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Disambiguous.png This article is about single-use equipment in multiplayer. For persistent gear bonuses, see Mass Effect 3 Multiplayer/Character Customization/Gear. For equipment generally, see Equipment. For upgrades generally, see Upgrades.

Equipment in multiplayer consists of single-use items that can be utilized during gameplay.

Ammo Bonuses

Ammo Bonuses apply single-mission effects to shots fired from weapons.

Armor-Piercing Rounds

Applies armor-piercing ammo for one mission.

Level I II III IV
Damage +10% +20% +30% +50%
Penetration 0.5 m 0.75 m 1.0 m 1.5 m
Armor-Piercing Rating +50% +65% +75% +90%
Armor-Piercing Rounds MP.png

Note: Not all weapons gain the benefits of Penetration and Armor-Piercing Rating effects from Armor-Piercing Rounds.
Note: There is no reduction in shot damage when targets are hit through other enemies or terrain as long as no piercing weapon mod was also equipped.

Cryo Rounds

Applies cryo ammo for one mission.

Level I II III IV
Speed Reduction 15% 25% 35% 35%
Armor Weakening +25% +35% +50% +65%
Effect Duration 3.0 sec 4.0 sec 5.0 sec 5.5 sec
Freeze Chance Rating 1.0 1.4 1.8 2.2
Cryo Ammo MP.png

Note: Cryo Rounds have a chance of freezing an unshielded enemy therefore priming the enemy for a Cryo Explosion.

Disruptor Rounds

Applies disruptor ammo for one mission.

Level I II III IV
Damage +5% +10% +15% +25%
Stun Chance Rating 1.0 1.4 1.8 2.0
Electric Combo 3.5 sec 3.5 sec 3.5 sec 5.0 sec
Shield Regen Delay +100% for 8.0 sec +100% for 8.0 sec +100% for 8.0 sec +100% for 8.0 sec
Disruptor Rounds MP.png

Note: Disruptor Rounds have a 4x damage multiplier against shields and barriers.[1] This makes weapons effective at bypassing enemy shield gates.[2]
Note: Disruptor Rounds have a chance of priming enemies for Tech Bursts.

Drill Rounds

Apply drill rounds for one mission, allowing ammunition to pass great distances through cover and other objects.2

Level I II III
Damage +10% +20% +30%
Penetration 1.0 m 1.5 m 2.5 m
Armor-Piercing Rating +10% +25% +40%
Drill Rounds MP.png

Note: Not all weapons gain the benefits of Penetration and Armor-Piercing Rating effects from Drill Rounds.
Note: There is no reduction in shot damage when targets are hit through other enemies or terrain as long as no piercing weapon mod was equipped.

Explosive Rounds

Apply explosive rounds for one mission. Rounds detonate after a short period rather than on impact.2

Level I II III
Max Explosion Damage 50.0 150.0 250.0
Explosion Damage Per Shot 10% 20% 30%
Explosion Radius 1.5 m 2.0 m 2.5 m
Explosive Rounds MP.png

Note: Round detonations can cause minor stuns on infantry enemies within the blast radius.

Incendiary Rounds

Applies incendiary ammo for one mission.

Level I II III IV
Damage +10% +20% +30% +50%
Damage Over Time 10 over 3.0 sec 20 over 3.0 sec 30 over 3.0 sec 50 over 3.0 sec
Incendiary Rounds MP.png

Note: Incendiary Rounds have a chance of priming enemies for Fire Explosions.
Note: Incendiary Rounds will permanently prevent the health regeneration of enemies such as Cannibals and Phantoms.

Phasic Rounds

Apply phasic rounds for one mission to break through enemy shields, increasing damage.2

Level I II III
Damage +5% +10% +15%
Shield Regen Delay +100% for 15.0 sec +100% for 15.0 sec +100% for 15.0 sec
Phasic Rounds MP.png

Note: Phasic Rounds also carry a 10x damage multiplier against shields and barriers. This makes weapons effective at bypassing enemy shield gates.

Warp Rounds

Applies warp ammo for one mission.

Level I II III IV
Damage +15% +25% +35% +60%
Biotic Damage Bonus +25% +50% +75% +100%
Armor Weakening +25% for 4.0 sec +35% for 4.0 sec +50% for 4.0 sec +65% for 4.0 sec
Warp Rounds MP.png

Note: Warp Rounds also carry a 2x damage multiplier against barriers. This can enable weapon fire to ignore damage bleed-through penalties, though only against barriers.
Note: The Biotic Damage Bonus is applied as an additional ammo-damage bonus against any target which has been primed for a Biotic Explosion. After detonating the explosion (or if the priming effect wears off on its own), this additional bonus will no longer be dealt.[3]

Armor Bonuses

Armor Bonuses apply single-mission effects to armor, increasing shield strength, power damage or cooldown, weapon stability, or movement speed.

Adrenaline Module

Applies a movement speed bonus for one mission.

Level I II III
Movement Speed +5% +15% +25%
Adrenaline Module MP.png

Cyclonic Modulator

Applies a shield bonus for one mission.

Level I II III IV
Shield Strength +30% +60% +100% +150%
Cyclonic Modulator MP.png

Power Amplifier Module

Applies a power damage bonus for one mission.

Level I II III IV
Power Damage +10% +20% +30% +50%
Power Amplifier Module MP.png

Power Efficiency Module

Applies a power recharge speed bonus for one mission.

Level I II III
Power Recharge Speed +10% +20% +30%
Power Efficiency Module MP.png

Shield Power Cells

Applies power cells to your shields, shortening the delay before they recharge. Lasts for one mission.1

Level I II III
Shield Recharge Delay -10% -20% -30%
Shield Power Cells MP.png

Stabilization Module

Applies a stabilization module to your weapon(s) for one mission.1

Level I II III
Weapon Stability 10% 20% 30%
Stabilization Module MP.png

Weapon Bonuses

Weapon Bonuses apply a single-mission bonus to weapon or melee damage.

Assault Rifle Rail Amp

Applies bonus assault rifle damage for one mission.

Level I II III
Damage +10% +20% +30%
Assault Rifle Rail Amp MP.png

Pistol Rail Amp

Applies bonus pistol damage for one mission.

Level I II III
Damage +10% +20% +30%
Pistol Rail Amp MP.png

Shotgun Rail Amp

Applies bonus shotgun damage for one mission.

Level I II III
Damage +10% +20% +30%
Shotgun Rail Amp MP.png

SMG Rail Amp

Applies bonus SMG damage for one mission.

Level I II III
Damage +10% +20% +30%
SMG Rail Amp MP.png

Sniper Rifle Rail Amp

Applies bonus sniper rifle damage for one mission.

Level I II III
Damage +10% +20% +30%
Sniper Rifle Rail Amp MP.png

Strength Enhancer

Applies a melee damage boost to your character for one mission.1

Level I II III
Melee Damage 10% 20% 30%
Strength Enhancer MP.png

Targeting VI

Applies a targeting VI to your weapons for one round, increasing headshot damage.1

Level I II III
Headshot Damage 15% 25% 35%
Targeting VI MP.png

1Available in Store packs after downloading the Resurgence Pack.
2Available in Store packs after downloading the Retaliation Pack.

References

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