(→S Variant Weapons: pic) |
|||
(18 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
== Missions == |
== Missions == |
||
− | Multiplayer missions consist of pitting the player and up to three allies against waves of enemies on [[#Maps|various battlefields]] throughout the [[Heleus Cluster]]. The number of waves is seven by default. Some waves are completed by killing all the enemies, whereas objective waves have a time limit. After completing the objective, remaining enemies have to be eliminated to finish the wave. Each objective awards a certain amount of experience (XP) depending on the speed of completion. The mission fails if the timer expires before the objective is completed or all players go down. |
+ | Multiplayer missions consist of pitting the player and up to three allies against waves of enemies on [[#Multiplayer Maps|various battlefields]] throughout the [[Heleus Cluster]]. The number of waves is seven by default. Some waves are completed by killing all the enemies, whereas objective waves have a time limit. After completing the objective, remaining enemies have to be eliminated to finish the wave. Each objective awards a certain amount of experience (XP) depending on the speed of completion. The mission fails if the timer expires before the objective is completed or all players go down. |
On the last wave, all players must defend against the enemy for a set time period, then retreat to the designated extraction zone within the time limit. |
On the last wave, all players must defend against the enemy for a set time period, then retreat to the designated extraction zone within the time limit. |
||
Line 135: | Line 135: | ||
These new versions have: |
These new versions have: |
||
− | *the benefit type in ( |
+ | *the benefit type in (parenthesis) is added after the name of the weapon. |
*additional text added after the standard definition text. |
*additional text added after the standard definition text. |
||
*descriptions and stats of the new benefits. |
*descriptions and stats of the new benefits. |
||
Line 141: | Line 141: | ||
==== Bulwark ==== |
==== Bulwark ==== |
||
− | (Bulwark): This weapon upgrade is based on tech accidentally discovered while creating shield generators. The Bulwark's user takes less damage from all sources when standing near allies - the more allies, the stronger the effect. |
+ | (Bulwark): This weapon upgrade is based on tech accidentally discovered while creating shield generators. The Bulwark's user takes less damage from all sources when standing near allies - the more allies, the stronger the effect.[[File:MEA Charger S Bulwark.png|right]] |
− | Gain Damage Resistance with each nearby ally. |
+ | Gain [[Armor_(Mass_Effect:_Andromeda)#Damage_Resistance|Damage Resistance]] with each nearby ally. |
− | + Damage Resistance Near One Ally<br> |
+ | +15-25 Damage Resistance Near One Ally<br> |
− | + Damage Resistance Near Two Allies<br> |
+ | +22-37 Damage Resistance Near Two Allies<br> |
− | + Damage Resistance Near Three Allies |
+ | +30-50 Damage Resistance Near Three Allies |
Paint scheme changes to yellow with grey hexagons. |
Paint scheme changes to yellow with grey hexagons. |
||
Line 153: | Line 153: | ||
==== Concussive ==== |
==== Concussive ==== |
||
(Concussive): Initiative scientists have outdone themselves with this weapon upgrade. Using this upgrade to kill an enemy with a headshot causes a massive explosion, essentially turning the target into a bomb. |
(Concussive): Initiative scientists have outdone themselves with this weapon upgrade. Using this upgrade to kill an enemy with a headshot causes a massive explosion, essentially turning the target into a bomb. |
||
+ | [[File:MEA Charger S Concussive.png|right]] |
||
− | |||
Killing an enemy by shooting its weak point causes an explosion. |
Killing an enemy by shooting its weak point causes an explosion. |
||
− | + Area Damage<br> |
+ | +800-1500 Area Damage<br> |
− | + Radius (m) |
+ | +7.50 Radius (m) |
Paint scheme changes to purple with grey stripes. |
Paint scheme changes to purple with grey stripes. |
||
+ | <br> |
||
− | |||
+ | <br> |
||
==== Siphon ==== |
==== Siphon ==== |
||
− | (Siphon): This weapon upgrade was developed by |
+ | (Siphon): This weapon upgrade was developed by angaran scientists excited to experiment with biotics for the first time. The Siphon heals the user while shooting enemies and temporarily increases the amount of healing with fatal shots.[[File:MEA Charger S Siphon.png|right]] |
This weapon restores your health as it deals damage. |
This weapon restores your health as it deals damage. |
||
− | + |
+ | +3.00-3.75% Damage Returned As Health<br> |
− | + |
+ | +4.50% Heal Bonus Per Kill<br> |
− | + Kill Streak Duration (seconds)<br> |
+ | +7 Kill Streak Duration (seconds)<br> |
− | + Maximum Kill Bonuses<br> |
+ | +3 Maximum Kill Bonuses<br> |
