Mass Effect Wiki
Mass Effect Wiki
mNo edit summary
Tag: Source edit
 
(16 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{DisambigMsg|the weapon in [[Mass Effect 3]] & [[Mass Effect: Andromeda]]|the Asari Sentinel class in [[Mass Effect 3 Multiplayer]]|[[Asari Valkyrie Sentinel]]|the class power of the Asari Valkyrie Sentinel in Mass Effect 3 Multiplayer|[[Asari Valkyrie]]}}
+
{{DisambigMsg|the weapon in Mass Effect 3 & Mass Effect: Andromeda|the Asari Sentinel class in Mass Effect 3 Multiplayer|[[Asari Valkyrie Sentinel]]|the class power of the Asari Valkyrie Sentinel in Mass Effect 3 Multiplayer|[[Asari Valkyrie]]}}
   
 
The [[N7 Valkyrie]] is an [[assault rifle]] in [[Mass Effect 3]] and [[Mass Effect: Andromeda]].
 
The [[N7 Valkyrie]] is an [[assault rifle]] in [[Mass Effect 3]] and [[Mass Effect: Andromeda]].
Line 10: Line 10:
 
| Location = [[N7 Warfare Gear]]<br/>[[Omega: Aria T'Loak (Mass Effect 3)|Omega: Aria T'Loak]]
 
| Location = [[N7 Warfare Gear]]<br/>[[Omega: Aria T'Loak (Mass Effect 3)|Omega: Aria T'Loak]]
 
| Mode = Two-round burst
 
| Mode = Two-round burst
| Weight = 55
+
| Weight = 80
 
| Capacity = 44
 
| Capacity = 44
 
| FireRate = 36
 
| FireRate = 36
Line 20: Line 20:
 
| Location2 = [[Store|Multiplayer Store]]
 
| Location2 = [[Store|Multiplayer Store]]
 
| Mode2 = Two-round burst
 
| Mode2 = Two-round burst
| Weight2 = 55
+
| Weight2 = 60
 
| Capacity2 = 44
 
| Capacity2 = 44
 
| FireRate2 = 36
 
| FireRate2 = 36
Line 40: Line 40:
   
   
It is also available in [[Mass Effect 3: Omega]], and can be found during [[Omega: Aria T'Loak (Mass Effect 3)#The Invasion of Omega|The Invasion of Omega]] segment of the mission.
+
It is also available in [[Mass Effect 3: Omega]] (included in [[Legendary Edition]]), and can be found during [[Omega: Aria T'Loak (Mass Effect 3)#The Invasion of Omega|The Invasion of Omega]] segment of the mission, if you don't already have it through the N7 Warfare Gear DLC. It can also be purchased as a single weapon upgrade level at [[Harrot's Emporium#Mass Effect 3|Harrot's Emporium]] or at the [[Spectre Requisitions]] terminal on the Citadel for 7,000 credits; this upgrade will be available regardless of whether the weapon was already obtained.
   
 
;Multiplayer
 
;Multiplayer
Weapons are [[Mass Effect 3 Multiplayer/Character Customization#Weapons|randomly rewarded]] through purchases of [[Store|item packs]]. The N7 Valkyrie is categorized as ultra-rare.
+
Weapons are [[Mass Effect 3 Multiplayer/Character Customization#Weapons|randomly rewarded]] through purchases of [[Store|item packs]]. The N7 Valkyrie is categorized as ultra-rare and requires no multiplayer expansion packs.
   
 
=== Player Notes ===
 
=== Player Notes ===
 
<tabber>
 
<tabber>
  +
General=
Singleplayer=
 
  +
;General
;Singleplayer
 
  +
*{{note|Burst Fire:}} The Valkyrie is a semi-automatic burst-fire weapon; one two-round burst is fired per trigger pull, but the trigger can't be held to continuously fire. It is one of several similar such burst-fire rifle weapons, along with the [[M-15 Vindicator]], the [[M-55 Argus]], and the [[M-29 Incisor]] sniper rifle.
*The Valkyrie is a two-round burst assault rifle with a standard [[thermal clip]] capacity of sixteen shots (equaling eight bursts).
 
