This article is about pistol weapons in Mass Effect and Mass Effect: Andromeda. For the talent in Mass Effect, see Pistols (talent). For the skill in Mass Effect: Andromeda, see Pistols (skill). For pistols in Mass Effect 2 and Mass Effect 3, see Heavy Pistols. |
Pistols are one of the usable weapon classes in Mass Effect and Mass Effect: Andromeda.
Mass Effect[]
Despite their reputation as a backup weapon or sidearm, pistols are perfectly serviceable as a primary weapon. In fact, with their relatively high accuracy and low heat generation, they are more versatile than other weapons, though they lack the rate of fire of assault rifles, the range of sniper rifles, and the stopping power of shotguns. All pistols are capable of fully automatic fire, and they are more stable than assault rifles, losing less accuracy over time from continuous fire.
Zooming, also referred to as "tight-aiming" or "aiming-down-sights", will increase weapon accuracy and magnify your view. It is only possible to zoom if you are trained in the use of the selected weapon type, i.e. you possess a talent that improves proficiency with that weapon. All of the player classes possess some form of pistol training: all classes except the Sentinel have the Pistols talent, while the Sentinel gains pistol training through its class talent.
Legendary Edition: Any player class can zoom or scope with any weapon without requiring any weapon training from a talent, though at the cost of reduced movement speed. The addition of bonus headshot damage has improved the damage potential of all weapon types. Pistols in particular gain a lot of benefit from headshots, not only because of their high accuracy, but because of the additional headshot damage bonus provided by the unlockable Marksman ability. Most pistol models in Legendary Edition are not capable of fully automatic fire, with only the HMWP Master line of pistols having this firing mode.
Pistols have a rate of fire of 4 shots per second.
Pistol Models[]
Raikou line of Pistols
Manufacturer: | Ariake Technologies | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | - | - | - | 163 | 173 | 182 | 192 | 202 | 211 | 221 |
Shots Before Overheat: | - | - | - | 17.7 | 18.6 | 19.5 | 20.5 | 21.7 | 23 | 24.4 |
Accuracy Rating: | - | - | - | 63 | 64 | 65 | 66 | 66 | 67 | 68 |
Brawler line of Pistols
Manufacturer: | Armax Arsenal | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | - | - | - | - | - | - | 208 | 218 | 229 | 239 |
Shots Before Overheat: | - | - | - | - | - | - | 24.6 | 26.3 | 28.3 | 30.5 |
Accuracy Rating: | - | - | - | - | - | - | 77 | 77 | 78 | 79 |
Judgement line of Pistols
Manufacturer: | Batarian State Arms | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | 112 | 120 | 128 | 136 | 144 | 152 | 160 | 168 | 176 | 184 |
Shots Before Overheat: | 14.4 | 15 | 15.5 | 16.2 | 16.9 | 17.6 | 18.5 | 19.4 | 20.4 | 21.5 |
Accuracy Rating: | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 |
The Judgement pistols can only be acquired through console commands.
Harpy line of Pistols
Manufacturer: | Cerberus Skunkworks | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | 157 | 168 | 179 | 190 | 202 | 213 | 224 | 235 | 246 | 258 |
Shots Before Overheat: | 14.4 | 15 | 15.5 | 16.2 | 16.9 | 17.6 | 18.5 | 19.4 | 20.4 | 21.5 |
Accuracy Rating: | 86 | 86 | 86 | 87 | 87 | 87 | 87 | 88 | 88 | 88 |
The Harpy pistols can only be acquired through console commands.
Stinger line of Pistols
Manufacturer: | Devlon Industries | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | - | 132 | - | 150 | 158 | 167 | 176 | 185 | 194 | 202 |
Shots Before Overheat: | - | 17 | - | 18.6 | 19.5 | 20.6 | 21.7 | 23 | 24.5 | 26.2 |
Accuracy Rating: | - | 65 | - | 66 | 67 | 68 | 69 | 69 | 70 | 71 |
Note: the Stinger II is only obtainable from talking to Cole and his group during Prologue: Find the Beacon
Striker line of Pistols
Manufacturer: | Elanus Risk Control Services | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | 101 | 108 | 115 | 122 | 130 | 137 | 144 | 151 | 158 | 166 |
Shots Before Overheat: | 13.9 | 14.4 | 14.9 | 15.5 | 16.1 | 16.8 | 17.6 | 18.4 | 19.3 | 20.3 |
Accuracy Rating: | 47 | 48 | 49 | 51 | 52 | 53 | 54 | 55 | 56 | 57 |
Legendary Edition: The Striker has the lowest stats among the three three-round-burst pistols available.
Kessler line of Pistols
Manufacturer: | Hahne-Kedar | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | 90 | 96 | 102 | 109 | 115 | 122 | 128 | 134 | 141 | 147 |
Shots Before Overheat: | 14.4 | 15 | 15.5 | 16.2 | 16.9 | 17.6 | 18.5 | 19.4 | 20.4 | 21.5 |
Accuracy Rating: | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 |
Cobra line of Pistols
Manufacturer: | Hahne-Kedar Shadow Works | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | 123 | 132 | 141 | 150 | 158 | 167 | 176 | 185 | 194 | 202 |
Shots Before Overheat: | 15.3 | 15.9 | 16.6 | 17.3 | 18.1 | 19 | 19.9 | 21 | 22.3 | 23.6 |
Accuracy Rating: | 57 | 58 | 59 | 60 | 60 | 61 | 62 | 63 | 64 | 65 |
The Cobra pistols can only be acquired through console commands.
