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− | [[File:MEAMP promotion.jpg|right|300px]]The '''multiplayer component''' of [[Mass Effect: Andromeda]] is a co-operative game mode similar to [[Mass Effect 3]]'s [[Mass Effect 3 Multiplayer|multiplayer]]. Players take on the enemy |
+ | [[File:MEAMP promotion.jpg|right|300px]]The '''multiplayer component''' of [[Mass Effect: Andromeda]] is a co-operative game mode similar to [[Mass Effect 3]]'s [[Mass Effect 3 Multiplayer|multiplayer]]. Players take on the enemy threats as part of the APEX Force, whose task is to protect the [[Andromeda Initiative]]'s interests. Completing special missions may earn the player certain single player rewards, but otherwise the multiplayer mode is completely optional and does not affect the story of the single player mode in any fashion.<ref>https://twitter.com/DiscoBabaloo/status/838545536626081792</ref><ref>https://twitter.com/DiscoBabaloo/status/838920682457137152</ref> |
− | == |
+ | == Missions == |
+ | Multiplayer missions consist of pitting the player and up to three allies against waves of enemies on [[#Multiplayer Maps|various battlefields]] throughout the [[Heleus Cluster]]. The number of waves is seven by default. Some waves are completed by killing all the enemies, whereas objective waves have a time limit. After completing the objective, remaining enemies have to be eliminated to finish the wave. Each objective awards a certain amount of experience (XP) depending on the speed of completion. The mission fails if the timer expires before the objective is completed or all players go down. |
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− | |||
− | === Matches === |
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− | Multiplayer matches consist of pitting the player and up to three allies against waves of enemies on various battlefields throughout the [[Heleus Cluster]]. The number of waves is seven by default. As in Mass Effect 3, some waves are completed by killing all the enemies, whereas objective waves have a time limit. After completing the objective, remaining enemies have to be eliminated to finish the wave. Each objective awards a certain amount of credits depending on difficulty as well as speed of completion. The mission fails if the timer expires before the objective is completed or all players go down. |
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On the last wave, all players must defend against the enemy for a set time period, then retreat to the designated extraction zone within the time limit. |
On the last wave, all players must defend against the enemy for a set time period, then retreat to the designated extraction zone within the time limit. |
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+ | === Difficulty === |
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− | Matches have three challenge difficulties, in order from easiest to hardest: Bronze, Silver, and Gold.<sup>[[#Platinum|1]]</sup> Higher difficulties feature stronger and more numerous enemies, as well as difficult enemy types in earlier waves and in larger numbers, but also grant better rewards. |
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+ | {|align="center" style="text-align:center;" |
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+ | |[[File:MEAMP Bronze.png|65px|Bronze mission]] |
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+ | | |
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+ | |[[File:MEAMP Silver.png|65px|Silver mission]] |
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+ | | |
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+ | |[[File:MEAMP Gold.png|65px|Gold mission]] |
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+ | | |
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+ | |[[File:MEAMP Platinum.png|65px|Platinum mission]] |
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+ | |- |
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+ | |'''Bronze''' |
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+ | | |
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+ | |'''Silver''' |
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+ | | |
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+ | |'''Gold''' |
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+ | | |
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+ | |'''Platinum''' |
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+ | |} |
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+ | All multiplayer missions have four challenge difficulties, in order from easiest to hardest: Bronze, Silver, Gold, and Platinum. Higher difficulties feature stronger and more numerous enemies, as well as difficult enemy types in earlier waves and in larger numbers, but also grant better rewards. |
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− | <span id="Platinum"></span><sup>1</sup><small>There is no Platinum difficulty "for now".[https://twitter.com/DiscoBabaloo/status/839221248341180418]</small> |
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+ | |||
+ | === Enemy Type === |
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+ | APEX forces may encounter three types of enemy during their missions: |
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+ | *[[Kett]] |
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+ | *[[Outlaws|Outlaw]] |
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+ | *[[Remnant]] |
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+ | |||
+ | The Platinum difficulty offers a specific challenge by mixing all three types of enemies. |
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+ | |||
+ | === Custom Missions === |
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+ | Regular missions grant credits and XP. Players may customize the map, enemy type, and difficulty. |
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=== APEX Missions === |
=== APEX Missions === |
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+ | {{See|APEX Missions}} |
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− | Described as the link between single- and multiplayer, APEX Missions are the type of Strike Team Mission that can be completed as a multiplayer match. Multiplayer rewards can be earned only if the Mission is completed as a multiplayer match, whereas singleplayer rewards are earned regardless of the manner of completion.<ref>https://twitter.com/DiscoBabaloo/status/838930401980788736</ref> |
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+ | APEX Missions are the type of Strike Team Mission that can alternatively be completed as a multiplayer mission. Multiplayer credits and XP can be earned only if the mission is completed as a multiplayer match, whereas Mission Funds and Pathfinder rewards are earned regardless of the manner of completion. |
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+ | APEX Missions have preset modifiers, typically reducing effectiveness in some areas (such as weak point damage or shields) and increasing it in others. There are two types of APEX Mission: some refresh daily, like other Strike Team Missions, whereas special APEX Missions may be available for a limited period of a few days. |
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− | APEX Missions will be a part of Weekend Events planned for the game.<ref>https://twitter.com/DiscoBabaloo/status/838552188951670785</ref> |
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+ | Depending on whether the mission modifier increases or decreases player effectiveness, there is a penalty or bonus to XP and credits compared to the respective regular multiplayer missions. For limited-time missions, the rewards may include a special pack in the store. |
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− | === Development === |
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+ | |||
− | As opposed to having dedicated servers, Mass Effect: Andromeda multiplayer employs a peer-to-peer system like Mass Effect 3. There are currently no plans for supporting cross-platform play.<ref>https://twitter.com/DiscoBabaloo/status/825089636540284928</ref> The multiplayer mode is not region-locked, although the matchmaking system prefers towards good connection.<ref>https://twitter.com/DiscoBabaloo/status/840003377295708160</ref> |
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+ | == Character Selection == |
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+ | <!-- In-game text. Do not change. --> |
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+ | ''Choose a character from a variety of options.'' <!-- In-game text. Do not change. --> |
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+ | |||
+ | === List of Characters === |
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+ | Players can choose from different character classes and seven different races to play 36 individual unique multiplayer characters. Individual character weapons and equipment can be customized between matches with additional weapons and equipment obtained from the Store. |
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+ | |||
+ | {| class="article-table" align=center style="margin: 1em auto;border:1px solid #334;border-collapse:collapse;text-align:center;background:#152032;" border="1px" cellpadding="10px" |
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+ | |- |
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+ | ! scope="col" align=center style="width: 150px;" | {{Rarity|Common}} (male/female) |
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+ | ! scope="col" align=center style="width: 150px;" | {{Rarity|Uncommon}} |
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+ | ! scope="col" align=center style="width: 160px;" | {{Rarity|Rare}} |
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+ | ! scope="col" align=center style="width: 150px;" | {{Rarity|Ultra Rare}} |
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+ | |- |
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+ | |[[Human Adept (Mass Effect: Andromeda)|Human Adept]]<br />[[Human Engineer (Mass Effect: Andromeda)|Human Engineer]]<br />[[Human Infiltrator (Mass Effect: Andromeda)|Human Infiltrator]]<br />[[Human Sentinel (Mass Effect: Andromeda)|Human Sentinel]]<br />[[Human Soldier (Mass Effect: Andromeda)|Human Soldier]]<br />[[Human Vanguard (Mass Effect: Andromeda)|Human Vanguard]] |
