The M-29 Incisor is a sniper rifle in Mass Effect 2, Mass Effect 3, and Mass Effect: Andromeda.

Mass Effect 2 Edit

Description Edit

The Incisor is one of a new wave of military and police sniper rifles designed to overload active defenses such as shields. Firing three shots with each pull of the trigger, the Incisor's burst is so fast that all three rounds will be in the target by the time the barrel has moved a millimeter, increasing its stopping power without sacrificing accuracy. As an added benefit, the noise of the burst is comparable to a single rifle shot in duration, making it no easier to locate the sniper by sound.

Acquisition Edit

Initially only available as part of the Digital Deluxe Editions of Mass Effect 2 for PC, but is now available for all platforms through purchase of the Aegis Pack DLC.

Squad Use Edit

This weapon can be used by Garrus, Legion, Thane, and Zaeed.

E-Mail from the Illusive Man Edit

Miranda was reviewing your weapons' auto-recorded telemetry, particularly the hit-to-kill ratio. Being the busybody she is, she sent a request for additional firepower. The techs think something long-range and anti-shield would be useful, so we've issued you an Incisor sniper rifle. It will be in the Normandy's armory. Put it through its paces, and let us know what you think.

Player Notes Edit

  • Although the Incisor's damage is much lower than the other sniper rifles, it is designed to decimate shields. Whether it is used in favour of the M-92 Mantis or M-97 Viper is a matter of personal preference.
  • Contrary to the in-game description, there is enough time between the rounds of a burst for a moving target to be missed. While the three-round burst fire mode is one of the Incisor's defining features, this makes headshots a liability because enemies may stumble and cause the second and third rounds to miss. For this reason, the Incisor is best when used for body shots. However, an Infiltrator under the slowdown from going to the scope and/or cloaked, or a Soldier under Adrenaline Rush may be able to land all three shots on the head provided they have steady hand and don't jerk their aiming when firing. At the same time, with a swift and precise hand, it is possible to make the shots land on separate targets if they are close together, although it is unlikely that you will drop all the targets, unless they were already damaged.
  • The Incisor has more ammo than the Mantis, but less than the Viper, and heatsink pickups are usually only worth four shots, making this weapon very inefficient. Its three-round burst-fire mode proves to be more of a liability due to relatively small amount of ammo that can be carried. Because of this, it is advisable to always "top off" the rifle when not in use so as to ensure that you always have maximum, or close to maximum ammo.
  • Squad members equipping this weapon are reported to be unusually accurate with it, more so than with other weapons. Squad member weapon damage reduction on higher difficulties also appears to be ignored by this weapon.
  • Like the Collector Assault Rifle, the Incisor does not change its name designation like other weapons when upgrades are researched, according to Christina Norman this is a bug that applies to DLC, but only affects the name and performance is in fact upgraded. This is caused by an incorrectly formatted string in the DLC files.
  • The Incisor works well in the hands of Soldiers or Infiltrators who have abilities to maximize damage and slow down time. With Adrenaline Rush active, the likelihood of all three shots connecting is vastly increased, though Infiltrators may still have some trouble inflicting similar results. The Incisor benefits greatly from Tactical Cloak; however, a fully upgraded Incisor with Assassination Cloak, Assassin evolution and AP Sniper Rifle, Headshot Damage and 50% extra damage can still put down slow moving targets (such as LOKI Mechs, krogan, and vorcha).
  • If the number of shots left in the gun is NOT divisible by three (such as from picking up thermal clips giving four or five shots) the next pull of the trigger will fire only one or two shots to bring the total down to a number divisible by three. Example: having 11 shots left will fire two instead of three, likewise with 10, it would only fire one shot.
  • When firing without going to the scope, the Incisor is just as inaccurate as any other sniper rifle. However, because of the three-shot burst, at least one, maybe even two shots have a decent chance at hitting the intended target, even at medium range.
    • The scatter can even be useful on lower difficulties with Cryo Ammo on missions such as the Reaper IFF or the N7: Abandoned Mine assignment when being swarmed by large numbers of husks. With sniper rifles having a higher chance of ammo powers activating, combined with the scattering shots, it is possible to hit three husks at once, freezing each one individually, resulting in three downed husks.

Mass Effect 3 Edit

Mass Effect: Andromeda Edit

Trivia Edit

  • The M-29 Incisor's icon appears lower than other weapons while in game in both the PC and Xbox 360 versions, such as in the lower left corner where your ammo is displayed and in the weapon select part of the action menu bar.
  • If using the Incisor with an ammo power and you enter a conversation, the glowing effects of the ammo power on the weapon will appear above Shepard's or a squadmate's shoulder, where with other sniper rifles, the effect goes down Shepard's or the squadmate's back.
  • Mass Effect: Infiltrator features a superior model of the M-29 Incisor that fires rounds slightly quicker than the original model. Unlike its Mass Effect 3 counterpart, the M-29 Incisor in the mobile game will generate heat instead of using thermal clips. This variation also features a Cerberus black/yellow finish.
  • Mass Effect: Andromeda doesn't use the M-29 designation that prior Mass Effect games use for this sniper rifle.

See Also Edit

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