Paint scheme changes to red with a large grey stripe. |
Paint scheme changes to red with a large grey stripe. |
||
Line 229: | Line 230: | ||
*'''Cobra RPG''' - ''An explosive projectile launched from an omni-tool that deals massive damage.'' |
*'''Cobra RPG''' - ''An explosive projectile launched from an omni-tool that deals massive damage.'' |
||
{{clr}} |
{{clr}} |
||
− | Starting players have the capacity to take two of each supply available to use in each multiplayer match. This is shown |
+ | Starting players have the capacity to take two of each supply available to use in each multiplayer match. This is shown on the Booster Screen as (2/2). |
Supply capacity can be increased by purchasing packs in the Store and getting Capacity Increase cards. The maximum level of each supply is five (5/5). |
Supply capacity can be increased by purchasing packs in the Store and getting Capacity Increase cards. The maximum level of each supply is five (5/5). |
||
Line 280: | Line 281: | ||
|} |
|} |
||
{{Note}} †A few skills listed above are used by single-player squadmates but are unable to be used by [[Pathfinder Ryder]]. (Refer to individual skill pages for details on availability.) |
{{Note}} †A few skills listed above are used by single-player squadmates but are unable to be used by [[Pathfinder Ryder]]. (Refer to individual skill pages for details on availability.) |
||
+ | |||
+ | ==== Veteran Bonus Skill ==== |
||
+ | |||
+ | With [[Patches and Updates (Mass Effect: Andromeda)#Patch 1.09|Patch 1.09]], additional Ranks (XI-XX) for Character Cards were added to the [[Mass Effect: Andromeda Multiplayer#Store|Store]]. An additional passive Skill '''VETERAN BONUS''' was also added to all multiplayer characters. |
||
+ | |||
+ | ''Each Veteran Bonus tier increases your power, combo, and melee damage.'' |
||
+ | |||
+ | ''Gain Veteran Bonus tiers by collecting Character Cards above Rank X. Gain one tier for each Character Rank above X.'' |
||
+ | |||
+ | This passive Skill remains LOCKED until a Rank XI Character Card is received from the Store. Veteran Ranks of characters will only drop after all characters of that rarity have been unlocked to Rank X. ([[Patches and Updates (Mass Effect: Andromeda)#Update 1.10|Update 1.10]]) |
||
+ | |||
+ | Once a Rank XI Character Card is received in the Store, the passive Skill becomes available for the character and the bonus text will be listed. |
||
+ | |||
+ | TIER 1 BONUS:<br> |
||
+ | +4% Power Damage Bonus<br> |
||
+ | +4% Combo Detonation Damage<br> |
||
+ | +4% Melee Damage Bonus<br> |
||
+ | |||
+ | Each Rank above X has its own Tier bonus. |
||
+ | |||
+ | {| class="article-table" align=center style="margin: 1em auto;border:1px solid #334;border-collapse:collapse;text-align:center;background:#152032;" border="1px" cellpadding="10px" |
||
+ | |- |
||
+ | ! align=center style="font-size:0.9em" | Character<br>Rank |
||
+ | ! align=center style="font-size:0.9em" | Tier |
||
+ | ! align=center style="font-size:0.9em" | Power Damage<br>Bonus |
||
+ | ! align=center style="font-size:0.9em" | Combo Detonation<br>Damage |
||
+ | ! align=center style="font-size:0.9em" | Melee Damage<br>Bonus |
||
+ | |- |
||
+ | | XI |
||
+ | | 1 |
||
+ | | +4% |
||
+ | | +4% |
||
+ | | +4% |
||
+ | |- |
||
+ | | XII |
||
+ | | 2 |
||
+ | | +8% |
||
+ | | +8% |
||
+ | | +8% |
||
+ | |- |
||
+ | | XIII |
||
+ | | 3 |
||
+ | | +12% |
||
+ | | +12% |
||
+ | | +12% |
||
+ | |- |
||
+ | | XIV |
||
+ | | 4 |
||
+ | | +16% |
||
+ | | +16% |
||
+ | | +16% |
||
+ | |- |
||
+ | | XV |
||
+ | | 5 |
||
+ | | +20% |
||
+ | | +20% |
||
+ | | +20% |
||
+ | |- |
||
+ | | XVI |
||
+ | | 6 |
||
+ | | +24% |
||
+ | | +24% |
||
+ | | +24% |
||
+ | |- |
||
+ | | XVII |
||
+ | | 7 |
||
+ | | +28% |
||
+ | | +28% |
||
+ | | +28% |
||
+ | |- |
||
+ | | XVIII |
||
+ | | 8 |
||
+ | | +32% |
||
+ | | +32% |
||
+ | | +32% |
||
+ | |- |
||
+ | | XIX |
||
+ | | 9 |
||
+ | | +36% |
||
+ | | +36% |
||
+ | | +36% |
||
+ | |- |
||
+ | | XX |
||
+ | | 10 |
||
+ | | +40% |
||
+ | | +40% |
||
+ | | +40% |
||
+ | |- |
||
+ | |} |
||
== Prestige == |
== Prestige == |
||
Line 289: | Line 379: | ||
{| class="article-table" align=center style="margin: 1em auto;border:1px solid #334;border-collapse:collapse;text-align:center;background:#152032;" border="1px" cellpadding="10px" |
{| class="article-table" align=center style="margin: 1em auto;border:1px solid #334;border-collapse:collapse;text-align:center;background:#152032;" border="1px" cellpadding="10px" |
||
|- |
|- |
||
− | !Bonus Stat Level |
+ | ! Bonus Stat Level |
+ | ! Experience Required |
||
− | !Bonus |
+ | ! Bonus |
|- |
|- |
||
− | | Level 1 |
+ | | Level 1 |
+ | | 2,127,000 |
||
| +1% |
| +1% |
||
|- |
|- |
||
− | | Level 2 |
+ | | Level 2 |
+ | | 6,381,000 |
||
| +2% |
| +2% |
||
|- |
|- |
||
− | | Level 3 |
+ | | Level 3 |
+ | | 12,762,000 |
||
