Equipment in multiplayer consists of single-use items that can be utilized during gameplay.
Ammo Bonuses
Ammo Bonuses apply single-mission effects to shots fired from weapons.
Armor-Piercing Rounds
Applies armor-piercing ammo for one mission.
Level
|
I
|
II
|
III
|
IV
|
Damage
|
+10%
|
+20%
|
+30%
|
+50%
|
Penetration
|
0.5 m
|
0.75 m
|
1.0 m
|
1.5 m
|
Armor-Piercing Rating
|
+50%
|
+65%
|
+75%
|
+90%
|
|
|
|
Note: Not all weapons gain the benefits of Penetration and Armor-Piercing Rating effects from Armor-Piercing Rounds.
Note: There is no reduction in shot damage when targets are hit through other enemies or terrain as long as no piercing weapon mod was also equipped.
Cryo Rounds
Applies cryo ammo for one mission.
Level
|
I
|
II
|
III
|
IV
|
Speed Reduction
|
15%
|
25%
|
35%
|
35%
|
Armor Weakening
|
+25%
|
+35%
|
+50%
|
+65%
|
Effect Duration
|
3.0 sec
|
4.0 sec
|
5.0 sec
|
5.5 sec
|
Freeze Chance Rating
|
1.0
|
1.4
|
1.8
|
2.2
|
|
|
|
Note: Cryo Rounds have a chance of freezing an unshielded enemy therefore priming the enemy for a Cryo Explosion.
Disruptor Rounds
Applies disruptor ammo for one mission.
Level
|
I
|
II
|
III
|
IV
|
Damage
|
+5%
|
+10%
|
+15%
|
+25%
|
Stun Chance Rating
|
1.0
|
1.4
|
1.8
|
2.0
|
Electric Combo
|
3.5 sec
|
3.5 sec
|
3.5 sec
|
5.0 sec
|
Shield Regen Delay
|
+100% for 8.0 sec
|
+100% for 8.0 sec
|
+100% for 8.0 sec
|
+100% for 8.0 sec
|
|
|
|
Note: Disruptor Rounds have a 4x damage multiplier against shields and barriers.[1] This makes weapons effective at bypassing enemy shield gates.[2]
Note: Disruptor Rounds have a chance of priming enemies for Tech Bursts.
Drill Rounds
Apply drill rounds for one mission, allowing ammunition to pass great distances through cover and other objects.2
Level
|
I
|
II
|
III
|
Damage
|
+10%
|
+20%
|
+30%
|
Penetration
|
1.0 m
|
1.5 m
|
2.5 m
|
Armor-Piercing Rating
|
+10%
|
+25%
|
+40%
|
|
|
|
Note: Not all weapons gain the benefits of Penetration and Armor-Piercing Rating effects from Drill Rounds.
Note: There is no reduction in shot damage when targets are hit through other enemies or terrain as long as no piercing weapon mod was equipped.
Explosive Rounds
Apply explosive rounds for one mission. Rounds detonate after a short period rather than on impact.2
Level
|
I
|
II
|
III
|
Max Explosion Damage
|
50.0
|
150.0
|
250.0
|
Explosion Damage Per Shot
|
10%
|
20%
|
30%
|
Explosion Radius
|
1.5 m
|
2.0 m
|
2.5 m
|
|
|
|
Note: Round detonations can cause minor stuns on infantry enemies within the blast radius.
Incendiary Rounds
Applies incendiary ammo for one mission.
Level
|
I
|
II
|
III
|
IV
|
Damage
|
+10%
|
+20%
|
+30%
|
+50%
|
Damage Over Time
|
10 over 3.0 sec
|
20 over 3.0 sec
|
30 over 3.0 sec
|
50 over 3.0 sec
|
|
|
|
Note: Incendiary Rounds have a chance of priming enemies for Fire Explosions.
Note: Incendiary Rounds will permanently prevent the health regeneration of enemies such as Cannibals and Phantoms.
