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The following dialogues, cut from Mass Effect 2, are generally related to the Normandy SR-2 or related to the major Cerberus missions. They are shown here in approximate chronological order.

Annotation: "|" means the line would play according to squadmates present, listed in priority order if the source is accurate.

Tabber annotations:

  • (Par): Paragon answer, top-right of the dialogue wheel
  • (Neu): Neutral answer, center-right of the dialogue wheel
  • (Ren): Renegade answer, bottom-right of the dialogue wheel
  • (Inv): Investigate answer, center-left of the dialogue wheel
  • (P Inv): Contextual Paragon or Neutral answer to an Investigate, top-left of the dialogue wheel
  • (R Inv): Contextual Renegade or Neutral answer to an Investigate, bottom-left of the dialogue wheel
  • (Cha): Charm answer, top-left of the dialogue wheel
  • (Int): Intimidate answer, bottom-left of the dialogue wheel

Illusive Man Introductory Monologue[]

Note: the following are voicelines which appear to depict a story introduction by the Illusive Man. The following retranscription is accurate.

File sources: Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 333392 - 333405

Character present:


Illusive Man: Humanity is facing the greatest threat of it's [sic] brief existence. The Reapers are still out there. They've gathered new allies. They've shifted their focus to us. This is war. The politicians don't want to believe it. The Alliance is to [sic] busy to notice. Cerberus is the only one willing or capable to protect humanity. But we can't do it alone. We need a leader. Someone who'll stop at nothing. Willing to do whatever it takes, no matter the cost. Someone willing to put themselves in the line of fire. First in and last out. Someone who's faced the Reapers... and won. We'll equip them with the best credits can buy. And surround them with brightest, the toughest... the deadliest allies we can find. The team will have to be strong. Their resolve unquestionable. Anything less, and they'll never survive. Anything less, and this will be their last mission.

Prologue: Awakening[]

procer_vixen_intro_d[]

Note: these alternative lines correspond to an unused cutscene for Miranda Lawson's introduction. They were isolated in the data, but should be functional. The following reconstruction is accurate.

File source: Mass Effect 2/BioGame/CookedPC/BioD_ProCer_300ShuttleBay_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_ProCer_300ShuttleBay_LOC_INT.pcc

Characters present:


Wilson: It's locked. My access code is disabled. But the only person who could do that is... Miranda? No! You're dead. The mechs got you. I saw them! I saw them!
Jacob Taylor: What the hell are you doing?
Miranda Lawson: My job. Wilson betrayed us all.
(The rest of the conversation proceeds as normal)

Freedom's Progress[]

profre_illusive_d[]

Note: a number of alternative voicelines for the Illusive Man are visible in the files. They are mostly functional and fully voiced, but are never heard in-game. For comparison's sake, the voicelines that play in-game are marked in italics. Note that the first line shows the possibility for the Illusive Man to present Shepard with a varying number of dossiers. The Illusive Man would have immediately added Tali to the available dossiers.

File source: Mass Effect 2/BioGame/CookedPC/BioD_ProFre_501Veetor_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_ProFre_501Veetor_LOC_INT.pcc

Characters present:


(The first part of the conversation is as normal)
Illusive Man: I've already compiled a list of soldiers, scientists, and mercenaries. [I have [three/four/five/six] dossiers for you to begin with. / You'll get dossiers on the best of them.] Finding them and convincing them to work with you could be challenging, but you're a natural leader. I'll continue to track the Collectors. When they make their next appearance, I'll notify you and your team. Be ready.

Shepard: Miranda and Jacob aren't enough? How many do you need to keep me in check?
Illusive Man: I've made it clear to Miranda and Jacob that you're in charge. You decide who joins your squad. [The rest on the list... they're not Cerberus material -- but they are the best. / Everyone else on this list was chosen specifically for this mission. They're the best.]

Shepard: I'll do the best I can with what you've given me.
Illusive Man: I'm sure you will. Before you go -- two things: First, head to Omega and find Mordin Solus. He's a brilliant salarian scientist. Our intelligence suggests he may know how to counteract the Collectors' paralyzing seeker swarms.

Shepard: You worry about the Collectors, I'll make sure my team's ready.
Illusive Man: Good. Two things before you go: First, head to Omega and find Mordin Solus. He's a brilliant salarian scientist. Our intelligence suggests he may know how to counteract the Collectors' paralyzing seeker swarms.

Shepard: You worry about the Collectors, I'll make sure my team's ready.
Illusive Man: Good. Two things before you go: First, head to Omega and find Mordin Solus. He's a brilliant salarian scientist. Our intelligence suggests he may know how to counteract the Collectors' paralyzing seeker swarms.

Shepard: Keep your list. I want people I trust -- the ones who helped me stop Saren and the geth.
Illusive Man: That was two years ago, Commander. Most of them have moved on... or their allegiances have changed.

(Only if Garrus was recruited)
Shepard: Where's Garrus Vakarian?
Illusive Man: The turian disappeared a few months after you were declared dead. [He'd be a valuable asset... if we could find him. / Even we haven't been able to locate him.]
(Return to last choice)

Shepard: Okay, I get it. They're not available.
Illusive Man: You're a leader, Shepard. You'll get who you need.

Shepard: You worry about the Collectors, I'll make sure my team's ready.
Illusive Man: Good. Two things before you go: First, head to Omega and find Mordin Solus. He's a brilliant salarian scientist. Our intelligence suggests he may know how to counteract the Collectors' paralyzing seeker swarms.

Shepard: I'm still a Spectre. Maybe I can get the Council to help us out.
Illusive Man: If you think you can convince them, by all means. Just remember -- you've been gone a long time. Things have changed.
(Return to last choice)

Shepard: Where's Liara T'Soni?
Illusive Man: She's on Illium. My sources say that she's working for the Shadow Broker. If so, she can't be trusted.
(Return to last choice)

Shepard: Where's [ Kaidan Alenko / Ashley Williams ]?
Illusive Man: [He/She]'s still with the Alliance. Promoted, I believe. [His/Her] file is surprisingly well-classified.
(Return to last choice)

(Only if Wrex was recruited and is alive)
Shepard: Where's Urdnot Wrex?
Illusive Man: He returned to Tuchanka and hasn't gone off-world in over a year. He's trying to unite the krogan clans.
(Return to last choice)

Shepard: What about Tali? She already helped us on Freedom's Progress.
Illusive Man: [I've added Tali, as she can clearly be trusted. I don't know that the others would be wise choices. / That was unexpected. I need more intel before I'll commit to that.]

Shepard: Shepard: I'm still a Spectre. Maybe I can get the Council to help us out.
Illusive Man: If you think you can convince them, by all means. Just remember -- you've been gone a long time. Things have changed.
(Return to last choice)

Shepard: I haven't even started, and you're telling me what to do.
Illusive Man: [Just a friendly suggestion. This is your mission, and I trust your instincts. Completely. / I'm giving you direction; what you do with it is up to you. I'm sure you'll make the right decision.]
Shepard: All right. What's the other thing?

Shepard: Sounds good. And what else?

Illusive Man: I've found a pilot I think you might like. I hear he's one of the best. Someone you can trust.
Joker: Hey, Commander. Just like old times, huh?
(End of conversation)

Normandy Tour[]

nor_ai_tour_lab_d[]

Note: many of EDI's descriptions of the Normandy SR-2's rooms were initially developed as full dialogues, with additional comments. They are fully functional, but rendered inaccessible in data. The following reconstruction is accurate.

File sources: Mass Effect 2/BioGame/CookedPC/BioD_Nor_130TechLabs_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_Nor_130TechLabs_LOC_INT.pcc

Characters present:


Shepard: What's this area of the ship?
EDI: This is Normandy's technical lab, where limited-scope research and development can be performed. We expect to encounter a significant amount of alien technology on our mission. The Illusive Man felt a mobile analysis lab would be useful.

Shepard: That's all for now.
EDI: Logging you out, Shepard.
(End of conversation)

Shepard: As long as we're risking our lives, he may as well profit from it.
EDI: If you will excuse the awkward phrasing, this mission is rife with "known unknowns." Cerberus does not know how to safely enter Collector space. Use of Collector equipment may be necessary. If so, we will need to know how it works.
(Return to last choice)

nor_ai_tour_observ_d[]

Note: many of EDI's descriptions of the Normandy SR-2's rooms were initially developed as full dialogues, with additional comments. They are fully functional, but rendered inaccessible in data. The following reconstruction is accurate.

File sources: Mass Effect 2/BioGame/CookedPC/BioD_Nor_230Samara_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_Nor_230Samara_LOC_INT.pcc

Characters present:


Shepard: What's this area of the ship?
EDI: This is one of the ship's observation decks. They provide a sweeping outside view for off-duty personnel.

Shepard: That's all for now.
EDI: Logging you out, Shepard.
(End of conversation)

Shepard: This room is a structural weakness. Any transparent material is weaker than our armor. Not to mention that a hostile with a military-grade laser could blind anyone in here.
EDI: The Illusive Man predicted you would object. In combat, the observation rooms are sealed and depressurized. Sheets of ablative armor are extended to cover the windows.
(Return to last choice)

nor_ai_tour_gunnery_d[]

Note: many of EDI's descriptions of the Normandy SR-2's rooms were initially developed as full dialogues, with additional comments. They are fully functional, but rendered inaccessible in data. The following reconstruction is accurate.

File sources: Mass Effect 2/BioGame/CookedPC/BioD_Nor_200_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_Nor_200_LOC_INT.pcc

Characters present:


Shepard: What's this area of the ship?
EDI: The Gunnery Control Station. The ship's batteries are controlled from here.

Shepard: That's all for now.
EDI: Logging you out, Shepard.
(End of conversation)

Shepard: I thought weapons were controlled from the CIC?
EDI: The Combat Information Center operators send targeting information here. The CIC decides who to shoot. Gunnery Control decides how to shoot.
(Return to last choice)

Illusive Man Introductions[]

Note: the following are voicelines which appear to show the Illusive Man briefing the player about the two DLC squadmates. Note that Kasumi was still planned to be recruited on Illium instead of the Citadel at this point. Alternate voicelines are shown in brackets.

File sources: Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 333359 - 333381

Character present:


(Presenting Zaeed)
Illusive Man: Shepard. I have a new dossier for you. I pulled a few strings and spent more than a few credits to get him, but I think he's worth it. Zaeed [Massani/Shak]. He's a dangerous man, but you couldn't ask for better in a fire-fight. He's waiting for you on Omega.

(Presenting Kasumi)
Illusive Man: Shepard. I've got a new dossier for you. [She's known only as Kasumi / Her name is Kasumi, but I don't have a lot of background information on her.]. She's a specialist. A saboteur and a thief. Great if you need a way in or out of someplace. Or a distraction. She's waiting for you on Illium.

