Mass Effect 2
Unleashes a storm of deadly high-velocity slugs. Less accurate than an assault rifle, but has a high ammo capacity and deals much more damage. Effective against armor, shields, and biotic barriers. Upgrades the Vindicator Battle Rifle.
This custom-made machine gun features technology not widely available. Protected against replication by sophisticated Fabrication Rights Management (FRM) technology, only the richest and most powerful warlords can afford this weapon.
Note: This weapon is exclusive to Shepard (and certain unique enemies); squadmates may not use it.
- The Assault Rifle Accuracy (Targeting VI) upgrade mitigates the main weakness of the Revenant and transforms it into an absolutely lethal tool. However, burst firing should still be used at medium to long range.
- If firing the Revenant on fully automatic at close quarters, aim at the feet or legs – muzzle climb causes the reticule to travel up the enemy's body. The player can also mitigate the Revenant's muzzle climb by slowly and continually lowering their aim to compensate.
- The M-76 has a lower damage multiplier against shields and barriers than against armor.
- The Revenant possesses the largest magazine and spare ammo capacity of any assault rifle which complements its role as a sustained damage (as opposed to a burst damage) weapon. The Revenant excels at taking down large, powerful, armored enemy types with a lot of hitpoints such as Scions, Harbinger, YMIR mechs, or gunships. Running out of ammo should almost never be a concern.
- Adrenaline Rush negates recoil, allowing the player to fire with no muzzle climb.
- Hardened Adrenaline Rush is generally better for semi-automatic/automatic weapons such as the Revenant (see the Adrenaline Rush page for more info). It also provides a health buff that enables Shepard to take more return fire before having to retreat to cover.
- Shock Trooper is the recommended evolution to Combat Mastery as it provides one more valuable second to the duration of Adrenaline Rush plus a health buff that increases the amount of return fire Shepard can sustain before having to return to cover.
- Adrenaline Rush tends to benefit "burst damage" weapons more than sustained fire weapons such as the Revenant. Players may find it better to combine the Revenant with other powers such as Energy Drain, Reave, or Stasis that help with tanking through or suppressing enemy return fire.
Mass Effect 3
The M-76 Revenant unleashes a storm of deadly high-velocity slugs. It has low accuracy but a high thermal clip capacity, and packs considerable firepower. This custom-made machine gun features technology not widely available. Protected against replication by sophisticated Fabrication Rights Management (FRM) technology, only the richest and most powerful warlords can afford the Revenant.
The M-76 Revenant can be found during the mission Priority: The Citadel II, inside the C-Sec locker room's bathroom. The bathroom is on the left side of the room with the activated fire sprinklers. It is also purchasable from Kassa Fabrication post-mission if it was missed.
- The weapon functions in a similar manner as it did in Mass Effect 2, but it carries 20 fewer rounds per thermal clip, reloads slower, has substantially reduced accuracy and has even harsher recoil.
- The M-76 Revenant has one of the highest capacities of all assault rifles, exceeded only by the Geth Pulse Rifle and N7 Typhoon. This makes the Revenant great at laying down suppressive fire and dealing with large groups of enemies. Its ability to put many rounds downrange makes it reliant on the "spray and pray" method of combat.
- The Revenant slows its user down to a walking pace while it's being fired, whether zoomed in or not. Conversely, there is no decrease in speed for zooming in.
- Ashley Williams is an excellent squadmate to equip with the Revenant. Her Marksman power can increase the rate-of-fire of this weapon and improve her damage to make this already powerful weapon better.
- Because of its classification as a Light Machine Gun, the Revenant is very heavy. As a result, this has a highly detrimental effect to any player who likes to use their powers extensively or relies on them in combat.
- Because of its rapid fire capability, the Revenant has extremely high recoil. This makes the weapon difficult to use without cover, or in long range engagements. To counter this, employ an Assault Rifle Stability Damper mod, focus on being in cover, use burst fire, do not use full auto. Use these combined tactics to attack enemies effectively with the Revenant at longer ranges.
- You can hit medium to long range targets if you can compensate for the recoil while firing. Combining this with the Assault Rifle Precision Scope and firing from cover can make it a surprisingly accurate and stable weapon (with a sufficient number of upgrades to the weapon level and the mod level). Power classes may want to use this build in place of a sniper, combining it with a lightweight SMG as a backup weapon.
- Because of the nature of the Revenant, the weapon has an extremely long reload time. If you are in enemy territory or surrounded when you need to reload, this issue can prove fatal if you don't have a backup weapon. However a Soldier can mitigate this problem with a well-timed Adrenaline Rush to reload instantly.
- Marksman mitigates the weapon's accuracy issues. The Turian Soldier class excels with this weapon.
- The Revenant also has a faster rate of fire than most other assault rifles, and does more damage per round than most full-auto assault rifles (in fact the only full-auto assault rifles that beat it are the Cerberus Harrier and Striker Assault Rifle, although the Striker is a bit of a special case). This makes it very capable of shredding enemies at close to medium range.
- To fully maximize the Revenant's damage potential, equip the Assault Rifle Piercing Mod and Assault Rifle Extended Barrel mods. With both mods at level V, the Revenant will shred through targets like paper mache.
