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The following page contains various unused text strings for the game Mass Effect.

Developer Notes[]

Caleston/Therum[1][]

Joker: "Okay, commander. The base camp is about half a klick down the canyon. And stick to the shade, or you'll get yourself cooked pretty fast down there."


Over a radio in the shed, Shepard overhears a conversation between SCIENTIST and the rest of the expedition where SCIENTITST [sic] refuses to evacuate.


[AMBIENT CUTSCENE]: A geth dropship buzzes the gatehouse and ocntinues [sic] further down the canyon.


[AMBIENT CUTSCENE]: A geth dropship buzzes overhead, firing rockets which miss Shepard. It then drops geth into cover in front of Shepard, and continues to drop more squads to replace losses.


CUTSCENE: Liara runs into the tower, pursued by mercs. One is about to fire at her, but another stops him and warns they have to take Liara alive. Liara escapes into the tower and activates the shields/defenses, trapping herself inside. The mercs then notice the player.


Mercenary Leader: "Heads up, they're trying to flank!"


CONVERSATION: Liara talks to the player and unlocks the door to the dig stie. [sic]


CUTSCENE: The Armature walks out blocking the exit. The catwalk the player entered on is blocked off as well.


CONVERSATION: Liara calls out to the player from the tower.


CONVERSATION: Liara talks to the player and then unlocks the tower.


This door console appears to be unpowered. You will have to restore power before the door can be opened.


It worked [sic]


CUTSCENE: Liara and the player jump from the tower as the purge activates.

Journal Entries[]

Caleston[]

Gangland

Administrator Tombiri told you that Liara is being held by Smiley, a local salarian drug lord. Unfortunately, Smiley is quite paranoid, and is sealed inside the station's former medical bay.

[2]


Gangland

You've learned Liara's current location from the criminals on Throw Down.

[3]


Confront Smiley

Your team and Sessa Tarrent have killed Raciloma. You now have a pass into Smiley's heavily guarded sanctum. Head to the former medical bay in Throw Down Plaza.

[4]


Turnabout

You've been deceived; Smiley never had Liara. Administrator Tombiri has secretly been running the Miners' Union. She lied to get you to eliminate Smiley for her. It's time to pay a little visit to the Administration Office.

[5]


Talk to Sessa

Administrator Tombiri suggested you work with Sessa Tarrent to get at Smiley. Sessa works for the Miners' Union, an organization which appears to have its fingers in a number of unsavory pies. She can be found in the Refinery level.

[6]


Reporting In

Sessa Tarrent asked you to help her team destroy a cache of Cartel drugs. They are at a test bore site outside the mining station; exit through the garage below Throw Down Plaza.

[7]


Reporting In

The test bore site, and the Cartel's drug cache, have been destroyed. Report back to Sessa Tarrent in the refinery.

[8]


Ambush

Your destruction of the drug cache has drawn out Raciloma, the younger brother of Smiley. He will meet to negotiate with Sessa in the shut-down southern line of the refinery. Your team will precede them to the meeting site, and prepare an ambush to kill Raciloma.

[9]

Cerberus Brainchild[]

Cerberus Brainchild

Judging by the armor these dead men are wearing, this ship must belong to Cerberus.

[10]

Cerberus Brainchild

The co-ordinates from the ship's captain have led you to this planet. It's possible the krogan cyborg you fought on the ship came from this planet.

[11]

Cerberus Brainchild

You've linked up with an Alliance Spy. Though she's concerned about the krogan cyborgs, she believes that's the least of your worries. If she's correct, Cerberus is hiding an AI on a planet somewhere in this system.

[12]

Cerberus Brainchild

Cerberus was using an AI to create the krogan cyborgs, but you destroyed the AI at it's [sic] own request. Chiara Rossi has promised to relay the information you uncovered to the Alliance.

[13]

Explore Ship

Find out what happened to the Cerberus soldiers.

[14]


Find out What Cerberus is Up To

Look for clues to the origins of the krogan cyborgs.

[15]


Trace Transmitter Signals

Find each transmitter and trace the signal. When you're done, contact Chiara.

[16]


Find the AI

Infiltrate the base on the moon and locate the AI.

[17]


Escape the Facility

Escape the facility and rendezvous with Chiara.