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+ | |[[Asari Adept (Mass Effect: Andromeda)|Asari Adept]]<br />[[Asari Sentinel]]<br />[[Krogan Engineer]]<br />[[Krogan Vanguard]]<br />[[Salarian Infiltrator (Mass Effect: Andromeda)|Salarian Infiltrator]]<br />[[Turian Soldier (Mass Effect: Andromeda)|Turian Soldier]] |
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+ | |[[Angara Insurgent]]<br />[[Asari Huntress (Mass Effect: Andromeda)|Asari Huntress]]<br />[[Krogan Mercenary]]<br />[[Turian Havoc Trooper]]<br />[[Salarian Architect]]*<br />[[Turian Agent (Mass Effect: Andromeda)|Turian Agent]]*<br />[[Batarian Scrapper]]*<br />[[Human Juggernaut]]*<br />[[Human Artificer]]*<br />[[Human Commando]]*<br />[[Human Guardian]]* |
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+ | |[[Angara Avenger]]<br />[[Asari Duelist]]<br />[[Human Kineticist]]<br />[[Salarian Operator]]<br />[[Krogan Gladiator]]*<br />[[Angara Exemplar]]*<br />[[Batarian Vanguard]]* |
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+ | |} |
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+ | {{Clr}} |
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+ | |||
+ | {{Note}}26 of the multiplayer characters were initially available while 10 additional characters (*) were gradually phased in with the advancement of [[APEX Missions]] and [[Patches and Updates (Mass Effect: Andromeda)|Patches/Updates]]. |
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== Character Customization == |
== Character Customization == |
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+ | <!-- In-game text. Do not change. --> |
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− | Characters' appearance, weapons, and equipment can be customized between matches, and additional equipment obtained by purchasing packs and items from the store. While characters can be assigned custom names in the APEX HQ app, they do not carry over to the game. |
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+ | ''Manage your character's loadout, skills, consumables, and visual customization.''<!-- In-game text. Do not change. --> |
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+ | Characters' appearance, boosters, equipment, mods, and weapons can be customized between matches. Additional items can be obtained by purchasing packs and items from the Store as well as collecting reward packs. |
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− | 26 characters are available at launch: |
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− | *Angara Avenger (ultra-rare) |
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− | *Angara Insurgent (rare) |
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− | *Asari Adept (uncommon) |
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− | *Asari Duelist (ultra-rare) |
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− | *Asari Huntress (rare) |
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− | *Asari Sentinel (rare) |
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− | *Human Female Adept (common) |
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− | *Human Male Adept (common) |
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− | *Human Female Engineer (common) |
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− | *Human Male Engineer (common) |
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− | *Human Female Infiltrator (common) |
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− | *Human Male Infiltrator (common) |
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− | *Human Kineticist (ultra-rare) |
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− | *Human Female Sentinel (common) |
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− | *Human Male Sentinel (common) |
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− | *Human Female Soldier (common) |
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− | *Human Male Soldier (common) |
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− | *Human Female Vanguard (common) |
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− | *Human Male Vanguard (common) |
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− | *Krogan Engineer (uncommon) |
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− | *Krogan Mercenary (rare) |
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− | *Krogan Vanguard (uncommon) |
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− | *Salarian Infiltrator (uncommon) |
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− | *Salarian Operator (ultra-rare) |
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− | *Turian Havoc Trooper (rare) |
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− | *Turian Soldier (uncommon) |
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+ | Characters can be assigned custom names in the APEX HQ app or in-game. These custom names are not visible to other players. |
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− | === Prestige === |
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+ | |||
− | Mass Effect: Andromeda introduces permanent bonuses to characters through a mechanic called ''Prestige''. Each character is associated with a group of ''bonus stats''; progressing a particular stat will, up to a limit, apply the related bonus to all multiplayer characters. Like other types of online progress, these bonuses do not apply to additional accounts or platforms.<ref>https://twitter.com/tibermoon/status/838169001230491648</ref><ref>https://twitter.com/DiscoBabaloo/status/840008864313540609</ref> |
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+ | === Weapons === |
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+ | {{Main|Weapons (Mass Effect: Andromeda)}} |
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+ | Most of the same weapons that are used in the single-player portion of the game are available in the multiplayer portion as well. Their multiplayer versions generally have upgraded damage, and may also differ in other stats. Weapons are acquired and upgraded through purchases of packs and items in the multiplayer [[Mass Effect: Andromeda Multiplayer#Store|Store]]. |
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+ | |||
+ | Weapon levels go up from Rank I to X. After reaching Rank X, weapons unlock several variants that bestow additional abilities, also upgradable from Rank I to X. '''Bulwark''', '''Concussive''', or '''Siphon''' is appended to their names, and certain weapons have an '''S''' version that features even better stats than the original. |
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+ | <!-- Table order for weapon categories matches in-game order. Do not change table order. --> |
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+ | {| class="article-table" align=center style="margin: 1em auto;border:1px solid #334;border-collapse:collapse;text-align:center;background:#152032;" border="1px" cellpadding="10px" |
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+ | |- |
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+ | ! scope="col" align=center style="width: 125px;" | Type |
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+ | ! scope="col" align=center style="width: 125px;" | {{Rarity|Common}} |
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+ | ! scope="col" align=center style="width: 125px;" | {{Rarity|Uncommon}} |
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+ | ! scope="col" align=center style="width: 125px;" | {{Rarity|Rare}} |
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+ | ! scope="col" align=center style="width: 175px;" | {{Rarity|Ultra Rare}} |
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+ | |- |
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+ | |[[Assault Rifles#Mass Effect: Andromeda|Assault Rifles]] |
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+ | |[[M-8 Avenger#Mass Effect: Andromeda|M-8 Avenger]] |
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+ | |[[M-96 Mattock#Mass Effect: Andromeda|M-96 Mattock]]<br>[[Cyclone]]<br>[[Zalkin]] |
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+ | |[[L-89 Halberd]]<br>[[M-37 Falcon#Mass Effect: Andromeda|M-37 Falcon]]<br>[[M-76 Revenant#Mass Effect: Andromeda|Revenant]]<br>[[Sandstorm]]<br>[[Sweeper]]<br>[[Thokin]]<br>[[X5 Ghost]] |
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+ | |[[N7 Valkyrie#Mass Effect: Andromeda|N7 Valkyrie]]<br>[[P.A.W.]]<br>[[Sovoa]]†<br>[[Soned]] |
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+ | |- |
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+ | |[[Pistols#Mass Effect: Andromeda|Pistols]] |
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+ | |[[M-3 Predator#Mass Effect: Andromeda|M-3 Predator]]<br>[[Charger]] |
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+ | |[[M-5 Phalanx#Mass Effect: Andromeda|M-5 Phalanx]]<br>[[M-6 Carnifex#Mass Effect: Andromeda|Carnifex]] |
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+ | |[[M-25 Hornet#Mass Effect: Andromeda|M-25 Hornet]]<br>[[Equalizer]]<br>[[Scorpion#Mass Effect: Andromeda|Scorpion]]<br>[[Sidewinder]]<br>[[M-358 Talon#Mass Effect: Andromeda|Talon]] |
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+ | |[[N7 Eagle#Mass Effect: Andromeda|N7 Eagle]]<br>[[N7 Hurricane#Mass Effect: Andromeda|N7 Hurricane]]<br>[[Rozerad]]<br>[[Silhesh]]†<br>[[Ushior]] |
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+ | |- |
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+ | |[[Sniper Rifles#Mass Effect: Andromeda|Sniper Rifles]] |
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+ | |[[M-97 Viper#Mass Effect: Andromeda|Viper]] |
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+ | |[[M-29 Incisor#Mass Effect: Andromeda|Incisor]]<br>[[M-13 Raptor#Mass Effect: Andromeda|Raptor]]<br>[[M-98 Widow#Mass Effect: Andromeda|Widow]] |
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+ | |[[M-90 Indra#Mass Effect: Andromeda|M-90 Indra]]<br>[[Isharay]]<br>[[Lanat]]<br>[[Shadow]]<br>[[Vanquisher]] |
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+ | |[[Black Widow#Mass Effect: Andromeda|Black Widow]]<br>[[Inferno]]<br>[[Kishock Harpoon Gun#Mass Effect: Andromeda|Kishock Harpoon Gun]]†<br>[[N7 Valiant#Mass Effect: Andromeda|N7 Valiant]]<br>[[Naladen]] |
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+ | |- |
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+ | |[[Shotguns#Mass Effect: Andromeda|Shotguns]] |
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+ | |[[M-23 Katana#Mass Effect: Andromeda|M-23 Katana]] |
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+ | |[[Disciple#Mass Effect: Andromeda|Disciple]]<br>[[Ruzad]] |