  +
**As with most burst-fire weapons, the weakness of the Valkyrie is recoil and crosshair bloom causing the second shot in the burst to be very inaccurate. For this reason, it's recommended to compensate by pulling your aim down with each trigger pull. Equipping an [[Assault Rifle Stability Damper]] or a scope mod is also effective. Firing from cover will increase both stability and accuracy and is highly recommended to get the most out of this weapon.
*The main strength of this rifle is that it has good damage and high accuracy, meaning the Valkyrie will kill enemies quickly and efficiently at mid to long-range.
 
  +
**As with most burst-fire weapons, the Valkyrie doesn't have the rate of fire to be effective either in emergency close-quarters situations or for taking down heavy [[Combat (Mass Effect 3)#Armor|armored]] targets like [[Brute]]s and [[Atlas]]es compared to fully automatic weapons or weapons with very powerful individual shots like the [[M-99 Saber]].
*The two-round burst nature of this weapon gives this rifle a slightly better chance in close quarter fights than the other semi-automatic assault rifles.
 
  +
**Most burst weapons can be improved significantly with [[Marksman]]. Maximizing the rate of fire bonuses also works to increase accuracy as well, as the shots in the burst all fire before the muzzle has jumped as far.
*Weight is the biggest flaw with the Valkyrie, weighing in heavier than most assault rifles, making it difficult to use powers regularly when used with multiple weapons.
 
  +
*The Valkyrie packs a decent punch, with each burst doing about the same damage as a shot from the [[M-6 Carnifex]] heavy pistol or the [[M-97 Viper]] sniper rifle. The Valkyrie is the [[Combat (Mass Effect 3)#Weight Capacity|heaviest]] of these weapons, but it fires slightly faster and can fire 8 bursts before having to reload by default, compared to the Viper and Carnifex that both only have 6 shots per clip.
*Another weakness is that because of the burst-nature of this gun, the Valkyrie has a fairly mild upward pull when firing. This can be remedied by making sure the cross-hairs are on target before firing to maintain effectiveness.
 
  +
*The Valkyrie carries a large amount of spare thermal clips, which can give it an advantage over a more damaging weapon like the [[Cerberus Harrier]] that runs out of ammunition quickly.
*The [[Assault Rifle Stability Damper]] mod will make the Valkyrie much easier to fire rapidly as it eliminates much of the weapon's upward pull allowing the player to stay on target with little effort.
 
 
|-|
 
|-|
 
Multiplayer =
 
Multiplayer =
 
;Multiplayer
 
;Multiplayer
 
*In an update, the Valkyrie had its base weight level (level I) decreased from 1.75-1.25 to 1.5-1.25.
*The Valkyrie is powerful when shot at a point blank range, because with the right timing, the double shot can instantly break the shields of a [[Geth Hunter]].
 
 
**It also now does 3x damage with [[Combat (Mass Effect 3)#Headshots|headshots]] instead of 2.5x damage.
*It is recommended to use the Valkyrie with a rapid firing weapon like the [[N7 Hurricane]] to counter enemies when cornered at close range.
 
  +
*The [[Mass Effect 3 Multiplayer/Character Customization/Gear#Barrage Upgrade|Barrage Upgrade]] Gear and [[Mass Effect 3 Multiplayer/Character Customization/Equipment#Stabilization Module|Stabilization Modules]] are handy to reduce recoil, which also serves to make burst weapons like the Valkyrie more accurate.
*Although powerful and precise, the N7 Valkyrie is a fairly heavy assault rifle and can only be upgraded through Commendation Packs or by ultra-rare awards. Classes that are more reliant on powers but still seek a precise assault rifle should consider a lighter rifle such as the [[M-15 Vindicator]] or [[Geth Pulse Rifle]].
 
*The N7 Valkyrie is a deadly weapon in the hands of classes specialized for headshot damage, such as the [[Turian Soldier]] or [[Quarian Marksman Soldier]]. [[Marksman]] and the stability bonuses of [[Turian Veteran]] make the N7 Valkyrie even more precise.
+
*The Valkyrie's recoil can be drastically reduced by playing as a [[turian]] class or as the [[Geth Juggernaut Soldier]] and evolving the class power to increase stability. This makes it much easier to place every shot in the burst at the same location.
  +
*The N7 Valkyrie is a deadly weapon against infantry targets in the hands of classes specialized for headshot damage, such as the [[Turian Soldier]] or [[Quarian Marksman Soldier]].
*In an Update on the 29th of January, the Valkyrie has had its base weight level (level I) decreased from 1.75-1.25 to 1.5-1.25.
 