| +3% |
| +3% |
||
|- |
|- |
||
− | | Level 4 |
+ | | Level 4 |
+ | | 21,270,000 |
||
| +4% |
| +4% |
||
|- |
|- |
||
− | | Level 5 |
+ | | Level 5 |
+ | | 31,905,000 |
||
| +5% |
| +5% |
||
|- |
|- |
||
− | | Level 6 |
+ | | Level 6 |
+ | | 44,667,000 |
||
| +6% |
| +6% |
||
|- |
|- |
||
− | |Level 7 |
+ | | Level 7 |
− | |59,556,000 |
+ | | 59,556,000 |
| +7% |
| +7% |
||
|- |
|- |
||
− | |Level 8 |
+ | | Level 8 |
− | |76,572,000 |
+ | | 76,572,000 |
| +8% |
| +8% |
||
|- |
|- |
||
− | |Level 9 |
+ | | Level 9 |
− | |95,715,000 |
+ | | 95,715,000 |
| +9% |
| +9% |
||
|- |
|- |
||
− | |Level 10 |
+ | | Level 10 |
− | |116,985,000 |
+ | | 116,985,000 |
| +10% |
| +10% |
||
|- |
|- |
||
Line 331: | Line 428: | ||
{| class="article-table" align=center style="margin: 1em auto;border:1px solid #334;border-collapse:collapse;text-align:center;background:#152032;" border="1px" cellpadding="10px" |
{| class="article-table" align=center style="margin: 1em auto;border:1px solid #334;border-collapse:collapse;text-align:center;background:#152032;" border="1px" cellpadding="10px" |
||
|- |
|- |
||
− | ! align=center |
+ | ! align=center | Bonus Stat |
− | ! align=center |
+ | ! align=center | '''All Power<br>Recharge<br>Speeds''' |
− | ! align=center |
+ | ! align=center | '''Health & Shield<br>Regen Delay<br> Reduction''' |
− | ! align=center |
+ | ! align=center | '''Health<br>Regeneration<br>Cap''' |
− | ! align=center |
+ | ! align=center | '''Max<br>Health''' |
− | ! align=center |
+ | ! align=center | '''Max<br>Shields''' |
|- |
|- |
||
− | + | | Applicable<br>Characters |
|
− | + | | [[Angara Avenger]]<br>[[Angara Exemplar]]<br>[[Angara Insurgent]]<br>[[Asari Huntress (Mass Effect: Andromeda)|Asari Huntress]]<br>[[Human Engineer (Mass Effect: Andromeda)|Human Engineer]]<br>[[Krogan Mercenary]]<br>[[Salarian Operator]] |
|
− | + | | [[Asari Sentinel]]<br>[[Human Sentinel (Mass Effect: Andromeda)|Human Sentinel]]<br>[[Krogan Engineer]]<br>[[Krogan Vanguard]] |
|
− | + | | [[Asari Adept (Mass Effect: Andromeda)|Asari Adept]]<br>[[Human Adept (Mass Effect: Andromeda)|Human Adept]]<br>[[Human Artificer]]<br>[[Human Infiltrator (Mass Effect: Andromeda)|Human Infiltrator]]<br>[[Human Juggernaut]]<br>[[Krogan Gladiator]]<br>[[Salarian Infiltrator (Mass Effect: Andromeda)|Salarian Infiltrator]] |
|
− | + | | [[Human Commando]]<br>[[Human Kineticist]]<br>[[Human Vanguard (Mass Effect: Andromeda)|Human Vanguard]]<br>[[Turian Havoc Trooper]] |
|
− | + | | [[Asari Duelist]]<br>[[Batarian Scrapper]]<br>[[Batarian Vanguard]]<br>[[Human Guardian]]<br>[[Human Soldier (Mass Effect: Andromeda)|Human Soldier]]<br>[[Salarian Architect]]<br>[[Turian Agent (Mass Effect: Andromeda)|Turian Agent]]<br>[[Turian Soldier (Mass Effect: Andromeda)|Turian Soldier]] |
|
|} |
|} |
||
Line 349: | Line 446: | ||
* '''APEX rating:''' Earn a higher APEX Rating by gaining character levels, unlocking higher weapon levels, defeating challenges, extracting from matches, finishing missions, and resetting a character's level (25 points). |
* '''APEX rating:''' Earn a higher APEX Rating by gaining character levels, unlocking higher weapon levels, defeating challenges, extracting from matches, finishing missions, and resetting a character's level (25 points). |
||
* '''Challenge rating:''' Earn Challenge points by completing tutorial missions, accomplishments, APEX Mastery, Map Mastery, APEX Rating, killing foes of each faction, and weapon mastery which includes; pistols, shotguns, sniper rifles, assault rifles, combatives, biotics, and tech points. |
* '''Challenge rating:''' Earn Challenge points by completing tutorial missions, accomplishments, APEX Mastery, Map Mastery, APEX Rating, killing foes of each faction, and weapon mastery which includes; pistols, shotguns, sniper rifles, assault rifles, combatives, biotics, and tech points. |
||
+ | |||
+ | == Leveling and Ranks == |
||
+ | Characters and equipment improve their stats and usability upon leveling. There are two types of leveling: through playing multiplayer matches for character classes, or through unlocking higher levels from cards obtained from packs purchased from the store. |
||
+ | |||
+ | An item obtained from a store pack gains a level when it is received again after opening another store pack. The stat improvement is permanent. Boosters, being consumable in nature, are found in four tiers from I (Common) to IV (Ultra Rare) which can be obtained again and again, and thus aren't part of the leveling system per se. Weapons and mods are found in 10 tiers from Rank I to Rank X. Character Cards go up to Rank XX. |
||
+ | |||
