Mass Effect Wiki
Explore
Main Page
Discuss
All Pages
Community
Interactive Maps
Recent Blog Posts
Mass Effect: Andromeda
Super Walkthrough
Pathfinder Ryder
Augmentations
Mods
Research
Development
Narrative Actions
Profiles
Romance
Gameplay
Armor
Combat
Missions
Resources
Skills
Weapons
Multiplayer
APEX HQ
APEX Missions
Boosters
Equipment
Strike Teams
Media
Mass Effect Andromeda: Initiation
Mass Effect Andromeda: Nexus Uprising
Mass Effect Andromeda: Annihilation
Original Soundtrack
Mass Effect: Discovery
Original Trilogy
Guides
Mass Effect Guide
Mass Effect 2 Guide
Mass Effect 3 Guide
Commander Shepard
Interrupt
Interrupt (Mass Effect 3)
Morality
Reputation
Research
Romance
Gameplay
Adversaries
Missions
Assignments
Weapons
Talents
Powers
Equipment
Achievements
Multiplayer
Characters
Customization
Equipment
Gear
Maps
Challenges
Media
Books
Comics
Original Soundtrack
Films
N7 HQ
Apps
Universe
Databases
Codex
Codex (Mass Effect: Andromeda)
Alliance News Network
Cerberus Daily News
Heleus News Service
News Stories
Characters
Mass Effect Characters
Mass Effect 2 Characters
Mass Effect 3 Characters
Mass Effect: Andromeda Characters
Squad
Races
Timeline
Milky Way
Attican Traverse
Earth Systems Alliance Space
Inner Council Space
Outer Council Space
Terminus Systems
Andromeda
Heleus Cluster
Eos
Aya
Voeld
Havarl
Kadara
H-047c
Elaaden
Storyline
Storyline II
Storyline III
Storyline IV
Community
Manual of Style
Community Guidelines
Files Guideline
Chat Policy
Information Sourcing
Manual of Style
Administrators
Chat
Forums
Projects Forum
Policy Forum
Community Forum
Watercooler Forum (legacy)
Help Desk Forum (legacy)
Recent Blog Posts
Sandbox
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Mass Effect Wiki
4,261
pages
Explore
Main Page
Discuss
All Pages
Community
Interactive Maps
Recent Blog Posts
Mass Effect: Andromeda
Super Walkthrough
Pathfinder Ryder
Augmentations
Mods
Research
Development
Narrative Actions
Profiles
Romance
Gameplay
Armor
Combat
Missions
Resources
Skills
Weapons
Multiplayer
APEX HQ
APEX Missions
Boosters
Equipment
Strike Teams
Media
Mass Effect Andromeda: Initiation
Mass Effect Andromeda: Nexus Uprising
Mass Effect Andromeda: Annihilation
Original Soundtrack
Mass Effect: Discovery
Original Trilogy
Guides
Mass Effect Guide
Mass Effect 2 Guide
Mass Effect 3 Guide
Commander Shepard
Interrupt
Interrupt (Mass Effect 3)
Morality
Reputation
Research
Romance
Gameplay
Adversaries
Missions
Assignments
Weapons
Talents
Powers
Equipment
Achievements
Multiplayer
Characters
Customization
Equipment
Gear
Maps
Challenges
Media
Books
Comics
Original Soundtrack
Films
N7 HQ
Apps
Universe
Databases
Codex
Codex (Mass Effect: Andromeda)
Alliance News Network
Cerberus Daily News
Heleus News Service
News Stories
Characters
Mass Effect Characters
Mass Effect 2 Characters
Mass Effect 3 Characters
Mass Effect: Andromeda Characters
Squad
Races
Timeline
Milky Way
Attican Traverse
Earth Systems Alliance Space
Inner Council Space
Outer Council Space
Terminus Systems
Andromeda
Heleus Cluster
Eos
Aya
Voeld
Havarl
Kadara
H-047c
Elaaden
Storyline
Storyline II
Storyline III
Storyline IV
Community
Manual of Style
Community Guidelines
Files Guideline
Chat Policy
Information Sourcing
Manual of Style
Administrators
Chat
Forums
Projects Forum
Policy Forum
Community Forum
Watercooler Forum (legacy)
Help Desk Forum (legacy)
Recent Blog Posts
Sandbox
Editing
Mass Effect
Back to page
Edit
Edit source
View history
Talk (55)
Edit Page
Mass Effect
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
The edit appears to have already been undone.