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+ | |[[Hesh]]<br>[[Reegar Carbine#Mass Effect: Andromeda|Reegar Carbine]]<br>[[Scattershot]]<br>[[Venom Shotgun#Mass Effect: Andromeda|Venom]] |
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+ | |[[Dhan]]<br>[[N7 Crusader#Mass Effect: Andromeda|N7 Crusader]]<br>[[N7 Piranha#Mass Effect: Andromeda|N7 Piranha]]<br>[[Shorty]]† |
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+ | |- |
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+ | |} |
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+ | † Multiplayer-Only Weapon |
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+ | |||
+ | The stats for the multiplayer versions of weapons have been changed (some multiple times) with patches and updates. Consult the individual weapon pages and the [[Patches and Updates (Mass Effect: Andromeda)#Patch 1.09|patches and updates]] article for more details. |
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+ | |||
+ | === Mods === |
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+ | {{Main|Mods}} |
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+ | The same types of [[Mods]] that are used in the single-player portion of the game are available in the multiplayer portion as well. There are also a few multiplayer-only Mods but some of the single-player Mods are unavailable. |
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+ | |||
+ | Mods are acquired and upgraded through purchases of packs and items in the multiplayer [[Mass Effect: Andromeda Multiplayer#Store|Store]]. |
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+ | <!--Mods are organized by Mod order and grouped by Mod type according to the Mods page tables. Do not change order. --> |
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+ | {| class="article-table" align=center style="margin: 1em auto;border:1px solid #334;border-collapse:collapse;text-align:center;background:#152032;" border="1px" cellpadding="10px" |
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+ | |- |
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+ | ! scope="col" align=center style="width: 135px;" | Type |
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+ | ! scope="col" align=center style="width: 200px;" | {{Rarity|Common}} |
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+ | ! scope="col" align=center style="width: 200px;" | {{Rarity|Uncommon}} |
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+ | ! scope="col" align=center style="width: 175px;" | {{Rarity|Rare}} |
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+ | |- |
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+ | |[[Assault Rifles#Mass Effect: Andromeda|Assault Rifles]] |
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+ | |[[Mods#Assault_Rifle_Scopes|AR Scope]]<br>[[Mods#Assault_Rifle_Scopes|AR Recon Scope]]<br>[[Mods#Assault_Rifle_Scopes|AR Tactical Scope]]<br>[[Mods#Assault_Rifle_Scopes|AR Targeting System]]†<br>-<br>[[Mods#Assault_Rifle_Stocks|AR Stock]]<br>[[Mods#Assault_Rifle_Stocks|AR Heavy Stock]]<br>[[Mods#Assault_Rifle_Stocks|AR Light Stock]] |
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+ | |[[Mods#Assault_Rifle_Magazines|AR Magazine]]<br>[[Mods#Assault_Rifle_Magazines|AR Heavy Magazine]]<br>[[Mods#Assault_Rifle_Magazines|AR Light Magazine]]<br>-<br>[[Mods#Assault_Rifle_Receivers|AR Receiver]] |
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+ | |[[Mods#Assault_Rifle_Barrels|AR Barrel]]<br>[[Mods#Assault_Rifle_Barrels|AR Long Barrel]]<br>[[Mods#Assault_Rifle_Barrels|AR Short Barrel]] |
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+ | |- |
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+ | |[[Pistols#Mass Effect: Andromeda|Pistols]] |
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+ | |[[Mods#Pistol_Melees|Pistol Melee Optimizer]]<br>[[Mods#Pistol Melees|Pistol Heavy Melee]]<br>[[Mods#Pistol_Melees|Pistol Light Melee]]<br>-<br>[[Mods#Pistol Scopes|Pistol Scope]]<br>[[Mods#Pistol Scopes|Pistol Heavy Scope]]<br>[[Mods#Pistol Scopes|Pistol Tactical Scope]]<br>[[Mods#Pistol Scopes|Pistol Targeting System]]† |
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+ | |[[Mods#Pistol_Magazines|Pistol Magazine]]<br>[[Mods#Pistol_Magazines|Pistol Heavy Magazine]]<br>[[Mods#Pistol_Magazines|Pistol Light Magazine]]<br>-<br>[[Mods#Pistol_Receivers|Pistol Receiver]]<br> |
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+ | |[[Mods#Pistol_Barrels|Pistol Barrel]]<br>[[Mods#Pistol_Barrels|Pistol Long Barrel]]<br>[[Mods#Pistol_Barrels|Pistol Short Barrel]] |
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+ | |- |
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+ | |[[Sniper Rifles#Mass Effect: Andromeda|Sniper Rifles]] |
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+ | |[[Mods#Sniper Rifle_Materials|SR Ultra-Light Materials]]<br>[[Mods#Sniper Rifle_Materials|SR Experimental Materials]]<br>[[Mods#Sniper Rifle_Materials|SR Latticed Materials]]<br>-<br>[[Mods#Sniper Rifle_Scopes|SR Scope]] |
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+ | |[[Mods#Sniper Rifle_Clips|SR Spare Thermal Clip]]<br>[[Mods#Sniper Rifle_Clips|SR Heavy Spare Clip]]<br>-<br>[[Mods#Sniper Rifle_Receivers|SR Receiver]]<br>[[Mods#Sniper Rifle_Receivers|SR Calibrated Receiver]]<br>[[Mods#Sniper Rifle_Receivers|SR Quick Receiver]] |
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+ | |[[Mods#Sniper Rifle_Barrels|SR Barrel]]<br>[[Mods#Sniper Rifle_Barrels|SR Reinforced Barrel]]<br>[[Mods#Sniper Rifle Barrels|SR Vented Barrel]] |
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+ | |- |
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+ | |[[Shotguns#Mass Effect: Andromeda|Shotguns]] |
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+ | |[[Mods#Shotgun_Melees|Shotgun Melee Optimizer]]<br>[[Mods#Shotgun Melees|Shotgun Heavy Melee]]<br>[[Mods#Shotgun_Melees|Shotgun Light Melee]]<br> |
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+ | |[[Mods#Shotgun_Clips|Shotgun Spare Clip]]<br>[[Mods#Shotgun_Clips|Shotgun Asymmetric Clip]]<br>[[Mods#Shotgun_Clips|Shotgun Heavy Spare Clip]]<br>-<br>[[Mods#Shotgun_Receivers|Shotgun Receiver]] |
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+ | |[[Mods#Shotgun_Barrels|Shotgun Barrel]]<br>[[Mods#Shotgun_Barrels|Shotgun Long Barrel]]<br>[[Mods#Shotgun_Barrels|Shotgun Short Barrel]] |
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+ | |- |
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+ | |} |
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+ | † Multiplayer-Only Mod |
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+ | |||
+ | {{Note}} The stats for the multiplayer versions of Mods have been changed (some multiple times) with patches and updates. Consult the individual Mod tables and the [[Patches and Updates (Mass Effect: Andromeda)#Patch 1.09|patches and updates]] article for more details. |
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+ | |||
+ | === Boosters === |
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+ | {{Main|Boosters}} |
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+ | Boosters are [[Consumables|consumable]] items used by APEX Teams during multiplayer gameplay in Mass Effect: Andromeda. |
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+ | *Boosters are equipped in the Loadout screen and up to two can be equipped per mission. |
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+ | *There are 6 Booster Classes that can be used in multiplayer. Ammo, Weapon, Offensive, Defensive, Power, and Progression. |
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+ | *Boosters are consumed when the mission ends but last for the entire duration of the mission. |
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+ | |||
+ | === Supplies === |
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+ | Supplies are single use consumable items used during multiplayer gameplay in Mass Effect: Andromeda. |
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+ | There are 4 supplies available. |
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+ | [[File:MEA Supplies Multiplayer.png|right|165px]] |
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+ | |||
+ | |||
+ | *'''First Aid Pack''' - ''Instantly and fully restores health and shield strength with a mix of medicine and machinery.'' |
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+ | *'''Revive Pack''' - ''An emergency dose of medi-gel to revive yourself when you're down and out.'' |
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+ | *'''Ammo Pack''' - ''Instantly reloads all weapons and fills all reserves with thermal clips and power cells.'' |
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+ | *'''Cobra RPG''' - ''An explosive projectile launched from an omni-tool that deals massive damage.'' |
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+ | {{clr}} |
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+ | Starting players have the capacity to take two of each supply available to use in each multiplayer match. This is shown on the Booster Screen as (2/2). |
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+ | |||
+ | Supply capacity can be increased by purchasing packs in the Store and getting Capacity Increase cards. The maximum level of each supply is five (5/5). |
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+ | |||
+ | Additional supplies can be purchased in the Store. |
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+ | |||
+ | === Equipment === |
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+ | {{Main|Equipment (Mass Effect: Andromeda)}} |
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+ | [[File:MEA Equipment Multiplayer.png|right|150px]] |
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+ | Equipment are permanent items that can be used by APEX Teams during multiplayer gameplay in Mass Effect: Andromeda. |
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+ | |||
+ | Equipment is equipped in the weapon Loadout screen to the right of the weapons selections. |
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+ | *One equipment can be equipped per mission. |
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+ | *Equipment can be used repeatedly and does not disappear after the match. |
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+ | *Equipment can be purchased in the [[Mass Effect: Andromeda Multiplayer#Store|Store]]. |
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+ | |||
+ | === Multiplayer Skills === |
