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The following dialogues, cut from Mass Effect 2, are related to Omega and its missions. They are shown here in approximate chronological order.

Annotation: "|" means the line would play according to squadmates present, listed in priority order if the source is accurate.

Tabber annotations:

  • (Par): Paragon answer, top-right of the dialogue wheel
  • (Neu): Neutral answer, center-right of the dialogue wheel
  • (Ren): Renegade answer, bottom-right of the dialogue wheel
  • (Inv): Investigate answer, center-left of the dialogue wheel
  • (P Inv): Contextual Paragon or Neutral answer to an Investigate, top-left of the dialogue wheel
  • (R Inv): Contextual Renegade or Neutral answer to an Investigate, bottom-left of the dialogue wheel
  • (Cha): Charm answer, top-left of the dialogue wheel
  • (Int): Intimidate answer, bottom-left of the dialogue wheel

Asari Dancer Voicelines in Afterlife[]

Note: these voicelines were retranscribed directly from the text string file. The wording is accurate.

File source: Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 208348 - 208359

Character present:

  • One or several asari dancers

Dancer: I like humans. You're human! Good combination.

Dancer: This is the hottest spot on Omega.

Dancer: Ooh, it's hot in here. Think I'll get in trouble if I take off more clothes?

Dancer: You're scary. I bet you get in lots of fights.

Dancer: Buy me a drink, and maybe you'll embrace eternity tonight.

Dancer: I'm here to dance.

Dancer: I love this place. I love everyone here. I love you.

Dancer: Hi, again. I already said I loved you... so...

Dancer: You're breathing on my drink.

Dancer: It's hot. Sweaty. Perfect.

Dancer: The music here used to be avant garde. Couldn't dance to it, but you felt smart listening to it.

Dancer: Oh, are you still here?

Patron Voicelines in Afterlife[]

Note: these voicelines were retranscribed directly from the text string file. The wording is accurate.

File source: Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 270836 - 270844

Character present:

  • One or several patrons

Patron: Aria's so beautiful.

Patron: Just one more.

Patron: Anybody here seen my kid?

Patron: Don't look at me like that!

Patron: Is it just me, or are you getting better looking?

Patron: Get me another drink, love.

Patron: You hear that? Nah. Me neither.

Patron: I seen a vorcha shoot a man. Oh, no. It was another vorcha.

Patron: I'm in an important business meeting.

Dialogues Regarding Hiring Dancer in Afterlife[]

Note: these voicelines were retranscribed directly from the text string file. The wording is accurate.

File source: Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 271131 - 271151

Characters present:

  • Unnamed client
  • Unnamed organizer

Organizer: She's nice, isn't she?
Client: Oh yes. Very nice.

Client: She moves like an asari.
Organizer: Without all the talking, allow me to add.

Organizer: So. Like what you see?
Client: I do. I have a concern, though.
Organizer: Rest assured, I will see to it that your needs are met.

Organizer: She has been trained by the best.
Client: The best on Omega? Or the best in the galaxy?
Organizer: Omega is the best in the galaxy. For what you're looking for, anyway.

Organizer: She knows many other dances. This one is her favorite.
Client: It's nice. Hypnotic.
Organizer: Yes, it is. I believe it has meaning for her people.
Client: Ha! Now that's rich.

Organizer: You can't go wrong with this one. She's strong, pretty, and dedicated.
Client: How about a private show? Do you do that here?
Organizer: I think that can be arranged.

Organizer: Your friends. They would approve of her?
Client: Most definitely. I think the only problem is with my mate.
Organizer: We deal with discretion here. You have nothing to worry about.
Client: Then I think we can do business.

Drunk Voicelines inside Afterlife Backalley[]

Note: these voicelines were retranscribed directly from the text string file. The wording is accurate.

File source: Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 271356 - 271363

Character present:

  • One or several drunks

Drunk: You can't fool me. Everyone wants some of this.

Drunk: Wow... the whole club is spinning...

Drunk: One night with Aria... that's all it'll take.

Drunk: Man... ugh.

Drunk: This is some strong stuff.

Drunk: There's much better booze in the Abyss.

Drunk: I never know which pair of eyes to look at.

Drunk: I think I feel my morals loosening. Yeow!

Drunk Voicelines in Backalley[]

Note: these voicelines were retranscribed directly from the text string file. The wording is accurate.

File source: Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 271303 - 271315

Character present:

  • One or several drunks

Drunk: Ungh...

Drunk: Wazza priddy things at...

Drunk: My... my head...

Drunk: Wha' was in that drink...?

Drunk: I deman' 'n' apology!

Drunk: Ungh.

Drunk: You got 'ny change?

Drunk: Las' time I drink anything made for turians.

Drunk: I think a vorcha took my shoes.

Drunk: Why's the world hurt so much?

Drunk: I gotta evacuate.

