Mass Effect 2
The Incisor is one of a new wave of military and police sniper rifles designed to overload active defenses such as shields. Firing three shots with each pull of the trigger, the Incisor's burst is so fast that all three rounds will be in the target by the time the barrel has moved a millimeter, increasing its stopping power without sacrificing accuracy. As an added benefit, the noise of the burst is comparable to a single rifle shot in duration, making it no easier to locate the sniper by sound.
Initially only available as part of the Digital Deluxe Editions of Mass Effect 2 for PC, but is now available for all platforms through purchase of the Aegis Pack DLC. An e-mail from the Illusive Man is received upon acquisition of the weapon.
- Although the Incisor's damage is lower than the other sniper rifles, it has a higher damage multiplier to both shields and barriers.
- Contrary to the in-game description, there is enough time between the rounds of a burst for a moving target to be missed. While the three-round burst fire mode is one of the Incisor's defining features, this makes landing headshots with all three rounds difficult because enemies may stumble and cause the second and third rounds to miss. For this reason, the Incisor is most reliable when aiming center of mass (i.e. "body" shots). The Infiltrator and the Soldier possess time-dilation abilities that can make it possible to accurately place all three rounds from a single shot burst. It is also possible to make each round from a shot land on 2-3 separate targets.
- The Incisor possesses more ammo than the Mantis but less than the Viper, and thermal clip pickups are usually only worth four rounds, making this weapon relatively ammo inefficient.
- Squad members equipping this weapon are reported to be unusually accurate with it, more so than with other weapons. Squad member weapon damage reduction on higher difficulties also appears to be ignored by this weapon.
- Like the Collector Assault Rifle, the Incisor does not change its name designation like other weapons when upgrades are researched, according to Christina Norman this is a bug that applies to DLC, but only affects the name and performance is in fact upgraded. This is caused by an incorrectly formatted string in the DLC files.
- If the number of rounds left in the magazine is not divisible by three (which can happen if picking up thermal clips restores four or five rounds) the next pull of the trigger will fire only one or two rounds to bring the total down to a number divisible by three. Example: having 11 rounds left will cause the next shot to fire two instead of the normal three rounds.
- When firing without the use of the scope, the Incisor is just as inaccurate as any other sniper rifle. However, because of the three-shot burst, at least one, maybe even two shots have a decent chance at hitting the intended target, even at medium ranges.
- The scattering effect of "firing from the hip" with the Incisor can even be useful with Cryo Ammo on missions such as the Reaper IFF or the N7: Abandoned Mine assignment when being swarmed by large numbers of husks. With sniper rifles having a higher chance activating ammo power effects it is possible to hit three husks at once with a single burst, freezing each one resulting in three downed husks.
Mass Effect 3
The Incisor is a sniper rifle designed to overload active defenses. Firing three rounds with each pull of the trigger, the Incisor was initially advertised as having negligible recoil, although under real combat conditions the second and third rounds frequently climb in difficulty. The noise of the burst is comparable to a single rifle shot in duration, making it no easier to locate the sniper by sound.
- The Incisor is the only burst-fire sniper rifle in the game.
- Unlike in Mass Effect 2, the Incisor has a much slower burst fire, thus its description of "the noise of the burst is comparable to a single rifle shot in duration" is no longer true. It also affects in-game play: the enemy can now roll to evade the second and third rounds. Players should always anticipate this before shooting them.
- The main strength with the Incisor is its clip capacity and spare shot capacity. It can carry 15 shots per clip and can have 220-260 rounds in reserve, making it extremely effective for long-term engagements or softening tougher enemies.
- The Incisor is also very light for a sniper rifle, making it a good long range option for any class without skimping too much on power recharge rate.
- The main problem with the Incisor is its low damage per shot. This means on higher difficulties, it can take several bursts just to down a basic trooper and that is not easy when enemies are moving around and shooting at you. Additionally, taking on harder enemies can be a chore since the low damage of the rifle renders it virtually ineffective.
- The second problem is recoil, which can throw off your second and third rounds when firing.
- This weapon benefits greatly from the Marksman power, as the increased rate of fire gives the weapon less time to recoil between shots.
- Due to the Incisor's low damage, you might want to consider using the Sniper Rifle Extended Barrel mod.
- The Incisor suffers the full unscoped sniper rifle damage penalty, limiting its effectiveness at close range.
- An effective strategy can be to aim high on enemies' chests. The first shots can slow down or stun an enemy, making it easier to line up the rest of the shots for the enemy's head with the assistance of the Incisor's recoil.
- The M-29 is less effective in the hands of all forms of Infiltrator class in Multiplayer, as damage produced (even when using with Tactical Cloak) is considerably low in comparison to the other sniper rifles. However, Turian Soldiers and Human Soldiers will be able to use the Incisor better due to their powers.
- The recoil that it produces cannot be compensated for using Weapon Mods. Consumable equipment and placing points in the Turian Veteran power can assist in keeping the Incisor on target throughout the burst. Firing from cover is highly recommended.
- In multiplayer, the Incisor has a considerable lack of damage per bullet, meaning that even with Armor-Piercing equipment and mods, it will require a large amount of shots to finish armored targets. If used, it is best used against light infantry, where it excels due to its 3-round burst fire-mode bypassing the Shield Gate, where players with slower sniper rifles would be forced to take another shot, use powers, switch weapons, or leave the target for a teammate to finish.
