|This article is about the sniper rifle in Mass Effect 3. For the assault rifle in Mass Effect, see Devlon Industries.|
Mass Effect 3
The Raptor is a human version of a turian weapon developed for conflict on the low-gravity world Amar. Fighting at longer ranges than expected, the turians optimized a low-recoil, semi-automatic rifle with a scope, and issued it to their regular infantry, creating a hybrid weapon that was half-assault rifle and half-sniper weapon. Cerberus assigns the Raptor to Nemesis snipers.
- The Raptor has very low damage-per-shot for its class. This makes it nearly impossible to get one-shot kills especially at higher difficulties, which is one of the key advantages of many sniper rifles. On the other hand, low damage means that the Raptor can be used against any enemy without being overkill. It is also less punished by the shield-gate mechanic especially on higher difficulties.
- Reloading is very quick, even without reload cancelling.
- The Raptor has a very fast rate of fire, faster than any sniper rifle except the Indra, however it is semi-automatic and requires rapid manual trigger-pulling to reach maximum firing rate.
- The Raptor possesses greater extra clip capacity than most sniper rifles.
- With a rate of fire that is largely determined by how fast the trigger can be pulled, the Raptor plays like a lighter and more accurate M-96 Mattock. This is consistent with the weapon's in-game description calling the Raptor an assault rifle/sniper rifle hybrid weapon.
- The Raptor has a much lower power scope than other sniper rifles giving it a wider field of view when zoomed. This combined with zero muzzle climb except when fired at its absolute maximum rate can make aiming and in particular landing multiple headshots easier, especially for Infiltrators, who get free and unlimited time slowdown when zooming through the scope, or Soldiers using Adrenaline Rush.
- The Raptor is very similar to the M-90 Indra in most categories, with a few differences. The Indra has a faster rate of fire and is fully automatic; it also possesses a larger ammunition reserve. One key advantage of the Raptor is its total lack of muzzle climb except when fired at maximum rate. The Raptor also suffers a substantially lower damage penalty for "hip firing" without the scope than the Indra and other sniper rifles, making it more useful for engagements at close-quarters where zooming is impractical.
- When used by squad members, the Raptor is fired in three-round bursts just like the M-29 Incisor. This seems to be squad members' preferred method of shooting rather than a glitch, as they can occasionally be seen firing just one shot to finish off an enemy.
- For players who do not have the N7 Collector's Edition Pack, the Raptor is currently the highest theoretical Damage Per Second (DPS) weapon in the game, though this is dependent on how fast the player can press the trigger button. The M-76 Revenant is a somewhat close second for those who struggle with the Raptor.
- Functionally similar to semi-automatic assault rifles, the Raptor offers a higher rate of fire and comparable accuracy at the cost of a slight increase in weight and lower damage over the M-96 Mattock when fully upgraded. However, because it is classified as a sniper rifle, it has a built in scope which allows an upgrade slot to be freed up instead of being used for an Assault Rifle Precision Scope when compared with the Mattock. This means you could go into battle carrying the equivalent of two assault rifles, meaning you could have the power of a semi-automatic rifle and still have a fully automatic weapon without having to use a weaker SMG.
- The Raptor weighs the same as the M-92 Mantis, thus it is fairly heavy until upgraded.
- The Raptor can be reloaded very quickly, in a similar fashion to the M-97 Viper and N7 Valiant. Like the two mentioned weapons, if reload cancelled correctly, reloading is nearly instantaneous, effectively allowing for an almost constant rate of fire. This, of course, is at the expense of faster ammo consumption.
- The Raptor can be used fairly effectively with ammo consumables, especially Cryo Rounds, where it can freeze several targets in a short space of time. While it's not as effective as area of effect weapons like the M-37 Falcon, or the Striker Assault Rifle, it has accuracy and a very quick reload, and doesn't stop firing for rate of fire issues.
- An Infiltrator can use their Tactical Cloak power to inflict incredible damage. The ability to "spam" the trigger on the Raptor can allow an Infiltrator to fire off up to 20 shots (with a perfect reload cancel) with the 125% extra damage output, or higher when combined with damage increasing powers such as the Geth Infiltrator's Hunter Mode. This can easily take out large groups of small infantry, especially when the Sniper Rifle Piercing Mod and Sniper Rifle Extended Barrel mods are attached, which make it even more effective at killing enemies. These mods also allow the Raptor to bypass the Guardians shields or plating on Reaper enemies and increase damage to bigger enemies.
- The Targeting VI will prove to be a tremendous boost to the Raptor, especially over higher damage sniper rifles given the lack of waste damage produced, as the +100% damage on headshots will boost it to the level of a one, or two headshot gun on most humanoid foes. This makes the Raptor jump from simply being a good Damage Per Second (DPS) gun to being a versatile gun that will clean up standard foot soldiers with alarming speed even on gold difficulty. While the M-29 Incisor can also gain this benefit due to it also having a 15 round clip and the same damage, its burst fire nature makes it much more difficult to land consecutive headshots as opposed to the Raptor. Combining the Targeting VI with Disruptor Rounds, the Raptor becomes capable of shredding almost any target with brutal efficiency and speed.
Mass Effect: Andromeda
An automatic sniper rifle derived from a similar turian weapon. The Raptor isn't especially accurate, but combines some of the best traits of a sniper weapon and an assault rifle. The Raptor was controversial among Initiative security personnel who argued the weapon had no place in the Initiative's mission of exploration. A small number were still stocked.
- Similar to its Mass Effect 3 iteration, the Raptor can be used as an assault rifle for short to long ranges, though its heaviness at lower ranks preclude it from being an ideal pick unless upgraded (or points have been spent in weight capacity skills).
|Rank||Damage||Rate of Fire||Max Clip Size||Max Ammo||Accuracy||Weight|
|Rank||Damage||Rate of Fire||Max Clip Size||Max Ammo||Accuracy||Weight|
|Rank||Blueprint Unlocked||Omni-Gel Canister||Iron||Fluorite||Vanadium||Augmentation Slots|
- Mass Effect: Andromeda doesn't use the M-13 designation that prior Mass Effect games use for this sniper rifle.
|Mass Effect: Andromeda Weapons|
|Augmentations • Mods|
|Assault Rifles||L-89 Halberd • M-8 Avenger • M-37 Falcon • M-96 Mattock • Cyclone • N7 Valkyrie • Pathfinder Pioneer • P.A.W. • Revenant • Sandstorm • Soned • Sovoa • Sweeper • Thokin • X5 Ghost • Zalkin|
|Pistols||M-3 Predator • M-5 Phalanx • M-25 Hornet • Carnifex • Charger • Equalizer • N7 Eagle • N7 Hurricane • Pathfinder Ranger • Rozerad • Scorpion • Sidewinder • Silhesh • Talon • Ushior|
|Sniper Rifles||M-90 Indra • Black Widow • Incisor • Inferno • Isharay • Kishock Harpoon Gun • Lanat • Naladen • N7 Valiant • Pathfinder Observer • Raptor • Shadow • Vanquisher • Viper • Widow|
|Shotguns||M-23 Katana • Dhan • Disciple • Hesh • N7 Crusader • N7 Piranha • Pathfinder Deep Impact • Reegar Carbine • Ruzad • Scattershot • Shorty • Venom|
|Melee Weapons||Angaran Firaan • Asari Sword • Biotic Amplifier • Electric Firaan • Kett Carfalon • Kett Vakarsh • Krogan Hammer • Omni-Blade • Remnant Cryo-Gauntlet|