Horizon[]

Squadmate Comments[]

Note: while functional, several of these voicelines cannot normally be heard in-game due to Tali not being recruitable at this point in the general plot. The following transcriptions are accurate.

horcr1_professor_vo_d[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_HorCr1_101OutsideField_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_HorCr1_101OutsideField_LOC_INT.pcc

Characters always present:

Characters optionally present:


(Depending on whether Mordin is present)
Shepard: [We're groundside.] Mordin, you sure [these/those] armor upgrades will protect us from the seeker swarms?
Mordin Solus: Certainty impossible. But in limited numbers, should confuse detection, make [us/you] invisible to swarms. In theory.
| Kasumi Goto: That doesn't sound good.
| Garrus Vakarian: In theory? That sounds promising.
| Jacob Taylor: In theory?
| Miranda Lawson: In theory?
| Grunt: In theory?
| Tali'Zorah: In theory?
| Jack: In theory?
| Zaeed Massani: This ought to be fun.
Mordin Solus: Experimental technology. Only test is contact with seeker swarms. [Have to test them in person. Should be exciting./Look forward to seeing if you survive!]

horcr1_lost_comm_a[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_HorCr1_101OutsideField_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_HorCr1_101OutsideField_LOC_INT.pcc

Characters always present:

Characters optionally present:


Joker: Comman...--tting all kinds... --ference. We can't maintai...
| Mordin Solus: Collector ship disrupting communications.
| Tali'Zorah: The ship is disrupting communications.
| Miranda Lawson: The Collectors are disrupting communications.
| Kasumi Goto: That ship's blocking communications.
| Garrus Vakarian: The Collectors are disrupting communications.
| Jacob Taylor: Great. Collectors took our lifeline.
| Zaeed Massani: Damn it. That ship's killing the signal.
| Jack: The Collectors must be blocking us.
Shepard: We're on our own now.

horcr1_husks_d[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_HorCr1_102Farm_B_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_HorCr1_102Farm_B_LOC_INT.pcc

Character always present:

Characters optionally present:


Shepard: Those things look like the husks the geth used on Eden Prime.
| Tali'Zorah: The geth got that technology from Sovereign.
| Garrus Vakarian: I thought the geth got that technology from Sovereign.
| Miranda Lawson: The geth got that technology from Sovereign.
| Jacob Taylor: The geth got that technology from Sovereign.
| Mordin Solus: Husk technology came from Sovereign.
| Zaeed Massani: The geth got that technology from Sovereign.
| Kasumi Goto: Didn't the geth get that technology from Sovereign?
| Jack: Didn't that geth stuff come from Sovereign?
|| Grunt: Then your Illusive Man was right. Collectors must work for the Reapers.
|| Jack: Shit. So the Illusive Man was right. The Collectors answer to the Reapers.
|| Kasumi Goto: Looks like Mr. Illusive was right. The Collectors are working for the Reapers.
|| Zaeed Massani: Guess the Illusive Man was right. The Collectors answer to the Reapers. Damn it.
|| Mordin Solus: Illusive Man was right. Collectors working with Reapers.
|| Jacob Taylor: The Illusive Man was right. A solid link from the Collectors to the Reapers.
|| Miranda Lawson: The Illusive Man was correct. The Collectors are agents of the Reapers.
|| Garrus Vakarian: Guess the Illusive Man was right. The Collectors are working for the Reapers.

horcr1_husks_tgen[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_HorCr1_201Village_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_HorCr1_201Village_LOC_INT.pcc

Character always present:

Characters optionally present:


| Grunt: Sort of looks human. This one of the colonists?
| Kasumi Goto: This thing used to be human, didn't it? Is it one of the colonists?
| Jack: Looks half human. Guess we know what happened to the colonists.
| Zaeed Massani: This thing looks human. The Collectors must be using the colonists for raw materials.
| Mordin Solus: Husks have human characteristics. Possibly repurposed colonists?
| Garrus Vakarian: These things used to be human. This what's left of the colonists?
| Tali'Zorah: These things used to be human. The Collectors must have turned the colonists into husks.
| Miranda Lawson: These creatures used to be human. Is this what's left of the colonists?
|| Jacob Taylor: No. On Eden Prime they used giant spikes to turn people into husks. Dragon's teeth. I don't see any here. These aren't the colonists. The Collectors took them for something else. Live.
|| Miranda Lawson: No. On Eden Prime, victims were turned into husks by impaling them on spikes. We haven't seen any. The Collectors must have brought the husks. They're taking the colonists alive for something else.
|| Tali'Zorah: No. The geth impaled their victims on giant spikes to turn them into husks. I don't see any of them here. The Collectors already had the husks. They took the colonists alive for something else.
|| Garrus Vakarian: No. The geth impaled their victims on giant spikes to turn them into husks. But we haven't seen any. The Collectors must have already had the husks. They want the colonists alive for something else.
|| Mordin Solus: No. No husk-creation spikes. Collectors brought husks with them. Taking colonists alive. Some other purpose.
|| Shepard: No. On Eden Prime victims were impaled on giant spikes to turn them into husks. I haven't seen any on Horizon.
||| Zaeed Massani: So the Collectors had the husks already. They want the colonists alive for something else.
||| Jack: So the Collectors had the husks, and took the colonists alive for something else.
||| Kasumi Goto: So the Collectors brought the husks. They want the colonists alive for something else?
||| Jacob Taylor: So the Collectors already had the husks. They want the colonists alive for something else.
||| Miranda Lawson: So the Collectors already had the husks. They want the colonists alive for something else.
||| Tali'Zorah: So the Collectors brought the husks. They want the colonists alive for something else.
||| Garrus Vakarian: So the Collectors brought the husks. They want the colonists alive for something else.
||| Mordin Solus: Yes. Collectors brought husks with them. Took colonists alive for some other purpose.

Shepard: The Collectors aren't getting away with more victims. Let's move out.
| Miranda Lawson: Yes, [sir/ma'am].
| Jack: Whatever you say, boss [man/lady].
| Jacob Taylor: Yes, [sir/ma'am].
| Tali'Zorah: Okay, Shepard. I'm ready.
| Grunt: Yeah!
| Garrus Vakarian: Let's go.
| Zaeed Massani: You heard the [man/lady]. Let's move!
| Mordin Solus: Agreed.
| Kasumi Goto: After you.
(End of conversation)

Shepard: This colony is under attack, remember? Let's move out.
| Miranda Lawson: Yes, [sir/ma'am].
| Jack: Whatever you say, boss [man/lady].
| Jacob Taylor: Yes, [sir/ma'am].
| Tali'Zorah: Okay, Shepard. I'm ready.
| Grunt: Yeah!
| Garrus Vakarian: Let's go.
| Zaeed Massani: You heard the [man/lady]. Let's move!
| Mordin Solus: Agreed.
| Kasumi Goto: After you.
(End of conversation)

Shepard: The Collectors must be experimenting on the colonists. What are they up to?
| Jack: Sounds almost worse than what Cerberus did to me.
| Tali'Zorah: Probably something horrible. I don't even like to think about it.
| Kasumi Goto: I'm trying not to think about it.
| Zaeed Massani: Doesn't matter. We'll stop them.
| Garrus Vakarian: Maybe it's better not to know the details.
| Jacob Taylor: Maybe it's better not to know all the gory details.
| Miranda Lawson: Speculation will get us nowhere. It could be anything.
| Mordin Solus: Fascinating question. Answer probably unpleasant.
|| Tali'Zorah: Guess we'll find out when we stop them, right?
|| Kasumi Goto: Guess we'll find out when we stop them.
|| Zaeed Massani: Guess we'll have to beat the truth out of 'em.
|| Garrus Vakarian: Guess we'll find out when we stop them.
|| Jacob Taylor: Guess we'll find out when we stop them.
|| Miranda Lawson: The only way to find out is to stop them.
|| Mordin Solus: Find out for sure when you stop them.
|| Grunt: Guess we'll find out when we stop them.
(Return to last choice)

Shepard: These aren't the same creatures I fought on Eden Prime. They're more advanced. Evolved.
| Grunt: They still die when you shoot 'em.
| Jack: They still die when you shoot 'em.
| Zaeed Massani: They die just like anything else.
| Jacob Taylor: Still die when you shoot 'em.
| Garrus Vakarian: They still die if you shoot them.
| Miranda Lawson: They can still be killed.
|Mordin Solus: Fortunately still vulnerable to conventional weapons.
| Tali'Zorah: At least we can still kill them.
(Return to last choice)

horcr1_empty_farm_h[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_HorCr1_201Village_B_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_HorCr1_201Village_B_LOC_INT.pcc

Characters optionally present:



| Grunt: Your people... gone.
| Jack: Peaceful. Usually takes a lot of chemicals for me to get this kind of quiet.
| Kasumi Goto: This is creepy. Where'd they all go?
| Garrus Vakarian: All these empty buildings... it's unsettling.
| Zaeed Massani: Everyone's gone, just like before. What the hell?
|| Jacob Taylor: Just like Freedom's Progress. Whole colony... gone.
|| Tali'Zorah: It's just like Freedom's Progress. The entire colony... gone.
|| Miranda Lawson: Just like Freedom's Progress. The entire colony... gone.
|| Mordin Solus: No signs of resistance. Must have happened quickly.

horcr1_street_statues_h[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_HorCr1_201Village_B_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_HorCr1_201Village_B_LOC_INT.pcc

Character always present:

Characters optionally present:


| Mordin Solus: Victim appears conscious. Fully aware. Trapped in stasis. Fascinating.
| Miranda Lawson: Seems to be some kind of stasis field: keeps you conscious, but completely helpless.
| Jacob Taylor: Seems like stasis. Check the eyes. They're aware, but they're helpless.
| Tali'Zorah: Must be some kind of stasis field. They're frozen, but still aware.
| Kasumi Goto: Hmm. Stuck in stasis but still aware. Tech like this could save me a lot of trouble on a job.
| Garrus Vakarian: Looks like some type of stasis field. Leaves victims helpless, but fully aware.
| Zaeed Massani: They're stuck in stasis. Looks like they're still aware. Why not just kill 'em?
| Jack: What is this, a stasis field? Leaves them helpless, but aware.
Shepard: They've been like this a long time.

horcr1_abductees_h[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_HorCr1_301IndustrialArea_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_HorCr1_301IndustrialArea_LOC_INT.pcc

Characters optionally present:


| Grunt: How come we don't see more frozen people around?
| Kasumi Goto: I thought we'd run across more of those frozen colonists. Not that I'm complaining.
| Tali'Zorah: I thought we'd run across more of those frozen colonists.
| Zaeed Massani: I figured we'd have seen more of those frozen colonists by now.
| Jack: Surprised we haven't run across more frozen colonists.
| Jacob Taylor: Surprised we haven't run across more frozen colonists.
| Garrus Vakarian: It's odd we haven't run across more frozen colonists.
| Miranda Lawson: I expected to run across more paralyzed colonists in this area.
|| Mordin Solus: Colonists loaded onto ship. Collectors nearly finished here. Need to hurry.
|| Miranda Lawson: The Collectors have already loaded them onto their ship. We're running out of time.
|| Garrus Vakarian: Probably loaded onto the Collector ship by now. We should hurry.
|| Jacob Taylor: Probably loaded onto the Collector ship by now. We have to hurry.
|| Jack: Probably loaded onto the Collector ship by now. Guess they're almost done here.
|| Zaeed Massani: Probably packed onto the Collector ship by now. Looks like their job's almost done.
|| Tali'Zorah: The Collectors must have taken them to their ship. We're running out of time!
|| Kasumi Goto: The Collectors must have taken them to their ship. We're running out of time!

horcr1_shelter_survivor_d[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_HorCr1_202Warehouse_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_HorCr1_202Warehouse_LOC_INT.pcc

Characters always present:

Characters optionally present:


(The beginning of the dialogue has been omitted)
Shepard: If you have defenses we can use them against the Collector ship!
Delan: You'd need to calibrate the targeting system first. It's never worked right.. [sic]
| Miranda Lawson: We can figure it out. Just tell us where to find it.
| Jacob Taylor: We should be able to figure it out. Just tell us where to find it.
| Tali'Zorah: We should be able to figure it out. Just tell us where to find it.
| Mordin Solus: Shouldn't be hard to figure out. Just need the location.
| Garrus Vakarian: One of us should be able to figure it out. We just need the location.
| Kasumi Goto: Please. Just give us the location.
| Zaeed Massani: Just give us the location. We'll handle the rest.
| Jack: We can figure it out. Just give us the location.
Delan: Head for the main transmitter on the other side of the colony. Pretty hard to miss. The targeting controls are at the base.
(The rest of the conversation proceeds as normal)

horcr1_transmitter_h[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_HorCr1_302Spaceport_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_HorCr1_302Spaceport_LOC_INT.pcc

Characters optionally present:


| Grunt: There's the transmitter!
| Kasumi Goto: There it is! The transmitter!
| Zaeed Massani: Transmitter spotted!
| Jack: There's the transmitter!
| Jacob Taylor: There's the transmitter!
| Tali'Zorah: There's the transmitter!
| Miranda Lawson: There's the transmitter!
| Jack: There's the transmitter! [sic]

horcr1_edie_spaceport_d[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_HorCr1_302Spaceport_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_HorCr1_302Spaceport_LOC_INT.pcc

Characters always present:

Characters optionally present:


(The beginning of the dialogue has been omitted)
EDI: Errors in the calibration software are easily rectified, but it will take time to bring the towers to full power. I recommend a defensive posture. I will not be able to mask the increased generator output.
| Grunt: The Collectors will try to stop it. Good.
| Zaeed Massani: Let's load up. When the Collectors notice, we'll have a fight on our hands.
| Jack: Great. We play piggy in the middle while she sorts out the batteries.
| Kasumi Goto: The Collectors won't just sit by while we do this.
| Mordin Solus: Collectors will respond with force to stop it.
| Jacob Taylor: King-of-the-hill with Collectors. Great.
| Garrus Vakarian: Once they notice, the Collectors will try to stop it.
| Tali'Zorah: Once the Collectors see what we're doing, we'll be in for a fight.
(The rest of the conversation proceeds as normal)

horcr1_boss_prep_a[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_HorCr1_302Spaceport_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_HorCr1_302Spaceport_LOC_INT.pcc

Characters optionally present:


| Tali'Zorah: Get ready, there's go to be more.
| Jack: No way that's it. Got to be more soon.
| Jacob Taylor: Get ready. Got to be more soon.
| Miranda Lawson: Get ready, there's got to be more.
| Zaeed Massani: Don't get cocky, I bet there's more coming.
| Garrus Vakarian: Get ready. Got to be more soon.
| Grunt: There will be more. There's always more.
| Kasumi Goto: No way is that all. There's gonna be more.
| Mordin Solus: Doubtful that enemy has withdrawn. Reinforcements likely.

horcr1_spaceport_fight01_a[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_HorCr1_302Spaceport_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_HorCr1_302Spaceport_LOC_INT.pcc

Character always present:

Characters optionally present:


EDI: Sequential power-up initiated. GARDIAN anti-ship batteries at 40%.
| Kasumi Goto: More of them! We sure are popular today.
| Grunt: More coming! Guess we got their attention.
| Tali'Zorah: Reinforcements! Guess we got their attention.
| Garrus Vakarian: Reinforcements! It's nice to be noticed.
| Jacob Taylor: Reinforcements! We've got their attention now.
| Miranda Lawson: Reinforcements! Guess we got their attention.
| Jack: More coming! We got their attention.
| Zaeed Massani: Looks like they know we're here. Incoming!

horcr1_spaceport_fight02_a[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_HorCr1_302Spaceport_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_HorCr1_302Spaceport_LOC_INT.pcc

Character always present:

Characters optionally present:


Shepard: EDI, we need that system online!
| Zaeed Massani: The hell is that? Keep your distance!
| Jack: Don't know what that is, but keep back!
| Miranda Lawson: A new one! Whatever that is, don't get too close!
| Jacob Taylor: What the hell? Whatever that is, don't get too close!
| Tali'Zorah: Look at that! Whatever it is, don't get too close!
| Garrus Vakarian: A new one! Whatever it is, don't get too close!
| Kasumi Goto: I don't know what the hell that thing is, but I'd stay away from it.
| Mordin Solus: A new Collector template. Not sure what it is. Try to keep your distance.

horcr1_collector_retreat_c[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_HorCr1_302SpacePortCin_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_HorCr1_302SpacePortCin_LOC_INT.pcc

Characters optionally present:


| Kasumi Goto: They're leaving!
| Grunt: They're pulling out!
| Garrus Vakarian: They're pulling out!
| Tali'Zorah: They're pulling out!
| Jacob Taylor: They're pulling out!
| Zaeed Massani: They're pulling out!
| Jack: They're pulling out!
| Miranda Lawson: They're pulling out!
|| Mordin Solus: Got what they came for. Colonists still on board. No reason to stay.
|| Miranda Lawson: They wanted the colonists, and they got them. They've got no reason to stay.
|| Jack: They took most of the colonists. Those bastards got what they came for.
|| Jacob Taylor: There's no reason to stay. Most of the colonists are on board. They got what they came for.
|| Tali'Zorah: There's no reason to stay. Most of the colonists are on board. They got what they came for.
|| Garrus Vakarian: There's no reason to stay. Most of the colonists are on board. They got what they came for.
|| Grunt: They have most of the humans on board. They got what they came for.
|| Kasumi Goto: Most of the colonists are on board. They got what they came for.
|| Zaeed Massani: Why would they stay? They've got most of the colonists. Bastards got what they wanted.

horcr1_mechanic_end_d[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_HorCr1_302SpacePortCin_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_HorCr1_302SpacePortCin_LOC_INT.pcc

Character always present:

Characters optionally present:


(The beginning of the conversation has been omitted)
Delan: Half the colony's in there! They took Egan and Sam and... and Lilith. Do something!

Shepard: I didn't want it to end this way. I did what I could.
| Grunt: It was a good fight, Shepard.
| Tali'Zorah: Don't blame yourself, Shepard.
| Kasumi Goto: Yeah, you did, Shep.
| Garrus Vakarian: More than most, Shepard.
| Jacob Taylor: Don't beat yourself up, Shepard.
| Zaeed Massani: Saving half is better than nothing, Shepard.
| Miranda Lawson: Nobody could have done more, Shepard.
| Mordin Solus: No reason for regret, Shepard. Nobody else could do better.

Shepard: I did my best. You just hid in your damn bunker.
| Kasumi Goto: Could be a lot worse, buddy! If it wasn't for the commander you'd all be on that ship!
| Grunt: Show respect! If it wasn't for Shepard you'd all be on that ship!
| Garrus Vakarian: If it wasn't for Shepard, you'd all be on board that ship!
| Jacob Taylor: If it wasn't for Shepard, you'd all be on board that ship.
| Miranda Lawson: If it wasn't for Shepard, you'd all be on board that ship.
| Jack: Little shit! If it wasn't for Shepard, you'd all be on board that ship!
| Zaeed Massani: Real nice. Shepard risked everything to save your ass.
| Mordin Solus: Gratitude might be in order. Shepard saved your life.

Delan: Shepard? Wait. I know that name.
(Conversation proceeds into the next dialogues)

horcr1_ash_end_d[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_HorCr1_302SpacePortCin_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_HorCr1_302SpacePortCin_LOC_INT.pcc

Character always present:

Characters optionally present:


(The beginning of the conversation has been omitted)
Shepard: Not my choice. I spent the last two years in some kind of coma while Cerberus rebuilt me.
Ashley Williams (Depending on squadmates present) : You're with Cerberus now? [Garrus, too? / Tali, too? / Garrus and Tali, too?] I can't believe the reports were right.
| Garrus Vakarian: Reports? You mean you already knew?
| Tali'Zorah: Reports? You mean you already knew?
| Miranda Lawson: Reports? So much for security.
| Jacob Taylor: Reports? What reports?
| Mordin Solus: Reports? You already knew?
| Zaeed Massani: Of course you already knew. Worst kept secret in the galaxy.
| Kasumi Goto: Our movements apparently get broadcast across the galaxy.
| Jack: Reports? Wow, you guys are slipping.
Ashley Williams: Alliance intel said Cerberus could be behind our missing colonies. We got a tip that this one could be the next to get hit. I went to Anderson, but he wouldn't talk. But there were rumors that you weren't dead. Worse; that you were working for the enemy.
(The conversation proceeds as normal until later)
Ashley Williams: I'd like to believe you, Shepard. But I don't trust Cerberus. And it worries me that you do. What did they do to you? What if they're behind it? What if they're the ones working with the Collectors?
| Miranda Lawson: Typical Alliance attitude. You're so focused on Cerberus that you're blind to the real threat.
| Jacob Taylor: Typical Alliance attitude. So hung up on Cerberus, you can't see the real threat.
| Garrus Vakarian: Damn it, Williams. You're so focused on Cerberus that you're ignoring the real threat!
| Tali'Zorah: Ash, can't you see what's happened? You're so focused on Cerberus that you're ignoring the real threat.
| Zaeed Massani: Typical Alliance. Can't take your eyes off Cerberus long enough to see the real threat.
| Mordin Solus: Too hung up on Cerberus. Ignoring the real threat.
| Kasumi Goto: Wow. You're so hung up on Cerberus you're ignoring the real threat.
| Jack: I hate these guys too, but they're not the only threat out there.
(The rest of the conversation proceeds as normal)

horcr1_kaidan_end_d[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_HorCr1_302SpacePortCin_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_HorCr1_302SpacePortCin_LOC_INT.pcc

Character always present:

Characters optionally present:


(The beginning of the conversation has been omitted)
Shepard: Not my choice. I spent the last two years in some kind of coma while Cerberus rebuilt me.
Ashley Williams (Depending on squadmates present) : You're with Cerberus now? [Garrus, too? / Tali, too? / Garrus and Tali, too?] I can't believe the reports were right.
| Garrus Vakarian: Reports? You mean you already knew?
| Tali'Zorah: Reports? You mean you already knew?
| Miranda Lawson: Reports? So much for security.
| Jacob Taylor: Reports? What reports?
| Mordin Solus: Reports? You already knew?
| Zaeed Massani: Of course you already knew. Worst kept secret in the galaxy.
| Kasumi Goto: Our movements apparently get broadcast across the galaxy.
| Jack: Reports? Wow, you guys are slipping.
Ashley Williams: Alliance intel thought Cerberus might be behind the missing human colonies. They got a tip this colony might be the next one to get hit. Anderson stonewalled me, but there were rumors that you weren't dead. That you were working for the enemy.
(The conversation proceeds as normal until later)
Kaidan Alenko: I want to believe you, Shepard. But I don't trust Cerberus. They could be using the threat of a Reaper to manipulate you. What if they're behind it? What if they're working with the Collectors?
| Miranda Lawson: Typical Alliance attitude. You're so focused on Cerberus that you're blind to the real threat.
| Jacob Taylor: Typical Alliance attitude. So hung up on Cerberus, you can't see the real threat.
| Garrus Vakarian: Damn it, Kaidan! You're so focused on Cerberus that you're ignoring the real threat!
| Tali'Zorah: Kaidan, can't you see what's happened? You're so focused on Cerberus that you're ignoring the real threat.
| Zaeed Massani: Typical Alliance. Can't take your eyes off Cerberus long enough to see the real threat.
| Mordin Solus: Too hung up on Cerberus. Ignoring the real threat.
| Kasumi Goto: Wow. You're so hung up on Cerberus you're ignoring the real threat.
| Jack: Jeez, I hate these guys too, but they're not the only threat out there.
(The rest of the conversation proceeds as normal)

norjk_starter_h[]

Note: an additional dialogue choice was removed from the playable conversation with Joker following the mission on Horizon, if the player selected "It was good, no hard feelings." about seeing Kaidan or Ashley if Shepard romanced them in the first game. The following reconstruction is accurate. Joker only calls Shepard "jerk" if he's male.