+ | Note that leveling characters is twofold system. A character leveling through experience points can reach the limit of Level 20 simply by playing enough matches. Leveling the character's Character Card is solely dependent on buying enough packs to unlock the same card 20 times to reach the maximum of Rank XX. Character Cards can unlock cosmetic perks like stripes or tints (at certain ranks) in addition to skill points while experience leveling only provides skill points for the character. |
||
+ | |||
+ | Characters require skill points for their abilities to be used but having enough skill points to fully use their three active skills and two passive skills (not counting the veteran bonus) requires leveling the character through experience and Character Cards. Since while starting out most of a player's characters is only Rank I or II and obtaining more Character Cards is entirely dependent on luck, a certain amount of strategizing is needed to efficiently manage a character's skill allocations while its Rank XX isn't yet unlocked. |
||
+ | |||
+ | {|align=center |
||
+ | |[[File:MEAMP - batarian vanguard rank i lv20.png|center|340px|Even with few skill points available, even Rank I Level 20 characters can be made powerful given the right setup and execution]] |
||
+ | |[[File:MEAMP - human juggernaut rank iii lv 20.png|center|340px|A Level 20 Juggernaut with enough armor tint control to turn it mostly pink and enough skill points to master over half its skills]] |
||
+ | |} |
||
+ | Rank I characters at Level 1 just have 2 points for allocation. Rank II characters at Level 1 have 6 - enough for raising all 3 starter skills up one rank. Rank III of the same character provides a cosmetic bonus. A Rank IV character at Level 1 has 10 starting skill points, and so on. |
||
+ | |||
+ | Rank I characters at Level 20 only has enough skill points for maxing two skills, missing just one point for maxing a third skill. Rank II of the same character at Level 20 provides enough skill points to maximize 3 skills plus 3 extra points. At Rank X Level 20, all skills except one can be maximized. The sole exception has only 1 point allowable investment. |
||
== Store == |
== Store == |
||
Line 569: | Line 683: | ||
| align=left style="font-size:0.9em" | Awarded for pre-ordering Mass Effect: Andromeda. |
| align=left style="font-size:0.9em" | Awarded for pre-ordering Mass Effect: Andromeda. |
||
|- |
|- |
||
− | |[[File:MEA Supply Pack.png|50px|center]] <!-- Same pic as |
+ | |[[File:MEA Supply Pack.png|50px|center]] <!-- Same pic as Supply Pack --> |
| Starter Pack |
| Starter Pack |
||
| align=left style="font-size:0.9em" | A set of supplies to get you started. |
| align=left style="font-size:0.9em" | A set of supplies to get you started. |
||
Line 577: | Line 691: | ||
| align=left style="font-size:0.9em" | Awarded for purchasing the [[Mass Effect: Andromeda Super Deluxe Edition| Super Digital Deluxe Edition]]. |
| align=left style="font-size:0.9em" | Awarded for purchasing the [[Mass Effect: Andromeda Super Deluxe Edition| Super Digital Deluxe Edition]]. |
||
|- |
|- |
||
− | |[[File:MEA Supply Pack.png|50px|center]] <!-- Same pic as |
+ | |[[File:MEA Supply Pack.png|50px|center]] <!-- Same pic as Supply Pack --> |
| Tutorial Pack |
| Tutorial Pack |
||
| align=left style="font-size:0.9em" | Redeem your Tutorial pack to unlock a new [[Mass_Effect:_Andromeda_Multiplayer#Weapons|weapon]] and [[Mass_Effect:_Andromeda_Multiplayer#Mods|weapon mod]]! |
| align=left style="font-size:0.9em" | Redeem your Tutorial pack to unlock a new [[Mass_Effect:_Andromeda_Multiplayer#Weapons|weapon]] and [[Mass_Effect:_Andromeda_Multiplayer#Mods|weapon mod]]! |
||
Line 602: | Line 716: | ||
</gallery> |
</gallery> |
||
− | {{Note}}Currently only available during APEX weekly [[APEX Missions#APEX Mission 7 - Unraveling the Remnant|missions]] |
+ | {{Note}}Currently only available during APEX weekly [[APEX Missions#APEX Mission 7 - Unraveling the Remnant|missions]]. |
== Servers == |
== Servers == |
Revision as of 21:11, 4 December 2018
The multiplayer component of Mass Effect: Andromeda is a co-operative game mode similar to Mass Effect 3's multiplayer. Players take on the enemy threats as part of the APEX Force, whose task is to protect the Andromeda Initiative's interests. Completing special missions may earn the player certain single player rewards, but otherwise the multiplayer mode is completely optional and does not affect the story of the single player mode in any fashion.[1][2]
Missions
Multiplayer missions consist of pitting the player and up to three allies against waves of enemies on various battlefields throughout the Heleus Cluster. The number of waves is seven by default. Some waves are completed by killing all the enemies, whereas objective waves have a time limit. After completing the objective, remaining enemies have to be eliminated to finish the wave. Each objective awards a certain amount of experience (XP) depending on the speed of completion. The mission fails if the timer expires before the objective is completed or all players go down.