[18]

Feros: The Thorian[]

Feros: Colony Paid

You destroyed the Thorian and saved the colonists of Zhu's Hope. While the colony itself will be shut down, ExoGeni will pay off the colonists to ensure their silence. You have also been granted the Cipher, which will give you a clearer understanding of the visions the beacon on Eden Prime burned into your mind.

[19]

UNC: Stunt Club[]

Search for Markers

You've discovered an interesting marker tucked away in a very difficult to reach location. There is no indication who left it there, but it seems to be set up as some sort of challenge.

[20]

Search for Markers

Find as many of these markers as you can.

[21]

Search for Markers

You found all the markers set in the challenge.

[22]

Codex[]

Aliens: Non-Sapient Creatures: Harvesters[]

Harvesters are gigantic insects, easily distinguished by their long necks and incredible size. The origin of these creatures is a mystery, though recently they have begun to appear unexpectedly on multiple uncharted worlds in the Attican Traverse.

Some have suggested they have been in hibernation, and like locusts have emerged after a long period of inactivity. Others point out that the bizarre morphology of harvesters runs counter to known laws of adaptive evolution. Their forward-loaded body and undersized wings suggest they were a product of illegal genetic engineering.

Regardless of their origin, harvesters are fast, efficient killers. They attack anything that enters their territory with toxic venom and razor-sharp claws. Despite their ungainly appearance, their exoskeletons can only be penetrated by heavy weapons. Attacking them while in a vehicle is dangerous, attacking them on foot is suicidal.”

[23]

Citadel and Galactic Government: Citadel Station: Foundations[]

“The 'undersides' of the Wards, between the inhabited superstructures and impenetrable outer hull, are called the Foundations. These dangerous areas are filled with life support systems and power plants. Officially, only the keepers are allowed in the Foundations. In reality, the Foundations are the slums of the Citadel, home to criminals, minorities, transients, and occasional 'state-less' exiles. Some stay in the Foundations of their own will. Others end up there when the opportunities they sought in the Citadel do not come.

The station's recycling systems are located in the Foundations. These manufacture a variety of artificial organic pastes that can be eaten for sustenance. They are free and nutritious, but nearly tasteless and of unpleasant texture. Poorer Citadel residents quickly become adept at dressing up this bland fare with sauces and spices, while imported foodstuffs are a popular luxury of the wealthy.”

[24]

Ships and Vehicles: Space Combat: Trans-Relay Assaults[]

“The crucial choice for any attack through mass relays is how to divide the fleet for transit. The accuracy of a relay's mass-projection depends on the mass being moved and how far it's going. Any long distance and/or high mass jump will see drift. That is, a ship may be hundreds or millions of kilometers from its intended drop point, in any direction from the relay.

Distance can’t be chosen by admirals, but a relay is told how much mass to transit. For example, if told to move a million metric tons of mass, the relay will scan the approach corridor, find four 250,000-ton freighters, and transit them together, maintaining their relative positions.

A commander has the option of moving his fleet as one large, coherent formation that may be wildly off-position, or breaking it up into many smaller formations that will be individually closer to the intended attack point, but could be widely dispersed.

Conservative assault doctrine holds that fleets should be moved en masse, maintaining concentration of force and reducing the chances of collision. The only time it is reasonable to split up a formation is during blockade running.”

[25]

Weapons, Armor and Equipment: Grenades[]

“Grenades are hand-tossed explosive charges, useful against organic and synthetic targets. The Alliance's standard Mark 14 grenade is designed with retractable stabilizing fins. If the fins are extended, the grenade can be tossed like a discus, and glides long distances. With the fins retracted, the grenade can be lobbed over walls and other obstacles. Most grenades have a 10-second fuse. They can be triggered earlier by a signal from any military hardsuit's built-in communications gear.

The Mark 14 grenade can be modified in the field for special purposes. Common modifications include high explosive, flashbang, and thermite paste incendiary charges. More exotic varieties include charged particle proton charges, Bose-Einstein "cryo" condensates, and cobalt-salted micro-nukes.”

[26]

Weapons, Armor and Equipment: Mods[]

“The development of practical minifacturing omni-tools allows modern militaries a great deal of flexibility in equipment load-outs. A vast number of field modification kits, or 'upgrades', are available for common equipment such as weapons, armor, omni-tools, biotic amps, and even grenades.