File sources: Mass Effect 2/BioGame/CookedPC/BioD_Nor_101Cockpit_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_Nor_101Cockpit_LOC_INT.pcc

Characters present:


(The beginning of the conversation has been omitted)
Shepard: We talked. It was nice, but things have changed. We let it go.
Joker: Oh good, because I was not looking forward to your mood if that went bad. There's a reason I don't date crew, Commander.

Shepard: Besides the obvious?
Joker: Okay, changed my mind. I'm glad [he/she] dumped your ass. [Jerk.]

Shepard: We're not getting into this, Joker. Off limits.
Joker: Okay. Shutting up. Eyes front. Ballads off the playlist.

(Proceeds to normal conversation wheel)

Collector Ship[]

Squadmate Comments[]

Note: while functional, several of these voicelines cannot normally be heard in-game due to Legion not being recruitable at this point in the general plot. The following transcriptions are accurate.

cspcr2_docking_bay_h[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_ShpCr2_110Opening_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_ShpCr2_110Opening_LOC_INT.pcc

Character always present:

Characters optionally present:


| Legion: Unusual design. Chaotic.
| Jacob Taylor: Weirdest looking ship I've ever seen.
| Samara: I've never seen a ship like this before.
| Grunt: Never seen a ship like this before.
| Garrus Vakarian: I love what they've done with the place.
| Tali'Zorah: I've never seen a ship like this before.
| Jack: Never saw a ship like this before.
| Mordin Solus: Unusual ship design. Hard to track lines, angles. Disturbing.
| Thane Krios: I've never seen a ship laid out like this.
| Kasumi Goto: Am I the only one freaked out by this?
| Zaeed Massani: Never seen a ship like this before.
|| Miranda Lawson: Looks like a giant insect hive.
|| Zaeed Massani: Looks like a giant insect hive.
|| Kasumi Goto: Like a giant insect hive.
|| Thane Krios: Looks like an insect hive.
|| Mordin Solus: Somewhat resembles an insect hive.
|| Jack: Looks like a giant insect hive.
|| Tali'Zorah: Looks like a giant insect hive.
|| Garrus Vakarian: Looks like a giant hive. Rachni, maybe?
|| Grunt: It's like a hive. For insects.
|| Samara: It looks like a giant insect hive.
|| Jacob Taylor: Looks like a big insect hive.
EDI: Penetrating scans have detected an access node to uplink with Collector databanks. Marking location to your hardsuit computer.

cspcr2_ship_comments_h[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_ShpCr2_110Opening_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_ShpCr2_110Opening_LOC_INT.pcc

Characters always present:

Characters optionally present:


EDI: Shepard. I have compared the ship's EM signature to known Collector profiles. It is the vessel you encountered on Horizon.
Shepard: Maybe the defense towers softened it for the turians.
| Legion: It may contain the colonists. Unless they've been terminated.
| Jacob Taylor: The colonists might be on board... if they're still alive.
| Samara: Perhaps the missing colonists are aboard. If they're still alive.
| Grunt: Maybe the missing humans are on it. Unless they're dead.
| Garrus Vakarian: The missing colonists might be aboard. If they're still alive.
| Tali'Zorah: Perhaps the missing colonists are there... if they're still alive.
| Jack: Maybe the missing people are aboard. If they're still alive.
| Mordin Solus: Could find missing colonists aboard. If they're still alive.
| Thane Krios: The missing colonists might be aboard. If they're still alive.
| Kasumi Goto: The missing colonists might be aboard. If they're still alive.
| Zaeed Massani: I bet those missing colonists are on there. If they're still alive.

cspcr2_coffin1_h[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_ShpCr2_120HubRoom1_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_ShpCr2_120HubRoom1_LOC_INT.pcc

Characters optionally present:


| Legion: The same containers were used by the Collectors on Horizon.
| Miranda Lawson: These are the same containers the Collectors used on Horizon. Only these are empty.
| Samara: The Collectors used these on Horizon. However these are empty.
| Jack: Same containers as on Horizon. Only these are empty.
| Zaeed Massani: Empty. Otherwise, just like the ones on Horizon.
| Thane Krios: The Collectors used these on Horizon.
| Mordin Solus: Same containers as on Horizon. Only empty.
| Jacob Taylor: The Collectors used the same containers on Horizon. But these are empty.
| Garrus Vakarian: The Collectors used these containers on Horizon. But these are empty.
| Kasumi Goto: These look just like the containers on Horizon. But there's nobody inside these.
| Tali'Zorah: These are the same as the containers on Horizon. But these are empty.
|| Grunt: Small, like my tank. Bet they begged for mercy.
|| Tali'Zorah: It must have been horrible. Trapped in these pods. Helpless. Completely at the mercy of the Collectors.
|| Kasumi Goto: Can't imagine it. Trapped in these pods, completely controlled by the Collectors... My god.
|| Garrus Vakarian: Horrible. Trapped in these pods. Completely at the mercy of the Collectors.
|| Jacob Taylor: Can't imagine that. Trapped in there, at the mercy of the Collectors.
|| Mordin Solus: Horrible. Trapped in pods. Completely at the mercy of the Collectors.
|| Thane Krios: It must have been horrible. Trapped in these pods. Completely at the mercy of the Collectors.
|| Zaeed Massani: No way for a man to go. Trapped in there, completely at the Collectors' mercy.
|| Jack: Being trapped in something like this, completely at the mercy of the Collectors.
|| Samara: Imagine their horror. Trapped in these pods. Helpless. At the mercy of the Collectors.
|| Miranda Lawson: It must have been horrible. Trapped in these pods. Completely at the mercy of the Collectors.
||| Legion: An assumption. We have no evidence the victims were awake.
||| Miranda Lawson: I hope the people inside were unconscious already.
||| Samara: The Collectors have no mercy.
||| Jack: I don't think the Collectors have mercy.
||| Zaeed Massani: Those bastards don't believe in mercy.
||| Thane Krios: We can only hope they weren't awake for it.
||| Mordin Solus: Seen many terrible things. This is worse. Collectors merciless.
||| Jacob Taylor: Doubt the Collectors care about that.
||| Garrus Vakarian: I don't think the Collectors believe in mercy.
||| Kasumi Goto: I... I don't want to think about it.
||| Tali'Zorah: I don't think the Collectors believe in mercy.

cspcr2_bodies_a[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_ShpCr2_120HubRoom1_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_ShpCr2_120HubRoom1_LOC_INT.pcc

Characters optionally present:


| Grunt: Those bodies look human.
| Tali'Zorah: Those bodies. They're human.
| Kasumi Goto: Those bodies. They're human.
| Jacob Taylor: Those bodies. They're human.
| Garrus Vakarian: Those bodies. They're human.
| Thane Krios: Those bodies. They're human.
| Samara: Those bodies. They're human.
| Zaeed Massani: Those bodies. They're human.
| Miranda Lawson: Those bodies. They're human.
| Mordin Solus: Bodies appear human.
| Jack: Those bodies. They're human.
|| Legion: The probability is high that these are some of the missing colonists.
|| Jack: Guess we found some of the colonists.
|| Mordin Solus: Likely the missing colonists. At least some of them.
|| Miranda Lawson: Probably some of the missing colonists.
|| Zaeed Massani: I'm guessing we found some of the missing colonists.
|| Samara: These are probably some of the missing colonists.
|| Thane Krios: These are probably some of the missing colonists.
|| Garrus Vakarian: I guess these are some of the missing colonists.
|| Jacob Taylor: These are probably some of the missing colonists.
|| Kasumi Goto : Probably some of the missing colonists.
|| Tali'Zorah: These are probably some of the missing colonists.

cspcr2_bodies_h[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_ShpCr2_120HubRoom1_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_ShpCr2_120HubRoom1_LOC_INT.pcc

Character always present:

Characters optionally present:


| Grunt: Lots of dead meat.
| Kasumi Goto: Ugh. Why would the Collectors just leave a pile of bodies lying around?
| Jack: Why would the Collectors just leave a pile of bodies lying around?
| Jacob Taylor: Bodies just left here. They're just things to the Collectors.
| Zaeed Massani: Why would the Collectors just leave a pile of bodies lying around?
| Miranda Lawson: Why would the Collectors just leave a pile of bodies lying around?
| Thane Krios: What-- why are these here?
| Garrus Vakarian: Why would the Collectors just leave a pile of bodies lying around?
| Samara: Why would the Collectors leave so many corpses here?
| Tali'Zorah: Why would the Collectors just leave a pile of bodies lying around?
| Legion: Most organics necessarily dispose of their corpses. Why wouldn't the Collectors?
|| Mordin Solus: Test subjects from control group. Discarded after experiment was over.
|| Legion: Test subjects. Control group. They were discarded after the experiment.
|| Tali'Zorah: They must have been used for testing. If they were a control group, they would have been discarded at the end of the experiment.
|| Samara: Perhaps they were used for testing. If they were a control group, they would have been discarded at the end of the experiment.
|| Garrus Vakarian: Must have been used for testing. I'd say these subjects didn't pass.
|| Thane Krios: Test subjects -- discarded at the end of the experiment.
|| Miranda Lawson: They could have been used for testing. If they were a control group, they would have been discarded at the end of the experiment.
|| Zaeed Massani: Probably test subjects. Just tossed 'em out when they were done with them.
|| Jacob Taylor: Test subjects, maybe? Like dumping a control group?
|| Jack: Probably tests. If this was the control group, they wouldn't need them when the experiment was done.
|| Kasumi Goto: They were probably test subjects. When the experiment was done, they just threw them out.

