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(before, the page said "explosion damage by 50 per second". And I capitalized Overload in the level 9 description)
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Level 8 reduces recharge time on tech attacks by 6%
 
Level 8 reduces recharge time on tech attacks by 6%
   
Level 9 Increase overload's radius by 2m, explosion damage by 50, shield damage by 200, and damage vulnerability by 5%. Reduces recharge time on tech attacks by 8%.
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Level 9 Increase Overload's radius by 2m, explosion damage by 50, shield damage by 200, and damage vulnerability by 5%. Reduces recharge time on tech attacks by 8%.
   
 
Level 10 reduces recharge time on tech attacks by 10%
 
Level 10 reduces recharge time on tech attacks by 10%
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Level 11 reduces recharge time on tech attacks by 12%
 
Level 11 reduces recharge time on tech attacks by 12%
   
Level 12 increase Sabotage's radius by 2m, explosion damage by 50 per second and duration by 5 seconds. Reduces recharge time on tech attacks by 14%
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Level 12 increase Sabotage's radius by 2m, explosion damage by 50, burn damage by 1 per second and duration by 5 seconds. Reduces recharge time on tech attacks by 14%
   
 
[[Category: Classes]]
 
[[Category: Classes]]

Revision as of 01:44, 7 January 2008

Operatives are masters at manipulating their environment to maximum advantage. Bonuses include, reduced recharge on all tech attacks, improves Overload, Improves sabotage.


Level 7 reduces recharge time on Overload Damping And Sabotage by 4%

Level 8 reduces recharge time on tech attacks by 6%

Level 9 Increase Overload's radius by 2m, explosion damage by 50, shield damage by 200, and damage vulnerability by 5%. Reduces recharge time on tech attacks by 8%.

Level 10 reduces recharge time on tech attacks by 10%

Level 11 reduces recharge time on tech attacks by 12%

Level 12 increase Sabotage's radius by 2m, explosion damage by 50, burn damage by 1 per second and duration by 5 seconds. Reduces recharge time on tech attacks by 14%