Drunk: Time was I could hold m'liquor.

Drunk: You gots a drinkin' problem, m'man.

Dossier: Archangel[]

Squadmate Comments[]

Note: while functional, several of these voicelines cannot normally be heard in-game due to Thane, Samara, Tali and Legion not being recruitable at this point in the general plot. The following transcriptions are accurate.

omghub_asari_ruler_d[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_OmgHub_110ProfessorAcq_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_OmgHub_110ProfessorAcq_LOC_INT.pcc

Character always present:

Characters optionally present:


(The beginning of the conversation has been omitted)

Shepard: What kind of trouble?
Aria T'Loak: The local merc groups have joined forces to take him down. They've got him cornered, but it sounds like they're having trouble finishing him off. They've started hiring anybody with a gun to help them.

Shepard: Just tell me how to find him.
Aria T'Loak: The local merc groups are recruiting anyone with a gun to help them take down Archangel.

| Jacob Taylor: Sounds like that might be our ticket in.
| Miranda Lawson: That could be our way in.
| Tali'Zorah: That might be our best chance to find him.
| Samara: Perhaps we can use that to our advantage.
| Mordin Solus: Could be opportunity to get close. Need guns. Wait, no, have guns! Excellent!
| Thane Krios: Sounds like we qualify.
Aria T'Loak: They're using a private room for recruiting... just over there. I'm sure they'll sign you up.
(The rest of the conversation proceeds as normal)

omghub_gra_recruiter_d[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_OmgHub_221GarrusAcq_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_OmgHub_221GarrusAcq_LOC_INT.pcc

Characters always present:

Characters optionally present:


Jonn Whitson: Hey, is this where I sign up?

Shepard: You look a little young to be freelancing as a merc.
Jonn Whitson: I'm old enough. I grew up on Omega. I know how to use a gun.

Shepard: This is it, but it's no game, kid.
Jonn Whitson: I grew up on Omega. I know how to use a gun.

| Zaeed Massani: Yeah. You know enough to get yourself killed.
| Jacob Taylor: So does Archangel.
| Miranda Lawson: You'll need to know more than that if you want to survive.
| Kasumi Goto: A five-year-old can figure out how to use a gun.
| Samara: There's more to battle than knowing how to pull a trigger.
| Mordin Solus: Don't be stupid. Dangerous work. Clear you're not suited for it.
| Grunt: He's soft and new. Dead in the first wave.
| Tali'Zorah: You'll make an easy target for Archangel.
| Shepard: This is more than a back-street brawl.
Jonn Whitson: I can handle myself. Besides, I just spent 50 credits on this pistol, and I wanna use it!
(The rest of the conversation proceeds as normal)

omggra_merc_greeter_d[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_OmgGrA_101EntryGarage_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_OmgGrA_101EntryGarage_LOC_INT.pcc

Characters always present:

Characters optionally present:


(The beginning of the dialogue has been omitted)

Shepard: You guys have a plan?
Salkie: A small team is waiting to infiltrate his hideout, but we need to draw Archangel's fire so they can move in.
Shepard: And that's where we come in?
Salkie: Exactly. You'll be on a distraction team. Head straight over the bridge and keep Archangel busy so the infiltration team can sneak in behind him.

Shepard: I'll get to him. Just point me at that bridge.
Salkie: I like your attitude, but we've got a plan in place. You'll be on a distraction team. Head straight over the bridge and keep Archangel busy so the infiltration team can sneak in behind him.

| Zaeed Massani: That's goddamn suicide.
| Jacob Taylor: Sounds like a suicide mission to me.
| Miranda Lawson: Sounds a bit like a suicide mission.
| Mordin Solus: Suicide. Foolishness.
| Jack: Sounds like a death trap.
| Thane Krios: A dangerous plan.
| Shepard: Freelancers get the best jobs.
Salkie: Pretty much. But you look like you can handle it. Head up to the boulevard and get to the third barricade. Talk to Sergeant Cathka. He'll tell you when to go in.
(The rest of the dialogue proceeds as normal, until the squadmate discussion at the end)
| Jacob Taylor: Well, we might have a way in, but getting out could be interesting.
| Samara: The way in will certainly be easier than the way out.
| Tali'Zorah: Getting in sounds easy enough. I'm worried about the return trip.
| Kasumi Goto: Getting in will be easy. Getting out should be fun.
| Zaeed Massani: In's gonna be easy. Out's gonna be a bitch.
| Mordin Solus: Getting in simple enough. Getting out problematic.
| Legion: Favorable development. Plan for Archangel's extraction remains vague.
| Miranda Lawson: Getting in is the easy part. Getting out is risky.
| Jack: Sounds like getting out will be more fun than getting in.
| Thane Krios: We might have a way in, but getting out could be interesting.