An upgrade typically consists of less than a dozen unique parts and a single optical storage disc. When loaded into an omni-tool, the OSD provides all technical specifications required to manufacture the tools and additional parts necessary to install the upgrade onto another piece of equipment. Assembly is typically modular, and installation can be completed in less than a minute.

Since omni-tools are designed to use common battlefield salvage materials such as plastics, ceramics, and light metals, it is quite possible for a trained soldier carrying upgrade kits to customize gear on the battlefield to fit the current tactical situation.”

[27]

Weapons, Armor and Equipment: Weapons: Javelin[]

“The Javelin is an experimental close-assault weapon fitted on a handful of newer Alliance warships. It consists of a rack of two or more disposable disruptor torpedo tubes bolted or magnetically slung on to a ship's exterior armored hull. The torpedoes are fired on converging trajectories, and detonate in a precisely timed sequence that allows the dark energy emitted by their warheads to resonate. This magnifies the resulting space-time warp effects.

Javelin mounts are most often fitted on swift frigates, which expect to enter 'knife fight' torpedo ranges as a matter of course. Javelins may also be fitted on heavier ships during short range engagements, such as trans-relay assaults. They are particularly useful in this role for dreadnoughts, which are unable to lay their main guns on targets at close range.”

[28]

Other Missing Entries[]

  • Aliens: Council Races: "Hist Writing"[29]

Locations[]

Clusters[]

Systems[]

Planets and Miscellaneous[]

(*) Part of Cerberus Brainchild
(**) Part of Mars (Downloadable Content)

Galaxy Map Descriptions[]

Asteroid 718 Hasebe

Hasebe is a rocky asteroid with no atmosphere and little gravity. It has been equipped with three crude fusion torches, which are being used to move it into the orbit of the nearby planet Proteus. On its current trajectory it will actually strike the colony.

[74]


Bonestell Platform

Bonestell Mars Observation Platform was built in 2150, with major funding provided by the national space agencies of the United States and Japan. It is currently administered by the Systems Alliance, which assumed control of all Martian interface facilities in 2163. The SA is now solely responsible for the security of Mars' Prothean excavation sites.


Bonestell Platform maintains an orbit that keeps it on the opposite side of the planet from the natural satellite of Deimos. That moon has been built up as a communications hub and shipping port. Bonestell serves the same communications role on the hemisphere of Mars facing away from Deimos. Since all commercial traffic is channeled through the security checkpoints on Deimos, Bonestell lacks significant port facilities.

[75]


Caleston

Geysers of molten suphur dot the rugged landscape of this volcanic moon, its atmosphere a toxic layer of sulphur dioxide. Eldfell-Ashland Energy established mining operations on Caleston to extract the scattered deposits of element zero leftover from an ancient meteor strike, making this moon the largest source of starship drive core material in the Attican Traverse.

[76]


Deimos

The larger of Mars' two tiny moons has been built up as an orbital port. Initially developed by a consortium of European and Russian commercial backers, administration was handed over to the Systems Alliance in 2163.


Today Deimos serves as an entrepot for cargo moving to and from the surface, as well as a customs inspection and medical quarantine for immigrants and visitors. All departures from Mars must pass through Deimos' screening facilities; given the possibility of private explorers discovering Prothean artifacts, all baggage undergoes a thorough inspection.

The Systems Alliance 1st Fleet, nominally based in Arcturus, maintains a cruiser squadron and frigate flotilla at Deimos. They are tasked with protecting the Prothean ruins and assisting customs enforcement.

Founded: 2124
Population: 2700 permanent residents
Capital: Asaph Hall Gateway Facility

Orbital Distance: 23,460 km (from Mars)
Orbital Period: 30.2 Earth Hours
Mean Radius: 6.3 km
Day Length: 30.2 Earth Hours
Atmospheric Pressure: Trace

Surface Temperature: -40 Celsius

[77]

Generic Descriptions

Cold as a comet, massive icefields coat the rocky core of this remote planet.

[78]

Abrasive sandstorms ravage the ragged surface of this distant desert world.

[79]

A large gas giant.

[80]

Clouds of sulphur and ash spew from the volcanic surface of this inhospitable planet, obscuring the light of the nearby star.