On the last wave, all players must defend against the enemy for a set time period, then retreat to the designated extraction zone within the time limit.
Difficulty
Bronze | Silver | Gold | Platinum |
All multiplayer missions have four challenge difficulties, in order from easiest to hardest: Bronze, Silver, Gold, and Platinum. Higher difficulties feature stronger and more numerous enemies, as well as difficult enemy types in earlier waves and in larger numbers, but also grant better rewards.
Enemy Type
APEX forces may encounter three types of enemy during their missions:
The Platinum difficulty offers a specific challenge by mixing all three types of enemies.
Custom Missions
Regular missions grant credits and XP. Players may customize the map, enemy type, and difficulty.
APEX Missions
- See also: APEX Missions
APEX Missions are the type of Strike Team Mission that can alternatively be completed as a multiplayer mission. Multiplayer credits and XP can be earned only if the mission is completed as a multiplayer match, whereas Mission Funds and Pathfinder rewards are earned regardless of the manner of completion.
APEX Missions have preset modifiers, typically reducing effectiveness in some areas (such as weak point damage or shields) and increasing it in others. There are two types of APEX Mission: some refresh daily, like other Strike Team Missions, whereas special APEX Missions may be available for a limited period of a few days.
Depending on whether the mission modifier increases or decreases player effectiveness, there is a penalty or bonus to XP and credits compared to the respective regular multiplayer missions. For limited-time missions, the rewards may include a special pack in the store.
Character Selection
Choose a character from a variety of options.
List of Characters
Players can choose from different character classes and seven different races to play 36 individual unique multiplayer characters. Individual character weapons and equipment can be customized between matches with additional weapons and equipment obtained from the Store.
Note: 26 of the multiplayer characters were initially available while 10 additional characters (*) were gradually phased in with the advancement of APEX Missions and Patches/Updates.
Character Customization
Manage your character's loadout, skills, consumables, and visual customization.
Characters' appearance, boosters, equipment, mods, and weapons can be customized between matches. Additional items can be obtained by purchasing packs and items from the Store as well as collecting reward packs.
Characters can be assigned custom names in the APEX HQ app or in-game. These custom names are not visible to other players.
Weapons
- Main article: Weapons (Mass Effect: Andromeda)
The same weapons that are used in the single-player portion of the game are available in the multiplayer portion as well.
Weapons are acquired and upgraded through purchases of packs and items in the multiplayer Store.
† Multiplayer-Only Weapon
Note: The stats for the multiplayer versions of weapons have been changed (some multiple times) with patches and updates. Consult the individual weapon pages and the patches and updates article for more details.
S Variant Weapons
"S" variant weapons were added to boost the damage of five Common weapons but the remaining stats stay the same. These weapons are classified as Rare weapons.
S Variant weapon paint schemes change to a metallic (stainless steel) look.
Specialized Variant Weapons
With Patch 1.09, new variants of the Uncommon, Rare, and Ultra Rare weapons were added that have additional benefits.
These new versions have:
- the benefit type in (parenthesis) is added after the name of the weapon.
- additional text added after the standard definition text.
- descriptions and stats of the new benefits.
- the weapon paint coloring scheme changes (based on each specific weapon).
Bulwark
(Bulwark): This weapon upgrade is based on tech accidentally discovered while creating shield generators. The Bulwark's user takes less damage from all sources when standing near allies - the more allies, the stronger the effect.
Gain Damage Resistance with each nearby ally.
+15-25 Damage Resistance Near One Ally
+22-37 Damage Resistance Near Two Allies
+30-50 Damage Resistance Near Three Allies
Paint scheme changes to yellow with grey hexagons.
Concussive
(Concussive): Initiative scientists have outdone themselves with this weapon upgrade. Using this upgrade to kill an enemy with a headshot causes a massive explosion, essentially turning the target into a bomb.
Killing an enemy by shooting its weak point causes an explosion.
+800-1500 Area Damage
+7.50 Radius (m)
Paint scheme changes to purple with grey stripes.
Siphon
(Siphon): This weapon upgrade was developed by angaran scientists excited to experiment with biotics for the first time. The Siphon heals the user while shooting enemies and temporarily increases the amount of healing with fatal shots.
This weapon restores your health as it deals damage.
+3.00-3.75% Damage Returned As Health
+4.50% Heal Bonus Per Kill
+7 Kill Streak Duration (seconds)
+3 Maximum Kill Bonuses
Paint scheme changes to red with a large grey stripe.
Mods
- Main article: Mods
The same types of Mods that are used in the single-player portion of the game are available in the multiplayer portion as well. There are also a few multiplayer-only Mods but some of the single-player Mods are unavailable.