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+ | {{Main|Skills#Skill Types|Skills}} |
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+ | Mass Effect: Andromeda's Multiplayer mode uses the class system of previous Mass Effect games. |
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+ | |||
+ | Skill sets are fixed, character-specific, and consist of 3 active and 2 passive skills using a mix of the standard 36 skills available from single-player gameplay as well as new multiplayer only skills. |
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+ | |||
+ | The multiplayer Skill types break down into three main color coded categories: Combat (<span style="color:rgb(251, 94, 116);">'''Red'''</span>), Tech (<span style="color:rgb(243, 178, 130);">'''Orange'''</span>), and Biotics (<span style="color:rgb(177, 165, 215);">'''Violet'''</span>). Each category type has its own set of active ([[File:MEA Active Generic Skill Icon.png|20px]]) and passive ([[File:MEA Passive Generic Skill Icon.png|20px]]) skills. |
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+ | {| class="article-table sortable" style="margin: 1em auto;border:1px solid #334;border-collapse:collapse;background:#1e1e2e; width: 575px;" border="1px" cellpadding="10px" |
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+ | |- style="background-color: #46465B;" |
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+ | ! Combat |
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+ | ! Tech |
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+ | ! Biotics |
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+ | |- |
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+ | |[[File:MEA Active Combat Skill Icon.png|20px]] [[Avenger Strike]]†||[[File:MEA Active Tech Skill Icon.png|20px]] [[Recon Visor (skill)|Recon Visor]]||[[File:MEA Active Biotic Skill Icon.png|20px]] [[Warp (skill)|Warp]] |
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+ | |- |
||
+ | |[[File:MEA Active Combat Skill Icon.png|20px]] [[Fortify (skill)|Fortify]]||[[File:MEA Active Tech Skill Icon.png|20px]] [[Shield Boost (skill)|Shield Boost]]†||[[File:MEA Passive Biotic Skill Icon.png|20px]] [[Biotic Ascension]] |
||
+ | |- |
||
+ | |[[File:MEA Active Combat Skill Icon.png|20px]] [[Frag Grenade (skill)|Frag Grenade]]†||[[File:MEA Active Tech Skill Icon.png|20px]] [[Snap Freeze (skill)|Snap Freeze]]|| |
||
+ | |- |
||
+ | |[[File:MEA Active Combat Skill Icon.png|20px]] [[Sticky Grenade (skill)|Sticky Grenade]]†||[[File:MEA Active Tech Skill Icon.png|20px]] [[Stealth Grid]]|| |
||
+ | |- |
||
+ | |[[File:MEA Passive Combat Skill Icon.png|20px]] [[Aerial Assault]]||[[File:MEA Passive Tech Skill Icon.png|20px]] [[Bioelectric Defense]]|| |
||
+ | |- |
||
+ | |[[File:MEA Passive Combat Skill Icon.png|20px]] [[APEX Training (skill)|APEX Training]]||[[File:MEA Passive Tech Skill Icon.png|20px]] [[Bioelectric Focus]]|| |
||
+ | |- |
||
+ | |[[File:MEA Passive Combat Skill Icon.png|20px]] [[Munitions Training (skill)|Munitions Training]]||[[File:MEA Passive Tech Skill Icon.png|20px]] [[Defense Drone (skill)|Defense Drone]]|| |
||
+ | |- |
||
+ | |[[File:MEA Passive Combat Skill Icon.png|20px]] [[Rage (skill)|Rage]]||[[File:MEA Passive Tech Skill Icon.png|20px]] [[Remnant Armor (skill)| Remnant Armor]]|| |
||
+ | |- |
||
+ | |[[File:MEA Passive Combat Skill Icon.png|20px]] [[Weapon Training (skill)|Weapon Training]]||[[File:MEA Passive Tech Skill Icon.png|20px]] [[Support Systems (skill)|Support Systems]]|| |
||
+ | |- |
||
+ | | ||[[File:MEA Passive Tech Skill Icon.png|20px]] [[Tech Armor (skill)|Tech Armor]]|| |
||
+ | |- |
||
+ | |} |
||
+ | {{Note}} †A few skills listed above are used by single-player squadmates but are unable to be used by [[Pathfinder Ryder]]. (Refer to individual skill pages for details on availability.) |
||
+ | |||
+ | ==== Veteran Bonus Skill ==== |
||
+ | With [[Patches and Updates (Mass Effect: Andromeda)#Patch 1.09|Patch 1.09]], additional Ranks (XI-XX) for Character Cards were added to the [[Mass Effect: Andromeda Multiplayer#Store|Store]]. An additional passive Skill '''VETERAN BONUS''' was also added to all multiplayer characters. |
||
+ | |||
+ | ''Each Veteran Bonus tier increases your power, combo, and melee damage.'' |
||
+ | |||
+ | ''Gain Veteran Bonus tiers by collecting Character Cards above Rank X. Gain one tier for each Character Rank above X.'' |
||
+ | |||
+ | This passive Skill remains LOCKED until a Rank XI Character Card is received from the Store. Veteran Ranks of characters will only drop after all characters of that rarity have been unlocked to Rank X. ([[Patches and Updates (Mass Effect: Andromeda)#Update 1.10|Update 1.10]]) |
||
+ | |||
+ | Once a Rank XI Character Card is received in the Store, the passive Skill becomes available for the character and the bonus text will be listed. |
||
+ | |||
+ | TIER 1 BONUS:<br> |
||
+ | +4% Power Damage Bonus<br> |
||
+ | +4% Combo Detonation Damage<br> |
||
+ | +4% Melee Damage Bonus<br> |
||
+ | |||
+ | Each Rank above X has its own Tier bonus. |
||
+ | |||
+ | {| class="article-table" align=center style="margin: 1em auto;border:1px solid #334;border-collapse:collapse;text-align:center;background:#152032;" border="1px" cellpadding="10px" |
||
+ | |- |
||
+ | ! align=center style="font-size:0.9em" | Character<br>Rank |
||
+ | ! align=center style="font-size:0.9em" | Tier |
||
+ | ! align=center style="font-size:0.9em" | Power Damage<br>Bonus |
||
+ | ! align=center style="font-size:0.9em" | Combo Detonation<br>Damage |
||
+ | ! align=center style="font-size:0.9em" | Melee Damage<br>Bonus |
||
+ | |- |
||
+ | | XI |
||
+ | | 1 |
||
+ | | +4% |
||
+ | | +4% |
||
+ | | +4% |
||
+ | |- |
||
+ | | XII |
||
+ | | 2 |
||
+ | | +8% |
||
+ | | +8% |
||
+ | | +8% |
||
+ | |- |
||
+ | | XIII |
||
+ | | 3 |
||
+ | | +12% |
||
+ | | +12% |
||
+ | | +12% |
||
+ | |- |
||
+ | | XIV |
||
+ | | 4 |
||
+ | | +16% |
||
+ | | +16% |
||
+ | | +16% |
||
+ | |- |
||
+ | | XV |
||
+ | | 5 |
||
+ | | +20% |
||
+ | | +20% |
||
+ | | +20% |
||
+ | |- |
||
+ | | XVI |
||
+ | | 6 |
||
+ | | +24% |
||
+ | | +24% |
||
+ | | +24% |
||
+ | |- |
||
+ | | XVII |
||
+ | | 7 |
||
+ | | +28% |
||
+ | | +28% |
||
+ | | +28% |
||
+ | |- |
||
+ | | XVIII |
||
+ | | 8 |
||
+ | | +32% |
||
+ | | +32% |
||
+ | | +32% |
||
+ | |- |
||
+ | | XIX |
||
+ | | 9 |
||
+ | | +36% |
||
+ | | +36% |
||
+ | | +36% |
||
+ | |- |
||
+ | | XX |
||
+ | | 10 |
||
+ | | +40% |
||
+ | | +40% |
||
+ | | +40% |
||
+ | |- |
||
+ | |} |
||
+ | |||
+ | == Prestige == |
||
+ | <!-- In-game text. Do not change. --> |
||
+ | ''Check out your collections, challenges, leaderboards, and bonus stats.'' <!-- In-game text. Do not change. --> |
||
+ | |||
+ | === Bonus Stats === |
||
+ | Mass Effect: Andromeda introduces permanent bonuses to characters through a mechanic called ''Prestige''. Each character is associated with a group of ''bonus stats''; progressing a particular stat will, up to a limit, apply the related bonus to all multiplayer characters. Five different bonus stats can be upgraded : |
||
+ | *[[File:MEAMP Max Health Bonus Stat.png|45px]]''Max Health'' - Increases the maximum health for all characters. |
||
+ | *[[File:MEAMP Health Regeneration Cap Bonus Stat.png|45px]]''Health Regeneration Cap'' - Increases the health regeneration cap for all characters. |
||
+ | *[[File:MEAMP Max Shields Bonus Stat.png|45px]]''Max Shields'' - Increases the maximum shields for all characters. |
||
+ | *[[File:MEAMP Health & Shield Regeneration Delay Reduction Bonus Stat.png|45px]]''Health & Shield Regeneration Delay Reduction'' - Improves the health and shield regeneration delay for all characters. |
||
+ | *[[File:MEAMP All Power Recharge Speeds Bonus Stat.png|45px]]''All Power Recharge Speeds'' - Improves power recharge speed for all characters. |
||
+ | |||
+ | Any XP gained with a character, regardless of the character's level or rank, counts towards XP for the related Bonus Stat. Each Bonus stat starts from level 0 and can be upgraded to a max level of 10 to improve the bonuses. |
||
+ | |||
+ | {| class="article-table" align=center style="margin: 1em auto;border:1px solid #334;border-collapse:collapse;text-align:center;background:#152032;" border="1px" cellpadding="10px" |
||
+ | |- |
||
+ | ! Bonus Stat Level |
||
+ | ! Experience Required |
||
+ | ! Bonus |
||
+ | |- |
||
+ | | Level 1 |
||
+ | | 2,127,000 |
||
+ | | +1% |
||
+ | |- |
||
+ | | Level 2 |
||
+ | | 6,381,000 |
||
+ | | +2% |
||
+ | |- |
||
+ | | Level 3 |
||
+ | | 12,762,000 |
||
+ | | +3% |
||
+ | |- |
||
+ | | Level 4 |
||
+ | | 21,270,000 |
||
+ | | +4% |
||
+ | |- |
||
+ | | Level 5 |
||
+ | | 31,905,000 |
||
+ | | +5% |
||
+ | |- |
||
+ | | Level 6 |
||
+ | | 44,667,000 |
||
+ | | +6% |
||
+ | |- |
||
+ | | Level 7 |
||
+ | | 59,556,000 |
||
+ | | +7% |
||
+ | |- |
||
+ | | Level 8 |
||
+ | | 76,572,000 |
||
+ | | +8% |
||
+ | |- |
||
+ | | Level 9 |
||
+ | | 95,715,000 |
||
+ | | +9% |
||
+ | |- |
||
+ | | Level 10 |
||
+ | | 116,985,000 |
||
+ | | +10% |
||
+ | |- |
||
+ | |} |
||
+ | {{Clr}} |
||
+ | |||
+ | {| class="article-table" align=center style="margin: 1em auto;border:1px solid #334;border-collapse:collapse;text-align:center;background:#152032;" border="1px" cellpadding="10px" |
||
+ | |- |
||
+ | ! align=center | Bonus Stat |
||
+ | ! align=center | '''All Power<br>Recharge<br>Speeds''' |
||
+ | ! align=center | '''Health & Shield<br>Regen Delay<br> Reduction''' |
||
+ | ! align=center | '''Health<br>Regeneration<br>Cap''' |
||
+ | ! align=center | '''Max<br>Health''' |
||
+ | ! align=center | '''Max<br>Shields''' |
||
+ | |- |
||
+ | | Applicable<br>Characters |
||
+ | | [[Angara Avenger]]<br>[[Angara Exemplar]]<br>[[Angara Insurgent]]<br>[[Asari Huntress (Mass Effect: Andromeda)|Asari Huntress]]<br>[[Human Engineer (Mass Effect: Andromeda)|Human Engineer]]<br>[[Krogan Mercenary]]<br>[[Salarian Operator]] |
||
+ | | [[Asari Sentinel]]<br>[[Human Sentinel (Mass Effect: Andromeda)|Human Sentinel]]<br>[[Krogan Engineer]]<br>[[Krogan Vanguard]] |
||
+ | | [[Asari Adept (Mass Effect: Andromeda)|Asari Adept]]<br>[[Human Adept (Mass Effect: Andromeda)|Human Adept]]<br>[[Human Artificer]]<br>[[Human Infiltrator (Mass Effect: Andromeda)|Human Infiltrator]]<br>[[Human Juggernaut]]<br>[[Krogan Gladiator]]<br>[[Salarian Infiltrator (Mass Effect: Andromeda)|Salarian Infiltrator]] |
||
+ | | [[Human Commando]]<br>[[Human Kineticist]]<br>[[Human Vanguard (Mass Effect: Andromeda)|Human Vanguard]]<br>[[Turian Havoc Trooper]] |
||