Shepard: Let's find him first. Then we'll figure out how to get back.
(End of conversation)

Shepard: Let's worry about finding him first.
(End of conversation)

omggra_shotbygarrus_h[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_OmgGrA_100Leadup_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_OmgGrA_100Leadup_LOC_INT.pcc

Characters optionally present:


| Miranda Lawson: Archangel's got a bead on us.
| Grunt: We're just targets out here.
| Tali'Zorah: We need to get across this boulevard!
| Samara: We're too exposed out here.
| Jacob Taylor: Archangel is going to pick us apart.
| Mordin Solus: Need to move. Get to safety.

| Jack: We got to get back to cover.
| Legion: Recommend seeking cover.
| Zaeed Massani: Let's keep moving.
| Thane Krios: I suggest we keep moving.
| Kasumi Goto: There isn't enough cover out here.

| Mordin Solus: Unsafe. We need to move.
| Jacob Taylor: We need to find cover.
| Samara: Archangel has us in his sights.
| Tali'Zorah: Come on! We need to keep moving!
| Grunt: I think we should move.
| Miranda Lawson: We can't stay here in the open.

| Kasumi Goto: I'm feeling exposed, here.
| Thane Krios: This man's a crack shot. We can't stay here.
| Zaeed Massani: We have to keep moving.
| Legion: Recommend seeking cover.
| Jack: We've got to get across this street. Now.

omggra_mech_hacking_h[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_OmgGrA_105MechRoom_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_OmgGrA_105MechRoom_LOC_INT.pcc

Characters optionally present:


| Legion: This unit cannot distinguish between ally and enemy.
| Miranda Lawson: Perfect. It'll be hostile if they activate it.
| Samara: Clever. It will attack the mercenaries if it's activated.
| Tali'Zorah: Nice work. It will attack anything now.
| Zaeed Massani: Nice. Anyone who activates that thing will get blown the hell up, friend or foe.
| Thane Krios: Excellent. If they activate it, it'll be as much trouble for them as for us.
| Jacob Taylor: Well done. It'll attack anything now, including the mercs.
| Jack: So it'll attack the mercs now, too? Nice.
| Kasumi Goto: Good work. He won't be so friendly when they wake him up.
| Mordin Solus: Shoots anything in range now. No friend-or-foe differentiation. Excellent.

omggra_attack_c[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_OmgGrA_410CDOverTheTop_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_OmgGrA_410CDOverTheTop_LOC_INT.pcc

Character always present:

Characters optionally present:


| Jacob Taylor: Doesn't look like Archangel's got much time.
| Legion: Archangel's odds seem poor.
| Mordin Solus: Archangel is in trouble. Not much time.
| Grunt: Archangel's in trouble.
| Samara: This doesn't look good for Archangel.
| Miranda Lawson: Archangel doesn't have much time left.
| Jack: This doesn't look good for Archangel.
| Thane Krios: This doesn't look good for Archangel.
| Zaeed Massani: Doesn't look good for Archangel.
| Kasumi Goto: I wouldn't want to be Archangel right now.
|| Tali'Zorah: Then we'd better make sure this group doesn't make it in.
|| Kasumi Goto: We've got nothing better to do. Let's go.
|| Zaeed Massani: What the hell are we waiting for?
|| Thane Krios: Perhaps we should assist him.
|| Jack: I guess we should go get him out.
|| Miranda Lawson: Well, let's not wait around too long.
|| Samara: We'd best get in there and help him.
|| Grunt: Let's go get him then!
|| Mordin Solus: We'd better get moving if we're going to help him.
Shepard: Come on. We'll give these guys a surprise of our own.
(End of conversation)

omggra_garrus_intro_d[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_OmgGrA_200Alamo_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_OmgGrA_200Alamo_LOC_INT.pcc

Characters optionally present:


(The beginning of the conversation has been omitted)
Garrus Vakarian: No, it won't. That bridge has saved my life... funneling all those witless idiots into scope. But it works both ways. They'll slaughter us if we try to get out that way.
| Miranda Lawson: So we just sit here and wait for them to take us out?
| Jacob Taylor: We can't just sit here and wait for them to come to us.
| Samara: We can't just wait here. There's too many of them.
| Tali'Zorah: Well, waiting here won't solve anything.
| Jack: If we just wait, they'll pick us off eventually.
| Thane Krios: Well, we shouldn't just wait here.
|| Garrus Vakarian: It's not all that bad. This place has held them off so far. And with the three of you... I suggest we hold this location, wait for a crack in their defenses, and take our chances. It's not a perfect plan, but it's a plan.
| Shepard: Just waiting doesn't seem like a good option. Got any other suggestions?
|| Garrus Vakarian: This place has held them off so far. And with the three of you... I suggest we hold this location, wait for a crack in their defenses, and take our chances. It's not a perfect plan, but it's a plan.
(The rest of the conversation proceeds as normal)

omggra_2nd_intermission_d[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_OmgGrA_200Alamo_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_OmgGrA_200Alamo_LOC_INT.pcc