Phasic Rounds
Apply phasic rounds for one mission to break through enemy shields, increasing damage.2
Level
|
I
|
II
|
III
|
Damage
|
+5%
|
+10%
|
+15%
|
Shield Regen Delay
|
+100% for 15.0 sec
|
+100% for 15.0 sec
|
+100% for 15.0 sec
|
|
|
|
Note: Phasic Rounds also carry a 10x damage multiplier against shields and barriers. This makes weapons effective at bypassing enemy shield gates.
Warp Rounds
Applies warp ammo for one mission.
Level
|
I
|
II
|
III
|
IV
|
Damage
|
+15%
|
+25%
|
+35%
|
+60%
|
Biotic Damage Bonus
|
+25%
|
+50%
|
+75%
|
+100%
|
Armor Weakening
|
+25% for 4.0 sec
|
+35% for 4.0 sec
|
+50% for 4.0 sec
|
+65% for 4.0 sec
|
|
|
|
Note: Warp Rounds also carry a 2x damage multiplier against barriers. This can enable weapon fire to ignore damage bleed-through penalties, though only against barriers.
Note: The Biotic Damage Bonus is applied as an additional ammo-damage bonus against any target which has been primed for a Biotic Explosion. After detonating the explosion (or if the priming effect wears off on its own), this additional bonus will no longer be dealt.[3]
Armor Bonuses
Armor Bonuses apply single-mission effects to armor, increasing shield strength, power damage or cooldown, weapon stability, or movement speed.
Adrenaline Module
Applies a movement speed bonus for one mission.
Level
|
I
|
II
|
III
|
Movement Speed
|
+5%
|
+15%
|
+25%
|
|
|
|
Cyclonic Modulator
Applies a shield bonus for one mission.
Level
|
I
|
II
|
III
|
IV
|
Shield Strength
|
+30%
|
+60%
|
+100%
|
+150%
|
|
|
|
Power Amplifier Module
Applies a power damage bonus for one mission.
Level
|
I
|
II
|
III
|
IV
|
Power Damage
|
+10%
|
+20%
|
+30%
|
+50%
|
|
|
|
Power Efficiency Module
Applies a power recharge speed bonus for one mission.
Level
|
I
|
II
|
III
|
Power Recharge Speed
|
+10%
|
+20%
|
+30%
|
|
|
|
Shield Power Cells
Applies power cells to your shields, shortening the delay before they recharge. Lasts for one mission.1
Level
|
I
|
II
|
III
|
Shield Recharge Delay
|
-10%
|
-20%
|
-30%
|
|
|
|
Stabilization Module
Applies a stabilization module to your weapon(s) for one mission.1
Level
|
I
|
II
|
III
|
Weapon Stability
|
10%
|
20%
|
30%
|
|
|
|
Weapon Bonuses
Weapon Bonuses apply a single-mission bonus to weapon or melee damage.
Assault Rifle Rail Amp
Applies bonus assault rifle damage for one mission.
Level
|
I
|
II
|
III
|
Damage
|
+10%
|
+20%
|
+30%
|
|
|
|
Pistol Rail Amp
Applies bonus pistol damage for one mission.
Level
|
I
|
II
|
III
|
Damage
|
+10%
|
+20%
|
+30%
|
|
|
|
Shotgun Rail Amp
Applies bonus shotgun damage for one mission.
Level
|
I
|
II
|
III
|
Damage
|
+10%
|
+20%
|
+30%
|
|
|
|
SMG Rail Amp
Applies bonus SMG damage for one mission.
Level
|
I
|
II
|
III
|
Damage
|
+10%
|
+20%
|
+30%
|
|
|
|
Sniper Rifle Rail Amp
Applies bonus sniper rifle damage for one mission.
Level
|
I
|
II
|
III
|
Damage
|
+10%
|
+20%
|
+30%
|
|
|
|
Strength Enhancer
Applies a melee damage boost to your character for one mission.1
Level
|
I
|
II
|
III
|
Melee Damage
|
10%
|
20%
|
30%
|
|
|
|
Targeting VI
Applies a targeting VI to your weapons for one round, increasing headshot damage.1
Level
|
I
|
II
|
III
|
Headshot Damage
|
15%
|
25%
|
35%
|
|
|
|
1Available in Store packs after downloading the Resurgence Pack.
2Available in Store packs after downloading the Retaliation Pack.
References