+ | | [[Asari Duelist]]<br>[[Batarian Scrapper]]<br>[[Batarian Vanguard]]<br>[[Human Guardian]]<br>[[Human Soldier (Mass Effect: Andromeda)|Human Soldier]]<br>[[Salarian Architect]]<br>[[Turian Agent (Mass Effect: Andromeda)|Turian Agent]]<br>[[Turian Soldier (Mass Effect: Andromeda)|Turian Soldier]] |
||
+ | |} |
||
+ | |||
+ | The Bonus Stats are unlocked for every Character of the account. Like other types of online progress, these bonuses do not apply to additional accounts or platforms.<ref>https://twitter.com/tibermoon/status/838169001230491648</ref><ref>https://twitter.com/DiscoBabaloo/status/840008864313540609</ref> |
||
+ | |||
+ | === Ranking === |
||
+ | * '''APEX rating:''' Earn a higher APEX Rating by gaining character levels, unlocking higher weapon levels, defeating challenges, extracting from matches, finishing missions, and resetting a character's level (25 points). |
||
+ | * '''Challenge rating:''' Earn Challenge points by completing tutorial missions, accomplishments, APEX Mastery, Map Mastery, APEX Rating, killing foes of each faction, and weapon mastery which includes; pistols, shotguns, sniper rifles, assault rifles, combatives, biotics, and tech points. |
||
+ | |||
+ | == Leveling and Ranks == |
||
+ | Characters and equipment improve their stats and usability upon leveling. There are two types of leveling: through playing multiplayer matches for character classes, or through unlocking higher levels from cards obtained from packs purchased from the store. |
||
+ | |||
+ | An item obtained from a store pack gains a level when it is received again after opening another store pack. The stat improvement is permanent. Boosters, being consumable in nature, are found in four tiers from I (Common) to IV (Ultra Rare) which can be obtained again and again, and thus aren't part of the leveling system per se. Weapons and mods are found in 10 tiers from Rank I to Rank X. Character Cards go up to Rank XX. |
||
+ | |||
+ | Note that leveling characters is twofold system. A character leveling through experience points can reach the limit of Level 20 simply by playing enough matches. Leveling the character's Character Card is solely dependent on buying enough packs to unlock the same card 20 times to reach the maximum of Rank XX. Character Cards can unlock cosmetic perks like stripes or tints (at certain ranks) in addition to skill points while experience leveling only provides skill points for the character. |
||
+ | |||
+ | Characters require skill points for their abilities to be used but having enough skill points to fully use their three active skills and two passive skills (not counting the veteran bonus) requires leveling the character through experience and Character Cards. Since while starting out most of a player's characters is only Rank I or II and obtaining more Character Cards is entirely dependent on luck, a certain amount of strategizing is needed to efficiently manage a character's skill allocations while its Rank XX isn't yet unlocked. |
||
+ | |||
+ | {|align=center |
||
+ | |[[File:MEAMP - batarian vanguard rank i lv20.png|center|340px|Even with few skill points available, even Rank I Level 20 characters can be made powerful given the right setup and execution]] |
||
+ | |[[File:MEAMP - human juggernaut rank iii lv 20.png|center|340px|A Level 20 Juggernaut with enough armor tint control to turn it mostly pink and enough skill points to master over half its skills]] |
||
+ | |} |
||
+ | Rank I characters at Level 1 just have 2 points for allocation. Rank II characters at Level 1 have 6 - enough for raising all 3 starter skills up one rank. Rank III of the same character provides a cosmetic bonus. A Rank IV character at Level 1 has 10 starting skill points, and so on. |
||
+ | |||
+ | Rank I characters at Level 20 only has enough skill points for maxing two skills, missing just one point for maxing a third skill. Rank II of the same character at Level 20 provides enough skill points to maximize 3 skills plus 3 extra points. At Rank X Level 20, all skills except one can be maximized. The sole exception has only 1 point allowable investment. |
||
== Store == |
== Store == |
||
+ | ''Visit the Pack Store and the Item Store (with new items weekly), or open any free reward packs you've earned.''<!-- In-game text. Do not change.--> |
||
− | The store sells multiplayer equipment and item packs, and distributes special rewards earned. Contents of these packs include weapon upgrades, mods, character unlocks, and more. Packs may be purchased with in-game credits earned through gameplay, or alternatively with real currency. ''Mission Funds'', a new currency earned through Strike Team Missions, can be used to purchase particular items in the multiplayer store. |
||
+ | The Store sells packs, characters, equipment, mods, items, and distributes special rewards earned. Contents of packs include weapons, mods, character unlocks, and much more. |
||
− | == Maps == |
||
− | Mass Effect: Andromeda has five multiplayer maps at launch. |
||
− | === |
+ | === Packs === |
+ | Packs may be purchased with in-game [[Credits#Mass Effect: Andromeda|credits]] {{MEACredit}} earned through gameplay or alternatively with real currency via [[Andromeda Points]] {{MEAAndromedaPoints}}. |
||
− | *[[Firebase Derelict]] |
||
+ | <!-- Note: Table order matches the in-game menu order. Do not change table order. --> |
||
− | *[[Firebase Icebreaker]] |
||
+ | {| class="article-table sortable" align=center style="margin: 1em auto;border:1px solid #334;border-collapse:collapse;text-align:center;background:#152032;" border="1px" cellpadding="10px" |
||
− | *[[Firebase Magma]] |
||
+ | |- |
||
− | *[[Firebase Sandstorm]] |
||
+ | ! align=center style="font-size:0.9em" | Image |
||
− | *[[Firebase Zero]] |
||
+ | ! align=center style="font-size:0.9em" | Name |
||
+ | ! align=center style="font-size:0.9em" | {{MEACredit}} |
||
+ | ! width=8% align=center style="font-size:0.9em" | {{MEAAndromedaPoints}} |
||
+ | ! align=center style="font-size:0.9em" | Description |
||
+ | |- |
||
+ | |[[File:MEA APEX Elite Pack.png|50px|center]] |
||
+ | | APEX Elite Pack |
||
+ | | 600000 |
||
+ | | 1500 |
||
+ | | align=left style="font-size:0.9em" | Contains 10 random items or characters, including at least 1 that is Ultra-Rare, at least 1 that is Rare, and 5 Ultra-Rare Experience Enhancers. |
||
+ | |- |
||
+ | |[[File:MEA Premium Pack.png|50px|center]] <!-- Same pic as Premium Pack --> |
||
+ | | Jumbo Premium Pack |
||
+ | | 500000 |
||
+ | | 1500 |
||
+ | | align=left style="font-size:0.9em" | Contains 25 random items or characters, including at least 10 that are Rare, with 5 improved chances for an Ultra-Rare. |
||
+ | |- |
||
+ | |[[File:MEA Premium Pack.png|50px|center]] |
||
+ | | Premium Pack |
||
+ | | 100000 |
||
+ | | 300 |
||
+ | | align=left style="font-size:0.9em" | Contains 5 random items or characters, including at least 2 that are Rare, with a higher chance for at least 1 Ultra-Rare. |
||
+ | |- |
||
+ | |[[File:MEA Premium Pack.png|50px|center]] <!-- Same pic as Premium Pack --> |
||
+ | | Arsenal Pack |
||
+ | | 100000 |
||
+ | | 300 |
||
+ | | align=left style="font-size:0.9em" | Contains 5 random items or characters, including at least 2 that are Rare or better, with a higher chance for [[Mass_Effect:_Andromeda_Multiplayer#Weapons|weapons]]. |
||
+ | |- |
||
+ | |[[File:MEA Premium Pack.png|50px|center]] <!-- Same pic as Premium Pack --> |
||
+ | | Reserves Pack |
||
+ | | 100000 |
||
+ | | 300 |
||
+ | | align=left style="font-size:0.9em" | Contains 5 random items or characters, including at least 2 that are Rare or better, with a higher chance for [[Mass_Effect:_Andromeda_Multiplayer#List_of_Characters|characters]]. |
||
+ | |- |
||
+ | |[[File:MEA Expert Pack.png|50px|center]] |
||
+ | | Expert Pack |
||
+ | | 50000 |
||
+ | | 200 |
||
+ | | align=left style="font-size:0.9em" | Contains 5 random items or characters, including at least 1 Rare, with a small chance for an Ultra-Rare. |
||
+ | |- |
||
+ | |[[File:MEA Advanced Pack.png|50px|center]] |
||
+ | | Advanced Pack |
||
+ | | 20000 |
||
+ | | 100 |
||
+ | | align=left style="font-size:0.9em" | Contains 5 random items or characters, including at least 1 Uncommon, with a small chance for a Rare. |
||
+ | |- |
||
+ | |[[File:MEA Technical Mods Pack.png|50px|center]] |
||
+ | | Technical Mods Pack |
||
+ | | 20000 |
||
+ | | 100 |
||
+ | | align=left style="font-size:0.9em" | Contains 5 random consumables or [[Mass_Effect:_Andromeda_Multiplayer#Mods|weapon mods]], including at least 1 Uncommon, with a small chance for a Rare. |
||
+ | |- |
||
+ | |[[File:MEA Ammo Priming Pack.png|50px|center]] |
||
+ | | Ammo Priming Pack |
||
+ | | 10000 |
||
+ | | 50 |
||
+ | | align=left style="font-size:0.9em" | Contains 2 of each Uncommon ammo [[Boosters|booster]], plus 2 additional boosters, at least 1 of which is Rare or better. |
||
+ | |- |
||
+ | |[[File:MEA Supply Pack.png|50px|center]] <!-- Same pic as Supply Pack --> |
||
+ | |Jumbo Supply Pack |
||
+ | | 10000 |
||
+ | | 50 |
||
+ | | align=left style="font-size:0.9em" | Contains 5 each of the [[Mass_Effect:_Andromeda_Multiplayer#Supplies|Cobra RPG]], [[Mass_Effect:_Andromeda_Multiplayer#Supplies|First Aid Pack]], [[Mass_Effect:_Andromeda_Multiplayer#Supplies|Ammo Pack]], and [[Mass_Effect:_Andromeda_Multiplayer#Supplies|Revive Pack]], as well as 5 Random [[Boosters]]. |
||
+ | |- |
||
+ | |[[File:MEA Basic Pack.png|50px|center]] |
||
+ | | Basic Pack |
||
+ | | 5000 |
||
+ | | - |
||
+ | | align=left style="font-size:0.9em" | Contains 5 random items or characters, with a small chance that 1 will be Uncommon. |
||
+ | |- |
||
+ | |[[File:MEA Supply Pack.png|50px|center]] |
||
+ | | Supply Pack |
||
+ | | 2000 |
||
+ | | - |
||
+ | | align=left style="font-size:0.9em" | Includes the [[Mass_Effect:_Andromeda_Multiplayer#Supplies|Cobra RPG]], [[Mass_Effect:_Andromeda_Multiplayer#Supplies|First Aid Pack]], [[Mass_Effect:_Andromeda_Multiplayer#Supplies|Ammo Pack]], and [[Mass_Effect:_Andromeda_Multiplayer#Supplies|Revive Pack]], as well as a Random [[Booster]]. |
||
+ | |- |
||
+ | |} |
||
+ | |||
+ | === Item Store === |
||
+ | [[Mission Funds]] {{MEAMissionFunds}}, a new currency earned through [[Strike Teams|Strike Team Missions]], is used to purchase particular items in the multiplayer store. |
||
+ | |||
+ | The Item Store originally sold all four [[Mass Effect: Andromeda Multiplayer#Supplies|Supply cards]] and the Character Respec card. With [[Patches and Updates (Mass Effect: Andromeda)#Patch 1.09|Patch 1.09]], the Item Store was changed to carry a rotating stock of [[Equipment (Mass Effect: Andromeda)|Equipment]], [[Mass Effect: Andromeda Multiplayer#Mods|Mods]], [[Mass Effect: Andromeda Multiplayer#List Of Characters|Characters]], [[Boosters]], as well as the previously mentioned five items. |