Characters optionally present:


(The beginning of the conversation has been omitted)
| Miranda Lawson: Heads up!
| Jacob Taylor: Look out!
| Samara: Heads up!
| Grunt: Look out!
| Tali'Zorah: Heads up!
| Jack: Watch out!
| Mordin Solus: Look out!
| Thane Krios: Look out!
| Kasumi Goto: Watch it!
| Zaeed Massani: Get your head down!
(The rest of the conversation proceeds as normal)

omggra_surrender_d[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_OmgGrA_200Alamo_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_OmgGrA_200Alamo_LOC_INT.pcc

Characters optionally present:


(The beginning of the conversation has been omitted)
Garrus Vakarian: Maybe. Let's see what they're up to. They've reinforced the other side... heavily. But they're not coming over the bridge yet. What are they waiting for?
| Miranda Lawson: What the hell was that?
| Jacob Taylor: What the hell was that?
| Samara: What was that?
| Grunt: There, now it's getting fun.
| Tali'Zorah: What was that?
| Legion: Explosion. 5.3 times 10 to the sixth power Joules.
| Jack: What the hell?
| Mordin Solus: Sounds problematic.
| Thane Krios: A demolition charge.
| Kasumi Goto: Yeah. That sounded bad.
| Zaeed Massani: The hell was that?
Garrus Vakarian: Damn it. They've breached the lower level. Well, they had to use their brains eventually. You'd better get down there, Shepard. I'll keep the bridge clear.

Shepard: We're on our way.
Garrus Vakarian: Go down a level -- the basement door is on the west side of the main room, behind the stairs. I'll radio directions if you need help... but you've got to get down there quick.
(End of conversation)

Shepard: Let's split up two and two -- keep one of my team here.
Garrus Vakarian: You sure? Who knows what you'll find down there.
(Depending on available squadmates)
| Shepard: Mordin, stay with Garrus. Keep him safe.
|| Mordin Solus: Will do what I can.
|| Garrus Vakarian: Thanks, Shepard. You better get going.
| Shepard: Miranda, stay with Garrus. Keep him alive.
|| Garrus Vakarian: Thanks, Shepard. You better get going.
| Shepard: Jacob, stay with Garrus. Keep him alive.
|| Jacob Taylor: If you say so. I'm not so sure it's a good idea...
|| Garrus Vakarian: Thanks, Shepard. You better get going.
| Shepard: Samara, stay with Garrus. Keep him alive.
|| Samara: As you wish.
|| Garrus Vakarian: Thanks, Shepard. You better get going.
| Shepard: Grunt, stay with Garrus. Keep him alive.
|| Grunt: I don't care where I fight. As long as get to hurt someone.
|| Garrus Vakarian: Thanks, Shepard. You better get going.
| Shepard: Tali, stay with Garrus. Keep him alive.
(If Garrus was recruited in the first game)
|| Tali'Zorah: Just like old times, Garrus.
|| Garrus Vakarian: Yeah, one big happy reunion. You better get going, Shepard.
(If Garrus wasn't recruited)
|| Tali'Zorah: Are you sure that's wise?
|| Garrus Vakarian: Thanks, Shepard. You better get going.
| Shepard: Legion, stay with Garrus. Keep him alive.
|| Legion: Acknowledged.
|| Garrus Vakarian: Interesting choice, but I'll take all the help I can get. Thanks, Shepard. You better get going.
| Shepard: Jack, stay with Garrus. Keep him alive.
|| Jack: Yep.
|| Garrus Vakarian: Thanks, Shepard. You better get going.
| Shepard: Zaeed, stay with Garrus. Keep him alive.
|| Zaeed Massani: Roger that.
|| Garrus Vakarian: Thanks, Shepard. You better get going.
| Shepard: Kasumi, stay with Garrus. Keep him alive.
|| Kasumi Goto: But I was looking forward to crawling around in a dark basement!
|| Garrus Vakarian: Thanks, Shepard. You better get going.
| Shepard: Thane, stay with Garrus. Keep him alive.
|| Thane Krios: Excellent. I can do more damage from up here.
|| Garrus Vakarian: Thanks, Shepard. You better get going.
(The rest of the conversation proceeds as normal)