Mods are acquired and upgraded through purchases of packs and items in the multiplayer Store.
† Multiplayer-Only Mod
Note: The stats for the multiplayer versions of Mods have been changed (some multiple times) with patches and updates. Consult the individual Mod tables and the patches and updates article for more details.
Boosters
- Main article: Boosters
Boosters are consumable items used by APEX Teams during multiplayer gameplay in Mass Effect: Andromeda.
- Boosters are equipped in the Loadout screen and up to two can be equipped per mission.
- There are 6 Booster Classes that can be used in multiplayer. Ammo, Weapon, Offensive, Defensive, Power, and Progression.
- Boosters are consumed when the mission ends but last for the entire duration of the mission.
Supplies
Supplies are single use consumable items used during multiplayer gameplay in Mass Effect: Andromeda. There are 4 supplies available.
- First Aid Pack - Instantly and fully restores health and shield strength with a mix of medicine and machinery.
- Revive Pack - An emergency dose of medi-gel to revive yourself when you're down and out.
- Ammo Pack - Instantly reloads all weapons and fills all reserves with thermal clips and power cells.
- Cobra RPG - An explosive projectile launched from an omni-tool that deals massive damage.
Starting players have the capacity to take two of each supply available to use in each multiplayer match. This is shown on the Booster Screen as (2/2).
Supply capacity can be increased by purchasing packs in the Store and getting Capacity Increase cards. The maximum level of each supply is five (5/5).
Additional supplies can be purchased in the Store.
Equipment
- Main article: Equipment (Mass Effect: Andromeda)
Equipment are permanent items that can be used by APEX Teams during multiplayer gameplay in Mass Effect: Andromeda.
Equipment is equipped in the weapon Loadout screen to the right of the weapons selections.
- One equipment can be equipped per mission.
- Equipment can be used repeatedly and does not disappear after the match.
- Equipment can be purchased in the Store.
Multiplayer Skills
- Main article: Skills
Mass Effect: Andromeda's Multiplayer mode uses the class system of previous Mass Effect games.
Skill sets are fixed, character-specific, and consist of 3 active and 2 passive skills using a mix of the standard 36 skills available from single-player gameplay as well as new multiplayer only skills.
The multiplayer Skill types break down into three main color coded categories: Combat (Red), Tech (Orange), and Biotics (Violet). Each category type has its own set of active () and passive () skills.
Note: †A few skills listed above are used by single-player squadmates but are unable to be used by Pathfinder Ryder. (Refer to individual skill pages for details on availability.)
Veteran Bonus Skill
With Patch 1.09, additional Ranks (XI-XX) for Character Cards were added to the Store. An additional passive Skill VETERAN BONUS was also added to all multiplayer characters.
Each Veteran Bonus tier increases your power, combo, and melee damage.
Gain Veteran Bonus tiers by collecting Character Cards above Rank X. Gain one tier for each Character Rank above X.
This passive Skill remains LOCKED until a Rank XI Character Card is received from the Store. Veteran Ranks of characters will only drop after all characters of that rarity have been unlocked to Rank X. (Update 1.10)
Once a Rank XI Character Card is received in the Store, the passive Skill becomes available for the character and the bonus text will be listed.
TIER 1 BONUS:
+4% Power Damage Bonus
+4% Combo Detonation Damage
+4% Melee Damage Bonus
Each Rank above X has its own Tier bonus.
Character Rank |
Tier | Power Damage Bonus |
Combo Detonation Damage |
Melee Damage Bonus |
---|---|---|---|---|
XI | 1 | +4% | +4% | +4% |
XII | 2 | +8% | +8% | +8% |
XIII | 3 | +12% | +12% | +12% |
XIV | 4 | +16% | +16% | +16% |
XV | 5 | +20% | +20% | +20% |
XVI | 6 | +24% | +24% | +24% |
XVII | 7 | +28% | +28% | +28% |
XVIII | 8 | +32% | +32% | +32% |
XIX | 9 | +36% | +36% | +36% |
XX | 10 | +40% | +40% | +40% |
Prestige
Check out your collections, challenges, leaderboards, and bonus stats.
Mass Effect: Andromeda introduces permanent bonuses to characters through a mechanic called Prestige. Each character is associated with a group of bonus stats; progressing a particular stat will, up to a limit, apply the related bonus to all multiplayer characters. Like other types of online progress, these bonuses do not apply to additional accounts or platforms.[3][4] Any XP gained with a character, regardless of the character's level or rank, counts towards XP for the related Bonus Stat. Each Bonus stat starts from level 0 and can be upgraded to a max level of 10. The Bonus Stats are unlocked for every Character of the account.