||
+ | |||
+ | Each week the contents of the Item Store change (except for the supplies and low cost items). There is a countdown timer on each of the items that change each week. |
||
+ | <!--Table order matches in-game. Equipment is listed first by rarity, then chars/mods by rarity, then single use items as shown.--> |
||
+ | {| class="article-table sortable" align=center style="margin: 1em auto;border:1px solid #334;border-collapse:collapse;text-align:center;background:#152032;" border="1px" cellpadding="10px" |
||
+ | |- |
||
+ | ! width=38% align=center style="font-size:0.9em" | Name |
||
+ | ! width=8% align=center style="font-size:0.9em" | {{MEAMissionFunds}} |
||
+ | ! align=center style="font-size:0.9em" | Description |
||
+ | |- |
||
+ | | Named Rare Equipment (Random) |
||
+ | | 120 |
||
+ | | align=left | (Equipment Description) |
||
+ | |- |
||
+ | | Named Uncommon Equipment (Random) |
||
+ | | 70 |
||
+ | | align=left | (Equipment Description) |
||
+ | |- |
||
+ | | Random Character (Ultra Rare) |
||
+ | | 960 |
||
+ | | align=left | Contains 1 Random Ultra Rare Character |
||
+ | |- |
||
+ | | Random Character (Rare) |
||
+ | | 120 |
||
+ | | align=left | Contains 1 Random Rare Character |
||
+ | |- |
||
+ | | Random Weapon Mod (Rare) |
||
+ | | 120 |
||
+ | | align=left | Contains 1 Random Rare Weapon Mod |
||
+ | |- |
||
+ | | Random Character (Uncommon) |
||
+ | | 70 |
||
+ | | align=left | Contains 1 Random Uncommon Character |
||
+ | |- |
||
+ | | Random Weapon Mod (Uncommon) |
||
+ | | 70 |
||
+ | | align=left | Contains 1 Random Uncommon Weapon Mod |
||
+ | |- |
||
+ | | Random Character (Common) |
||
+ | | 35 |
||
+ | | align=left | Contains 1 Random Common Character |
||
+ | |- |
||
+ | | Random Weapon Mod (Common) |
||
+ | | 35 |
||
+ | | align=left | Contains 1 Random Common Weapon Mod |
||
+ | |- |
||
+ | | Character Respec |
||
+ | | 15 |
||
+ | | align=left | Reset a character's skill selections |
||
+ | |- |
||
+ | | Experience Enhancer III<sup>[[#patch106|1]]</sup> |
||
+ | | 15 |
||
+ | | align=left | Increases the Amount of Experience Gained by 75% |
||
+ | |- |
||
+ | | Experience Enhancer II<sup>[[#patch106|1]]</sup> |
||
+ | | 10 |
||
+ | | align=left | Increases the Amount of Experience Gained by 50% |
||
+ | |- |
||
+ | | Revive Pack |
||
+ | | 5 |
||
+ | | align=left | An emergency dose of medi-gel to revive yourself when you're down and out. |
||
+ | |- |
||
+ | | First Aid Pack |
||
+ | | 5 |
||
+ | | align=left | Instantly and fully restores health and shield strength with a mix of medicine and machinery. |
||
+ | |- |
||
+ | | Cobra RPG |
||
+ | | 5 |
||
+ | | align=left | An explosive projectile launched from an omni-tool that deals massive damage. |
||
+ | |- |
||
+ | | Ammo Pack |
||
+ | | 5 |
||
+ | | align=left | Instantly reloads all weapons and fills all reserves with thermal clips and power cells. |
||
+ | |- |
||
+ | |} |
||
+ | |||
+ | <span id="patch106"></span><sup>1</sup><small>XP Enhancer was added with [[Patches and Updates (Mass Effect: Andromeda)#Patch 1.06|Patch 1.06]].</small> |
||
+ | |||
+ | === Rewards === |
||
+ | The following free packs are awarded for meeting different requirements. No in-game currency is required to collect these rewards. |
||
+ | {| class="article-table sortable" align=center style="margin: 1em auto;border:1px solid #334;border-collapse:collapse;text-align:center;background:#152032;" border="1px" cellpadding="10px" |
||
+ | |- |
||
+ | ! align=center style="font-size:0.9em" | Image |
||
+ | ! align=center style="font-size:0.9em" | Name |
||
+ | ! align=center style="font-size:0.9em" | Description |
||
+ | |- |
||
+ | |[[File:MEA Advanced Pack.png|50px|center]] |
||
+ | | Advanced Pack |
||
+ | | align=left style="font-size:0.9em" | Contains 5 random items or characters, including at least 1 Uncommon, with a small chance for a Rare |
||
+ | |- |
||
+ | |[[File:MEA Advanced Pack.png|50px|center]] <!-- Same pic as Advanced Pack --> |
||
+ | | Andromeda Initiative Pack |
||
+ | | align=left style="font-size:0.9em" | Awarded for completing the [[Andromeda Initiative]] training |
||
+ | |- |
||
+ | |[[File:MEA APEX Elite Pack.png|50px|center]] |
||
+ | | APEX Elite Pack |
||
+ | | align=left style="font-size:0.9em" | Awarded for completing a Challenge |
||
+ | |- |
||
+ | |[[File:MEA Basic Pack.png|50px|center]] |
||
+ | | Basic Pack |
||
+ | | align=left style="font-size:0.9em" | Contains 5 random items or characters, with a small chance that 1 will be Uncommon. |
||
+ | |- |
||
+ | |[[File:MEA Advanced Pack.png|50px|center]] <!-- Same pic as Advanced Pack --> |
||
+ | | Bonus Booster Pack |
||
+ | | align=left style="font-size:0.9em" | Includes 5 XP [[Boosters]] |
||
+ | |- |
||
+ | |[[File:MEA Premium Pack.png|50px|center]] <!-- Same pic as Premium Pack --> |
||
+ | | Deluxe Edition Pack |
||
+ | | align=left style="font-size:0.9em" | Awarded for purchasing the [[Mass Effect: Andromeda Deluxe Edition|Digital Deluxe Edition]]. |
||
+ | |- |
||
+ | |[[File:MEA Premium Pack.png|50px|center]] <!-- Same pic as Premium Pack --> |
||
+ | | Deluxe Edition Pack #2 |
||
+ | | align=left style="font-size:0.9em" | Awarded for purchasing the [[Mass Effect: Andromeda Deluxe Edition|Digital Deluxe Edition]] or the [[Mass Effect: Andromeda Super Deluxe Edition| Super Digital Deluxe Edition]]. |
||
+ | |- |
||
+ | |[[File:MEA Advanced Pack.png|50px|center]] <!-- Same pic as Advanced Pack --> |
||
+ | | Loyalty Pack (DA:I) |
||
+ | | align=left style="font-size:0.9em" | Awarded for owning Dragon Age: Inquisition. |
||
+ | |- |
||
+ | |[[File:MEA Advanced Pack.png|50px|center]] <!-- Same pic as Advanced Pack --> |
||
+ | | Loyalty Pack (ME3) |
||
+ | | align=left style="font-size:0.9em" | Awarded for owning [[Mass Effect 3]]. |
||
+ | |- |
||
+ | |[[File:MEA Advanced Pack.png|50px|center]] <!-- Same pic as Advanced Pack --> |
||
+ | | Pre-Order Booster Pack |
||
+ | | align=left style="font-size:0.9em" | Awarded for pre-ordering Mass Effect: Andromeda. |
||
+ | |- |
||
+ | |[[File:MEA Supply Pack.png|50px|center]] <!-- Same pic as Supply Pack --> |
||
+ | | Starter Pack |
||
+ | | align=left style="font-size:0.9em" | A set of supplies to get you started. |
||
+ | |- |
||
+ | |[[File:MEA Premium Pack.png|50px|center]] <!-- Same pic as Premium Pack --> |
||
+ | | Super Deluxe Edition Pack (0/20) |
||
+ | | align=left style="font-size:0.9em" | Awarded for purchasing the [[Mass Effect: Andromeda Super Deluxe Edition| Super Digital Deluxe Edition]]. |
||
+ | |- |
||
+ | |[[File:MEA Supply Pack.png|50px|center]] <!-- Same pic as Supply Pack --> |
||
+ | | Tutorial Pack |
||
+ | | align=left style="font-size:0.9em" | Redeem your Tutorial pack to unlock a new [[Mass_Effect:_Andromeda_Multiplayer#Weapons|weapon]] and [[Mass_Effect:_Andromeda_Multiplayer#Mods|weapon mod]]! |
||
+ | |- |
||
+ | |} |
||
+ | |||
+ | == Multiplayer Maps == |
||
+ | === Firebase Maps === |
||
+ | <gallery orientation="none" spacing="small" bordersize="none" captionalign="center" hideaddbutton="true" navigation="true"> |
||
+ | MEAMP Firebase Aqua.png|[[Firebase Aqua]]|link=Firebase Aqua |
||
+ | MEAMP Firebase Derelict.png|[[Firebase Derelict]]|link=Firebase Derelict |
||
+ | MEAMP Firebase Icebreaker.png|[[Firebase Icebreaker]]|link=Firebase Icebreaker |
||
+ | MEAMP Firebase Magma.png|[[Firebase Magma]]|link=Firebase Magma |
||
+ | MEAMP Firebase Nimbus.png|[[Firebase Nimbus]]|link=Firebase Nimbus |
||
+ | MEAMP Firebase Paradox.png|[[Firebase Paradox]]|link=Firebase Paradox |
||
+ | MEAMP Firebase Sandstorm.png|[[Firebase Sandstorm]]|link=Firebase Sandstorm |
||
+ | MEAMP Firebase Vertigo.png|[[Firebase Vertigo]]|link=Firebase Vertigo |
||
+ | MEAMP Firebase Zero.png|[[Firebase Zero]]|link=Firebase Zero |
||
+ | </gallery> |
||
+ | |||
+ | === Specialized Maps === |
||
+ | <gallery orientation="none" spacing="small" bordersize="none" captionalign="center" hideaddbutton="true" navigation="true"> |
||
+ | MEAMP Remnant Ruins.png|[[Remnant Ruins]]|link=Remnant Ruins |
||
+ | </gallery> |
||
+ | |||
+ | {{Note}}Currently only available during APEX weekly [[APEX Missions#APEX Mission 7 - Unraveling the Remnant|missions]]. |
||
+ | |||
+ | == Servers == |
||
+ | As opposed to having dedicated servers, Mass Effect: Andromeda multiplayer employs a peer-to-peer system like Mass Effect 3. There are currently no plans for supporting cross-platform play.<ref>https://twitter.com/DiscoBabaloo/status/825089636540284928</ref> The multiplayer mode is not region-locked, although the matchmaking system prefers towards good connection.<ref>https://twitter.com/DiscoBabaloo/status/840003377295708160</ref> |
||
== See Also == |
== See Also == |
||
+ | *[[APEX Missions]] |
||
− | * [[Mass Effect 3 Multiplayer]] |
||
+ | *[[Strike Teams]] |
||
+ | *[[APEX HQ]] |
||
+ | *[[Mass Effect 3 Multiplayer]] |
||
== References == |
== References == |
||
<references /> |
<references /> |
||
+ | {{-}} |
||
+ | {{Navbox MP characters (MEA)}} |
||
<!--interwiki links--> |
<!--interwiki links--> |
||
+ | [[de:Mass Effect: Andromeda Multiplayer]] |
||
+ | [[es:Mass Effect: Andromeda / Multijugador]] |
||
[[Category:Mass Effect: Andromeda]] |
[[Category:Mass Effect: Andromeda]] |
||
[[Category:Game Info]] |
[[Category:Game Info]] |
Latest revision as of 17:06, 28 June 2021
The multiplayer component of Mass Effect: Andromeda is a co-operative game mode similar to Mass Effect 3's multiplayer. Players take on the enemy threats as part of the APEX Force, whose task is to protect the Andromeda Initiative's interests. Completing special missions may earn the player certain single player rewards, but otherwise the multiplayer mode is completely optional and does not affect the story of the single player mode in any fashion.[1][2]
Missions[]
Multiplayer missions consist of pitting the player and up to three allies against waves of enemies on various battlefields throughout the Heleus Cluster. The number of waves is seven by default. Some waves are completed by killing all the enemies, whereas objective waves have a time limit. After completing the objective, remaining enemies have to be eliminated to finish the wave. Each objective awards a certain amount of experience (XP) depending on the speed of completion. The mission fails if the timer expires before the objective is completed or all players go down.