Anti-spam check. Do
not
fill this in!
{{DisambigMsg|the first video game of the series|the mass-altering field|[[Mass Effect Field]]}} <div style="padding:3em 0;">[[File:MELogo.png|center|300px|Mass Effect]]</div> [[File:Mass Effect Original Poster.jpg|right|200px|Mass Effect]] [[Mass Effect]] is a science-fiction role-playing action game developed by BioWare for the Xbox 360 and later ported to the PC and the PlayStation 3. It is the first installment of the Mass Effect trilogy. __TOC__ {{clr}} == Release == Mass Effect was released on November 20, 2007 in North America, November 22, 2007 in Australia and New Zealand, and on November 23, 2007 in Europe. It was also released as a [[Mass Effect Limited Collector's Edition|Limited Collector's Edition]], containing bonus materials including an art book and the [[Galactic Codex: Essentials Edition 2183]] booklet, which gives background on the Mass Effect universe. The game was later re-released by BioWare and [http://www.demiurgestudios.com/ Demiurge Studios] for the PC, and the PC-DVD version was released in Summer 2008. By Summer 2008 there were also versions of the game translated into Spanish, French and Italian. A Japanese-language version was in development for the Xbox 360 only. Mass Effect is available via Xbox's Games on Demand. A Platinum Hits version of Mass Effect for Xbox 360 was also released, and included a bonus disc containing the game's soundtrack, the [[Bring Down the Sky]] DLC pack, trailers for the game, and pictures and themes for Xbox Live profiles. Mass Effect is also included in the [[Mass Effect Trilogy]], a boxed set containing all three Mass Effect games. The Trilogy was released on November 6, 2012 for Xbox 360 and PC.<ref>http://investor.ea.com/releasedetail.cfm?ReleaseID=709570</ref> A PlayStation 3 version of the Trilogy, which brings Mass Effect to that console for the first time, was released on December 4, 2012 worldwide and December 7, 2012 in Europe. A standalone digital version of Mass Effect was also made available via the PlayStation Store, and was released on the same day as the PlayStation 3 version of the Trilogy.<ref>http://masseffect.com/about/trilogy/</ref><ref>http://blog.bioware.com/2012/11/01/ryan-warden-an-update-on-the-mass-effect-trilogy/</ref> In 2021, a comprehensive remaster of all three games in the original Mass Effect trilogy was released, dubbed [[Mass Effect Legendary Edition]]. This featured [[Mass Effect Legendary Edition/Changes from the Original Mass Effect Trilogy|many changes]] to Mass Effect and its sequels [[Mass Effect 2]], and [[Mass Effect 3]], including major overhauls to graphical quality and gameplay. Legendary Edition consolidated not only the three games, but almost all of their original [[#Downloadable Content|downloadable]] and other content, with a [[Pinnacle Station|few]] [[Mass Effect 3 Multiplayer|exceptions]]. == Details == '''Players:''' 1<br /> '''Resolution:''' Xbox 360 and PlayStation 3: HDTV 720p/1080i/1080p // PC: unrestricted screen resolution<br /> '''Publisher:''' Xbox 360: Microsoft Game Studios // PC and PlayStation 3: Electronic Arts<br /> '''Developer:''' BioWare Corp®<br /> '''Format:''' 1x DVD (Xbox 360 and PC), 1x Blu-ray (PlayStation 3), Digital Download (PC, Xbox 360 and PlayStation 3),<br /> '''Rating:''' "M" for Mature (NA). Age "12" (UK). 18+ (PEGI). 