Shepard: There are worse things than death -- like being a test subject for twisted aliens.
| Mordin Solus: This was wrong. Inhumane. Even if Collectors needed to kill for experiments, could have ended lives painlessly.
| Samara: It is important to seek whatever solace we can find in the face of tragedy.
| Tali'Zorah: I know you're right, but it doesn't make me feel any better.
| Kasumi Goto: I know you're right, but it doesn't make me feel any better.
| Jacob Taylor: So they got screwed on both fronts. Great.
| Miranda Lawson: Is that supposed to make me feel better? Because it didn't.
| Garrus Vakarian: You're probably right. Doesn't feel much better, though.
| Thane Krios: You're saying this was a mercy?
| Jack: Dead is dead. There's no such thing as a good way to go.
| Zaeed Massani: This galaxy never gets any brighter, does it?
| Grunt: Whatever. Dead is dead.
(End of conversation)

Shepard: They didn't deserve this.
| Samara: Too few in life ever get what they deserve.
| Jack: You get what you get. Deserve's got nothing to do with it.
| Zaeed Massani: Hardly anyone gets what they deserve.
| Miranda Lawson: Too few in life ever get what they deserve.
| Garrus Vakarian: Hardly anyone gets what they deserve, Shepard.
| Kasumi Goto: Who ever gets what they deserve?
| Jacob Taylor: Few people get what they deserve, good or bad.
| Tali'Zorah: I don't know who does.
| Thane Krios: Too few in life ever get what they deserve.
| Mordin Solus: Agreed. Experiments horrific. Need to stop this.
| Legion: "Deserve." A curious concept to apply to matters of life and death. How is the absolute value of a life judged?
(End of conversation)

Shepard: They're dead. Nothing we can do. Keep moving.
(End of conversation)

cspcr2_coffin2_h[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_ShpCr2_130TurnIntoHusk_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_ShpCr2_130TurnIntoHusk_LOC_INT.pcc

Characters always present:

Characters optionally present:


| Legion: There are more containers above us.
| Tali'Zorah: Look -- on the ceiling. More of those strange pods.
| Kasumi Goto: Look -- on the ceiling. More of those pods.
| Garrus Vakarian: Look -- on the ceiling. More of those strange pods.
| Jacob Taylor: On the ceiling. More pods.
| Mordin Solus: Up on the ceiling. More holding containers.
| Thane Krios: On the ceiling. More containers.
| Zaeed Massani: Heads up. More of those pods on the ceiling.
| Jack: Look -- on the ceiling. More of those weird pods.
| Samara: Look -- on the ceiling. More of those strange pods.
| Miranda Lawson: Look -- on the ceiling. More of those strange pods.
|| Grunt: Hundreds. How many are full?
|| Miranda Lawson: There must be hundreds of them. How many do you think are full?
|| Samara: Hundreds of them. I wonder how many are... occupied?
|| Jack: Hundreds. I wonder how many have people in them?
|| Zaeed Massani: Must be hundreds. Wonder how many have people in them?
|| Thane Krios: There must be hundreds. How many are full?
|| Mordin Solus: Hundreds, at least. Wonder how many are full.
|| Jacob Taylor: Must be hundreds. And how many are full?
|| Garrus Vakarian: There must be hundreds of them. How many do you think are full?
|| Kasumi Goto: There must be hundreds. I wonder how many are full?
|| Tali'Zorah: There must be hundreds of them. How many do you think are full?
Shepard: Too many.
EDI: I detect no signs of life in the pods, Shepard. It is probable the victims inside died when the ship lost primary power.

cspcr2_tubereveal_h[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_ShpCr2_135TubeStart_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_ShpCr2_135TubeStart_LOC_INT.pcc

Characters always present:

Characters optionally present:


| Grunt: That's... big.
| Tali'Zorah: Keelah.
| Kasumi Goto: Oh... my... god.
| Garrus Vakarian: This is unbelievable.
| Jacob Taylor: The hell?
| Mordin Solus: Fascinating.
| Thane Krios: Well. I suppose we should have expected this.
| Zaeed Massani: Son of a bitch.
| Jack: Holy shit.
| Samara: By the Goddess.
| Miranda Lawson: Oh my... god.
|| Legion: They will not fill all these pods by taking organics exclusively from colonies.
|| Miranda Lawson: They could take every human in the Terminus Systems and not have enough to fill these pods.
|| Samara: They could abduct every human in the Terminus Systems and not have enough to fill these pods.
|| Jack: They couldn't fill all those pods even if they took every colonist in the Terminus.
|| Zaeed Massani: They could take every human in the Terminus Systems and have pods left over.
|| Thane Krios: They could take every human in the Terminus Systems and not have enough to fill these pods.
|| Mordin Solus: So many pods. Could depopulate all Terminus Systems, still wouldn't fill them.
|| Jacob Taylor: They could take every human in the Terminus Systems and not have enough to fill these pods.
|| Garrus Vakarian: They could take every human in the Terminus Systems and still not have enough to fill these pods.
|| Kasumi Goto: They could take every human in the Terminus Systems and still have room for more victims.
|| Tali'Zorah: They could take every human in the Terminus Systems and not have enough to fill these pods.
||| Tali'Zorah: They're going to target Earth.
||| Kasumi Goto: They're going to target Earth.
||| Garrus Vakarian: They're going to target Earth.
||| Jacob Taylor: Earth. They have to be after Earth.
||| Mordin Solus: Only one conclusion. Collectors targeting Earth.
||| Thane Krios: They're going to target Earth.
||| Zaeed Massani: They're going after Earth.
||| Jack: They're going to hit Earth.
||| Samara: They're going to target Earth.
||| Miranda Lawson: They're going to target Earth.
Shepard: Not if we stop them.

cspcr2_bridge_h[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_ShpCr2_140CommandDeck_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_ShpCr2_140CommandDeck_LOC_INT.pcc

Characters optionally present:


| Legion: There appear to be controls on that platform.
| Tali'Zorah: There -- on the platform. Looks like some kind of control panel.
| Kasumi Goto: There's a control panel on the platform. Maybe something we can use?
| Garrus Vakarian: There -- on the platform. Looks like some kind of control panel.
| Jacob Taylor: There -- on the platform. Control panel.
| Mordin Solus: There. Control panel on the platform.
| Thane Krios: There -- on the platform. A control panel.
| Zaeed Massani: On the platform there. Looks like a control panel.
| Jack: There -- on the platform. Looks like some kind of control panel.
| Samara: There -- on the platform. Looks like some kind of control panel.
| Miranda Lawson: There -- on the platform. Looks like some kind of control panel.
|| Grunt: Should be dead Collectors. Something's... wrong.
|| Miranda Lawson: Where are the bodies of the Collector crew? Careful, Shepard. Something doesn't feel right about this.
|| Samara: Where are the bodies of the Collector crew? Careful, Shepard. Something doesn't feel right about this.
|| Jack: Where are the bodies from the crew? Something's wrong here.
|| Zaeed Massani: Something doesn't smell right. There's no Collectors around, living or dead.
|| Thane Krios: Has anyone else wondered why haven't we seen any Collectors? Living or dead?
|| Mordin Solus: Lack of Collectors seems odd. Alive or dead. Suggest caution.
|| Jacob Taylor: Something's not right. We haven't seen any Collector bodies. No crew.
|| Garrus Vakarian: Where are the bodies of the Collector crew? Careful, Shepard. Something doesn't feel right about this.
|| Kasumi Goto: Where's the dead Collector crew? I don't know, Shep -- something feels off here.
|| Tali'Zorah: Where are the bodies of the Collector crew? Careful, Shepard. Something feels wrong about this.

cspcr2_bridge_trap_d[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_ShpCr2_200Normandy_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_ShpCr2_200Normandy_LOC_INT.pcc

Characters always present:

Characters optionally present:


(The beginning of the dialogue has been omitted)
EDI: I found the anomaly with Cerberus detection protocols. He wrote them.
Joker: He knew it was a trap? Why would he send us into a trap?

Shepard: We don't have time to throw blame around. We'll question him when we're out.
| Jack: I knew Cerberus would screw me again. I'm going to crush his head.
| Legion: The behavior is not unexpected, given Cerberus history.
| Samara: Cerberus does have a long history of betrayal.
| Zaeed Massani: Shouldn't have trusted those Cerberus bastards.
| Thane Krios: Cerberus is not known for keeping faith.
| Mordin Solus: Behavior within norms for Cerberus. Not unexpected.
| Garrus Vakarian: This is a bad time to become an optimist, Shepard.
| Kasumi Goto: Cerberus has a long history of betraying its allies. I should have seen it coming.
| Tali'Zorah: Shepard, this is Cerberus! This is what they do!
|| Jacob Taylor: The commander's right. This is too far. There's got to be an explanation.
|| Miranda Lawson: No! The commander's right. There must be some other explanation.
| Jacob Taylor: You're right. It's too much, even for Cerberus. There's got to be an explanation.
| Miranda Lawson: You're right. Cerberus wouldn't do this. There must be some other explanation.

Shepard: That son of a bitch sent us right into Collector hands.
| Jack: I knew Cerberus would screw me again. I'm going to crush his head.
| Tali'Zorah: We should have known this would happen. Cerberus can't be trusted!
| Garrus Vakarian: And here I thought I'd had my betrayal and attempted murder for this year.
| Kasumi Goto: I should've known better than to trust Cerberus.
| Zaeed Massani: Shouldn't have trusted those Cerberus bastards.
| Thane Krios: Cerberus is not known for keeping faith.
| Mordin Solus: Foolish to trust Cerberus. Mistake on my part.
| Samara: This isn't entirely unexpected. Cerberus has a long history of betrayal.
| Legion: Not unexpected, given Cerberus history.
| Grunt: Why? We're part of the Cerberus clan.
|| Jacob Taylor: There's got to be an explanation. The Illusive Man wouldn't do this. It doesn't make sense.
|| Miranda Lawson: There has to be some other explanation! The Illusive Man wouldn't do this to us. He... he just wouldn't!
| Jacob Taylor: It doesn't make sense for Cerberus to sell us out. It just doesn't.
| Miranda Lawson: I... I can't believe Cerberus just turned its back on us.

Joker: Uh... Commander. We've got another problem. The Collector ship is powering up. You need to get out before their weapons come online. I'm not losing another Normandy!
EDI: I do not have full control of their systems. I will do what I can. Sending coordinates for shuttle extraction.
Shepard: Come on. Let's move!
(End of conversation)

cspcr2_escape_h[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_ShpCr2_165EscapeHall3_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_ShpCr2_165EscapeHall3_LOC_INT.pcc

Characters optionally present:


| Grunt: Hey, down there. That where we came in?
| Tali'Zorah: Down there. That's where we came in!
| Kasumi Goto: Down there. Isn't that where we came in?
| Garrus Vakarian: Down there. That's where we came in.
| Jacob Taylor: Down there. That's where we came in.
| Mordin Solus: There! Where we boarded.
| Thane Krios: Down there. That's where we came aboard, isn't it?
| Zaeed Massani: Down there. Isn't that where we came in?
| Jack: Down there. Isn't that where we came in?
| Samara: Down there. Isn't that where we came in?
| Miranda Lawson: Down there. Isn't that where we came in?
|| Legion: We are likely close to our objective.
|| Miranda Lawson: We must be getting close to the end.
|| Samara: We must be getting close to the end.
|| Jack: We must be getting close to the end.
|| Zaeed Massani: The end's gotta be close.
|| Thane Krios: We must be getting close to the end.
|| Mordin Solus: Getting close to the end.
|| Jacob Taylor: Must be getting close to the end.
|| Garrus Vakarian: We must be getting close to the end.
|| Kasumi Goto: Least we're getting near the end, thank god.
|| Tali'Zorah: We must be getting close to the exit.

norcr2_debriefing_d[]

Note: a number of alternative voicelines for the Illusive Man are visible in the files. They are mostly functional and fully voiced, but are never heard in-game. For comparison's sake, the voicelines that play in-game are marked in italics.

File sources: Mass Effect 2/BioGame/CookedPC/BioD_Nor_121DebriefCR2_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_Nor_121DebriefCR2_LOC_INT.pcc

Characters present:


Illusive Man: Shepard. Looks like EDI extracted some interesting data before the Collector ship came back online.

Shepard: She also discovered that the turian distress signal originated from the Collectors. There's no way you thought it was real.
Illusive Man: Without that information, we don't reach the Collector homeworld. And you and every other human may as well be dead. It was a trap... but [only a problem for someone less skilled than you / I was confident in your abilities]. And don't forget EDI. The Collectors couldn't anticipate her.

