Mass Effect Wiki
Advertisement
Mass Effect Wiki
Disambiguous This article is about cut content in the first Mass Effect game. For its counterpart for Mass Effect 2, see Mass Effect 2 Cut Content.

Mass Effect went through a number of changes up until its release. Many missions, scenes and even chapters were vastly reworked, abridged, or cut, as evidenced by the presence of many leftover files in audio, text, and other forms. This page serves as a general guide with the purpose of linking to articles that contain further information on such content.

Most missions in the game have various amount of cut content associated with them; often, additional challenges or larger areas were abandoned before release. In addition, one of the game's main missions, Find Liara T'Soni, had the majority of its original plotline truncated, which included its own urban hub, dozens of characters, and several interlinked assignments. These plotlines, taking place on Caleston, have been reconstructed in detail and can be accessed below.

In regards to non-mandatory content, a trio of major assignments labeled internally as "Global Plots" were abandoned completely, but they are reconstructed here in varying detail thanks to internal file leftovers. An additional hub world known as Misery was also cut, though its overall significance remains unclear. Several post-release DLC's focused on Mars and Cerberus were also in development, but these were scrapped in favor of Bring Down the Sky (which is itself loosely based on a cut UNC mission) and Pinnacle Station (which is similar to the combat simulator once planned to appear on the Citadel).

Note: this page only contains brief summaries of a page's related cut content. Click on the link to each individual page to access its more detailed Cut Content section.


Eden Prime[]

Normandy[]

The workbench in the cargo bay
  • Normandy workbench – the workbench was a cut mechanic that allowed the player to craft any type of gear (armors, weapons, omni-tools, bioamps and mods) using "salvage" (omni-gel). If you had at least 100 units of omni-gel, you could choose, through the dialogue wheel, which type and subtype of gear to craft.[1] In Mass Effect 3, the workbench is featured but only allows to apply modifications to Shepard's weaponry.
  • Joker could have had a lot more ambient voicelines in the cockpit.[2]
  • A crewman stationed in the garage, Ian Ferguson, could be interacted with.[3]

Citadel[]

Cut Assignments[]

Caleston/Therum[]

Caleston, before it became Therum

Cut Missions[]

Cut Assignments[]

Feros[]

Noveria[]

Cut area on the way to Peak 15

Virmire[]

Finale[]

  • Ilos: Find the Conduit – the first section of Ilos included restoring power to the ancient complex.
  • Race Against Time: Final Battle – Kirrahe could assist the player, Sovereign had one last conversation with Shepard, and Shepard and Anderson had a different reunion cutscene in which Pallin also appeared.

Other Assignments[]

Cut Assignments[]

Layout of the Misery outpost, as found in BioWare: Stories and Secrets

Cancelled DLC's[]

Miscellaneous[]

  • Mass Effect Cut Content/Soundtrack – a collection of unused music tracks found in the files.
  • Vehicle modifications – it was planned at one point to be able to modify the M35 Mako, a feature that would eventually be integrated into Mass Effect: Andromeda for the ND1 Nomad. The following unused descriptions refer to Mako parts that could be customized:
    • Vehicle Minigun: All combat vehicles include a coaxially-mounted rapid-fire minigun for antipersonnel suppression.[5]
    • Vehicle Cannon: The main cannon is primarily used against vehicles and other hard targets, though it has some anti-personnel utility.[6]
    • Vehicle Shields: Vehicles fit kinetic barriers similar to those in infantry body armor.[7]
    • Vehicle Plating: Most combat vehicles are designed with replaceable modular armor that eases repairs and modifications.[8]
  • Interrupts – a mechanic which was cut allowed the player to press a button to "interrupt" the other character.[9] This mechanic can be seen in the X06 2006 trailer. Mass Effect 2 and other sequels have the Interrupt action, which is a much more contextual and consequential mechanic.
  • Movie Mode – a feature that would eventually be included with Mass Effect 3, a menu option in the first game would have allowed the player to set how much agency they have in dialogues. "Normal Mode" was the default experience, while "Movie Mode" disabled player input entirely during conversations.[10]
  • Codex entries: three entries, Harvester, Grenades and Javelin, were removed from the game.[11]
  • Several weapon and armor manufacturers and their products were made inaccessible, some of which were fully implemented.[12]
  • Some achievements were made obsolete by being related to cut features or cancelled DLC's.[13]
  • Four "training skills" were cut, which gave stat bonuses.[14]

See Also[]

References[]

  1. Mass Effect Cut Content/Normandy and UNC Voicelines#jb_workbench
  2. Mass Effect Cut Content/Normandy and UNC Voicelines#joker
  3. Mass Effect Cut Content/Normandy and UNC Voicelines#nor20_ian_ferguson
  4. Bonus Content Disc/Environments: Citadel#Image 11
  5. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 154983, 154988
  6. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 154984, 154989
  7. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 154985, 154990
  8. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 154986, 154991
  9. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 178779
  10. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 163197 - 163202
  11. Mass Effect Cut Content/Miscellaneous Texts#Codex
  12. Mass Effect Cut Content/Miscellaneous Texts#Manufacturers
  13. Mass Effect Cut Content/Miscellaneous Texts#Achievements
  14. Mass Effect Cut Content/Miscellaneous Texts#Training Skills
Advertisement