Stiletto line of Pistols
Manufacturer: | Haliat Armory | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | 146 | 156 | 166 | 177 | 187 | 198 | 208 | 218 | 229 | 239 |
Shots Before Overheat: | 15 | 15.6 | 16.2 | 16.9 | 17.7 | 18.5 | 19.4 | 20.5 | 21.6 | 22.9 |
Accuracy Rating: | 57 | 58 | 59 | 60 | 60 | 61 | 62 | 63 | 64 | 65 |
Pinnacle line of Pistols
Manufacturer: | Jormangund Technology | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | 134 | 144 | 154 | 163 | 173 | 182 | 192 | 202 | 211 | 221 |
Shots Before Overheat: | 17.9 | 18.7 | 19.6 | 20.7 | 21.8 | 23.1 | 24.6 | 26.3 | 28.3 | 30.5 |
Accuracy Rating: | 76 | 77 | 77 | 78 | 78 | 79 | 79 | 80 | 80 | 81 |
The Pinnacle pistols can only be acquired through console commands.
Razer line of Pistols
Manufacturer: | Kassa Fabrication | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | - | - | - | - | - | - | 224 | 235 | 246 | 258 |
Shots Before Overheat: | - | - | - | - | - | - | 23.1 | 24.5 | 26.2 | 28.2 |
Accuracy Rating: | - | - | - | - | - | - | 75 | 75 | 76 | 77 |
Legendary Edition: The Razer has the highest stats among the three three-round-burst pistols available.
Karpov line of Pistols
Manufacturer: | Rosenkov Materials | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | - | - | - | - | - | - | 240 | 252 | 264 | 276 |
Shots Before Overheat: | - | - | - | - | - | - | 21.7 | 23 | 24.5 | 26.2 |
Accuracy Rating: | - | - | - | - | - | - | 73 | 73 | 74 | 75 |
Edge line of Pistols
Manufacturer: | Elkoss Combine | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | 112 | 120 | 128 | 136 | 144 | 152 | 160 | 168 | 176 | 184 |
Shots Before Overheat: | 13.4 | 13.8 | 14.3 | 14.9 | 15.5 | 16.1 | 16.8 | 17.5 | 18.4 | 19.3 |
Accuracy Rating: | 38 | 39 | 40 | 42 | 43 | 44 | 45 | 47 | 48 | 49 |
HMWP Basic line of Pistols
Manufacturer: | Spectre Gear | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | 112 | 120 | 128 | 136 | 144 | 152 | - | - | - | - |
Shots Before Overheat: | 14.4 | 15 | 15.5 | 16.2 | 16.9 | 17.6 | - | - | - | - |
Accuracy Rating: | 52 | 53 | 54 | 55 | 56 | 57 | - | - | - | - |
The HMWP Basic Pistol can only be acquired through console commands.
HMWP Advanced line of Pistols
Manufacturer: | Spectre Gear | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | - | 126 | 134 | 143 | 151 | 160 | 168 | 176 | - | - |
Shots Before Overheat: | - | 16.6 | 17.3 | 18.1 | 19 | 20 | 21.1 | 22.3 | - | - |
Accuracy Rating: | - | 55 | 56 | 57 | 58 | 59 | 60 | 61 | - | - |
The HMWP Advanced Pistol can only be acquired through console commands.
HMWP Master line of Pistols
Manufacturer: | Spectre Gear | |||||||||
Weapon Level: | I | II | III | IV | V | VI | VII | VIII | IX | X |
Damage: | - | - | - | 218 | 230 | 243 | 256 | 269 | 282 | 294 |
Shots Before Overheat: | - | - | - | 20.1 | 21.2 | 22.4 | 23.8 | 25.4 | 27.2 | 29.3 |
Accuracy Rating: | - | - | - | 87 | 87 | 87 | 87 | 88 | 88 | 88 |
Only The HMWP Master Pistol VII and X sophistication level can be found in-game. The rest can be acquired through console commands.
Legendary Edition: This is the only fully-automatic pistol naturally obtainable in-game.
Legendary Edition Firing Patterns[]
In Legendary Edition, the various pistols possess unique attributes that determine how they fire, further distinguishing each model.
