ammo Accuracy Weight
I 49 550 15 135 70 40
II 52 550 15 139 75 38
III 56 550 15 143 78 36
IV 59 550 15 146 81 33
V 63 550 15 150 82 31
VI 66 550 15 154 84 29
VII 70 550 15 158 85 27
VIII 73 550 15 161 86 24
IX 77 550 15 165 87 22
X 80 550 15 169 88 20

Multiplayer
Rank Damage Rate of Fire Max Clip Size Max Ammo Accuracy Weight
I 100 550 15 135 70 40
II 103 550 15 139 75 38
III 106 550 15 143 78 36
IV 109 550 15 146 81 33
V 111 550 15 150 82 31
VI 114 550 15 154 84 29
VII 117 550 15 158 85 27
VIII 120 550 15 161 86 24
IX 123 550 15 165 87 22
X 126 550 15 169 88 20

Development[]

Rank Rd icon milkyway orange.png Blueprint Unlocked Omni-gel canister icon.PNG Omni-Gel Canister Iron icon.PNG Iron Fluorite icon.png Fluorite Vanadium icon.PNG Vanadium MEA Augmentation Slot For Tables.png Augmentation Slots
I Level 1 20 80 40 10 0
II Level 6 20 90 40 10 2
III Level 11 20 100 50 10 2
IV Level 21 30 110 50 10 2
V Level 31 30 130 60 20 2
VI Level 41 30 140 70 20 2
VII Level 51 30 145 70 20 2
VIII Level 61 40 150 70 20 2
IX Level 71 40 155 70 20 2
X Level 81 40 160 80 20 2
Total N/A 300 1260 600 160 N/A

Trivia[]

  • Mass Effect: Andromeda doesn't use the M-13 designation that prior Mass Effect games use for this sniper rifle.
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