[81]

The surface of this planet is coated with a toxic algae that thrives in the humid atmosphere.

[82]

A scant layer of stunted vegetation survives in the acrid atmosphere of this desolate planet.

[83]

Equipment[]

Manufacturers[]

The following manufacturers' gear is not normally accessible in-game (unless stated otherwise):

Batarian State Arms

The batarian government does not trust private industry to create their military hardware. BSA is a vast nationalized institution infamous for its waste and corruption. It produces effective, if unethical, chemical weapons and a line of Nuclear, Chemical, and Biological (NBC) protective armor.

[84]

Cerberus Skunkworks

The operatives of Cerberus produce their own specialist hardware for black ops wetwork. Their weapons are advanced particle beams with excellent shield penetration, damage, and accuracy. Their field hardsuits feature advanced protective measures and sophisticated anti-hacking measures.

[85]

Hahne-Kedar Shadow Works

Founded a decade ago, this Hahne-Kedar subsidiary is a place for younger employees to "think outside the box". HKSW supplies weapons and armor to Alliance special forces units. In keeping with the parent company's corporate philosophy, products are rugged, reliable, and require less maintenance than competitors.

[86]

Jormangund Technology

A rising star of post-contact human industry, Jormangund returns consistent profits through aggressive integration of alien technologies. Mainly known for advanced optical computers and AI "blueboxes," the company has recently developed a "micro gravitic" personal weapon that effectively fires small disruptor torpedoes.

[87]

Additionally, there were several other manufacturers that cannot be found in the game:

  • Ahial Syndicate[88]
  • Fal 3 Manufactory[89]
Fal 3 Manufactory

Fal 3 is a privately-owned planet in salarian space. An entire world devoted to the industrial process, its primary revenue stream is generated by the construction and sale of private spacecraft. To supplement income, Fal 3 Manufactory has launched a line of prototype omni-tools, though they are expensive and extremely rare.

[90]

  • Ihiko Defense Labs[91]
  • Kahai Genetics[92]
  • Kinshasa Fabrications[93]
Kinshasa Fabrications

A human-controlled private company, Kinshasa Fabrications is known to make the finest body armor in the galaxy. When it comes to personal protection suits, no expense is spared - as reflected in the exorbitant cost of their products.

[94]

  • Lenskaya Materials[95]
  • Matheias Council[96]
  • Mirku Clan[97]
  • Orion Engineering[98]
  • Tixpehual Industrial[99]

Weapons, Armors and Tools[]

Armors[]

  • Champion[100]
  • WinterCamo (manufactured by Lenskaya Materials)[101]

Omni-Tools[]

Weapon and Armor Mods[]

The following weapon upgrades and ammunition upgrades were either cut or repurposed:

Harpoon Rounds

Harpoon rounds are built of material that condenses on impact to penetrate armor, then shreds into shrapnel in the softer medium of flesh. They are widely considered unethical.

[107]

Hyper Rail

A hyper rail upgrade extends the barrel of a weapon and "overclocks" its mass accelerator equipment. Its hypervelocity slugs impact with enough force to be useful against light armored vehicles, but produce significant heat and recoil.

[108]

Armor Upgrades[]

Cushioning Gel

Running in body armor is difficult and even painful. Cushioning gel eases the strain on joints, allowing for easier, faster movement.

[119]

Hazard Seals

Installation of Hazard Seals provides a hardsuit with additional protection against general environmental hazards.

[121]

Pressurized Seals

Installation of pressure seals provides a hardsuit with additional level protection against Nuclear, Chemical, and Biological (NBC) hazards.

[122]

Grenade Upgrades[]

Proton Explosive

Proton Explosives release a powerful blast of charged particles that are particularly effective against kinetic barrier shields.