On the last wave, all players must defend against the enemy for a set time period, then retreat to the designated extraction zone within the time limit.
Difficulty[]
Bronze | Silver | Gold | Platinum |
All multiplayer missions have four challenge difficulties, in order from easiest to hardest: Bronze, Silver, Gold, and Platinum. Higher difficulties feature stronger and more numerous enemies, as well as difficult enemy types in earlier waves and in larger numbers, but also grant better rewards.
Enemy Type[]
APEX forces may encounter three types of enemy during their missions:
The Platinum difficulty offers a specific challenge by mixing all three types of enemies.
Custom Missions[]
Regular missions grant credits and XP. Players may customize the map, enemy type, and difficulty.
APEX Missions[]
- See also: APEX Missions
APEX Missions are the type of Strike Team Mission that can alternatively be completed as a multiplayer mission. Multiplayer credits and XP can be earned only if the mission is completed as a multiplayer match, whereas Mission Funds and Pathfinder rewards are earned regardless of the manner of completion.
APEX Missions have preset modifiers, typically reducing effectiveness in some areas (such as weak point damage or shields) and increasing it in others. There are two types of APEX Mission: some refresh daily, like other Strike Team Missions, whereas special APEX Missions may be available for a limited period of a few days.
Depending on whether the mission modifier increases or decreases player effectiveness, there is a penalty or bonus to XP and credits compared to the respective regular multiplayer missions. For limited-time missions, the rewards may include a special pack in the store.
Character Selection[]
Choose a character from a variety of options.
List of Characters[]
Players can choose from different character classes and seven different races to play 36 individual unique multiplayer characters. Individual character weapons and equipment can be customized between matches with additional weapons and equipment obtained from the Store.
Note: 26 of the multiplayer characters were initially available while 10 additional characters (*) were gradually phased in with the advancement of APEX Missions and Patches/Updates.
Character Customization[]
Manage your character's loadout, skills, consumables, and visual customization.
Characters' appearance, boosters, equipment, mods, and weapons can be customized between matches. Additional items can be obtained by purchasing packs and items from the Store as well as collecting reward packs.
Characters can be assigned custom names in the APEX HQ app or in-game. These custom names are not visible to other players.
Weapons[]
- Main article: Weapons (Mass Effect: Andromeda)
Most of the same weapons that are used in the single-player portion of the game are available in the multiplayer portion as well. Their multiplayer versions generally have upgraded damage, and may also differ in other stats. Weapons are acquired and upgraded through purchases of packs and items in the multiplayer Store.
Weapon levels go up from Rank I to X. After reaching Rank X, weapons unlock several variants that bestow additional abilities, also upgradable from Rank I to X. Bulwark, Concussive, or Siphon is appended to their names, and certain weapons have an S version that features even better stats than the original.
† Multiplayer-Only Weapon
The stats for the multiplayer versions of weapons have been changed (some multiple times) with patches and updates. Consult the individual weapon pages and the patches and updates article for more details.
Mods[]
- Main article: Mods
The same types of Mods that are used in the single-player portion of the game are available in the multiplayer portion as well. There are also a few multiplayer-only Mods but some of the single-player Mods are unavailable.
Mods are acquired and upgraded through purchases of packs and items in the multiplayer Store.
† Multiplayer-Only Mod
Note: The stats for the multiplayer versions of Mods have been changed (some multiple times) with patches and updates. Consult the individual Mod tables and the patches and updates article for more details.
Boosters[]
- Main article: Boosters
Boosters are consumable items used by APEX Teams during multiplayer gameplay in Mass Effect: Andromeda.
- Boosters are equipped in the Loadout screen and up to two can be equipped per mission.
- There are 6 Booster Classes that can be used in multiplayer. Ammo, Weapon, Offensive, Defensive, Power, and Progression.
- Boosters are consumed when the mission ends but last for the entire duration of the mission.
Supplies[]
Supplies are single use consumable items used during multiplayer gameplay in Mass Effect: Andromeda. There are 4 supplies available.
- First Aid Pack - Instantly and fully restores health and shield strength with a mix of medicine and machinery.
- Revive Pack - An emergency dose of medi-gel to revive yourself when you're down and out.
- Ammo Pack - Instantly reloads all weapons and fills all reserves with thermal clips and power cells.
- Cobra RPG - An explosive projectile launched from an omni-tool that deals massive damage.
Starting players have the capacity to take two of each supply available to use in each multiplayer match. This is shown on the Booster Screen as (2/2).
Supply capacity can be increased by purchasing packs in the Store and getting Capacity Increase cards. The maximum level of each supply is five (5/5).
Additional supplies can be purchased in the Store.
Equipment[]
- Main article: Equipment (Mass Effect: Andromeda)
Equipment are permanent items that can be used by APEX Teams during multiplayer gameplay in Mass Effect: Andromeda.
Equipment is equipped in the weapon Loadout screen to the right of the weapons selections.
- One equipment can be equipped per mission.
- Equipment can be used repeatedly and does not disappear after the match.
- Equipment can be purchased in the Store.
Multiplayer Skills[]
- Main article: Skills
Mass Effect: Andromeda's Multiplayer mode uses the class system of previous Mass Effect games.
Skill sets are fixed, character-specific, and consist of 3 active and 2 passive skills using a mix of the standard 36 skills available from single-player gameplay as well as new multiplayer only skills.
The multiplayer Skill types break down into three main color coded categories: Combat (Red), Tech (Orange), and Biotics (Violet). Each category type has its own set of active () and passive () skills.
Note: †A few skills listed above are used by single-player squadmates but are unable to be used by Pathfinder Ryder. (Refer to individual skill pages for details on availability.)
Veteran Bonus Skill[]
With Patch 1.09, additional Ranks (XI-XX) for Character Cards were added to the Store. An additional passive Skill VETERAN BONUS was also added to all multiplayer characters.
Each Veteran Bonus tier increases your power, combo, and melee damage.
Gain Veteran Bonus tiers by collecting Character Cards above Rank X. Gain one tier for each Character Rank above X.
This passive Skill remains LOCKED until a Rank XI Character Card is received from the Store. Veteran Ranks of characters will only drop after all characters of that rarity have been unlocked to Rank X. (Update 1.10)
Once a Rank XI Character Card is received in the Store, the passive Skill becomes available for the character and the bonus text will be listed.
TIER 1 BONUS:
+4% Power Damage Bonus
+4% Combo Detonation Damage
+4% Melee Damage Bonus
Each Rank above X has its own Tier bonus.
Character Rank |
Tier | Power Damage Bonus |
Combo Detonation Damage |
Melee Damage Bonus |
---|---|---|---|---|
XI | 1 | +4% | +4% | +4% |
XII | 2 | +8% | +8% | +8% |
XIII | 3 | +12% | +12% | +12% |
XIV | 4 | +16% | +16% | +16% |
XV | 5 | +20% | +20% | +20% |
XVI | 6 | +24% | +24% | +24% |
XVII | 7 | +28% | +28% | +28% |
XVIII | 8 | +32% | +32% | +32% |
XIX | 9 | +36% | +36% | +36% |
XX | 10 | +40% | +40% | +40% |
Prestige[]
Check out your collections, challenges, leaderboards, and bonus stats.
Bonus Stats[]
Mass Effect: Andromeda introduces permanent bonuses to characters through a mechanic called Prestige. Each character is associated with a group of bonus stats; progressing a particular stat will, up to a limit, apply the related bonus to all multiplayer characters. Five different bonus stats can be upgraded :
- Max Health - Increases the maximum health for all characters.
- Health Regeneration Cap - Increases the health regeneration cap for all characters.
- Max Shields - Increases the maximum shields for all characters.
- Health & Shield Regeneration Delay Reduction - Improves the health and shield regeneration delay for all characters.
- All Power Recharge Speeds - Improves power recharge speed for all characters.
Any XP gained with a character, regardless of the character's level or rank, counts towards XP for the related Bonus Stat. Each Bonus stat starts from level 0 and can be upgraded to a max level of 10 to improve the bonuses.