- Always aim at the enemy chest or stomach before firing. The recoil ensures that the third round will hit the head.
- The Incisor's low damage and limited effectiveness per magazine causes it to function badly as a sniper rifle; however, it functions well as a long-range support weapon, giving a barrage of fire to soften up distant targets for teammates in their vicinity. Depending on the player's ability to handle recoil, the Incisor can be a good crowd-control weapon.
- Recent updates to the multiplayer has increased the base damage of the Incisor as well as reducing its weight, making it tied to the M-97 Viper as the lightest sniper rifle in the game until June 21 where another update has lightened the Viper even further.
- If the player doesn't have the M-90 Indra, the Incisor is the closest thing to an automatic long-range sniper rifle. Although M-13 Raptor has better Damage Per Second (DPS) and generally better performance, its low-power scope and the slight bullet travel time may work against it at long-range combat. Also, the Incisor is significantly lighter than the Raptor, which makes it appealing to power-dependent classes.
- The Incisor has interesting synergy with a Geth Infiltrator. With the increased fire rate offered by a Hunter Mode evolution, it is possible to reliably squeeze in two bursts followed by a Proximity Mine into a single use of Tactical Cloak.
Mass Effect: Andromeda
Capable of three-shot bursts, the Incisor was part of a new wave of Milky Way sniper rifles designed to overload a foe’s defenses. It was advertised as having negligible recoil, though the second and third rounds frequently “climb” in combat conditions, distributing damage along a vertical line.
The Incisor's displayed damage is per shot, as reflected in the Mass Effect: Andromeda APEX HQ app.
According to patch notes, The weapon's recoil per shot has been reduced and its muzzle flash no longer lingers.
|Rank||Damage||Rate of Fire||Max Clip Size||Max Ammo||Accuracy||Weight|
|Rank||Damage||Rate of Fire||Max Clip Size||Max Ammo||Accuracy||Weight|
|Rank||Blueprint Unlocked||Omni-Gel Canister||Iron||Lithium||Element Zero||Augmentation Slots|
- The M-29 Incisor's icon appears lower than other weapons while in game in both the PC and Xbox 360 versions, such as in the lower left corner where your ammo is displayed and in the weapon select part of the action menu bar.
- If using the Incisor with an ammo power and you enter a conversation, the glowing effects of the ammo power on the weapon will appear above Shepard's or a squadmate's shoulder, where with other sniper rifles, the effect goes down Shepard's or the squadmate's back.
- Mass Effect: Infiltrator features a superior model of the M-29 Incisor that fires rounds slightly quicker than the original model. Unlike its Mass Effect 3 counterpart, the M-29 Incisor in the mobile game will generate heat instead of using thermal clips. This variation also features a Cerberus black/yellow finish.
- Mass Effect: Andromeda doesn't use the M-29 designation that prior Mass Effect games use for this sniper rifle.
- The advertised feature of firing three rounds before "the barrel has moved a millimeter" could be a reference to the prototype Heckler & Koch G11 which used novel caseless ammunition to fire a burst before its recoil could be felt.
|Mass Effect 2 Downloadable Content|
|Promotional||Blood Dragon Armor • Collectors' Weapon and Armor • Inferno Armor |
M-29 Incisor Sniper Rifle • Terminus Weapon and Armor
|Cerberus Network||Zaeed - The Price of Revenge • Normandy Crash Site |
Cerberus Weapon and Armor • Arc Projector • Firewalker Pack
|Missions||Kasumi - Stolen Memory • Overlord • Lair of the Shadow Broker • Arrival|
|Additional Content||Alternate Appearance Packs • Equalizer Pack • Aegis Pack • Firepower Pack |
Mass Effect: Genesis • Recon Operations Pack • N7 Complete Arsenal Bundle
|Mass Effect: Andromeda Weapons|
|Augmentations • Mods|
|Assault Rifles||L-89 Halberd • M-8 Avenger • M-37 Falcon • M-96 Mattock • Cyclone • N7 Valkyrie • Pathfinder Pioneer • P.A.W. • Revenant • Sandstorm • Soned • Sovoa • Sweeper • Thokin • X5 Ghost • Zalkin|
|Pistols||M-3 Predator • M-5 Phalanx • M-25 Hornet • Carnifex • Charger • Equalizer • N7 Eagle • N7 Hurricane • Pathfinder Ranger • Rozerad • Scorpion • Sidewinder • Silhesh • Talon • Ushior|
|Sniper Rifles||M-90 Indra • Black Widow • Incisor • Inferno • Isharay • Kishock Harpoon Gun • Lanat • Naladen • N7 Valiant • Pathfinder Observer • Raptor • Shadow • Vanquisher • Viper • Widow|
|Shotguns||M-23 Katana • Dhan • Disciple • Hesh • N7 Crusader • N7 Piranha • Pathfinder Deep Impact • Reegar Carbine • Ruzad • Scattershot • Shorty • Venom|
|Melee Weapons||Angaran Firaan • Asari Sword • Biotic Amplifier • Electric Firaan • Kett Carfalon • Kett Vakarsh • Krogan Hammer • Omni-Blade • Remnant Cryo-Gauntlet|