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PC Tweaks (Mass Effect 2)

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There are four ways to enable unlimited ammo:
 
There are four ways to enable unlimited ammo:
 
#Open the properties of a weapon (e.g., <code>[SFXGameContent_Inventory.SFXWeapon_Needler]</code> section for the M-15 Vindicator; see [[PC Tweaks (Mass Effect 2)#Weapon_List|the table below]] for a full list) and change <code>bInfiniteAmmo=false</code> into <code>bInfiniteAmmo=<span style="color:orange">true</span></code>. The weapon will now spend ammo from the magazine and has to be reloaded, but spare ammo will never decrease. Other weapons are unaffected, so you have to repeat this for all weapons.
 
#Open the properties of a weapon (e.g., <code>[SFXGameContent_Inventory.SFXWeapon_Needler]</code> section for the M-15 Vindicator; see [[PC Tweaks (Mass Effect 2)#Weapon_List|the table below]] for a full list) and change <code>bInfiniteAmmo=false</code> into <code>bInfiniteAmmo=<span style="color:orange">true</span></code>. The weapon will now spend ammo from the magazine and has to be reloaded, but spare ammo will never decrease. Other weapons are unaffected, so you have to repeat this for all weapons.
#:{{Note}}For DLC weapons, you have to edit the <code>BIOWeapon.ini</code> file for the respective DLC. The file will be located in the <code><span style="color:red;">'''$ME2_INSTALL_FOLDER'''</span>\BioGame\DLC\<span style="color:red;">'''$DLC_Codename'''</span>\CookedPC</code> folder. Be aware that some DLCs contain more than one weapon; in that case, the <code>bInfiniteAmmo=true</code> line needs to be added to all relevant sections (replacing existing <code>bInfiniteAmmo</code> if any).
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#:{{Note}}For DLC weapons, you have to edit the <code>BIOWeapon.ini</code> file for the respective DLC. The file will be located in the <code><span style="color:red;">'''$ME2_INSTALL_FOLDER'''</span>\BioGame\DLC\<span style="color:red;">'''$DLC_Codename'''</span>\CookedPC</code> folder.
 
#In the <code>[SFXGame.SFXWeapon]</code> section change <code>AmmoPerShot=1</code> into <code>AmmoPerShot=0</code>. None of your weapons will spend any ammo when firing and don't need to be reloaded. For [[M-920 Cain]] do the same in <code>[SFXGameContent_Inventory.SFXHeavyWeapon_NukeLauncher]</code>.
 
#In the <code>[SFXGame.SFXWeapon]</code> section change <code>AmmoPerShot=1</code> into <code>AmmoPerShot=0</code>. None of your weapons will spend any ammo when firing and don't need to be reloaded. For [[M-920 Cain]] do the same in <code>[SFXGameContent_Inventory.SFXHeavyWeapon_NukeLauncher]</code>.
 
#Changing the "reload" binding to <code>( Name="PC_Reload", Command="SwapWeaponIfEmpty | TryReload | initammo 999" )</code> in the [SFXGame.SFXGameModeBase] section.. This will refill spare ammunition every time the reload button is pressed. This affects only non-heavy weapons.
 
#Changing the "reload" binding to <code>( Name="PC_Reload", Command="SwapWeaponIfEmpty | TryReload | initammo 999" )</code> in the [SFXGame.SFXGameModeBase] section.. This will refill spare ammunition every time the reload button is pressed. This affects only non-heavy weapons.
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