Bonus Stat Level | Experience Required | Bonus |
---|---|---|
Level 1 | 2,127,000 | +1% |
Level 2 | 6,381,000 | +2% |
Level 3 | 12,762,000 | +3% |
Level 4 | 21,270,000 | +4% |
Level 5 | 31,905,000 | +5% |
Level 6 | 44,667,000 | +6% |
Level 7 | 59,556,000 | +7% |
Level 8 | 76,572,000 | +8% |
Level 9 | 95,715,000 | +9% |
Level 10 | 116,985,000 | +10% |
Bonus Stat | All Power Recharge Speeds |
Health & Shield Regen Delay Reduction |
Health Regeneration Cap |
Max Health |
Max Shields |
---|---|---|---|---|---|
Applicable Characters |
Angara Avenger Angara Exemplar Angara Insurgent Asari Huntress Human Engineer Krogan Mercenary Salarian Operator |
Asari Sentinel Human Sentinel Krogan Engineer Krogan Vanguard |
Asari Adept Human Adept Human Artificer Human Infiltrator Human Juggernaut Krogan Gladiator Salarian Infiltrator |
Human Commando Human Kineticist Human Vanguard Turian Havoc Trooper |
Asari Duelist Batarian Scrapper Batarian Vanguard Human Guardian Human Soldier Salarian Architect Turian Agent Turian Soldier |
The Bonus Stats are unlocked for every Character of the account. Like other types of online progress, these bonuses do not apply to additional accounts or platforms.[3][4]
Ranking[]
- APEX rating: Earn a higher APEX Rating by gaining character levels, unlocking higher weapon levels, defeating challenges, extracting from matches, finishing missions, and resetting a character's level (25 points).
- Challenge rating: Earn Challenge points by completing tutorial missions, accomplishments, APEX Mastery, Map Mastery, APEX Rating, killing foes of each faction, and weapon mastery which includes; pistols, shotguns, sniper rifles, assault rifles, combatives, biotics, and tech points.
Leveling and Ranks[]
Characters and equipment improve their stats and usability upon leveling. There are two types of leveling: through playing multiplayer matches for character classes, or through unlocking higher levels from cards obtained from packs purchased from the store.
An item obtained from a store pack gains a level when it is received again after opening another store pack. The stat improvement is permanent. Boosters, being consumable in nature, are found in four tiers from I (Common) to IV (Ultra Rare) which can be obtained again and again, and thus aren't part of the leveling system per se. Weapons and mods are found in 10 tiers from Rank I to Rank X. Character Cards go up to Rank XX.
Note that leveling characters is twofold system. A character leveling through experience points can reach the limit of Level 20 simply by playing enough matches. Leveling the character's Character Card is solely dependent on buying enough packs to unlock the same card 20 times to reach the maximum of Rank XX. Character Cards can unlock cosmetic perks like stripes or tints (at certain ranks) in addition to skill points while experience leveling only provides skill points for the character.
Characters require skill points for their abilities to be used but having enough skill points to fully use their three active skills and two passive skills (not counting the veteran bonus) requires leveling the character through experience and Character Cards. Since while starting out most of a player's characters is only Rank I or II and obtaining more Character Cards is entirely dependent on luck, a certain amount of strategizing is needed to efficiently manage a character's skill allocations while its Rank XX isn't yet unlocked.
Rank I characters at Level 1 just have 2 points for allocation. Rank II characters at Level 1 have 6 - enough for raising all 3 starter skills up one rank. Rank III of the same character provides a cosmetic bonus. A Rank IV character at Level 1 has 10 starting skill points, and so on.
Rank I characters at Level 20 only has enough skill points for maxing two skills, missing just one point for maxing a third skill. Rank II of the same character at Level 20 provides enough skill points to maximize 3 skills plus 3 extra points. At Rank X Level 20, all skills except one can be maximized. The sole exception has only 1 point allowable investment.
Store[]
Visit the Pack Store and the Item Store (with new items weekly), or open any free reward packs you've earned.
The Store sells packs, characters, equipment, mods, items, and distributes special rewards earned. Contents of packs include weapons, mods, character unlocks, and much more.
Packs[]
Packs may be purchased with in-game credits earned through gameplay or alternatively with real currency via Andromeda Points .
Image | Name | Description | ||
---|---|---|---|---|
APEX Elite Pack | 600000 | 1500 | Contains 10 random items or characters, including at least 1 that is Ultra-Rare, at least 1 that is Rare, and 5 Ultra-Rare Experience Enhancers. | |
Jumbo Premium Pack | 500000 | 1500 | Contains 25 random items or characters, including at least 10 that are Rare, with 5 improved chances for an Ultra-Rare. | |
Premium Pack | 100000 | 300 | Contains 5 random items or characters, including at least 2 that are Rare, with a higher chance for at least 1 Ultra-Rare. | |
Arsenal Pack | 100000 | 300 | Contains 5 random items or characters, including at least 2 that are Rare or better, with a higher chance for weapons. | |
Reserves Pack | 100000 | 300 | Contains 5 random items or characters, including at least 2 that are Rare or better, with a higher chance for characters. | |
Expert Pack | 50000 | 200 | Contains 5 random items or characters, including at least 1 Rare, with a small chance for an Ultra-Rare. | |
Advanced Pack | 20000 | 100 | Contains 5 random items or characters, including at least 1 Uncommon, with a small chance for a Rare. | |
Technical Mods Pack | 20000 | 100 | Contains 5 random consumables or weapon mods, including at least 1 Uncommon, with a small chance for a Rare. | |
Ammo Priming Pack | 10000 | 50 | Contains 2 of each Uncommon ammo booster, plus 2 additional boosters, at least 1 of which is Rare or better. | |
Jumbo Supply Pack | 10000 | 50 | Contains 5 each of the Cobra RPG, First Aid Pack, Ammo Pack, and Revive Pack, as well as 5 Random Boosters. | |
Basic Pack | 5000 | - | Contains 5 random items or characters, with a small chance that 1 will be Uncommon. | |
Supply Pack | 2000 | - | Includes the Cobra RPG, First Aid Pack, Ammo Pack, and Revive Pack, as well as a Random Booster. |
Item Store[]
Mission Funds , a new currency earned through Strike Team Missions, is used to purchase particular items in the multiplayer store.
The Item Store originally sold all four Supply cards and the Character Respec card. With Patch 1.09, the Item Store was changed to carry a rotating stock of Equipment, Mods, Characters, Boosters, as well as the previously mentioned five items.
Each week the contents of the Item Store change (except for the supplies and low cost items). There is a countdown timer on each of the items that change each week.
Name | Description | |
---|---|---|
Named Rare Equipment (Random) | 120 | (Equipment Description) |
Named Uncommon Equipment (Random) | 70 | (Equipment Description) |
Random Character (Ultra Rare) | 960 | Contains 1 Random Ultra Rare Character |
Random Character (Rare) | 120 | Contains 1 Random Rare Character |
Random Weapon Mod (Rare) | 120 | Contains 1 Random Rare Weapon Mod |
Random Character (Uncommon) | 70 | Contains 1 Random Uncommon Character |
Random Weapon Mod (Uncommon) | 70 | Contains 1 Random Uncommon Weapon Mod |
Random Character (Common) | 35 | Contains 1 Random Common Character |
Random Weapon Mod (Common) | 35 | Contains 1 Random Common Weapon Mod |
Character Respec | 15 | Reset a character's skill selections |
Experience Enhancer III1 | 15 | Increases the Amount of Experience Gained by 75% |
Experience Enhancer II1 | 10 | Increases the Amount of Experience Gained by 50% |
Revive Pack | 5 | An emergency dose of medi-gel to revive yourself when you're down and out. |
First Aid Pack | 5 | Instantly and fully restores health and shield strength with a mix of medicine and machinery. |
Cobra RPG | 5 | An explosive projectile launched from an omni-tool that deals massive damage. |
Ammo Pack | 5 | Instantly reloads all weapons and fills all reserves with thermal clips and power cells. |
1XP Enhancer was added with Patch 1.06.
Rewards[]
The following free packs are awarded for meeting different requirements. No in-game currency is required to collect these rewards.
Image | Name | Description |
---|---|---|
Advanced Pack | Contains 5 random items or characters, including at least 1 Uncommon, with a small chance for a Rare | |
Andromeda Initiative Pack | Awarded for completing the Andromeda Initiative training | |
APEX Elite Pack | Awarded for completing a Challenge | |
Basic Pack | Contains 5 random items or characters, with a small chance that 1 will be Uncommon. | |
Bonus Booster Pack | Includes 5 XP Boosters | |
Deluxe Edition Pack | Awarded for purchasing the Digital Deluxe Edition. | |
Deluxe Edition Pack #2 | Awarded for purchasing the Digital Deluxe Edition or the Super Digital Deluxe Edition. | |
Loyalty Pack (DA:I) | Awarded for owning Dragon Age: Inquisition. | |
Loyalty Pack (ME3) | Awarded for owning Mass Effect 3. | |
Pre-Order Booster Pack | Awarded for pre-ordering Mass Effect: Andromeda. | |
Starter Pack | A set of supplies to get you started. | |
Super Deluxe Edition Pack (0/20) | Awarded for purchasing the Super Digital Deluxe Edition. | |
Tutorial Pack | Redeem your Tutorial pack to unlock a new weapon and weapon mod! |
Multiplayer Maps[]
Firebase Maps[]
Specialized Maps[]
Note: Currently only available during APEX weekly missions.
Servers[]
As opposed to having dedicated servers, Mass Effect: Andromeda multiplayer employs a peer-to-peer system like Mass Effect 3. There are currently no plans for supporting cross-platform play.[5] The multiplayer mode is not region-locked, although the matchmaking system prefers towards good connection.[6]
See Also[]
References[]
- ↑ https://twitter.com/DiscoBabaloo/status/838545536626081792
- ↑ https://twitter.com/DiscoBabaloo/status/838920682457137152
- ↑ https://twitter.com/tibermoon/status/838169001230491648
- ↑ https://twitter.com/DiscoBabaloo/status/840008864313540609
- ↑ https://twitter.com/DiscoBabaloo/status/825089636540284928
- ↑ https://twitter.com/DiscoBabaloo/status/840003377295708160
Mass Effect: Andromeda Multiplayer and APEX HQ | |||
---|---|---|---|
Common | Human Adept • Human Engineer • Human Infiltrator • Human Sentinel • Human Soldier • Human Vanguard | ||
Uncommon | Asari Adept • Asari Sentinel • Krogan Engineer • Krogan Vanguard • Salarian Infiltrator • Turian Soldier | ||
Rare | Angara Insurgent • Asari Huntress • Batarian Scrapper • Human Artificer • Human Commando • Human Guardian • Human Juggernaut • Krogan Mercenary • Salarian Architect • Turian Agent • Turian Havoc Trooper | ||
Ultra Rare | Angara Avenger • Angara Exemplar • Asari Duelist • Batarian Vanguard • Human Kineticist • Krogan Gladiator • Salarian Operator |