“Beacon triggered by universal distress protocol. Unregistered user or record damaged. Status is unknown.”
Scanning the planet yields the following text:
“Surface scans report potential alien signatures from within the mining facility. Anomalous life signs detected. Whereabouts of facility staff unknown.”
Preparation EditHusks than you've ever seen in one place--we're talking 75 or so. Powers upgraded for splash damage will come in handy, along with armor-stripping powers on higher difficulties. Squadmates who can absorb a lot of damage without going down are advisable, along with those carrying shotguns for close-range work.
If you eschew use of heavy weapons against the Husks, this can be a great mission to recharge your heavy weapons ammo, as it provides two sets of power cells.
Walkthrough Editcredits). The container contains most of the credits for this mission, so don’t skip it. When you head into the mine, a Husk will run in front of you. Shoot it and run into the room, turn left and deal with the Husks that are swarming towards you. When they are down, there is a datapad on the bench and a crate of refined iridium to the right.
When you reach the next room, a Husk will drop from the ceiling and run to the right. There are also four other Husks and an Abomination in the room. However, dealing with them can be easy if you wait a few seconds. There are explosive crates on either side of them, but you need to wait until they all start standing up to shoot them, otherwise they will just explode and do no damage. Then taking them out should be easy, even if they survive the blasts. Grab the iridium before leaving.
When you exit the tunnel ahead, you are again ambushed by an Abomination and five more Husks. Take them all out before they have a chance to get close. You may need to fall back on this one, but it beats losing a squad member or dying. Before heading up the ramp after you’re clear, grab the iridium off to the left. At the top of the ramp is a locker and a thermal clip. Bypass the locker for some more credits.
When you get close to the top of the ramp, EDI will come over the comm saying that she picked up a massive power signature in the mine, and is likely the source of the Husks. Taking it out would stop them, but you have bigger problems. On the table to the right is another thermal clip, this one will keep respawning, and some power cells. Now you just have to wait out the Husk storm. During this process, keep an eye on the ramp behind you, as some Husks will try to come up that way.
Before doing so, grab the credits from the locker, the med-kit in the same hallway, and a second power cell container from the other tunnel. When you are ready destroy the bombs on either side of the machine to end the assignment and get a nice cutscene, ending with a piece of debris crushing a husk.
Note: If you destroy the bombs while standing next to them, the game glitches and you lose all your experience, resources, and credits.
Note: It's possible to destroy the device without even going down the ramp by using Shockwave. You might want to be careful in using this power if you want to reach the items in the final room.
Note: The last locker before the device is tricky to get with the Husks coming at you. However, if you kill enough Husks, they will eventually stop spawning.
Note: The game auto-saves before you destroy the bombs, and if you end the mission and then reload the auto-save, you can bypass the locker without interruption, since the Husks will not have been triggered.
Mine logs Edit
Mission Summary Edit
- Experience reward: 125 (156)
- Credits: 7,500
- Cerberus Funding: 3,750
- Credits Found: 3,750
- Iridium: 2,000