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The following is the sample text of each of the current featured article texts.

Featured Articles
1 ===Turians - Uneasy Allies===
A turian

The militaristic but highly disciplined turians are the newest members of the Citadel Council. After defeating the krogan during the 'Krogan Rebellions' by deploying the genophage, they have become galactic peacekeepers, but there are lingering tensions between turians and humans since the First Contact War. more...

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2 ===Krogan - Fallen Saviours===
A krogan

The krogan are a species of large reptilian bipeds native to Tuchanka, a world known for its harsh environments and vicious predators. Once hailed as the saviors of the galaxy, the krogan are now a shadow of their former prominence after the turians unleashed the horrific genophage upon them. more...

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3 ===Asari - Diplomats and Dancers===
Liara T'Soni, an asari

An all-female race, the asari are one of the most powerful and respected races in the galaxy. They were the first species after the Protheans to attain interstellar flight, discovering the Citadel and becoming a founding member of the Council. Unfortunately the natural sensuality of the asari has also lead to slanderous rumors and misinformation about them. more...

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4 ===Commander Shepard===
Shepard's N7 logo

Lt. Commander Shepard is the main character of Mass Effect, a notable soldier and the first human Spectre. Shepard is the current commander of the SSV Normandy, an experimental starship, and works alongside a multi-species squad on a mission to track down Saren Arterius. more...

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5 === Salarians - Benefactors or Manipulators?===
A salarian

The second species to join the Citadel, the salarians are warm blooded amphibians with a hyperactive metabolism; salarians think fast, talk fast, and move fast. Salarians excel as researchers and inventors, and their superb intelligence services mean few secrets are hidden from them. more...

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6 ===Tali'Zorah nar Rayya===
Tali

A young quarian on her Pilgrimage -- a rite of passage into adulthood -- Tali'Zorah nar Rayya lends her impressive tech skills to aid Commander Shepard's fight against the geth, but is also searching the galaxy for a Pilgrimage gift she can present to the Migrant Fleet. more...

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7 ===Systems Alliance===
Codex ME - Systems Alliance

The Systems Alliance is the representative government of humanity on the galactic stage. Formed from Earth's most powerful nations, the Alliance governs and defends human interests, but its rapid expansion and powerful military are viewed with suspicion by some alien races. more...

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8 ===Geth - The Synthetic Horde===
Geth

The geth are a race of networked artificial intelligences that reside beyond the Perseus Veil. The geth were created nearly 300 years ago by the quarians as laborers and tools of war, but became sentient and rebelled against their masters. more...

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9 === The SSV Normandy ===
The Normandy

A prototype starship, the SSV Normandy has a unique stealth system that allows her to travel the galaxy undetected. Co-designed by human and turian engineers, and piloted by Lt. Jeff "Joker" Moreau, she serves as Commander Shepard's mode of transportation and base of operations. more...

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10 === Biotics ===
A biotic

Rare individuals exposed to element zero, biotics can unleash 'dark energy' on the battlefield to protect themselves or destroy enemies. While the Alliance is keen to recruit biotic soldiers, some biotics suffer severe health problems, or face prejudice from people who misunderstand them. more...

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11 === The Citadel - Centre of Galactic Civilisation ===
The Citadel

The Citadel is a magnificent space station, constructed millennia ago in the heart of the Serpent Nebula. Heavily populated with diplomats and traders, it serves as the home of the Citadel Council, and is the cultural and political hub of the galaxy. more...

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12 === Therum ===
Therum's surface

A distant mining world claimed by the Systems Alliance, Therum is not only rich in heavy metals, but also home to several Prothean ruins. Most of the ruins have been plundered by mining corporations, but a few are still unexplored. more...

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13 === Spectres - Defenders of Galactic Peace ===
WA Spectre

Elite agents working for the Citadel, Spectres answer to no one but the Council in their mission to preserve galactic stability... by any means necessary. Spectres may be noble paragons of virtue, or ruthless operatives who kill anyone who stands in their way. more...