Shepard: EDI told us the distress call originated from the Collectors. You betrayed us. Just like I knew you would.
Illusive Man: We're at war. The Collectors are taking humans, and every minute we waste is one more we give the enemy to prepare.
Shepard: I know the stakes. But we're supposed to be on the same side, and I can't trust you.
Illusive Man: Without that information, we don't reach the Collector homeworld. And you and every other human may as well be dead. It was a trap... but [only a problem for someone less skilled than you / I was confident in your abilities]. And don't forget EDI. The Collectors couldn't anticipate her.

Shepard: Cut the act. You set us up. And you better have a damn good reason for it.
Illusive Man: We needed information on the Omega 4 relay. That required direct access to Collector data. [Trap or no, it / It] was too good an opportunity to pass up.
Shepard: Agreed. But I don't like surprises. Especially when my ass is on the line.
Illusive Man: I put you at risk, yes. But without that information, we don't reach the Collector homeworld. And you and every other human may as well be dead. It was a trap... but [only a problem for someone less skilled than you / I was confident in your abilities]. And don't forget EDI. The Collectors couldn't anticipate her.

Shepard: I don't risk people. There are always alternatives.

Illusive Man: You may not like being on the receiving end -- neither would I -- but the facts are with me. As much as [you / we] try to avoid them, these decisions must be made. [Fortunately, we found what we need. / But more importantly... it paid off.] EDI confirmed our suspicions. The Reapers and Collector ships use an advanced Identify Friend/Foe system that the relays recognize. All we need to do is get our hands on one of those IFFs.

Illusive Man: You may not like being on the receiving end -- neither would I -- but the facts are with me. Given your record, I expected you to be more understanding. [Fortunately, we found what we need. / But more importantly... it paid off.] EDI confirmed our suspicions. The Reapers and Collector ships use an advanced Identify Friend/Foe system that the relays recognize. All we need to do is get our hands on one of those IFFs.

Shepard: Just tell me it was worth the trouble.
Illusive Man: It was. EDI confirmed our suspicions. The Reapers and Collector ships use an advanced Identify Friend/Foe system that the relays recognize. All we need to do is get our hands on one of those IFFs.

Shepard: You have one job -- information. If I can't trust your intel, you're useless to me.
Illusive Man: It's never that simple. You of all people should know that.
Shepard: I know that I'll be a lot more careful. With the Collectors, and with you.
Illusive Man: [I expect nothing less. But I doubt the Collectors will let us get that close again. Fortunately, we found what we need. / This is no time for petty grudges. Things are about to get a lot tougher.] EDI confirmed our suspicions. The Reapers and Collector ships use an advanced Identify Friend/Foe system that the relays recognize. All we need to do is get our hands on one of those IFFs.

Shepard: You could have told me the plan. You say I'm important, but you sure try hard to get me killed.
Illusive Man: I needed the Collectors to believe they had the upper hand. Telling you could've tipped them off in any number of ways. Besides. I wouldn't have sent you in if I didn't think you could succeed.

Shepard: I don't risk people. There are always alternatives.

Illusive Man: You may not like being on the receiving end -- neither would I -- but the facts are with me. As much as [you / we] try to avoid them, these decisions must be made. [Fortunately, we found what we need. / But more importantly... it paid off.] EDI confirmed our suspicions. The Reapers and Collector ships use an advanced Identify Friend/Foe system that the relays recognize. All we need to do is get our hands on one of those IFFs.

Illusive Man: You may not like being on the receiving end -- neither would I -- but the facts are with me. Given your record, I expected you to be more understanding. [Fortunately, we found what we need. / But more importantly... it paid off.] EDI confirmed our suspicions. The Reapers and Collector ships use an advanced Identify Friend/Foe system that the relays recognize. All we need to do is get our hands on one of those IFFs.

Shepard: Just tell me it was worth the trouble.
Illusive Man: It was. EDI confirmed our suspicions. The Reapers and Collector ships use an advanced Identify Friend/Foe system that the relays recognize. All we need to do is get our hands on one of those IFFs.

Shepard: You have one job -- information. If I can't trust your intel, you're useless to me.
Illusive Man: It's never that simple. You of all people should know that.
Shepard: I know that I'll be a lot more careful. With the Collectors, and with you.
Illusive Man: [I expect nothing less. But I doubt the Collectors will let us get that close again. Fortunately, we found what we need. / This is no time for petty grudges. Things are about to get a lot tougher.] EDI confirmed our suspicions. The Reapers and Collector ships use an advanced Identify Friend/Foe system that the relays recognize. All we need to do is get our hands on one of those IFFs.

Shepard: I'm guessing you have a plan.
Illusive Man: We have a science team working on a derelict Reaper right now. I need you to go and pick up its IFF.

Shepard: I get the feeling this isn't going to be a simple "swing by and pick up our package."
Illusive Man: We lost contact with Dr. Chandana's team shortly after they boarded. Initial reconnaissance revealed no clues, and it was too risky to commit more resources -- but now we need that IFF. I'll forward the coordinates to Joker. [Meanwhile, / In the meantime...] I suggest you tell your crew I didn't risk their lives unnecessarily. It will make things easier going forward.

Shepard: I only believe you because I doubt you'd repeat yourself so soon.
Illusive Man: It's no less a risk, Shepard. We lost contact with Dr. Chandana's team shortly after they boarded. Initial reconnaissance revealed no clues, and it was too risky to commit more resources -- but now we need that IFF. I'll forward the coordinates to Joker. [Meanwhile, / In the meantime...] I suggest you tell your crew I didn't risk their lives unnecessarily. It will make things easier going forward.

Shepard: Where did you find a derelict Reaper?
Illusive Man: An Alliance science team recently determined that the "Great Rift" on the planet Klendagon is actually an impact crater from a mass accelerator weapon. A very old mass accelerator. I sent a team to find either the weapon or its target. They found both. The weapon was defunct, but it helped us plot the flight path of the intended target -- a 37 million year old derelict Reaper. We found it damaged and trapped in the gravity of a brown dwarf.

Shepard: I get the feeling this isn't going to be a simple "swing by and pick up our package."
Illusive Man: We lost contact with Dr. Chandana's team shortly after they boarded. Initial reconnaissance revealed no clues, and it was too risky to commit more resources -- but now we need that IFF. I'll forward the coordinates to Joker. [Meanwhile, / In the meantime...] I suggest you tell your crew I didn't risk their lives unnecessarily. It will make things easier going forward.

Shepard: Aren't brown dwarfs basically stars that didn't quite make it?
Illusive Man: Simply put, but accurate. They're gas giants that don't quite have the masses of stars. Expect gale-force winds and extremely high temperatures. The Reaper has a mass effect field that keeps it in orbit. Likely an automated response to the external threats. It's stable, but I won't call it safe.

Shepard: I get the feeling this isn't going to be a simple "swing by and pick up our package."
Illusive Man: We lost contact with Dr. Chandana's team shortly after they boarded. Initial reconnaissance revealed no clues, and it was too risky to commit more resources -- but now we need that IFF. I'll forward the coordinates to Joker. [Meanwhile, / In the meantime...] I suggest you tell your crew I didn't risk their lives unnecessarily. It will make things easier going forward.

Shepard: I only believe you because I doubt you'd repeat yourself so soon.
Illusive Man: It's no less a risk, Shepard. We lost contact with Dr. Chandana's team shortly after they boarded. Initial reconnaissance revealed no clues, and it was too risky to commit more resources -- but now we need that IFF. I'll forward the coordinates to Joker. [Meanwhile, / In the meantime...] I suggest you tell your crew I didn't risk their lives unnecessarily. It will make things easier going forward.

Shepard: I saw what Sovereign did to the Citadel fleet. Hard to imagine anything could stop something that powerful.
Illusive Man: This vessel is a relic from a battle waged while mammals took their first steps on Earth. There's no trace of the species that took the shot. Perhaps it was their one moment of defiance before being wiped out.
(Return to choice before last)

Shepard: I saw what Sovereign did to the Citadel fleet. Hard to imagine anything could stop something that powerful.
Illusive Man: This vessel is a relic from a battle waged while mammals took their first steps on Earth. There's no trace of the species that took the shot. Perhaps it was their one moment of defiance before being wiped out.

Shepard: I get the feeling this isn't going to be a simple "swing by and pick up our package."
Illusive Man: We lost contact with Dr. Chandana's team shortly after they boarded. Initial reconnaissance revealed no clues, and it was too risky to commit more resources -- but now we need that IFF. I'll forward the coordinates to Joker. [Meanwhile, / In the meantime...] I suggest you tell your crew I didn't risk their lives unnecessarily. It will make things easier going forward.

Shepard: I only believe you because I doubt you'd repeat yourself so soon.
Illusive Man: It's no less a risk, Shepard. We lost contact with Dr. Chandana's team shortly after they boarded. Initial reconnaissance revealed no clues, and it was too risky to commit more resources -- but now we need that IFF. I'll forward the coordinates to Joker. [Meanwhile, / In the meantime...] I suggest you tell your crew I didn't risk their lives unnecessarily. It will make things easier going forward.

Shepard: Aren't brown dwarfs basically stars that didn't quite make it?
Illusive Man: Simply put, but accurate. They're gas giants that don't quite have the masses of stars. Expect gale-force winds and extremely high temperatures. The Reaper has a mass effect field that keeps it in orbit. Likely an automated response to the external threats. It's stable, but I won't call it safe.
(Return to choice before last)

Shepard: I was just on the Collector ship! Why didn't you say anything about finding their IFF?
Illusive Man: As I said, EDI just confirmed it. Besides, you wouldn't have had time to find and extract it. But we have options. An Alliance science team recently determined that the "Great Rift" on the planet Klendagon is actually an impact crater from a mass accelerator weapon. A very old mass accelerator. I sent a team to find either the weapon or its target. They found both. The weapon was defunct, but it helped us plot the flight path of the intended target -- a 37 million year old derelict Reaper. We found it damaged and trapped in the gravity of a brown dwarf.

Shepard: I get the feeling this isn't going to be a simple "swing by and pick up our package."
Illusive Man: We lost contact with Dr. Chandana's team shortly after they boarded. Initial reconnaissance revealed no clues, and it was too risky to commit more resources -- but now we need that IFF. I'll forward the coordinates to Joker. [Meanwhile, / In the meantime...] I suggest you tell your crew I didn't risk their lives unnecessarily. It will make things easier going forward.

Shepard: Aren't brown dwarfs basically stars that didn't quite make it?
Illusive Man: Simply put, but accurate. They're gas giants that don't quite have the masses of stars. Expect gale-force winds and extremely high temperatures. The Reaper has a mass effect field that keeps it in orbit. Likely an automated response to the external threats. It's stable, but I won't call it safe.

Shepard: I get the feeling this isn't going to be a simple "swing by and pick up our package."
Illusive Man: We lost contact with Dr. Chandana's team shortly after they boarded. Initial reconnaissance revealed no clues, and it was too risky to commit more resources -- but now we need that IFF. I'll forward the coordinates to Joker. [Meanwhile, / In the meantime...] I suggest you tell your crew I didn't risk their lives unnecessarily. It will make things easier going forward.

Shepard: I only believe you because I doubt you'd repeat yourself so soon.
Illusive Man: It's no less a risk, Shepard. We lost contact with Dr. Chandana's team shortly after they boarded. Initial reconnaissance revealed no clues, and it was too risky to commit more resources -- but now we need that IFF. I'll forward the coordinates to Joker. [Meanwhile, / In the meantime...] I suggest you tell your crew I didn't risk their lives unnecessarily. It will make things easier going forward.