**It also now does 3x damage with headshots instead of 2.5x damage.
 
 
</tabber>
 
</tabber>
   
Line 100: Line 99:
 
=== Features ===
 
=== Features ===
 
The singleplayer Valkyrie's Rank IX weight reverts back to its base Rank I weight. It drops down to 10 at Rank X.
 
The singleplayer Valkyrie's Rank IX weight reverts back to its base Rank I weight. It drops down to 10 at Rank X.
  +
  +
The multiplayer Valkyrie mostly enjoyed improvements to damage, clip size, and max ammo during post-launch patching. However, its reload speed increased to 2.25 seconds (from 1.75 seconds) while its accuracy decreased to 60-75 (from 65-81).
   
 
=== Strategies ===
 
=== Strategies ===
Line 223: Line 224:
 
|46
 
|46
 
|144
 
|144
|64
+
|65
 
|19
 
|19
 
|-
 
|-
 
|III
 
|III
|201
+
|202
 
|500
 
|500
 
|46
 
|46
Line 235: Line 236:
 
|- style="background-color: #334;"
 
|- style="background-color: #334;"
 
|IV
 
|IV
|204
+
|205
 
|500
 
|500
 
|46
 
|46
Line 291: Line 292:
 
|}
 
|}
 
</tabber>
 
</tabber>
  +
 
=== Development ===
 
=== Development ===
 
{| class="article-table" style="margin: 1em auto;border:1px solid #334;border-collapse:collapse;text-align:center;background:#1e1e2e;" border="1px" cellpadding="10px"
 
{| class="article-table" style="margin: 1em auto;border:1px solid #334;border-collapse:collapse;text-align:center;background:#1e1e2e;" border="1px" cellpadding="10px"

Latest revision as of 19:33, 13 April 2024

Disambiguous This article is about the weapon in Mass Effect 3 & Mass Effect: Andromeda. For the Asari Sentinel class in Mass Effect 3 Multiplayer, see Asari Valkyrie Sentinel. For the class power of the Asari Valkyrie Sentinel in Mass Effect 3 Multiplayer, see Asari Valkyrie.

The N7 Valkyrie is an assault rifle in Mass Effect 3 and Mass Effect: Andromeda.

Mass Effect 3[]

Description[]

After the carnage of the Battle of the Citadel, Alliance officers commissioned a new rifle for their ground forces. A variation of the popular Avenger design, the Valkyrie is now standard issue for new recruits. Exceptionally well-crafted, accurate, and packing ample firepower, the rifle is a hot black-market item when it surfaces.

Acquisition[]

The N7 Valkyrie is included in the N7 Warfare Gear pack as a retail bonus item for players who pre-ordered either edition of the game from certain retailers. It is also included in Mass Effect 3: Special Edition on Wii U.[1] An e-mail from EDI is received if the weapon was obtained from these sources.

Valkyrie Assault Rifle



From: EDI


The N7 Valkyrie assault rifle is issued to every new Alliance recruit and is standard issue among ground forces. Alliance telemetry shows the weapon displays excellent efficiency in combat. Since the Normandy is now an Alliance vessel, I was able to requisition a number of these rifles for use among the crew. You will find them in the weapons lockers. EDI


It is also available in Mass Effect 3: Omega (included in Legendary Edition), and can be found during The Invasion of Omega segment of the mission, if you don't already have it through the N7 Warfare Gear DLC. It can also be purchased as a single weapon upgrade level at Harrot's Emporium or at the Spectre Requisitions terminal on the Citadel for 7,000 credits; this upgrade will be available regardless of whether the weapon was already obtained.

Multiplayer

Weapons are randomly rewarded through purchases of item packs. The N7 Valkyrie is categorized as ultra-rare and requires no multiplayer expansion packs.

Player Notes[]