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14 === Noveria - the corporate capital ===
Noveria

A frozen world in the Pax system, Noveria is a privately-owned planet where corporations conduct research too dangerous or controversial to be handled elsewhere. Security on Noveria is tight: even Spectres have to tread lightly, as the companies there will protect their secrets at any cost. more...

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15 === Feros - a planet-wide ruin===
The skyscrapers of Feros

Once a Prothean metropolis, now a crumbling ruin, Feros is the site of a new human colony sponsored by ExoGeni Corporation. But with the ancient skyscrapers already stripped by looters, and no real resources, the colonists on Feros are beginning to wonder: just what is ExoGeni hoping to find there? more...

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16 ===Adept Guide===
Adept

The Adept is the ultimate biotic with amazing offensive and defensive talents. Make the most of these abilities with the Adept Guide. more...

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17 ===Solcrum===
UnchartedWorld

Solcrum is the largest moon of the planet Notanban, bombarded by massive radiation from its nearby star. On approach, the Normandy's sensors intercepted a coded transmission from the surface, which doesn't resemble any software coding language used by the Citadel races. more...

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19 === Assignment: Major Kyle ===
Presop-MajorKyleBase

A former Alliance officer, Major Kyle, has become the outspoken leader of a biotic cult in the Century system. After the disappearance of two negotiators at Kyle's compound, Alliance Command needs Commander Shepard to investigate. more...

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20 === Mass Relays ===
A mass relay

Thought to be relics of the ancient Protheans, mass relays enable starships to travel light years in seconds. The mass-effecting technology of the relays is the basis of modern galactic civilisation. After the Rachni Wars, carelessly exploring new relay routes was forbidden by the Citadel Council. more...

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21 ===Planet Index===
UnchartedWorld

Mass Effect is full of uncharted planets to explore, items to find and assignments to complete. Track them all down with Mass Effect Wiki's Planet Index. more...

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22 === Eletania ===
Eletania - Prothean ruin

Eletania is a heavily toxic world, its atmosphere laden with microscopic creatures that can cause anaphylactic shock in non-native life. An Alliance data module was recently shot down over Eletania, but this planet also hides ancient Prothean mysteries at an unexplored ruin. more...

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23 === Codex ===
Codex ME - Protheans

The in-game Codex has a wealth of background on Council races, battlefield upgrades, and hazardous lifeforms. Secondary entries include information on starship combat tactics, Prothean technology and concepts, and biotic sciences. more...

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24 === Volus ===
Codex ME - Volus

A race from the high-pressure planet Irune, the volus must wear special suits at all times to simply survive enivronments that other species find comfortable. The volus excel in trade and commerce, but despite their long history on the Citadel, they have never been asked to join the Citadel Council. more...

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25 === Elcor ===
ElcorX2

The elcor originally evolved on a high gravity world, making them massive, slow-moving creatures with a conservative psychology. Because most species cannot pick up the subtle nuances of elcor speech, they often resort to announcing their emotions before speaking. more...

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26 ===Klensal===
Klensal SLI

Klensal is a small, frozen world once mined by the Systems Alliance, on the word of batarian surveyors. When it was discovered the batarians had falsified their surveys to deceive human investors, many mining bases were abandoned, and later taken over by criminal gangs. more...

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27 === Citadel: Scan the Keepers ===
Keeper Facing Left

A new medical scanner gives Commander Shepard the chance to learn more about the Citadel's mysterious keepers, at the risk of defying Citadel regulations... or getting caught in a feud over the keeper data. more...

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30 ===Timeline===
Codex ME - Citadel

The Mass Effect universe's timeline stretches from the origins of the most ancient spacefaring races, to the discovery of the Citadel, to humanity's expansion into the galaxy and up to the culmination of galaxy-shaping events in 2186 CE. more...

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31 ===David Anderson===
Andersondetermined

A hero of the First Contact War, Anderson was the first human to be considered as a Spectre, until Saren Arterius made sure he lost his chance. Anderson later became captain of the SSV Normandy, but his career took a new path after the battle of the Citadel. more...