Bonus Stat Level | Experience Required | Bonus |
---|---|---|
Level 1 | 2,127,000 | +1% |
Level 2 | 6,381,000 | +2% |
Level 3 | 12,762,000 | +3% |
Level 4 | 21,270,000 | +4% |
Level 5 | 31,905,000 | +5% |
Level 6 | 44,667,000 | +6% |
Level 7 | 59,556,000 | +7% |
Level 8 | 76,572,000 | +8% |
Level 9 | 95,715,000 | +9% |
Level 10 | 116,985,000 | +10% |
Bonus Stat | All Power Recharge Speeds |
Health & Shield Regen Delay Reduction |
Health Regeneration Cap |
Max Health |
Max Shields |
---|---|---|---|---|---|
Applicable Characters |
Angara Avenger Angara Exemplar Angara Insurgent Asari Huntress Human Engineer Krogan Mercenary Salarian Operator |
Asari Sentinel Human Sentinel Krogan Engineer Krogan Vanguard |
Asari Adept Human Adept Human Artificer Human Infiltrator Human Juggernaut Krogan Gladiator Salarian Infiltrator |
Human Commando Human Kineticist Human Vanguard Turian Havoc Trooper |
Asari Duelist Batarian Scrapper Batarian Vanguard Human Guardian Human Soldier Salarian Architect Turian Agent Turian Soldier |
Ranking
- APEX rating: Earn a higher APEX Rating by gaining character levels, unlocking higher weapon levels, defeating challenges, extracting from matches, finishing missions, and resetting a character's level (25 points).
- Challenge rating: Earn Challenge points by completing tutorial missions, accomplishments, APEX Mastery, Map Mastery, APEX Rating, killing foes of each faction, and weapon mastery which includes; pistols, shotguns, sniper rifles, assault rifles, combatives, biotics, and tech points.
Leveling and Ranks
Characters and equipment improve their stats and usability upon leveling. There are two types of leveling: through playing multiplayer matches for character classes, or through unlocking higher levels from cards obtained from packs purchased from the store.
An item obtained from a store pack gains a level when it is received again after opening another store pack. The stat improvement is permanent. Boosters, being consumable in nature, are found in four tiers from I (Common) to IV (Ultra Rare) which can be obtained again and again, and thus aren't part of the leveling system per se. Weapons and mods are found in 10 tiers from Rank I to Rank X. Character Cards go up to Rank XX.
Note that leveling characters is twofold system. A character leveling through experience points can reach the limit of Level 20 simply by playing enough matches. Leveling the character's Character Card is solely dependent on buying enough packs to unlock the same card 20 times to reach the maximum of Rank XX. Character Cards can unlock cosmetic perks like stripes or tints (at certain ranks) in addition to skill points while experience leveling only provides skill points for the character.
Characters require skill points for their abilities to be used but having enough skill points to fully use their three active skills and two passive skills (not counting the veteran bonus) requires leveling the character through experience and Character Cards. Since while starting out most of a player's characters is only Rank I or II and obtaining more Character Cards is entirely dependent on luck, a certain amount of strategizing is needed to efficiently manage a character's skill allocations while its Rank XX isn't yet unlocked.
Rank I characters at Level 1 just have 2 points for allocation. Rank II characters at Level 1 have 6 - enough for raising all 3 starter skills up one rank. Rank III of the same character provides a cosmetic bonus. A Rank IV character at Level 1 has 10 starting skill points, and so on.
Rank I characters at Level 20 only has enough skill points for maxing two skills, missing just one point for maxing a third skill. Rank II of the same character at Level 20 provides enough skill points to maximize 3 skills plus 3 extra points. At Rank X Level 20, all skills except one can be maximized. The sole exception has only 1 point allowable investment.
Store
Visit the Pack Store and the Item Store (with new items weekly), or open any free reward packs you've earned.
The Store sells packs, characters, equipment, mods, items, and distributes special rewards earned. Contents of packs include weapons, mods, character unlocks, and much more.
Packs
Packs may be purchased with in-game credits earned through gameplay or alternatively with real currency via Andromeda Points .
Image | Name | Description | ||
---|---|---|---|---|
APEX Elite Pack | 600000 | 1500 | Contains 10 random items or characters, including at least 1 that is Ultra-Rare, at least 1 that is Rare, and 5 Ultra-Rare Experience Enhancers. | |
Jumbo Premium Pack | 500000 | 1500 | Contains 25 random items or characters, including at least 10 that are Rare, with 5 improved chances for an Ultra-Rare. | |
Premium Pack | 100000 | 300 | Contains 5 random items or characters, including at least 2 that are Rare, with a higher chance for at least 1 Ultra-Rare. | |
Arsenal Pack | 100000 | 300 | Contains 5 random items or characters, including at least 2 that are Rare or better, with a higher chance for weapons. | |
Reserves Pack | 100000 | 300 | Contains 5 random items or characters, including at least 2 that are Rare or better, with a higher chance for characters. | |
Expert Pack | 50000 | 200 | Contains 5 random items or characters, including at least 1 Rare, with a small chance for an Ultra-Rare. | |
Advanced Pack | 20000 | 100 | Contains 5 random items or characters, including at least 1 Uncommon, with a small chance for a Rare. | |
Technical Mods Pack | 20000 | 100 | Contains 5 random consumables or weapon mods, including at least 1 Uncommon, with a small chance for a Rare. | |
Ammo Priming Pack | 10000 | 50 | Contains 2 of each Uncommon ammo booster, plus 2 additional boosters, at least 1 of which is Rare or better. | |
Jumbo Supply Pack | 10000 | 50 | Contains 5 each of the Cobra RPG, First Aid Pack, Ammo Pack, and Revive Pack, as well as 5 Random Boosters. | |
Basic Pack | 5000 | - | Contains 5 random items or characters, with a small chance that 1 will be Uncommon. | |
Supply Pack | 2000 | - | Includes the Cobra RPG, First Aid Pack, Ammo Pack, and Revive Pack, as well as a Random Booster. |
Item Store
Mission Funds , a new currency earned through Strike Team Missions, is used to purchase particular items in the multiplayer store.