16 (USK)<br /> == PC version == The PC version of the original [[Mass Effect]] was developed by [[Wikipedia:BioWare|BioWare]] and [[Wikipedia:Demiurge Studios|Demiurge Studios]], and published by [[Wikipedia:Electronic Arts|Electronic Arts]] in 2008. === System requirements === {| style="border-collapse:collapse;border:1px solid #334;background:#1e1e2e;text-align:center;" border="1" cellpadding="5" |- style="background:#334" ! Component !! Minimum !! Recommended |- | OS | colspan="2" | Windows XP / Windows Vista |- | Processor || 2.4Ghz Intel or 2.0Ghz AMD || 2.6Ghz Intel or 2.4Ghz AMD |- | Memory || 1GB (Windows XP) / 2GB (Windows Vista) || 2GB |- | Graphic Card || Nvidia GeForce 6 series (6800GT or better) /<br />ATI 1300XT or better || Nvidia GeForce 7900 GTX or higher /<br />ATI X1800 XL series or higher |- | Disk Space | colspan="2" | 12GB |- | Sound Card || DirectX 9.0c compatible sound card and drivers || 5.1 sound card recommended |} '''Notes:''' *For the best results, make sure you have the latest drivers for your video and audio cards. ATI X1550, X1600 Pro and HD2400 are below minimum system requirements. === Changes from the Xbox 360 version === The main differences between the PC and Xbox 360 versions are tweaks to the combat GUI and the inventory system. The [[Power Wheel]] is replaced in the PC version by a tactical HUD (similar to the PC version of Dragon Age) that allows for more precise squad commands and the ability to hotkey [[tech]] and [[biotic]] [[talents]]. The often-criticised inventory system from the 360 version is also overhauled to be more user-friendly. Other differences include minor adjustments to the [[Mako]]'s handling, an increase in speed to the Normandy's lift, and a minor graphical upgrade and a change to the [[Bypass|hacking]] minigame (used when decrypting doors or containers). There are no extra [[assignments]] or new [[characters]] in the PC version and the story is unchanged. However, it does allow the PC release of [[Bring Down the Sky]] to be downloaded for free. === Known bugs === *After you reach 550 MB of pagefile (see the Task Manager in Windows) the game may crash or lead to loop graphic sequences. You will need to reboot your system or manually clean the pagefile. This bug is caused by nVidia graphic cards and Realtek audio card. One solution is to run the game in window mode and disable music and speech. * On [[Therum]] in the PC version, after [[Bring Down the Sky]] or the 1.02 Update is installed, certain areas of the terrain become solid black, regardless of terrain type. There are 2 known ways to fix the problem: Run the game launcher, select configure, (or run <code>MassEffectConfig.exe</code>) and select Repair > Delete Local Shader Cache Files. The second way to fix this problem is to delete both of the cache files ("My Documents\BioWare\Mass Effect\Published\CookedPC\LocalShaderCache-PC-D3D-SM3.upk" and "<game installation folder>\BioGame\CookedPC\\LocalShaderCache-PC-D3D-SM3.upk"). Vista users will need to run the application in Windows XP SP2 compatibility. *Quickly pressing the Enter key in confirmation prompts can sometimes leave a window stuck on the screen ("Convert this item into omnigel?"). The game no longer responds to keyboard or mouse input. However, it's still possible to autosave and auto-reload through the console or rebounded keys. === DRM controversy === The PC version of Mass Effect was originally intended to use SecuROM, including a periodic 10-day re-validation, meaning the game would cease to work after ten days without 'checking in' online. After criticism, this aspect of the DRM was removed from the PC version on 9th May 2008. The PC version can be authenticated five times. However, later copies of Mass Effect did not contain any internet authenticating activation mechanisms, allowing it to be installed limitlessly. In March 2009 Mass Effect was released on the Steam platform without the SecuROM copy protection due to the copy protection built into Steam. == PlayStation 3 version == The PS3 version was developed with the assistance of [http://www.edgeofreality.com Edge of Reality] and published by Electronic Arts in December of 2012. It is largely identical to the 360 version, utilizing the same inventory system and security bypass minigame, although Bring