[126]

Miscellaneous Gear[]

Achievements[]

Achievement name Achievement description Note
Unknown Requirement: Complete Playthrough with All Squad Members Alive

Reward: Health increases by 10%[156]
Made impossible after the option to save both Kaidan and Ashley on Virmire was removed from the game
Cerberus Hunter Requirement: Complete the investigation into the Cerberus group.[157] See Cerberus Brainchild
Lockdown Survivor Requirement: Complete the investigation into Jormangund Technology.[158] Related to cut DLC only known as "DLC_EvilCorp" on which there is no other information
Savior of the Ancients Requirement: Resolve the situation on Mars.[159] See Mars (Downloadable Content)

Training Skills[]

Stamina:

Increases health

Recommended for:

Soldier, Vanguard, Engineer


Focus:

Improves rate of fire for weapons and abilities by increasing accuracy restoration

Recommended for:

Sentinel, Soldier, Engineer


Coordination:

Increases maximum accuracy of all weapons and abilities

Recommended for:

Infiltrator, Adept, Sentinel


Precision:

Increases damage/duration of all weapons and abilities

Recommended for:

Infiltrator, Vanguard, Adept

[160]

References[]

  1. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 181129 - 181154
  2. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 144284, 144285
  3. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 144286, 144287
  4. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 144289, 144290
  5. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 144291, 144292
  6. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 144295, 144296
  7. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 144297, 144300
  8. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 144299
  9. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 144301, 144302
  10. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 177752, 177753
  11. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 177754, 177755
  12. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 177756, 177757
  13. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 177760, 177761
  14. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 177762, 177763
  15. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 177764, 177765
  16. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 177766, 177767
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  22. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 157628
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  27. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 156721
  28. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 171320
  29. Plot Database: LE1.Global_Plot.Codex_Text_Entries.Aliens_Council_Races.Asari_Hist_Writing
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  31. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135729
  32. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135814
  33. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135730
  34. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135778
  35. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135802
  36. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135773
  37. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135774
  38. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135795
  39. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135797
  40. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135798
  41. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135787
  42. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135806
  43. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135814
  44. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135815
  45. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135816
  46. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135770
  47. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135766
  48. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135767
  49. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135768
  50. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135813
  51. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135812
  52. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135800
  53. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135801
  54. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135764
  55. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 138066
  56. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135791
  57. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135792
  58. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 178509
  59. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 178504
  60. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 165279
  61. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 178740
  62. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135825
  63. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 179940, 179941
  64. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135820
  65. Plot Database: LE1.Uncharted.Worlds.Klenfe_Done
  66. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 165922, 165923
  67. Plot Database: LE1.Uncharted.Worlds.Nyshaban_Done
  68. Plot Database: LE1.Uncharted.Worlds.Otaned_Done
  69. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135821
  70. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135819
  71. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 135822
  72. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 178505
  73. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 178506
  74. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 165681
  75. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 178741
  76. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 138073
  77. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 177941
  78. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 138084
  79. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 138085
  80. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 138086
  81. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 138087
  82. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 138088
  83. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 138089
  84. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 174114
  85. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 174117
  86. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 174123
  87. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 174120
  88. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 127799
  89. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125365
  90. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 151002
  91. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 127801
  92. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 127800
  93. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125368
  94. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 151005
  95. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 127794
  96. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 127804
  97. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 127797
  98. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125380
  99. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 127796
  100. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 142502
  101. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 142428
  102. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 156237
  103. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 142541
  104. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125883
  105. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125880
  106. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125882
  107. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 174116
  108. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 174125
  109. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125886
  110. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125879
  111. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125884
  112. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125881
  113. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125877
  114. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 169799
  115. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 169790
  116. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125891
  117. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125889
  118. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 169755
  119. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 169810
  120. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125890
  121. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 174122
  122. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 174119
  123. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125892
  124. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125893
  125. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 169808
  126. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 169863
  127. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125901
  128. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125385
  129. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125387
  130. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125386
  131. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125388
  132. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125899
  133. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125377
  134. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125900
  135. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125898
  136. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 134777
  137. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125378
  138. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 134775
  139. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125897
  140. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 134778
  141. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125382
  142. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125376
  143. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125381
  144. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125910
  145. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125384
  146. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125383
  147. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125379
  148. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 134776
  149. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125389
  150. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125895
  151. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125907
  152. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125896
  153. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125904
  154. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 134779
  155. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 125894
  156. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 180189
  157. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 180235
  158. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 180236
  159. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 180238
  160. Mass Effect/BioGame/CookedPC/Packages/Dialog/GlobalTLK.upk or Mass Effect Legendary Edition/Game/ME1/CookedPCConsole/Startup_INT.pcc: 144891 - 144894