General
  • Burst Fire: The Valkyrie is a semi-automatic burst-fire weapon; one two-round burst is fired per trigger pull, but the trigger can't be held to continuously fire. It is one of several similar such burst-fire rifle weapons, along with the M-15 Vindicator, the M-55 Argus, and the M-29 Incisor sniper rifle.
    • As with most burst-fire weapons, the weakness of the Valkyrie is recoil and crosshair bloom causing the second shot in the burst to be very inaccurate. For this reason, it's recommended to compensate by pulling your aim down with each trigger pull. Equipping an Assault Rifle Stability Damper or a scope mod is also effective. Firing from cover will increase both stability and accuracy and is highly recommended to get the most out of this weapon.
    • As with most burst-fire weapons, the Valkyrie doesn't have the rate of fire to be effective either in emergency close-quarters situations or for taking down heavy armored targets like Brutes and Atlases compared to fully automatic weapons or weapons with very powerful individual shots like the M-99 Saber.
    • Most burst weapons can be improved significantly with Marksman. Maximizing the rate of fire bonuses also works to increase accuracy as well, as the shots in the burst all fire before the muzzle has jumped as far.
  • The Valkyrie packs a decent punch, with each burst doing about the same damage as a shot from the M-6 Carnifex heavy pistol or the M-97 Viper sniper rifle. The Valkyrie is the heaviest of these weapons, but it fires slightly faster and can fire 8 bursts before having to reload by default, compared to the Viper and Carnifex that both only have 6 shots per clip.
  • The Valkyrie carries a large amount of spare thermal clips, which can give it an advantage over a more damaging weapon like the Cerberus Harrier that runs out of ammunition quickly.

Multiplayer
  • In an update, the Valkyrie had its base weight level (level I) decreased from 1.75-1.25 to 1.5-1.25.
    • It also now does 3x damage with headshots instead of 2.5x damage.
  • The Barrage Upgrade Gear and Stabilization Modules are handy to reduce recoil, which also serves to make burst weapons like the Valkyrie more accurate.
  • The Valkyrie's recoil can be drastically reduced by playing as a turian class or as the Geth Juggernaut Soldier and evolving the class power to increase stability. This makes it much easier to place every shot in the burst at the same location.
  • The N7 Valkyrie is a deadly weapon against infantry targets in the hands of classes specialized for headshot damage, such as the Turian Soldier or Quarian Marksman Soldier.

Mass Effect: Andromeda[]

Description[]

A variant of the Avenger that fires two-round burst, the Valkyrie was once standard issue for new recruits to the Milky Way's Alliance military. The exceptionally well-crafted rifle is also a hot black market item. How the Andromeda Initiative procured a crate intended for N7-trained Alliance fighters remains a mystery.

Features[]

The singleplayer Valkyrie's Rank IX weight reverts back to its base Rank I weight. It drops down to 10 at Rank X.

The multiplayer Valkyrie mostly enjoyed improvements to damage, clip size, and max ammo during post-launch patching. However, its reload speed increased to 2.25 seconds (from 1.75 seconds) while its accuracy decreased to 60-75 (from 65-81).

Strategies[]

Stats[]

Singleplayer
Rank Damage Rate of Fire Max Clip Size Max Ammo Accuracy Weight
I 106 500 20 140 65 20
II 112 500 20 144 70 19
III 119 500 20 148 73 18
IV 125 500 20 152 75 17
V 131 500 20 156 76 16
VI 138 500 20 159 78 14
VII 144 500 20 163 79 13
VIII 150 500 20 167 80 12
IX 157 500 20 171 81 20†
X 163 500 20 175 81 10

Multiplayer
Rank Damage Rate of Fire Max Clip Size Max Ammo Accuracy Weight
I 195 500 46 140 60 20
II 198 500 46 144 65 19
III 202 500 46 148 67 18
IV 205 500 46 152 69 17
V 206 500 46 156 70 16
VI 209 500 46 159 72 14
VII 213 500 46 163 73 13
VIII 217 500 46 167 74 12
IX 221 500 46 171 75 11
X 225 500 46 175 75 10

Development[]

Rank Rd icon milkyway orange Research Cost Omni-gel canister icon Omni-Gel Canister Iron icon Iron Lithium icon Lithium Element zero icon Element Zero MEA Augmentation Slot For Tables Augmentation Slots
I 150 30 120 60 10 0
II 175 30 140 70 20 4
III 200 40 150 70 20 4
IV 225 40 170 80 20 4
V 250 50 190 90 20 4
VI 275 50 200 100 30 4
VII 300 50 210 100 30 4
VIII 325 50 230 110 30 4
IX 350 60 230 110 30 4
X 375 60 240 120 30 4
Total 2625 460 1880 910 240 N/A

Trivia[]

N7 Valkyrie Prop
  • In July 2011, Harrison Krix, of Volpin Props was contracted by BioWare to produce a replica of the rifle, then known as simply the "N7 Rifle", in time for the 2011 San Diego Comic-Con. The process of making the model was detailed extensively on the Volpin Props website[2] and on Episode 26 of BioWare Pulse.[3]

References[]