Down the Sky is included in the game. Bioware has stated that due to issues with the source material, Pinnacle Station will not be coming to the PS3 version. == Plot == {{Quotation|[http://masseffect.bioware.com/me1/gameinfo/index.html Official Plot Summary]|The galaxy is trapped in an endless cycle of extinction. Every 50,000 years, an ancient machine race invades the galaxy. With ruthless efficiency, the machines wipe out all advanced organic civilization. They leave behind only the scattered ruins of technology, destroying all evidence of their own existence. Few believe this ancient legend. You, however, know it to be true. The fight to stop this extinction event has become the most important mission in the galaxy. It is your mission. As Commander Shepard of the SSV Normandy, you will take your elite recon squad across a galaxy in turmoil, in a desperate race to stop the return of an enemy without mercy. To stop this enemy, you must act without remorse, without hesitation, and outside the limits of the law. Your only imperative is to preserve the safety of civilized life in the galaxy - at any cost. You must become the tip of the spear of humanity, for you alone know the full extent of what is at stake if you should fail.}} === The world of Mass Effect === The game is set in the year 2183 CE, 35 years after [[human]]s discovered the ruins of an ancient spacefaring race called the [[Prothean]]s on [[Mars]]. With the technology from these ruins, humanity learned the secrets of [[mass effect field|mass effect physics]] and [[element zero]], unlocking faster-than-light travel. Humans also discovered the [[mass relay]] network that threaded the galaxy, permitting instantaneous passage across thousands of light-years. Humanity began its journey among the stars, encountering various alien races and establishing itself on the galactic stage. === A Race Against Time === {{main|Mass Effect Guide}} The player takes on the role of [[Commander Shepard]] onboard the [[SSV Normandy]]. A routine mission to recover a Prothean beacon on [[Eden Prime]] goes awry when the Commander is attacked by [[geth]] forces led by a rogue [[turian]] [[Spectre]] named [[Saren Arterius]], who are also after the beacon. When the Commander locates the beacon it activates, imparting strange visions of synthetics slaughtering organics in Shepard's mind before becoming inactive. It turns out that Saren is trying to find the [[Conduit]], a mysterious device that will lead to the return of the [[Reapers]], an ancient machine race believed to be behind the Protheans' demise. Shepard becomes the first human Spectre and is given command of the Normandy with orders to hunt down Saren. Now it is no longer just about bringing one man to justice, but also to save a galaxy from extinction. === Characters === ==== Squad members ==== {{main|Squad}} {{see|Squad Members Guide}} Shepard is able to recruit up to six companions to assist in the mission to stop Saren: *[[Kaidan Alenko]] *[[Tali'Zorah nar Rayya]] *[[Liara T'Soni]] *[[Garrus Vakarian]] *[[Ashley Williams]] *[[Urdnot Wrex]] ==== Other characters ==== Many other characters are introduced that will become important in Shepard's struggle against the return of the Reapers. {{Col-begin}} {{Col-2}} *[[Greg Adams|Engineer Adams]] *[[David Anderson]] *[[Bel Anoleis|Administrator Anoleis]] *[[Saren Arterius]] *[[Balak]] *[[Lizbeth Baynham]] *[[Matriarch Benezia]] *[[Kate Bowman]] *[[Karin Chakwas|Doctor Chakwas]] *[[Citadel Council]] *[[Fai Dan]] *[[Fist]] *[[Steven Hackett|Admiral Hackett]] *[[Harkin]] *[[Captain Kirrahe]] {{Col-2}} *[[Khalisah al-Jilani|Khalisah Bint Sinan al-Jilani]] *[[Nihlus Kryik]] *[[Jeff "Joker" Moreau]] *[[Gianna Parasini]] *[[Charles Pressly|Navigator Pressly]] *[[Lorik Qui'in]] *[[Rachni Queen|The Rachni