The Item Store originally sold all four Supply cards and the Character Respec card. With Patch 1.09, the Item Store was changed to carry a rotating stock of Equipment, Mods, Characters, Boosters, as well as the previously mentioned five items.
Each week the contents of the Item Store change (except for the supplies and low cost items). There is a countdown timer on each of the items that change each week.
Name | Description | |
---|---|---|
Named Rare Equipment (Random) | 120 | (Equipment Description) |
Named Uncommon Equipment (Random) | 70 | (Equipment Description) |
Random Character (Ultra Rare) | 960 | Contains 1 Random Ultra Rare Character |
Random Character (Rare) | 120 | Contains 1 Random Rare Character |
Random Weapon Mod (Rare) | 120 | Contains 1 Random Rare Weapon Mod |
Random Character (Uncommon) | 70 | Contains 1 Random Uncommon Character |
Random Weapon Mod (Uncommon) | 70 | Contains 1 Random Uncommon Weapon Mod |
Random Character (Common) | 35 | Contains 1 Random Common Character |
Random Weapon Mod (Common) | 35 | Contains 1 Random Common Weapon Mod |
Character Respec | 15 | Reset a character's skill selections |
Experience Enhancer III1 | 15 | Increases the Amount of Experience Gained by 75% |
Experience Enhancer II1 | 10 | Increases the Amount of Experience Gained by 50% |
Revive Pack | 5 | An emergency dose of medi-gel to revive yourself when you're down and out. |
First Aid Pack | 5 | Instantly and fully restores health and shield strength with a mix of medicine and machinery. |
Cobra RPG | 5 | An explosive projectile launched from an omni-tool that deals massive damage. |
Ammo Pack | 5 | Instantly reloads all weapons and fills all reserves with thermal clips and power cells. |
1XP Enhancer was added with Patch 1.06.
Rewards
The following free packs are awarded for meeting different requirements. No in-game currency is required to collect these rewards.
Image | Name | Description |
---|---|---|
Advanced Pack | Contains 5 random items or characters, including at least 1 Uncommon, with a small chance for a Rare | |
Andromeda Initiative Pack | Awarded for completing the Andromeda Initiative training | |
APEX Elite Pack | Awarded for completing a Challenge | |
Basic Pack | Contains 5 random items or characters, with a small chance that 1 will be Uncommon. | |
Bonus Booster Pack | Includes 5 XP Boosters | |
Deluxe Edition Pack | Awarded for purchasing the Digital Deluxe Edition. | |
Deluxe Edition Pack #2 | Awarded for purchasing the Digital Deluxe Edition or the Super Digital Deluxe Edition. | |
Loyalty Pack (DA:I) | Awarded for owning Dragon Age: Inquisition. | |
Loyalty Pack (ME3) | Awarded for owning Mass Effect 3. | |
Pre-Order Booster Pack | Awarded for pre-ordering Mass Effect: Andromeda. | |
Starter Pack | A set of supplies to get you started. | |
Super Deluxe Edition Pack (0/20) | Awarded for purchasing the Super Digital Deluxe Edition. | |
Tutorial Pack | Redeem your Tutorial pack to unlock a new weapon and weapon mod! |
Multiplayer Maps
Firebase Maps
Specialized Maps
Note: Currently only available during APEX weekly missions.
Servers
As opposed to having dedicated servers, Mass Effect: Andromeda multiplayer employs a peer-to-peer system like Mass Effect 3. There are currently no plans for supporting cross-platform play.[5] The multiplayer mode is not region-locked, although the matchmaking system prefers towards good connection.[6]
See Also
References
- ↑ https://twitter.com/DiscoBabaloo/status/838545536626081792
- ↑ https://twitter.com/DiscoBabaloo/status/838920682457137152
- ↑ https://twitter.com/tibermoon/status/838169001230491648
- ↑ https://twitter.com/DiscoBabaloo/status/840008864313540609
- ↑ https://twitter.com/DiscoBabaloo/status/825089636540284928
- ↑ https://twitter.com/DiscoBabaloo/status/840003377295708160
Mass Effect: Andromeda Multiplayer and APEX HQ | |||
---|---|---|---|
Common | Human Adept • Human Engineer • Human Infiltrator • Human Sentinel • Human Soldier • Human Vanguard | ||
Uncommon | Asari Adept • Asari Sentinel • Krogan Engineer • Krogan Vanguard • Salarian Infiltrator • Turian Soldier | ||
Rare | Angara Insurgent • Asari Huntress • Batarian Scrapper • Human Artificer • Human Commando • Human Guardian • Human Juggernaut • Krogan Mercenary • Salarian Architect • Turian Agent • Turian Havoc Trooper | ||
Ultra Rare | Angara Avenger • Angara Exemplar • Asari Duelist • Batarian Vanguard • Human Kineticist • Krogan Gladiator • Salarian Operator |