Shepard: I didn't come all this way to let you die. We'll split up two and two -- keep one of my team here.
Garrus Vakarian: You sure? Who knows what you'll find down there.
(Depending on available squadmates)
| Shepard: Mordin, stay with Garrus. Keep him safe.
|| Mordin Solus: Will do what I can.
|| Garrus Vakarian: Thanks, Shepard. You better get going.
| Shepard: Miranda, stay with Garrus. Keep him alive.
|| Garrus Vakarian: Thanks, Shepard. You better get going.
| Shepard: Jacob, stay with Garrus. Keep him alive.
|| Jacob Taylor: If you say so. I'm not so sure it's a good idea...
|| Garrus Vakarian: Thanks, Shepard. You better get going.
| Shepard: Samara, stay with Garrus. Keep him alive.
|| Samara: As you wish.
|| Garrus Vakarian: Thanks, Shepard. You better get going.
| Shepard: Grunt, stay with Garrus. Keep him alive.
|| Grunt: I don't care where I fight. As long as get to hurt someone.
|| Garrus Vakarian: Thanks, Shepard. You better get going.
| Shepard: Tali, stay with Garrus. Keep him alive.
(If Garrus was recruited in the first game)
|| Tali'Zorah: Just like old times, Garrus.
|| Garrus Vakarian: Yeah, one big happy reunion. You better get going, Shepard.
(If Garrus wasn't recruited)
|| Tali'Zorah: Are you sure that's wise?
|| Garrus Vakarian: Thanks, Shepard. You better get going.
| Shepard: Legion, stay with Garrus. Keep him alive.
|| Legion: Acknowledged.
|| Garrus Vakarian: Interesting choice, but I'll take all the help I can get. Thanks, Shepard. You better get going.
| Shepard: Jack, stay with Garrus. Keep him alive.
|| Jack: Yep.
|| Garrus Vakarian: Thanks, Shepard. You better get going.
| Shepard: Zaeed, stay with Garrus. Keep him alive.
|| Zaeed Massani: Roger that.
|| Garrus Vakarian: Thanks, Shepard. You better get going.
| Shepard: Kasumi, stay with Garrus. Keep him alive.
|| Kasumi Goto: But I was looking forward to crawling around in a dark basement!
|| Garrus Vakarian: Thanks, Shepard. You better get going.
| Shepard: Thane, stay with Garrus. Keep him alive.
|| Thane Krios: Excellent. I can do more damage from up here.
|| Garrus Vakarian: Thanks, Shepard. You better get going.
(The rest of the conversation proceeds as normal)

omggra_garrus_wave2_a[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_OmgGrA_202Wave2_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_OmgGrA_202Wave2_LOC_INT.pcc

Characters optionally present:


| Miranda Lawson: We're holding on, Commander, but don't take too long.
| Jacob Taylor: We've got hostiles on the bridge, but we're holding.
| Jack: It's fun up here, but don't take too long.
| Legion: Close the shutters and rejoin us here.
| Kasumi Goto: Things are jumping up here, Shep. Don't screw around with those shutters too long!
| Thane Krios: It's a sniper's heaven up here, but don't take too long with the shutters.
| Tali'Zorah: So far so good, but don't take too long with the shutters.
| Mordin Solus: Holding out. For now. Dealing with shutters would help.
| Grunt: It's good fighting, but don't take too long, Shepard.
| Samara: We're holding them at bay, but don't take too long with the shutters.
| Zaeed Massani: Taking some fire, Shepard. Time to get those damn shutters open.

omggra_garrus_finale_d[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_OmgGrA_203Wave3_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_OmgGrA_203Wave3_LOC_INT.pcc

Character always present:

Characters optionally present:


Shepard: Garrus! We're getting you out of here, Garrus. Just hold on. Radio Joker. Make sure they're ready for us.
| Zaeed Massani: He's not gonna make it.
| Jacob Taylor: We better hurry. He looks bad.
| Samara: He doesn't have much time.
| Miranda Lawson: He's in bad shape. We need to get him out of here!
| Tali'Zorah: I'm not sure it's safe to move him!
| Jack: Hope you didn't need this guy too much.
| Kasumi Goto: We'd better hurry. I don't think he's gonna last much longer.
| Legion: Critical damage. He requires medical attention.
| Mordin Solus: Severe trauma. Can't do much here.
(End of conversation)

Dossier: The Professor[]

Squadmate Comments[]

Note: while functional, several of these voicelines cannot normally be heard in-game due to Thane, Samara, Tali and Legion not being recruitable at this point in the general plot. The following transcriptions are accurate.

omgpra_checkpoint_d[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_OmgHub_110ProfessorAcq_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_OmgHub_110ProfessorAcq_LOC_INT.pcc

Character always present:

Characters optionally present:


(If at least one alien squadmate is present)
| Garrus Vakarian: A quarantine zone for a plague that kills turians. Why don't we ever go anywhere nice?
| Samara: A plague zone. The rules of civilization fall away in such areas.
| Grunt: A plague zone? Great.
| Thane Krios: I don't know if I'm vulnerable to this plague. My people have few diseases.
| Tali'Zorah: My suit filters out every known germ, toxin, parasite, and allergen. I shouldn't have trouble unless it's breached.

Shepard: It's safer to stick with a squad who's immune to the plague.

