ME2 N7 - broken arrow
The MSV Broken Arrow is on a collision course with the planet below. The ship's engines must be reactivated before its orbit can be stabilized, and the geth remaining aboard won't make that easy.

Acquisition Edit

The Broken Arrow is in the southeast quadrant of the Nariph system of the Pylos Nebula, readily accessible once the star chart from Baria Frontiers on Illium has been purchased.

Preparation Edit

This is a very short assignment and you'll be racing against the clock. The only enemies present are geth, so pick squadmates and powers for dealing quickly with synthetics. Energy Drain, Overload, and Disruptor Ammo will all help you here. AI Hacking can also be a particularly good choice, providing you with much-needed distraction.

Walkthrough Edit

N7 Imminent Ship Crash intro
As the assignment begins, EDI will be on the comm talking about how power needs to be restored quickly. She is transmitting a countdown timer to advise you of the remaining time. You have only six minutes to complete the whole mission, so get moving.

Before reaching the first door, there is a pad containing some logs; reading them doesn’t absorb time. Head up to the first door, and like on the N7: Javelin Missiles Launched assignment, bypassing a lock takes time. Once the lock is bypassed, be careful: there are three Geth Troopers in the room. Take care of them quickly, since every second counts.

Once they are down, access the medical station on the left hand side to get some medi-gel, grab the iridium behind the crates that is on the same side as well, and access the console on the right to unlock the door leading to the engine room. Once the console is bypassed, head into the engine room.

N7 Imminent Ship Crash engine room
Your objective in the engine room is to restore power, preventing the ship from crashing. This is complicated by the fact that two of the switches to restore power take time to activate, and if you're hit by enemy fire while activating them, you will have to try again. Soon after you enter, waves of geth will begin arriving on the balconies overlooking the room; find cover and start taking them out. Just be careful as there are now Geth Rocket Troopers as well as Geth Troopers.

Once the enemy fire dies down, find the first switch and activate it; it's a short distance behind the cover at the front of the left side of the room. Once you're done with the first switch, head back down to the front of the room, grab the iridium partly hidden behind the cover on the left side, then cross the trench to the right side of the room. Another wave of geth will probably have arrived by now, so you'll likely want to sprint.

Note: There are infinite waves of geth, so you'll need to take advantage of the lulls between waves to promptly move and access the switches.

The right side of the engine room is a mirror image of the left, including the cover at the front near the balconies and the switch a short distance behind it. Follow the same procedure, take out the geth until there's a lull in the enemy fire, then activate the switch. Once both switches are activated, dash to the ramp on the right side and run up to the upper rear area behind the engine. You have to bypass the console at the top of the ramp to reactivate the engines. Don’t worry -- it’s in cover, so enemy fire isn't a problem, but again it eats time, so be fast and accurate. Once the engines are reactivated, you're done.

Tip: This assignment can be almost trivial for Infiltrators, as their Tactical Cloak allows them to ignore all enemies after the first group. Just activate the cloak immediately before hitting each switch, and enemies will ignore you, allowing you to succeed no matter how many geth remain on the balconies.

Datapads Edit

Captain's Log Edit

Capt. Thomas Jonner, MSV Broken Arrow

Yellow Alert

I'm moving the ship to yellow alert. While we have seen no signs of trouble, I'm not so sure we won't run into geth this far out. We have to be prepared for anything.

I've been told it's a terrible idea to go this far out toward geth territory, but these colonies need to defend themselves. Sometimes I think the only thing keeping the crew from shriveling up in fear is the 100 crates of military-grade weaponry on board.

A little shore leave when we get to the Nhiaryph system will do us all some good. We have a lot of deliveries to make, and it's not going to get any friendlier out here.

Red Alert!

Moving the ship to red alert. The geth are attacking!

We're ill equipped for an attack of this magnitude, but we'll do everything we can to survive this! These colonies need these weapons, and this attack is further proof of how dire the situation is out here.

Signing Off

This will be the last entry in this log. Given the severity of the geth attack, I have ordered all hands to evacuate and head toward the colony.

Should the geth succeed in capturing this ship, they also gain control of the 100 crates of weapons in the cargo hold. Therefore I am using my authorization codes to scuttle the ship, hopefully destroying the geth that remain aboard. I intend to stay aboard to make sure the ship dies gracefully.

My plan is to disable the ship's engines thus causing our orbit to decay. This will bring the MSV Broken Arrow down to the surface where the self-destruct timer will destroy the ship. I must be careful -- if I fail, there's no telling where this ship will end up.

Ship Status Report Edit

Navigation Status


Life Support Status

Life Support...
Systems damaged...
Hull breach detected. Local atmosphere venting to space.

Engine Status


To restore power, reengage the power couplings.

Atmospheric entry detected. Impact with planetary surface imminent.

E-Mail Message Edit

For completing this mission, Commander Shepard receives this message, titled "To the Normandy: Our Thanks":

From: Rafael Cologne, Governor of Fargone Colony, Jonus

Normandy Crew:

We retrieved your identity from the docking data aboard the MSV Broken Arrow. We're led to believe that your crew is responsible for saving our colony from a catastrophic event.

Not only did you defeat the geth and prevent the ship from crashing into the planet in a trajectory that would have destroyed our colony, but you also saved nearly 100 munitions crates that would have been lost in the ship's scuttling.

Thanks to you, we are safe and can continue the Broken Arrow's work in arming the colonies on the fringe of geth space.

On behalf of the residents of Fargone Colony, you have our eternal gratitude.

Enemies Edit

Mission Summary Edit

Stabilized MSV Broken Arrow.

Remaining geth have disengaged.

The colony is safe.

  • Experience reward: 125 (156)
  • Credits: 7,500
    • Cerberus Funding: 7,500
  • Minerals:
    • Iridium: 2,000
Community content is available under CC-BY-SA unless otherwise noted.