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32 ===Donnel Udina===
Udinacharactershot

A shrewd and pragmatic political operator, Donnel Udina was the second human Ambassador to represent the Systems Alliance in the Citadel. Udina was an ardent proponent of increasing humanity's status in the galactic community, and under his watchful eye, humanity achieved several momentous firsts. more...

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33 ===Jacob Taylor===
Jacob Character Box

A veteran fighter with a knack for being in the right place at the right time, Jacob Taylor is above all else dedicated to protecting humanity. A former Alliance marine who later had a series of misadventures combating batarian extremists as a civilian, Taylor has most recently been seen in the employ of the rogue pro-human group Cerberus. more...

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34 ===The Illusive Man===
ME2-Illusive Man-Headshot

A shadowy figure about whom next to nothing is known, the Illusive Man is truly an enigma. One of the few known facts about the Illusive Man is that he leads the shadowy pro-human group known as Cerberus. To some a terrorist, to others a hero willing to make the difficult decisions needed to advance humanity, for now, the Illusive Man's true agenda is known only to himself. more...

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35 ===Batarians - Galactic Pariahs===
Codex ME - Batarians (after BDTS)

Widely viewed as a race of common thugs and terrorists, batarians are not commonly seen in Citadel Space. Following a confrontation with the human Systems Alliance, the Batarian Hegemony withdrew from the Citadel and is now considered a rogue state. In the years since, the batarians, with their continuing support of pirates and slavers, have done nothing to dispel this image. more...

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36 ===The Collectors===
Collectors Leader Character Shot

Believed by many to be nothing more than a myth, a story told to children to scare them into behaving, the Collectors are, in fact, very real. An enigmatic race from beyond the Omega-4 relay, the Collectors are seen only very rarely in Terminus space, and never within Citadel space. Little is known about them, and all attempts to learn more by following them through the Omega-4 relay have failed. What is known is that the name Collectors was not given lightly. The Collectors are very particular in their search for specimens, though they pay well for them. more...

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37 ===Miranda Lawson===
Miranda Character Box

An enigmatic intelligence operative who is as deadly as she is beguiling, Miranda Lawson always has a keen grasp of whatever situation she finds herself involved with. An associate of Jacob Taylor, Lawson is a member of the shadowy pro-human group known as Cerberus. more...

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38 ===The Migrant Fleet===
Migrant Fleet Tali Trailer

The closest thing the quarian race has to a home, the Migrant Fleet is a motley collection of nearly fifty thousand starships that roams the galaxy, never staying in one system too long. Home to approximately 17 million quarians, the fleet is engaged in a constant struggle to survive, forced to contend with a never-ending cycle of resource shortages and mechanical failures. more...

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39 ===Normandy SR-2===
Mass Effect Normandy SR2

Constructed in secret by the rogue pro-human group known as Cerberus, the Normandy SR-2 is a powerful frigate that, while based in part on the design of the original SSV Normandy, is much improved. Larger, and with more formidable weaponry and defenses than the previous Normandy, the SR-2 has been painstakingly prepared by Cerberus to take part in a vital mission. more...

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40 ===Mordin Solus===
Mordin Character Box

A brilliant salarian doctor and scientist with a somewhat shadowy background, Doctor Mordin Solus has a reputation as an altruist with an odd set of morals. Operating a clinic in the slums of Omega, Doctor Solus is rumored to be as likely to kill those he encounters as he is to treat them, a trait that hints at a darker past. more...

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41 ===Thane Krios===
Thane Character Box

A notorious drell assassin, Thane Krios is said by many to be one of the most skilled assassins in the galaxy. Thane stands out from most of his peers in that he prefers to kill his targets up close. Thane also displays a strong spiritual side, being known to pray both for success before a mission, and for forgiveness afterward. more...

