Landstradd (talk | contribs) No edit summary |
(before, the page said "explosion damage by 50 per second". And I capitalized Overload in the level 9 description) |
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Level 8 reduces recharge time on tech attacks by 6% |
Level 8 reduces recharge time on tech attacks by 6% |
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− | Level 9 Increase |
+ | Level 9 Increase Overload's radius by 2m, explosion damage by 50, shield damage by 200, and damage vulnerability by 5%. Reduces recharge time on tech attacks by 8%. |
Level 10 reduces recharge time on tech attacks by 10% |
Level 10 reduces recharge time on tech attacks by 10% |
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Level 11 reduces recharge time on tech attacks by 12% |
Level 11 reduces recharge time on tech attacks by 12% |
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− | Level 12 increase Sabotage's radius by 2m, explosion damage by 50 per second and duration by 5 seconds. Reduces recharge time on tech attacks by 14% |
+ | Level 12 increase Sabotage's radius by 2m, explosion damage by 50, burn damage by 1 per second and duration by 5 seconds. Reduces recharge time on tech attacks by 14% |
[[Category: Classes]] |
[[Category: Classes]] |
Revision as of 01:44, 7 January 2008
Operatives are masters at manipulating their environment to maximum advantage. Bonuses include, reduced recharge on all tech attacks, improves Overload, Improves sabotage.
Level 7 reduces recharge time on Overload Damping And Sabotage by 4%
Level 8 reduces recharge time on tech attacks by 6%
Level 9 Increase Overload's radius by 2m, explosion damage by 50, shield damage by 200, and damage vulnerability by 5%. Reduces recharge time on tech attacks by 8%.
Level 10 reduces recharge time on tech attacks by 10%
Level 11 reduces recharge time on tech attacks by 12%
Level 12 increase Sabotage's radius by 2m, explosion damage by 50, burn damage by 1 per second and duration by 5 seconds. Reduces recharge time on tech attacks by 14%