Queen]] *[[Dr. Saleon]] *[[Sha'ira]] *[[Shiala]] *[[Thorian|The Thorian]] *[[Donnel Udina]] *[[Conrad Verner]] *[[Barla Von]] *[[Emily Wong]] {{Col-end}} === Locations === Commander Shepard and the team visit a wide variety of locations in Mass Effect, including: *[[Citadel|The Citadel]] *[[Eden Prime]] *[[Feros]] *[[Ilos]] *[[Luna]] *[[Noveria]] *[[Virmire]] *[[Therum]] *[[Asteroid X57]]<sup><small>1</small></sup> *[[Pinnacle Station (location)|Pinnacle Station]]<sup><small>1</small></sup> <small><sup>1</sup>Requires [[Downloadable Content]]</small> == Gameplay == {{for|a list of gameplay differences between the original version of Mass Effect and the Legendary Edition remaster|Mass Effect Legendary Edition/Changes from the Original Mass Effect Trilogy}} === Combat === {{Main|Combat}} Mass Effect is a third-person shooter where the player's means of offense are a range of [[weapons]] and [[talents]]. Weapon and talent proficiency is in turn determined by the player's selection of one of six [[classes]]: [[Soldier]], [[Infiltrator]], [[Vanguard]], [[Adept]], [[Engineer]], and [[Sentinel]]. Some classes are specialized in one field of combat, while others feature a mix of abilities. For example, Soldiers can become skilled with all four weapon types ([[Assault Rifles]], [[Shotguns]], [[Sniper Rifles]], and [[Pistols]]), but lack [[biotic]] and [[tech]] abilities; in contrast, the Adept class excels at using biotics, but can only make effective use of Pistols. Class also affects which types of [[Armor]] the player can utilize. === Advancement === {{See|Experience Guide}} As players progress, they can earn experience points by defeating enemies and completing missions, assignments, and mini-games. When enough experience is accumulated, the player as well as all NPC [[squad]] members are promoted to the next level and rewarded with points to spend on unlocking and improving talents. The level cap is locked at 50 until the game is completed for the first time, after which it is elevated to 60. Achieving the level cap requires multiple playthroughs, but higher levels grant access to more powerful weapons and armor, as well as increased health. === Dialogue === {{Main|Dialogue}} Dialogue in Mass Effect differs from BioWare's previous titles. Instead of the traditional dialogue choices, which show you every word of your response verbatim, you are presented with paraphrases of your available dialogue options on a "conversation wheel". For example, one choice may appear as "Don't try to study me," while the actual spoken line is "I'm not some artifact you can take back to your lab, doctor." Dialogue choices impact how others react to Shepard, the rewards for completing missions/assignments, possible discounts from merchants, romance paths and, most importantly, the Commander's morality. It is also possible to defuse tense situations without violence, or actually provoke it. === Morality === {{Main|Morality}} Morality is measured in Mass Effect games by "Paragon" and "Renegade" points. Unlike many contemporary role-playing games that represent morality as a single sliding scale of good and evil, Mass Effect keeps track of the Paragon and Renegade points on separate scales. A good action will not make up for an evil one; therefore, being nice occasionally will not stop people from fearing a killer or remove the reputation of an unsympathetic heel, but nor will the occasional brutal action significantly damage the reputation of an otherwise upstanding soldier. This also means there is no gameplay-driven motivation for avoiding a particular type of action. The player's morality rating can affect the availability of certain decisions in dialogue and assignments. === Travel and exploration === {{See|Planet Index|Mako Guide}} Players travel between mission and assignment areas by utilizing the [[Galaxy Map]] aboard