Model | Manufacturer | Firing Mode |
---|---|---|
Brawler | Armax Arsenal | Semi-automatic |
Edge | Elkoss Combine | Semi-automatic |
HMWP | Spectre - Master Gear | Fully automatic |
Karpov | Rosenkov Materials | Semi-automatic |
Kessler | Hahne-Kedar | Semi-automatic |
Raikou | Ariake Technologies | Three-round burst |
Razer | Kassa Fabrication | Three-round burst |
Stiletto | Haliat Armory | Semi-automatic (slow fire rate, high damage per bullet) |
Stinger | Devlon Industries | Semi-automatic |
Striker | Elanus Risk Control Services | Three-round burst |
Mass Effect: Andromeda[]
A mixture of "hand cannons" and submachine guns (SMGs), pistols are generally the lightest weapons on the battlefield. This light weight allows more frequent use of powers. Single-shot pistols tend to be more effective against armor than SMGs but require careful aim.
In Mass Effect: Andromeda, Pistols and Submachine Guns (SMGs) were combined into a single Pistols category.
- Even if the in-game names and descriptions of some weapons specifically call out the weapon as an SMG (e.g. Charger), the weapon is classified as a "Pistol".
- The "Heavy" designation seen in Mass Effect 2 and Mass Effect 3 that was used for pistols was dropped in Mass Effect: Andromeda.
Pistol Models[]
- Rarity: Common
- Tech Type: Milky Way
- Damage: 34-58
- Rate of Fire: 500
- Max Clip Size: 15
- Max Ammo: 105-131
- Accuracy: 52-65
- Weight: 5-3
- Rarity: Uncommon
- Tech Type: Milky Way
- Damage: 86-141
- Rate of Fire: 260
- Max Clip Size: 12
- Max Ammo: 84-105
- Accuracy: 52-65
- Weight: 10-5
- Rarity: Rare
- Tech Type: Milky Way
- Damage: 55-87
- Rate of Fire: 950
- Max Clip Size: 24
- Max Ammo: 192-240
- Accuracy: 50-63
- Weight: 15-8
- Rarity: Uncommon
- Tech Type: Milky Way
- Damage: 190-311
- Rate of Fire: 100
- Max Clip Size: 8
- Max Ammo: 56-70
- Accuracy: 57-71
- Weight: 10-5
- Rarity: Common
- Tech Type: Milky Way
- Damage: 19-32
- Rate of Fire: 650
- Max Clip Size: 50
- Max Ammo: 400-500
- Accuracy: 45-56
- Weight: 15-8
- Rarity: Rare
- Tech Type: Remnant
- Damage: 36-57
- Rate of Fire: 600
- Max Clip Size: 35-53
- Max Ammo: 1 (∞)
- Accuracy: 64-80
- Weight: 20-10
- Rarity: Ultra Rare
- Tech Type: Milky Way
- Damage: 57-88
- Rate of Fire: 450
- Max Clip Size: 24
- Max Ammo: 192-240
- Accuracy: 55-69
- Weight: 15-8
- Rarity: Ultra Rare
- Tech Type: Milky Way
- Damage: 24-37
- Rate of Fire: 925
- Max Clip Size: 40
- Max Ammo: 280-350
- Accuracy: 45-56
- Weight: 25-13
- Rarity: Rare
- Tech Type: Milky Way
- Damage: 25-32
- Rate of Fire: 700
- Max Clip Size: 75
- Max Ammo: 225-250
- Accuracy: 45-53
- Weight: 20-16
- Rarity: Ultra Rare
- Tech Type: Heleus
- Damage: 17-26
- Rate of Fire: 225
- Max Clip Size: 70
- Max Ammo: 420-525
- Accuracy: 45-56
- Weight: 10-5
- Rarity: Rare
- Tech Type: Milky Way
- Damage: 315-497
- Rate of Fire: 75
- Max Clip Size: 4
- Max Ammo: 28-35
- Accuracy: 40-50
- Weight: 30-15
- Rarity: Rare
- Tech Type: Milky Way
- Damage: 99-157
- Rate of Fire: 380
- Max Clip Size: 6
- Max Ammo: 60-75
- Accuracy: 45-56
- Weight: 10-5
- Rarity: Ultra Rare
- Tech Type: Heleus
- Damage: 91-105
- Rate of Fire: 800
- Max Clip Size: 50
- Max Ammo: 400-500
- Accuracy: 40-50
- Weight: 15-8
- Rarity: Rare
- Tech Type: Milky Way
- Damage: 315-497
- Rate of Fire: 75
- Max Clip Size: 4
- Max Ammo: 28-35
- Accuracy: 40-50
- Weight: 30-15
- Rarity: Ultra Rare
- Tech Type: Heleus
- Damage: 500-769
- Rate of Fire: 70
- Max Clip Size: 2
- Max Ammo: 20-25
- Accuracy: 60-75
- Weight: 20-10
Pistols Customization[]
Pistols can be customized by two different methods in Mass Effect: Andromeda.
Weapon Modifications[]
- Main article: Mods
Mods are customizations that are exclusive to weapons only in Mass Effect: Andromeda. Mods use round-shaped sockets on a weapon and can only be changed at a Loadout terminal.
Weapon Augmentations[]
- Main article: Augmentations
Augmentations are semi-permanent customizations to crafted weapons or armor in Mass Effect: Andromeda. When a weapon is created during Development (crafting), hexagonal-shaped sockets are available to add augmentations to the weapon. These augmentations cannot be changed like weapon Mods and stay part of that weapon until it is deconstructed.