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42 ===The Alliance Navy===
Citadel final battle - Arcturus Fleet to the rescue

The branch of the Systems Alliance military responsible for naval operations, the Alliance Navy is both one of the newest and one of the most formidable naval forces in Citadel space. The Alliance Navy also oversees the defense of colonial settlements through its subsidiary, the Alliance Marines. Comprised of ships of all sizes from dreadnoughts and carriers down to frigates, and ably led by battle-hardened commanders, the Alliance Navy is truly a force to be reckoned with. more...

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43 ===Cerberus===
Codex Cerberus

A controversial group whose impact is far out of proportion to its size, Cerberus is by any definition a force to be reckoned with. Dedicated to empowering humanity by any means necessary, the men and women of Cerberus are utterly without remorse in pursuit of this goal. Their actions have led many to label Cerberus a terrorist group, though others, including their members, would argue that they are simply taking necessary steps to preserve humanity, and that history will vindicate them. more...

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44 ===Blue Suns===
Vido Character Box

Originally a small human mercenary group founded in 2160, the Blue Suns have expanded rapidly to become one of the most feared, and sought-after, organizations in the galaxy. Headed by co-Executive Officers Vido Santiago and Solem Dal'serah, the Blue Suns operate primarily in the galaxy's more lawless regions, but they are more than willing to accept contracts in space controlled by Citadel races, even at times attacking government-run facilities. Employing members of many races, as well as a wide assortment of mechs, the Blue Suns are consummate professionals, and they charge accordingly. more...

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45 ===Hanar===
Codex ME - Hanar

An invertebrate race from the ocean world of Kahje, the hanar are somewhat of a rarity, being one of the few non-bipedal Citadel races. Resembling the jellyfish of Earth, the hanar are actually an advanced race with a complex culture and society. Physically frail and generally unwilling to deal with other species, who are generally viewed as rude and uncouth, the hanar typically limit contact with outsiders to a few trade stations along their borders, and to specially trained individuals who have taken special courses to "unlearn" their own rigid mannerisms. Nevertheless, the hanar are often mentioned as potential candidates for Council membership. more...

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46 ===Blood Pack===
Codex ME2 - Blood Pack

Originally a small-time vorcha gang operating in the Terminus Systems, the Blood Pack has grown into one of the largest and most feared mercenary groups in the galaxy. The Blood Pack as it exists today is the product of krogan exile Ganar Wrang, who led the group as a pirate outfit for ten years before incorporating it as a "security company". The Blood Pack is banned from operating within Citadel space, but this has not prevented them from finding employ fighting in a string of conflicts across the galaxy. more...

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47 ===Zaeed Massani===
Zaeed Zorya Renegade End

A name well known throughout the Terminus Systems, Zaeed Massani is regarded by many as the most feared bounty hunter in the galaxy. A hardened mercenary known for his ruthlessness and relentlessness, Zaeed is also known to have an explosive temper and the drive and determination to get dangerous missions done, no matter the cost. His services do not come cheap, but for those who can afford him, there is no better man for the job. more...

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48 ===Dragon's Teeth===
DragonTeeth-2

Horrific implements of war used by the geth, Dragon's Teeth are devices featuring large retractable spikes which impale human corpses, as well as unfortunate prisoners of the geth, transforming them into husks. Dragon's Teeth appear intended to serve a dual role, producing expendable cannon fodder for the geth, as well as serving to demoralize enemy forces. In this capacity, the Dragon's Teeth are potent instruments of psychological warfare, as their design is reminiscent of ancient and brutal execution methods, and as they literally turn former friends and compatriots into mindless killers. more...

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49 ===Okeer===
Okeer

Doctor Okeer, also known as Warlord Okeer, is a brutal krogan warlord and scientist with literally milennia of combat experience. A veteran of the Krogan Rebellions, Okeer later turned to scientific endeavors, becoming obsessed with the genophage which ravaged his people. Okeer's zealous pursuit of his scientific goals led to his being shunned by his people, forcing the Doctor to rely on more unsavory sources to support his research. more...

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