the SSV Normandy. The map has four layers: the galactic view, a model of entire galaxy which shows various star clusters; the cluster view, which shows the available star systems within a particular cluster; the system view, which shows planets, moons, other astronomical objects, starships, and space stations; and the local view, which provides details on the object the player has selected and the option to land or board, if available. Exploration can yield new missions, assignments, equipment, or collectible items and resources. On some worlds, the SSV Normandy will dock at a major settlement and the player can explore the area on foot. Most worlds are only recently colonized or even uncharted, however, and the player is deployed on these aboard the [[M35 Mako]], a controllable all-terrain vehicle. The Mako is not only a convenient means of transport across large areas, but it possesses heavy shields and firepower to take down enemies in combat situations. == Save File Transfer == {{Main|Save File Transfer}} Mass Effect was designed to allow save files to be transferred to subsequent installments of the trilogy. This means that decisions made by the player in the first game can go on to impact [[Mass Effect 2]] and [[Mass Effect 3]]. == Soundtrack == {{Main|Mass Effect Original Soundtrack}} The Mass Effect Original Soundtrack was released on November 20, 2007. It was composed by Jack Wall and Sam Hulick with additional music by Richard Jacques and David Kates. The score blends 80's electronic music with modern orchestral scoring, and was inspired by such films as Blade Runner and Dune. == Downloadable content == {{Main|Downloadable Content}} Two downloadable content packs were released for Mass Effect. *[[Bring Down the Sky]] adds a mission to stop an asteroid from colliding with a human colony world and introduces the [[batarian]] race. *[[Pinnacle Station]] features a series of combat challenges to test Commander Shepard's skill. Bring Down the Sky was included with [[Mass Effect Legendary Edition]] but Pinnacle Station was not. == Related media == The series is also expanded in [[Books#Novels|tie-in novels]], the first of which was [[Mass Effect: Revelation]], a prequel story to Mass Effect. Multiple [[Comics|comic series]] have also been released. In addition, aside from the sequel games [[Mass Effect 2]] and [[Mass Effect 3]] that completed the "trilogy" encompassing the [[Storyline|story]] of [[Commander Shepard]], two spin-off games for mobile platforms have been released: [[Mass Effect Galaxy]] and [[Mass Effect: Infiltrator]]. In 2017, [[Mass Effect: Andromeda]] was released, the first major game that takes place outside the [[Milky Way|setting]] of the original trilogy of games, and introducing [[Pathfinder Ryder]] as the new protagonist of the game's [[Storyline IV|story]]. === Film === Ex-Marvel CEO [[wikipedia:Avi Arad|Avi Arad]] obtained the rights to create a [[Mass Effect (film)|film adaptation]] of the game. [http://movies.ign.com/articles/109/1092495p1.html It was reported] in 2010 that the movie was in the early stages of development and will be produced by Legendary Pictures, Warner Bros. with Casey Hudson, Ray Muzyka, and Greg Zeschuck of BioWare serving as executive producers. == Patches == The current Mass Effect patch version for the PC is [http://masseffect.bioware.com/me1/pc/updates/index.html 1.02]. *[http://files.bioware.com/masseffect/updates/MassEffect_EFIGS_1.01a.exe Patch 1.01] *[http://files.bioware.com/masseffect/updates/MassEffect_EFIGS_1.02.exe Patch 1.02] == See also == *[[Mass Effect Guide]] *[[Storyline]] *[[Codex/Player Tutorials]] *[[PC Cheats]] *[[PC Tweaks]] == Trivia == *The [[Storyline|opening crawl text]] at the beginning of the game is a reference to the similar opening crawl text of the movie [[wikipedia:Top Gun|Top Gun]].