Shepard: This mission's important. I need you to come along, even if it's dangerous.

| Garrus Vakarian: It's your call, Shepard. If you need me, I'm not going to let a cough keep me back.
| Samara: I will come, unless you do not wish it.
| Grunt: I'm not afraid of a disease. I don't get sick.
| Thane Krios: Whatever you feel best. If you need me, I'll risk it.
| Tali'Zorah: I'll be fine unless my suit gets torn up. If that happens, I'm probably dead, anyway.
(End of conversation)

(If all squadmates are human or synthetic)
| Legion: This platform is immune to organic disease.
| Kasumi Goto: We're all human... the plague won't affect us. Let's do it.
| Jack: Plague zone, but I'm immune? Sounds fun -- let's go.
| Miranda Lawson: Fortunately, humans are immune to the plague.
| Jacob Taylor: Plague sounds dangerous. Good thing we're immune. Really good thing.
| Zaeed Massani: Well, we're all good to go. Let's move.
(End of conversation)

omgpra_bantertrigger01_a[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_OmgPrA_102Slums_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_OmgPrA_102Slums_LOC_INT.pcc

Characters optionally present:


| Kasumi Goto: I've seen a lot of bad before. This is worse. Way worse.
| Tali'Zorah: Are those... bodies? They just left them lying in the street?
| Jacob Taylor: Guess they just left the dead in the streets.
| Garrus Vakarian: Over the years I've grown used to the smell of burning bodies. That's probably a bad sign.
| Jack: You never forget the smell of charred flesh.
| Zaeed Massani: Plague control at its most basic: pile the bodies in the street and burn 'em.
| Miranda Lawson: Burning corpses.
|| Miranda Lawson: Must be trying to keep the plague from spreading.
|| Jacob Taylor: Must think burning the corpses will keep the plague from spreading.
|| Kasumi Goto: Do they really think burning corpses will keep the plague from spreading?
||| Grunt: Anyone else hungry? No?
|||| Kasumi Goto: Ew, I think I'm going to be sick.
|||| Tali'Zorah: And now I'm engaging olfactory filters. And anti-nausea medication.
|||| Jacob Taylor: I'm just going to pretend I didn't hear that.
|||| Garrus Vakarian: You might want to keep comments like that to yourself, Grunt. Krogans are unpopular enough already.
|||| Jack: And they call me twisted.
||||| Zaeed Massani: Is there any smell that doesn't make you hungry?
|||||| Grunt: I don't know yet.

omgpra_batarian_refugees_d[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_OmgPrA_102Slums_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_OmgPrA_102Slums_LOC_INT.pcc

Characters always present:

Characters optionally present:


(The beginning of the dialogue has been omitted)
Batarian: Humans looking for the human sympathizer. I hope the vorcha burn Mordin and his clinic to the ground. I hope you... I hope... Damn it. Damn you. Can't...
| Miranda Lawson: I doubt he could have helped us anyway.
| Jacob Taylor: Guess we'll ask somebody else.
| Tali'Zorah: Diseases never let you die with dignity.
| Garrus Vakarian: Poor bastard. Never thought I'd say that about a batarian.
| Jack: Whatever he was trying to say, it couldn't have been too important.
| Grunt: Dead. Let's find someone useful.
Shepard: Let's move.
(End of conversation)

omgpra_squadsick_h[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_OmgPrA_102Slums_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_OmgPrA_102Slums_LOC_INT.pcc

Characters always present:

Characters optionally present:


| Garrus Vakarian: Is it hot in here, or is it just... Oh, that's not good.
| Samara: No normal illness should affect me so quickly. This plague must be especially virulent.
| Grunt: I don't get sick!
| Thane Krios: My bones are aching. That's a common drell precursor to... respiratory illness.
Shepard: Let's find Mordin. Hopefully he's found a treatment.

omgpra_body1_t[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_OmgPrA_103Apartment1_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_OmgPrA_103Apartment1_LOC_INT.pcc

Characters optionally present:


| Jack: Tried to claw his way through the walls. Never works.
| Zaeed Massani: Tried to claw his way out. Can't say I wouldn't do the same.
| Jacob Taylor: Looks like he tried to claw his way out. No one wants to die trapped like an animal.
| Garrus Vakarian: Must have tried to claw his way out. He didn't want to die trapped and helpless.
| Tali'Zorah: He must have tried to claw his way out. What a horrible way to die.
| Miranda Lawson: He must have tried to claw his way out of this room. A grim way to die.

omgpra_human_looters_d[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_OmgPrA_103Apartment5_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_OmgPrA_103Apartment5_LOC_INT.pcc

Characters always present:

Characters optionally present:


(The beginning of the dialogue has been omitted. This follows picking the option "Forget it. I don't care.")
Shepard: Whatever. I've got bigger problems to deal with.
| Miranda Lawson: We're looking for a salarian named Mordin Solus.
| Jacob Taylor: We need a salarian named Mordin Solus.
| Grunt: Mordin Solus. Salarian. Where is he?
| Garrus Vakarian: We're looking for a salarian named Mordin Solus.
| Tali'Zorah: We need to find a salarian named Mordin Solus.
| Jack: You know a salarian named Mordin Solus?
| Kasumi Goto: You know a salarian named Mordin Solus?
| Zaeed Massani: Mordin Solus. You know him?
Looter: Yeah, I know him. Got a clinic right around the corner. Take plenty of ammo if you go that way -- it's crawling with Blue Suns and vorcha.
(The rest of the conversation follows as normal)

omgpra_merc_battle_a[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_OmgPrA_104Street_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_OmgPrA_104Street_LOC_INT.pcc

Characters optionally present:


| Miranda Lawson: It seems we've crossed into vorcha territory.
| Jacob Taylor: Looks like we're in vorcha territory.
| Garrus Vakarian: Looks like we're in vorcha territory now.
| Tali'Zorah: Looks like we've crossed into vorcha territory.
| Jack: Vorcha territory.
| Kasumi Goto: Great. Vorcha land.
| Zaeed Massani: Looks like we're in vorcha territory now.
|| Jacob Taylor: The Blue Suns have given up a lot of turf. That doesn't bode well for them.
|| Grunt: The turians are weak if they let vorcha get this far.
|| Garrus Vakarian: The Blue Suns have lost a lot of ground. I wonder how much longer they can hold out.
|| Tali'Zorah: The Blue Suns have lost a lot of ground. The vorcha must be winning the war.
|| Jack: If the vorcha don't finish off the Blue Suns, I will. Bastards gave me trouble once.
|| Kasumi Goto: The Blue Suns got pushed back way more than I thought. The vorcha might be close to ending this war.
|| Zaeed Massani: The Blue Suns have given up a lot of turf. Just what I like to see.

omgpra_mordin_d[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_OmgPrA_201Clinic_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_OmgPrA_201Clinic_LOC_INT.pcc

Characters always present:

Characters optionally present:


Shepard: Professor Mordin Solus?
(Depending on squadmates)
Mordin Solus: (To Garrus) Turian physiology resilient with simple immunobooster. Should be fine now. (To Samara) Asari. Not many here. Very susceptible. Would have been dead in days. This will take care of it. (To Grunt) Krogan cure supplemented with neural blocker to avoid blood rage reaction. Excellent. Will be fine. (To Thane) Drell. Very rare. Cure untested. Will not hurt, at least. Here. Done. Now, to greetings, human. Curious. Don't recognize you from area. Too well-armed to be refugees. No mercenary uniform. Quarantine still in effect.
(The rest of the dialogue proceeds as normal until explosion sound)
| Tali'Zorah: That sounded bad.
| Garrus Vakarian: That wasn't a good noise.
| Jacob Taylor: What the hell was that?
| Miranda Lawson: That sounded troubling.
| Kasumi Goto: I think things just got worse.
| Zaeed Massani: Damn it. Now what?
| Jack: Sounded like trouble.
| Grunt: Noise. What was it?
Mordin Solus: Vorcha have shut down environmental systems. Trying to kill everyone. Need to get power back on before district suffocates. Here, take plague cure. Also, bonus in good faith. Weapon from dead Blue Suns mercs. May come in handy against vorcha. One more thing. Daniel. One of my assistants. Went into vorcha territory. Looking for victims. Hasn't come back.
(The rest of the conversation proceeds as normal)

omgpra_assistant_d[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_OmgPrA_201Clinic_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_OmgPrA_201Clinic_LOC_INT.pcc

Characters optionally present:


| Tali'Zorah: That poor doctor. He tried to help others, and he ended up dead.
| Kasumi Goto: Good Samaritans... always end up like this.
| Jacob Taylor: Poor kid. Just wanted to help and he ends up dead.
| Garrus Vakarian: Poor kid. Tried to help others, only to end up dead.
| Zaeed Massani: Jackass. Tried to help others and just wound up dead.
| Jack: Serves him right. Got to think of your own survival.
| Miranda Lawson: He knew he was risking his life. I hope it was worth it for him.
|| Grunt: Everything dies. The strong just do it last.
|| Jack: That's what happens.
|| Zaeed Massani: Seems like there's a lesson in there somewhere.
|| Garrus Vakarian: Goes with the territory, I suppose.
|| Jacob Taylor: I hope there's not a lesson in that.
|| Kasumi Goto: And the moral of the story: help nobody.

omgpra_plant_shutdown_a[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_OmgPrA_301Offices_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_OmgPrA_301Offices_LOC_INT.pcc

