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For the Mass Effect talent, see Medicine.
Neuralshock
Neural Shock is a tech power in Mass Effect 2.

Neural Shock paralyzes organic enemies for a brief amount of time.

Power Ranks Edit

  • Rank 1
    • Recharge Time: 3.00 seconds (Shepard); 9.00 seconds (Mordin)
    • Duration: 5.00 seconds
  • Rank 2
    • Recharge Time: 3.00 seconds (Shepard); 9.00 seconds (Mordin)
    • Duration: 7.00 seconds
  • Rank 3
    • Recharge Time: 3.00 seconds (Shepard); 9.00 seconds (Mordin)
    • Duration: 9.00 seconds


Rank 4

Heavy Neural Shock Edit

  • Mordin's shock strength on a single target is so severe that multiple shocks can be chained together to deny an enemy any chance of action.
    • Recharge Time: 3.00 seconds (Shepard); 9.00 seconds (Mordin)
    • Duration: 12.00 seconds

Neural Shockwave Edit

  • Mordin's shock capacitors are greatly increased, allowing a wide area of effect to hit multiple targets.
    • Recharge Time: 3.00 seconds (Shepard); 9.00 seconds (Mordin)
    • Duration: 9.00 seconds
    • Impact Radius: 3.00 meters

Player Notes Edit

  • Neural Shock will instantly kill unarmored Husks.
  • Neural Shock is a great "panic" disabling ability for Shepard due to its instant effect (whereas most abilities are projectiles that have a travel time) and fast recharge time of three seconds.
  • Neural Shock's disabling duration is greater than its cooldown even at level 1, making it a useful "one point wonder" bonus power if Shepard is a class that doesn't already have an immediate disable or knockdown ability such as the Infiltrator.
  • Neural Shock is a tech power and benefits from the cooldown and duration upgrades for tech powers.
Game Mechanics
  • When fired this power will travel in a straight line, instantly hitting the target.
  • Targets will first stand up straight for one or two seconds and then fall over. If the target takes damage before falling over, Neural Shock often gets canceled.
  • Targets take double weapon damage after falling over until they start to get up (ragdoll damage bonus[1]).
  • Krogan regeneration is permanently stopped.
  • Enemies in the process of getting up (e.g. after falling over from a previous Neural Shock or Cryo Blast) are immune.

Availability Edit

References Edit

  1. https://web.archive.org/web/20160731152043/https://forum.bioware.com/topic/76803-mass-effect-2-gameplay-data/
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