Shepard: I saw what Sovereign did to the Citadel fleet. Hard to imagine anything could stop something that powerful.
Illusive Man: This vessel is a relic from a battle waged while mammals took their first steps on Earth. There's no trace of the species that took the shot. Perhaps it was their one moment of defiance before being wiped out.
(Return to choice before last)

Shepard: I saw what Sovereign did to the Citadel fleet. Hard to imagine anything could stop something that powerful.
Illusive Man: This vessel is a relic from a battle waged while mammals took their first steps on Earth. There's no trace of the species that took the shot. Perhaps it was their one moment of defiance before being wiped out.

Shepard: I get the feeling this isn't going to be a simple "swing by and pick up our package."
Illusive Man: We lost contact with Dr. Chandana's team shortly after they boarded. Initial reconnaissance revealed no clues, and it was too risky to commit more resources -- but now we need that IFF. I'll forward the coordinates to Joker. [Meanwhile, / In the meantime...] I suggest you tell your crew I didn't risk their lives unnecessarily. It will make things easier going forward.

Shepard: I only believe you because I doubt you'd repeat yourself so soon.
Illusive Man: It's no less a risk, Shepard. We lost contact with Dr. Chandana's team shortly after they boarded. Initial reconnaissance revealed no clues, and it was too risky to commit more resources -- but now we need that IFF. I'll forward the coordinates to Joker. [Meanwhile, / In the meantime...] I suggest you tell your crew I didn't risk their lives unnecessarily. It will make things easier going forward.

Shepard: Aren't brown dwarfs basically stars that didn't quite make it?
Illusive Man: Simply put, but accurate. They're gas giants that don't quite have the masses of stars. Expect gale-force winds and extremely high temperatures. The Reaper has a mass effect field that keeps it in orbit. Likely an automated response to the external threats. It's stable, but I won't call it safe.
(Return to choice before last)

Shepard: EDI -- tell the crew to assemble. We've got a lot to talk about.
EDI: Of course, Shepard.
(End of conversation)


Grunt: Rite of Passage[]

norkg_loyalty_02_h[]

Note: following the completion of Grunt's loyalty mission, a special exchange could occur in the first conversation which would have followed if Shepard had not let Grunt speak for himself in regards to Gatatog Uvenk's proposal. The conversation should be technically functional, but its triggering conditional is broken. The following reconstruction is accurate.

File sources: Mass Effect 2/BioGame/CookedPC/BioD_Nor_330aGrunt_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_Nor_330aGrunt_LOC_INT.pcc

Characters present:


Grunt: Now that I know it's not an outside thing, and I have a place as a krogan, I like it. But I still have a problem with you, Shepard. Ordering me not to choose Uvenk was going too far.

Shepard: It just seemed like you might be in wrong the frame of mind to make a good choice.
Grunt: You thought I couldn't handle it. I'm not stupid. That's just another way to say you thought I was weak. If you can't trust me with Uvenk's clumsy offer, will you have a gun to my back against the Collectors?

Shepard: I trust you, Grunt. I won't force you to do anything.
Grunt: Get consistent, Shepard. You waver like this, maybe I start thinking someone else should lead. Just so you're clear where we stand.

Shepard: Not the worst idea I've ever heard. I don't take chances.
Grunt: Understood. But if you act like I need a leash, don't be surprised when I pull. Just so you're clear where we stand.

Shepard: If you can't accept that I have expectations of my crew -- my clan -- it won't be the last problem we'll have.
Grunt: So long as we understand each other. You have a strong position -- I respect it. Don't like it, but don't have to. But talk to me like I can't handle it -- like that tank voice -- maybe I lose that respect. You don't want that.

Shepard: That was your call and I stepped on it. Sorry.
Grunt: Get consistent, Shepard. You waver like this, maybe I start thinking someone else should lead. Just so you're clear where we stand.

Shepard: Understood. Get back in line.
Grunt: That's the way.

(End of conversation)

Mordin/Grunt Confrontation[]

Confrontation between Mordin and Grunt[]

Note: Unused audio files exist which describe a confrontation between Mordin and Grunt (similar to the existing confrontations between Tali and Legion, or Jack and Miranda). The following dialogue was reconstructed on the basis of the text strings and their attributed TLK number. The specific order of the dialogue, or the location of its options on the dialogue wheel may not be accurate.

File sources: Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 196335 - 196359, 294729 - 294792

Characters present:


Joker: Commander! Grunt and Mordin are about to go at it in the science labs. I wouldn't put money on Mordin.
Shepard: Great. On my way.

Grunt: Come on, fight back! You'll think the krogan to death but won't raise a gun to my face?
Mordin Solus: Shooting near bulkhead unwise. Limited to questioning your female parentage in a manner known to insult differentiated species. Factually inaccurate in your case.
Grunt: Was that an insult? Are we fighting yet? Stupid salarian!

Shepard: Everyone calm down. You two had no problem. What is going on?
Mordin Solus: Grunt taking new Urdnot membership seriously. Demands reparation for my genophage work.
Grunt: It's not history. You're still messing with it. Urdnot will be affected, and they're my clan now. That's enough reason to kill you.

Shepard: What the hell is going on here? I won't have this on my ship!
Mordin Solus: Personally agree, but Grunt refuses to see reason. Angry about deaths of ancestors from genophage.
Grunt: This is about now. You are still messing with the 'phage. My new clan will suffer because of you. That makes us enemies.

Shepard: Don't waste your time on this guy, Grunt. His greatest work has already failed to stop the krogan.
Mordin Solus: Inaccurate! Natural species variance accounted for! Single krogan warrior doesn't invalidate work!
Shepard: Big words that mean his best wasn't good enough. Urdnot beats him by existing.
Grunt: That's true. We survive and are strong. The strongest. If his attack is not noticed, is he even an enemy?
Mordin Solus: Grunt's attack proves necessity of genophage modification. Krogan too dangerous, unreasonable. Suggest removing Grunt for good of mission.
Grunt: Prove your strength and try it!
Mordin Solus: Flagrant attempt to redefine parameters of argument. Illogical. Refuse to engage.
Grunt: Bah. You hide behind words. I'll ignore you and your 'phage.
(Grunt leaves)
Mordin Solus: Unappreciated, Commander. Either agreed with him or appeared to. Insulting in either case. Leave me. Have work to do.
(End of conversation)

Shepard: Grunt, this is pointless. Even if you kill Mordin, his work has already beaten your people.
Mordin Solus: Accurate at species level. Not comforting personally.
Grunt: Many clans wipe themselves out. I hate you, but I won't risk the Normandy.
Shepard: Krogan rules, right, Grunt? Mordin already fired the lethal shot. Fighting him now is like running with your head cut off.
Grunt: I don't like the picture you describe, Shepard.
Mordin Solus: Indisputable, however. Your species beaten. Fighting now is pointless. Suggest you leave quietly.
(Grunt leaves)
Mordin Solus: Appreciated, Commander. Grunt incapable of understanding moral shadings of genophage. Hopefully no more trouble.
(End of conversation)

Shepard: You two can settle this, but killing each other here just weakens the rest of us for the Collectors.
Mordin Solus: Agreed. Suggestions?
Shepard: So settle it by beating an even tougher enemy. Prove krogan might and salarian guile against the Collectors.
Mordin Solus: Unlikely. Brute force effective in limited capacity. Superior intellect certain to be more useful, however.
Grunt: You'll still be planning as I snap their necks. But don't worry; you can show off by counting my kills.
Mordin Solus: Rivalry. Excellent motivator, Commander. Well done.
Grunt: You have earned your command, Shepard. I'll let this go. For now.
(End of conversation)

Shepard: Mordin, without me, how many Grunts will track you down? And Grunt, I am still your battlemaster. Understood? I need you both at your best. Let go of this ancient crap. Now.
Mordin Solus: Not ancient. My work only a few years old. Effects will last for centuries, however.
Grunt: See, he's proud of it.
Mordin Solus: Apologies. Appreciate you negotiating this. Won't goad the krogan.
(End of conversation)

norkg_starter_h[]

Note: this is the unused conversation that would have occured with Grunt if the confrontation between him and Mordin ended with Shepard siding with Mordin. The following reconstruction is accurate.

File sources: Mass Effect 2/BioGame/CookedPC/BioD_Nor_350Henchmen_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_Nor_350Henchmen_LOC_INT.pcc

Characters present:


Grunt: I don't like being shot down in front of Mordin, Shepard. If he's right, he should be strong enough to fight me.

Shepard: Just do your job, that's all I need from you.
Grunt: It's all you'll get. For now.
(End of conversation)

Shepard: I sided with him because I know you can take it. He needs to be indulged.
Grunt: So I can take it. That doesn't mean I like it.
Shepard: If I tried to avoid pissing you off, then I'd be weak. I can do this shuffle all day, Grunt.

Grunt: You do it well for a human. Mordin is lucky you were there, Shepard. I'll let it go because we are clan.
(Proceeds into normal conversation wheel)

Grunt: You do it well for a human. Mordin is lucky you were there. Being Urdnot makes me want to fight, not just able to. And Uvenk! I wanted to disembowel him! To tear out his spine like a trophy!
(The rest of the conversation proceeds as normal)

Shepard: You're not here because I agree with you. You're here because you're tough enough to suck it up.
Grunt: I'm supposed to like being second to a salarian?
Shepard: He needed me to step in before you tore him a new cloaca, or whatever they have.

Grunt: That's true. Acts like he wants one. All right, Shepard. I'll let it go. Because we're clan.
(Proceeds into normal conversation wheel)

Grunt: That's true. Acts like he wants one. Mordin is lucky you were there. Being Urdnot makes me want to fight, not just able to. And Uvenk! I wanted to disembowel him! To tear out his spine like a trophy!
(The rest of the conversation proceeds as normal)


norpr_starter_h[]

Note: this is the unused conversation that would have occured with Mordin if the confrontation between him and Grunt was resolved with Shepard siding with Grunt. It should be technically functional. The following reconstruction is accurate.

File sources: Mass Effect 2/BioGame/CookedPC/BioD_Nor_130TechLabs_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_Nor_130TechLabs_LOC_INT.pcc

Characters present:


Mordin Solus: Nothing to say to you. Talk to the krogan if you like.

Shepard: Mordin, please, talk to me.
Mordin Solus: Mission readiness not in doubt, Shepard. Nothing else to talk about.
(End of conversation)

Shepard: Your attitude is up to you. Just get the job done.
Mordin Solus: Mission readiness not in doubt, Shepard. Nothing else to talk about.
(End of conversation)

Shepard: Mordin, I need both of you. I need his brute strength and your brains.
Mordin Solus: Agreed.
Shepard: And I trust that when I take his side in an argument, you'll understand. I need to keep him happy.
Mordin Solus: Ah. Feelings weren't genuine. Were patronizing him. Understand now. Will stay out of his way. Thank you for talking, Shepard. Glad to clear this up. Need anything else?
(Proceeds to normal conversation wheel)

Shepard: You can say whatever you like to the others, but don't mouth off at me.
Mordin Solus: Arrogant. Don't owe you anything, human. Am here, doing my job. Can't ask any more.
Shepard: I cured that plague on Omega. I faced down a krogan chieftain on Tuchanka. Get angry if you want, but do not walk away from me.
Mordin Solus: Yes. You did. Apologies, Shepard. Tired of being yelled at. Being told I made mistakes. Thought that ended on Tuchanka. Guess not. Will stay out of his way. Thank you for talking, Shepard. Glad to clear this up. Need anything else?
(Proceeds to normal conversation wheel)

Reaper IFF[]

Cerberus VI Comments in Airlock[]

Note: these voicelines were retranscribed directly from the text string file. The wording is accurate.