Characters optionally present:


| Tali'Zorah: Looks like we're close. Let's get the cure into the system, then power the environmental fans back up.
| Garrus Vakarian: I think we're close. We need to inject the cure, then get the fans working again.
| Jacob Taylor: We're close to the environmental controls. Let's get that cure in, then hit the fans.
| Miranda Lawson: The environmental controls should be nearby. We need to insert the cure, then reactivate the fans.
| Kasumi Goto: I think we're close. We need to get that cure into the system, then turn on the fans.
| Zaeed Massani: There's the control room up ahead. Let's pop the cure in and get those fans running.
| Jack: Control room. Let's dump the cure in and turn the fans back on.
|| Grunt: Ugh, what was the point of all this?
|| Shepard: Put the cure into the system, then turn the fans on, Grunt. Don't worry. I've got it.

omgpra_end_puzzle_a[]

File sources: Mass Effect 2/BioGame/CookedPC/BioD_OmgPrA_302ControlCenter_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_OmgPrA_302ControlCenter_LOC_INT.pcc

Characters optionally present:


(Inserting the cure)
| Tali'Zorah: The cure is in place. Now we just need to get the fans turned on.
| Garrus Vakarian: There's the cure. Now let's get those fans turned on.
| Jacob Taylor: Cure's locked in. Once we get the fans going, we should be good.
| Miranda Lawson: Excellent. The cure is in place. Now we need to reactivate the fans.
| Kasumi Goto: The cure's in place. Turn the fans on and we should be good.
| Zaeed Massani: The cure is in place. Let's turn on the fans and cure this damn plague.
| Jack: The cure is in. Let's get the fans on.
| Grunt: Cure's in. Now for that lizard's fans, right?

(Activating first fan)
| Tali'Zorah: The first fan is active. We still need to get the second up and running, though.
| Garrus Vakarian: The first fan is on. Let's hit the second, and then we can get the hell off of Omega.
| Jacob Taylor: One down, one to go. Let's move.
| Miranda Lawson: This fan is powering back up. We still need to activate the other one.
| Kasumi Goto: This one's on. Let's get the other one started.
| Zaeed Massani: One fan down, one to go.
| Jack: One fan down, one to go.
| Grunt: Great. One. Where's the other?

(Activating second fan)
| Tali'Zorah: There. We're done. Everyone should be inhaling the cure shortly.
| Garrus Vakarian: There we go. Everyone in the district will be inhaling the cure shortly.
| Jacob Taylor: Both fans are up. That should be it.
| Miranda Lawson: Both fans are online. Mordin should be pleased.
| Kasumi Goto: Both fans are up and going. Let's get back to Mordin.
| Zaeed Massani: There's the second one. We should be good to go.
| Jack: That's it. Let's get back to Mordin.
| Grunt: That's both fans. We done that salarian's work?

Voicelines of Refugees at Mordin's Clinic[]

Note: these voicelines were retranscribed directly from the text string file. The wording is accurate.

File source: Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 183921 - 183922, 210048 - 210051

Character present:

  • One or several human refugees

Refugee: It's not safe out on the streets for us humans. If it wasn't for this clinic... I don't even want to think about it.

Refugee: We wanted to try riding the quarantine out in our apartment. Then the vorcha came.

Refugee: All the aliens are blaming us for this plague, but we're victims just like everyone else.

Refugee: We were lucky: we got out before the Blue Suns started killing humans on sight.

Refugee: We left everything behind: our homes, our possessions. All we have are the clothes on our back.

Refugee: We tried to help out around the clinic, but we're not doctors. We just kept getting in the way.

(After Mordin has been recruited)
Refugee: The plague may be over, but things aren't ever going back to the way they were. I can't live here anymore.

Refugee: I heard Mordin is leaving. He might have the right idea. After everything that happened, maybe it's time to move on.

Omega: The Patriarch[]

Hitman Ambient Comments[]

Note: these voicelines were retranscribed directly from the text string file. The wording is accurate.

File source: Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 283040 - 283044

Character present:

  • One or several hitmen

Hitman: Prepare yourselves, men.

Hitman: The target will be dangerous.

Hitman: Check your weapons. You will not get a second shot.

Hitman: Expect to be attacked hard and fast.

Hitman: Heads up in there.

omghub_gavorn_d[]

Captain Preitor Gavorn had some additional dialogue that was cut from the game. While functional, it is not playable in-game. The following reconstruction is accurate.

Source files: Mass Effect 2/BioGame/CookedPC/BioD_OmgHub_100Dock_LOC_INT.pcc or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioD_OmgHub_100Dock_LOC_INT.pcc

Characters present:


Preitor Gavorn: You're the human who laid out Shisk! The only thing those vorcha bastards understand is a good smack in the mouth.
Shepard: You must be Captain Gavorn.
Preitor Gavorn: That's right. Head of the vorcha "task force." And you're my new best friend.
(Proceeds to normal conversation wheel)

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