Omni Grenade is a Combat skill in Mass Effect: Andromeda.
Skill Ranks[]
Rank | Label | Icon | Description | Bonus |
---|---|---|---|---|
1 | Omni Grenade | TAP BUTTON: Throws a grenade that causes area damage after 2 seconds fuse.
HOLD BUTTON: Shortens the grenade's fuse timer before throwing. The grenade will explode if held too long. Activation requires one power cell from Omni Grenade's limited power cell supply. |
Area Damage: 1000 Damage Radius (m): 4 | |
2 | Grenade Capacity | - | +1 Power Cell (Grenade) Capacity | |
3 | Damage | - | +20% Direct Damage | |
4 | Sticky Grenade | Grenades stick to surfaces and enemies before detonating. Holding the button no longer affects fuse time (and the grenade can no longer explode while held). | - | |
4 | Frag Grenade | - | +25% Direct Damage +60% Damage Radius | |
5 | Grenade Capacity | - | +2 Power Cell (Grenade) Capacity | |
5 | Shrapnel | Affected enemies take additional damage over time. | Damage per Second: 45 Damage Duration (s): 5 | |
6 | Anti-Armor | - | +50% Damage vs. Armor | |
6 | Anti-Shield | - | +50% Damage vs. Shields |
Player Notes[]
- Mechanics
- Notes about the skill's mechanics
- Strategies
- Notes about the skill's strategies
Availability[]
- Single-player: Pathfinder Ryder - Starting Combat Skill
- Multiplayer: N/A
Mass Effect: Andromeda Skills | |||
---|---|---|---|
Combat | Assault Rifles • Barricade • Combat Fitness • Combat Tools • Concussive Shot • Flak Cannon • Omni Grenade • Pistols • Shotguns • Sniper Rifles • Trip Mine • Turbocharge | ||
Tech | Assault Turret • Auxiliary Systems • Cryo Beam • Energy Drain • Flamethrower • Incinerate • Invasion • Offensive Tech • Overload • Tactical Cloak • Team Support • Unknown (Remnant VI) | ||
Biotics | Annihilation • Backlash • Barrier • Charge • Containment • Lance • Nova • Offensive Biotics • Pull • Shockwave • Singularity • Throw |