<ref>https://twitter.com/CaseyDHudson/status/1615580567176900608</ref> *According to The Final Hours of Mass Effect 3, the original game was first developed under the working title '''SFX'''. About a year and a half after the initial IP pitch on September 15, 2003, the team debated several names like '''Space Age''', '''Element Zero''', '''Threshold''', '''Epsilon Effect''', '''Star Citadel''', '''Fractured Helix''', and '''Oculon''', but could never agree on any of them. Project lead Casey Hudson pitched in the name '''Rainbow''' (as in the vein of [[wikipedia:Tom Clancy's Rainbow Six|Tom Clancy's Rainbow Six]]) before the series' title was suggested by BioWare co-founder Greg Zeschuk<ref>[https://twitter.com/CaseyDHudson/status/469534652030406656 Casey Hudson on Twitter: "Found an old email with early title ideas for the original Mass Effect, like Fractured Helix, Star Citadel, the Oculon... We hated them."]</ref><ref>[https://twitter.com/CaseyDHudson/status/469535052313812992 Casey Hudson on Twitter: "One day @DoktorZee said "I had a crazy title idea on the weekend: MASS EFFECT". I said "well, I don't hate it," and we went with it."]</ref>. **The Mass Effect name arose out of the initial idea of the [[mass relay]]s being time travel devices and the concept of one individual being able to change the course of history. *BioWare produced six other covers for Mass Effect which were not used as the final cover of the game for various reasons.<ref>http://www.gameinformer.com/b/news/archive/2011/05/14/the-mass-effect-covers-that-could-have-been.aspx</ref> *When conceptualizing the game (and its trilogy), it was intended to be cinematic in nature. Presenting Shepard in a uniform manner was a by-product of this.<ref name = "Heroes">[http://www.polygon.com/e3/2016/6/14/11922178/mass-effect-andromeda-preview-e3-2016 Polygon: "MASS EFFECT: ANDROMEDA WILL STAR A YOUNGER, UNTESTED BAND OF HEROES"]</ref> *Multiplayer was planned for the game, but it was scrapped.<ref>[https://www.gameinformer.com/2018/06/19/the-specifics-on-how-storytelling-works-in-biowares-anthem The Specifics On How Storytelling Works In BioWare's Anthem]</ref> *"[[w:c:dragonage:Codex entry: Load Limit Reached|Load Limit Reached]]", a note in BioWare's [[w:c:dragonage:Dragon Age: Origins|Dragon Age: Origins]], contains an easter egg reference to Mass Effect. *It has been joked that the entire Mass Effect setting is in one of the [[w:c:anthem::shaper storm|shaper storms]] of BioWare's [[w:c:anthem|Anthem]].<ref>[https://www.gameinformer.com/pax-2018/2018/09/05/we-asked-bioware-if-mass-effect-takes-place-in-anthems-universe We Asked BioWare If Mass Effect Takes Place In Anthem's Universe]</ref> *According to Mass Effect Legendary Edition gameplay statistics as of July 27, 2021, squadmate popularity is ranked as thus, from most to least: [[Garrus]], [[Tali]], [[Liara]], [[Wrex]], [[Ashley]], [[Kaidan]].<ref>https://twitter.com/masseffect/status/1420036454042857472</ref> == References == <references /> {{Navbox series}} <!--interwiki links--> [[cs:Mass Effect]] [[de:Mass Effect]] [[es:Mass Effect]] [[fi:Mass Effect]] [[fr:Mass Effect]] [[hu:Mass Effect]] [[it:Mass Effect]] [[pl:Mass Effect]] [[ru:Mass Effect]] [[uk:Mass Effect]] [[zh:质量效应]] [[Category:Game Info]] [[Category:Series]] [[Category:Games]]
Summary:
Please note that all contributions to the Mass Effect Wiki are considered to be released under the CC-BY-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Clr
(
view source
)
Template:Col-2
(
view source
)
Template:Col-begin
(
view source
)
Template:Col-end
(
view source
)
Template:DisambigMsg
(
view source
)
Template:For
(
view source
)
Template:Main
(
view source
)
Template:Navbox series
(
view source
)
Template:Quotation
(
view source
)
Template:See
(
view source
)
Follow on IG
TikTok
Join Fan Lab