- The Revenant is one of the most powerful fully-automatic weapons in the assault rifle category along with Cerberus Harrier which is much more accurate but has a much smaller clip. The N7 Typhoon compared to the Revenant has better accuracy and larger clip but is extremely heavy and has a spin-up time. The Revenant's high capacity, good bullet damage, and fast rate of fire makes this weapon brutally effective at close range, where accuracy is not an issue. On any difficulty it's lethal, but at longer ranges it suffers from lack of accuracy. Adding an Assault Rifle Stability Damper mod, Barrage Upgrade, or a Stabilization Module would definitely help with accuracy.
- It should also be noted that unlike other weapons, the Revenant actually slows you down when you fire on the move, although krogan and batarian characters are unaffected by this slow down penalty. Ideally, one should use the Revenant in cover or you could very easily end up filled with more slugs than you are dishing out.
- The Revenant can become even nastier with the aid of an Assault Rifle Piercing Mod. The high capacity and rate of fire are advantageous, and damage isn't too badly affected when using the Assault Rifle Piercing Mod. This allows a weapon that can combat any enemy, even Guardians. It also allows more damage to be inflicted on enemies with armor, particularly Atlases, Brutes, and Ravagers.
- The only character that can give the Revenant complete stability is the Turian Solider with Marksman evolved with the rank 5 stability evolution and Turian Veteran evolved to increase stability.
- When fully upgraded to level X, the Revenant has 480 rounds in reserve, making it very capable of holding its own in long-term firefights. This may tempt you to use just the Revenant since it is quite versatile with its rate of fire, damage, and large magazine. The only real weakness is you may be inaccurate at longer ranges, though burst firing can compensate for this. It could even be used on its own with power-oriented classes like the Adept, or Engineer and still maintain a fair amount of power recharge speed.
- The N7 Destroyer Soldier's Devastator Mode improves weapon accuracy (especially with the rank 4 accuracy bonus) which greatly reduces the primary detriment of high recoil with the Revenant.
Mass Effect: Andromeda
Rare and expensive in the Milky Way galaxy--the preference of warlords over soldiers--the high-capacity Revenant was studied and illegally duplicated by Andromeda Initiative engineers. Though inaccurate, the fully automatic rifle can obliterate foes with a sustained barrage.
The Revenant gained improvements to damage, clip size and reload time in the very last multiplayer update. Its reload speed is now 2.1 seconds from 2.5 seconds.
- The Revenant is stable and accurate enough to take down floating units from a distance, benefiting from Concussive and Siphon variant bonuses when applicable.
|Rank||Damage||Rate of Fire||Max Clip Size||Max Ammo||Accuracy||Weight|
|Rank||Damage||Rate of Fire||Max Clip Size||Max Ammo||Accuracy||Weight|
|Rank||Research Cost||Omni-Gel Canister||Copper||Cadmium||Element Zero||Augmentation Slots|
- There is an M-76 Revenant in Morinth's apartment on the wall, from which you can pick up an assault rifle upgrade.
- The Revenant is occasionally used by generic Blue Suns Commanders, including 'named' Blue Suns NPCs like Warden Kuril and Jentha. It is also carried by some of Aria's henchmen, Geth Primes and the Shadow Broker.
- The Revenant's name could be a reference to Shepard. A revenant is a spirit brought back from the dead to fulfill a certain purpose, much like Shepard in Mass Effect 2.
- Due to a graphical glitch, Shepard's hand clips through the weapon's grip in cutscenes, since it does not match the standard assault rifle pattern.
- Although the Revenant is easily the largest assault rifle in the game, the Revenant which appears in the Normandy SR-2's armory after the weapon's acquisition appears to be significantly smaller than the actual weapon, especially compared to the M-8 Avenger and M-15 Vindicator rifles lying next to it.
- The Revenant has two safety switches on the side of the gun; there is text above each one, reading "Lock" and "Load".
- On BioWare's official site, the reveal trailer for Zaeed shows him using the Revenant even though he cannot in the game.
- Mass Effect: Andromeda doesn't use the M-76 designation that prior Mass Effect games use for this assault rifle.
|Mass Effect: Andromeda Weapons|
|Augmentations • Mods|
|Assault Rifles||L-89 Halberd • M-8 Avenger • M-37 Falcon • M-96 Mattock • Cyclone • N7 Valkyrie • Pathfinder Pioneer • P.A.W. • Revenant • Sandstorm • Soned • Sovoa • Sweeper • Thokin • X5 Ghost • Zalkin|
|Pistols||M-3 Predator • M-5 Phalanx • M-25 Hornet • Carnifex • Charger • Equalizer • N7 Eagle • N7 Hurricane • Pathfinder Ranger • Rozerad • Scorpion • Sidewinder • Silhesh • Talon • Ushior|
|Sniper Rifles||M-90 Indra • Black Widow • Incisor • Inferno • Isharay • Kishock Harpoon Gun • Lanat • Naladen • N7 Valiant • Pathfinder Observer • Raptor • Shadow • Vanquisher • Viper • Widow|
|Shotguns||M-23 Katana • Dhan • Disciple • Hesh • N7 Crusader • N7 Piranha • Pathfinder Deep Impact • Reegar Carbine • Ruzad • Scattershot • Shorty • Venom|
|Melee Weapons||Angaran Firaan • Asari Sword • Biotic Amplifier • Electric Firaan • Kett Carfalon • Kett Vakarsh • Krogan Hammer • Omni-Blade • Remnant Cryo-Gauntlet|