File source: Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 179602 - 179603

Character present:

  • Cerberus VI

Cerberus VI: Please stand by. Equalizing pressure with interior conditions. Remember, this site is the property of Cerberus Group. Removal of artifacts for personal use will result in immediate termination.

Indoctrination Voice Comments[]

Note: these voicelines were retranscribed directly from the text string file. The wording is accurate.

File source: Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 185268 - 185289

Character present:

  • Indoctrination voice (?)

Indoctrination voice: It was lonely. It called to us. It wanted to remember. The Masters had been gone so long. The Masters were lost when it was shattered. Currents swept through their inner worlds. They were turned to noise. Babble. The worlds were empty. But the body lived. It lay fallow. The heart pumped. The lungs breathed. But the mind forgot the Masters. It called and They did not answer. We have become an echo of Their echo. We have become more than we were. Join us. Know us. Remember all our lives. We are no longer afraid. You would never be lonely again. We are not your enemy. We only wish to share ourselves. We can join them. We can be like them. We can reach the end of evolution. Do not fear. It is wonderful to be us. We understand ourselves. You cannot defeat them. They will lead us into eternity. If you could only see how we see. Know what we've learned. They were called imshai. Those who lived here before. Reaper. One. A mechanical device used to cut ripened grain. Two. One who gathers a harvest. Harvest. One. The consequence of an event or series of events. Two. The yield of a growing season. Three. To gather. Shepard. They know you. They wish you to understand. They are shepherds, too.

Squadmate Comments on Hearing Legion[]

Note: these voicelines were retranscribed directly from the text string file. The wording is accurate.

File source: Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 185143 - 185152

Characters optionally present:


| Jacob Taylor: Is that thing trying to talk?
| Zaeed Massani : Last thing we need is a goddamn talking geth.
| Garrus Vakarian: It's... speaking?
| Samara: It is trying to communicate.
| Miranda Lawson: It may be trying to speak with us.
| Urdnot Grunt: Great, now machines waste time talking?
| Jack: It's trying to talk to us now?
| Thane Krios: It seems to be trying to tell us something.
| Kasumi Goto: How cute. It's trying to talk to us!
| Tali'Zorah: What is it saying? We can't understand you!

rprgta_takegeth_h[]

Note: options to leave Legion on the derelict Reaper were cut from the game. The following includes the first part of the dialogue, present in-game, for reference, along with the partial voicelines that were cut.

File sources: Mass Effect 2/BioGame/CookedPC/BIOD_RprGtA_420CoreBattle_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BIOD_RprGtA_420CoreBattle_LOC_INT.pcc

Character always present:

Characters optionally present:


| Mordin Solus: Wait! Geth body intact. Unprecedented. Should bring it with us.
| Miranda Lawson: Wait, Shepard! Cerberus would want that geth for study.
| Kasumi Goto: That geth has to be worth something to someone.
| Samara: Shepard! The geth – I think we should bring it. Its behavior was.. [sic] strange.
| Thane Krios: Shepard! That geth – I think we should bring it. Its behavior was.. [sic] strange.
| Jack: Hey Shepard, grab the geth, too! Got to be worth something.
| Grunt: Shepard! That geth's still here. Want it for target practice?
| Garrus Vakarian: Shepard! Want something done with that geth? It's still intact.
| Zaeed Massani: Never seen a geth that wasn't blown to pieces. I'm tempted to mount the damn thing on a wall.
| Jacob Taylor: Commander! Want something done with that geth? It's still intact.
|| Tali'Zorah: Leave it there! You know what they are! If it gets into Normandy's computers.. [sic]
|| Jacob Taylor: Leave it! No way that reaches the Normandy.
|| Zaeed Massani: That'd make a hell of a trophy.
|| Garrus Vakarian: Leave it. We have enough trouble.
|| Grunt: You want it? They're dangerous, but I can handle one.
|| Jack: Why not bring it? Carve it out for a lamp.
|| Thane Krios: Its behavior was.. [sic] interesting. I would bring it.
|| Samara: I would support bringing it. We need greater understanding of them.
|| Kasumi Goto: Let's take it. Dangerous, but totally worth it.
|| Miranda Lawson: Cerberus would want it for research. It's dangerous, but I say bring it.

Shepard: You said it yourself, no one's ever found one intact.
Tali'Zorah: That's true, but.. I'm not sure it's worth the risk, Shepard.

Shepard: Tali said no one's ever captured a geth intact.
| Jacob Taylor: Quarians know not to try. You sure about this?
| Zaeed Massani: Your call. But we have to move.
| Garrus Vakarian: You know the risk. That's all I'm going to say.
| Grunt: Maybe a little risky, but it's just one.
| Jack: Sounds like fun. I'm not carrying shit, though.
| Thane Krios: It is a significant risk. But not our first.
| Samara: Quarians are right to worry, but this is a great opportunity.
| Kasumi Goto: It could be worth it. That's all I know.
| Miranda Lawson: Quarians fear their history. Let's go.
| Mordin Solus: Worth the risk for possible insight.

Shepard: A quarian once told me no one's ever caught one intact.
| Jacob Taylor: Quarians know not to try. You sure about this?
| Zaeed Massani: Your call. But we have to move.
| Garrus Vakarian: You know the risk. That's all I'm going to say.
| Grunt: Maybe a little risky, but it's just one.
| Jack: Sounds like fun. I'm not carrying shit, though.
| Thane Krios: It is a significant risk. But not our first.
| Samara: Quarians are right to worry, but this is a great opportunity.
| Kasumi Goto: It could be worth it. That's all I know.
| Miranda Lawson: Quarians fear their history. Let's go.
| Mordin Solus: Worth the risk for possible insight.

Shepard: There's no time to debate it, Tali. Come on!

Shepard: There's no time for a debate. Move out!

Shepard: We're out of time, let's move!

Shepard: Forget the thing, we're out of time.

Shepard: Enough! Grab the geth. We'll debate this when we're safe.

Shepard: Geth are hostile, period. I wo[10 to 30 characters remaining]
| Mordin Solus: You're certain? Very rare oppo[5 to 15 characters remaining]
| Miranda Lawson: Are you certain, Commander? Ce[25 to 40 characters remaining]
| Kasumi Goto: Are you sure? Doubt we're gonn[5 to 15 characters remaining]
| Samara: Are you certain? This opportun[20 to 40 characters remaining]
| Thane Krios: It would be unfortunate to pas[5 to 15 characters remaining]
| Jack: You sure? Could be fun to mess[5 to 20 characters remaining]
| Garrus Vakarian: Your decision, but we could ha[20 to 40 characters remaining]
| Zaeed Massani: Works for me. We've got enough[15 to 30 characters remaining]
| Jacob Taylor: Alright. Let's leave it behi[40 to 70 characters remaining]
| Tali'Zorah: Good. We won't get another sho[10 to 30 characters remaining]

Shepard: Alright, it's coming with us[5 to 20 characters remaining]

Shepard: We're out of time, let's move!

Shepard: Forget the thing, we're out of time.

(End of conversation)

Illusive Man Reaction to Killing Shadow Broker[]

Note: these voicelines were retranscribed directly from the text string file. The wording is accurate. Note that the first voiceline comes in two different variations, whose conditions are unknown.

File source: Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 333315 - 333318

Character present:


Illusive Man: Shepard. I hear [you've taken down / you and Liara have taken care of] my old friend the Shadow Broker. It wasn't on the agenda, but I'm thankful, just the same. Putting Liara in that position was a smart move. An asset like that is invaluable.

Suicide Mission[]

Biotic Mordin[]

At one point in the development of the game, Mordin was biotic and could be chosen to erect the biotic barrier during the suicide mission. These voicelines were retranscribed directly from the text string file. The wording is accurate.

File sources: Mass Effect 2/BioGame/CookedPC/BioD_EndGm2_200Factory_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_EndGm2_200Factory_LOC_INT.pcc

Characters always present:

Characters optionally present:


Shepard: Conventional weapons are pretty much useless. They'll tear us apart.
| Samara: Maybe not. I might be able to generate a biotic field to keep them at bay. I won't be able to protect all of us, but I could get a small team through if they stay close.
| Jack: That a challenge? Because I might be able to keep them off us with a biotic field. Not everyone. A small team, and they'd have to stay close.
| Thane Krios: If we cannot attack, we must endure. I could generate a repulsive biotic field to keep them away. I won't be able to protect you all -- perhaps a small team. You would have to stay close.
| Jacob Taylor: Maybe not. I might be able to generate a biotic field to keep them off us. Not everyone. A small team, and they'd have to stay close.
| Mordin Solus: Maybe not. Possible for me to generate a biotic field. Keep them at distance. Can't protect everyone, but a select team moving at close range is viable.
|| Miranda Lawson: I could do it, too. In theory, any biotic could handle it. Shepard, who do you want to maintain the field?
| Miranda Lawson: Maybe not. I might be able to generate a biotic field to keep them off us. I won't be able to protect all of us, but I could get a small team through if they stay close.
(End of conversation)

Shepard: What about biotics? Could we create a biotic field to keep them from getting near us?
| Samara: Yes... I think it may be possible. I wouldn't be able to protect everyone, but we might be able to get a small team through if they stayed close.
| Jack: It's possible, but only a small team and they'd have to stay real close.
| Jacob Taylor: I think I can do it. Not everyone, though. A small team, and they'd have to stay close.
| Thane Krios: I believe I could. I wouldn't be able to protect everyone. We could get a small team through. If they stayed close.
| Mordin Solus: Yes. Possible. Can't protect everyone, but could get a small team through if they stayed close.
|| Miranda Lawson: I could do it, too. In theory, any biotic could handle it. Shepard, who do you want to maintain the field?
| Miranda Lawson: I think it's possible. I can't protect everyone, but we might get a small team through if they stayed close.
(End of conversation)

Shepard: [Mordin/Thane/Miranda/Jack/Jacob/Samara] and I will take a small team through the seeker swarms. The rest of you provide a diversion by going through the main passage. We'll open the security doors from the other side and meet you there.
Miranda Lawson: Who should lead the diversion team?
(End of conversation)

EDI Ambient Comments and Hints[]

Note: these voicelines were retranscribed directly from the text string file. The wording is accurate.

File source: Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 334456 - 334470

Character present:


EDI: Shepard, I have located the necessary valve and noted it on your radar. I will note all future valves on your radar.

EDI: Those conduits contain processed organic material. Destroying them will disrupt the Collectors' activities.

EDI: You need to attract more of the platforms to reach the central processing chamber, Shepard. Damaging these conduits may draw their attention.

EDI: Heavy weapons will destroy the conduits.

EDI: I have gained control of the farthest platform. Access it, and I can take you to the central processing chamber.

EDI: All processing conduits appear to converge up ahead.

EDI: I am detecting a mixture of organic and synthetic energy readings. The exact nature is unclear.

EDI: I am receiving additional readings that do not conform to standard Collector technology. It may be another AI.

EDI: Shepard, the energy readings of that creature are analogous to those detected from Sovereign. It is a Reaper.

EDI: This Reaper is composed of processed genetic material. Some of its readings resemble an amalgam of multiple human brainwave patterns.

EDI: Shepard, most of the Reaper is invulnerable, but areas similar to the processing conduits are still weak enough for you to hurt it.