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On occasion when <name of squadmember> is in the squad, (gender of squadmate) will engage in conversations unique to (gender of squadmate).

Mass Effect[]

Put this heading if the squad member was a member of the squad in Mass Effect. Omit if they weren't.

Unique Dialogue[]

Throughout Shepard's travels, there are specific points where (name of squadmate) will voice (gender of squadmate) opinions.

Put the above text in and put dialogue in this section for dialogue that is from conversations only.
These are scripted lines during conversations and usually can be repeated.

Talk to Squadmate[]

This section is for talking to the individual squadmate. 
This is done in specific areas and only if you talk with them directly. 
Only put dialogue in this section if you talk to that individual squadmate directly.
If they are in the squad when you talk to another squadmate, then put it on their unique dialogue page.
Note that the two standard lines spoken by each squad member on major plot worlds and at various points on the Citadel 
These lines aren't considered unique dialogue
Note that these lines cannot be repeated in the same walkthrough.  
Note that this is different from Mass Effect 2.

Spontaneous[]

Sometimes (name of squadmate) will say something spontaneously, without being prompted.

Include the above text.
This section is for dialogue that comes up while walking around on planets and on missions.
If the squadmate responds to another squadmate, then put it on the other squadmate's page.  
This is random dialogue

Mass Effect 2[]

Put this heading if the squad member was a member of the squad in Mass Effect 2. Omit if they weren't.

Unique Dialogue[]

Throughout Shepard's travels, there are specific points where (name of squadmate) will voice (gender of squadmate) opinions.

Put the above text in and put dialogue in this section for dialogue that is from conversations only. 
These are scripted lines during conversations and usually can be repeated.
Do not include scripted lines from the squadmate if they are mandatory on a particular mission.

Talk to Squadmate[]

This section is for talking to the individual squadmate. 
This is done in specific areas where there is a prompt. 
Each squadmate has one point on each major plot world, Illium, Citadel, Omega, and Tuchanka. 
Only put dialogue in this section if you talk to that individual squadmate directly.
If they are in the squad when you talk to another squadmate, then put it on their unique dialogue page.
Note that these lines cannot be repeated in the same walkthrough.  
Note that this is different from Mass Effect.

Spontaneous[]

Sometimes (name of squadmate) will say something spontaneously, without being prompted.

Include the above text.
This section is for dialogue that comes up while walking around on planets and on missions.
If the squadmate responds to another squadmate, then put it on the other squadmate's page. 
This is random dialogue; do not include scripted lines from the squadmate if they are mandatory on a particular mission.

Mass Effect 3[]

Put this heading if the squad member was a member of the squad in Mass Effect 2. Omit if they weren't.

Unique Dialogue[]

Throughout Shepard's travels, there are specific points where (name of squadmate) will voice (gender of squadmate) opinions.

Put the above text in and put dialogue in this section for dialogue that is from conversations only. 
These are scripted lines during conversations and usually can be repeated.
Do not include scripted lines from the squadmate if they are mandatory on a particular mission.

Spontaneous[]

Sometimes (name of squadmate) will say something spontaneously, without being prompted.

Include the above text.
This section is for dialogue that comes up while walking around on planets and on missions.
If the squadmate responds to another squadmate, then put it on the other squadmate's page. 
This is random dialogue; do not include scripted lines from the squadmate if they are mandatory on a particular mission.

Mass Effect: Andromeda[]

As this game does not involve the trilogy squadmates in this capacity, omit this heading.
Use level 2 headers for the subheadings below, not level 3.

Unique Dialogue[]

Throughout Ryder's travels, there are specific points where (name of squadmate) will voice (gender of squadmate) opinions.

Put the above text in and put dialogue in this section for dialogue that is from conversations only. 
These are scripted lines during conversations and usually can be repeated.

Spontaneous[]

Sometimes (name of squadmate) will say something spontaneously, without being prompted.

Include the above text.
This section is for dialogue that comes up while walking around on planets and on missions.
If the squadmate responds to another squadmate, then put it on the other squadmate's page. 
This is random dialogue.

Nomad Banter[]

While driving across a landscape in the Nomad, (name of squadmate) may initiate conversations around certain topics.

Include the above text.
This section is for dialogue that comes up while in the titular vehicle.
If the squadmate responds to another squadmate, then put it on the other squadmate's page. 
This is random dialogue.
  • While talking with [squadmate]:
    • Banter that can happen with a squadmate regardless of location goes here.
  • On [world]:
    • Location-specific general dialogue goes here.
    • While talking with [squadmate]:
      • Banter that is both location-specific and squadmate-specific goes here.

Note[]

This guide doesn't apply to Joker's Unique Dialogue Page.
This guide doesn't apply to the Mass Effect 2 Section of 
EDI's Unique Dialogue Page.


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