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Disambiguous.png This article is about pistol weapons in Mass Effect and Mass Effect: Andromeda. For the skill in Mass Effect: Andromeda, see Pistols (skill). For pistols in Mass Effect 2 and Mass Effect 3, see Heavy Pistols.

Mass Effect

Pistol

Pistols refers to both a type of weapon and the talent that gives proficiency in them. Pistols are close- and mid-range weapons designed for a variety of situations, particularly shooting on the move. They lack the automatic fire of assault rifles, and do less damage compared to shotguns or sniper rifles.

This talent is available to all classes except Sentinels, who get bonuses to pistol proficiency from their class skill, Asari Scientist, who has no weapon talents whatsoever, and Krogan Battlemaster and Turian Agent, which instead use assault rifles as their "basic" weapon.

However, even with a low number of points or none whatsoever, pistols are significantly more accurate than any of the other weapons. For this reason they are generally reserved as backup weapons for biotic and tech specialists as their main skills recharge. Moreover their high accuracy, particularly in the early levels, should not be overlooked by Soldiers as an alternative to assault rifles, especially if the Shotgun talent is going to gain investment much later in the game.

Pistols have a rate of fire of 4 shots per second. When Master Marksman is active, they will out-perform assault rifles of the same rank.

Talent Ranks

Level 1: Increases damage by 5%. Increases accuracy by 10%.
Level 2: Increases damage by 8%. Increases accuracy by 14%.
Level 3: Marksman
Level 4: Increases damage by 10%. Increases accuracy by 17%. Unlocks Shotguns (Soldier).
Level 5: Increases damage by 12%. Increases accuracy by 20%. Unlocks Sniper Rifles (Infiltrator).
Level 6: Increases damage by 14%. Increases accuracy by 22%. Unlocks Shotguns (Vanguard, Quarian Machinist), Basic Armor (Engineer).
Level 7: Increases damage by 16%. Increases accuracy by 24%.
Level 8: Advanced Marksman
Level 9: Increases damage by 18%. Increases accuracy by 26%.
Level 10: Increases damage by 19%. Increases accuracy by 28%.
Level 11: Increases damage by 20%. Increases accuracy by 30%.
Level 12: Master Marksman

Marksman

For the Marksman power in Mass Effect 3, see Marksman.
Marksman.png

Marksman is a talent gained from the Pistols skill tree. It improves the weapon's fire rate and accuracy, as well as reducing overheating. A Sentinel Shepard can unlock Marksman through the class talent, but this is only the basic rank of the ability and can't be improved to either Advanced or Master Marksman.

Note: Switching weapons, changing the equipped pistol to a different model, or modifying any upgrades currently installed on the pistol, will immediately cancel Marksman if it was active. This applies to all similar weapon talents in Mass Effect, for both Shepard and squadmates.

Marksman

Boosts accuracy by 60%, increases rate of fire 1 round/sec, reduces heat 30% to compensate.

Duration: 10s.
Recharge Time: 45s.

Advanced Marksman

Boosts accuracy by 60%, increases rate of fire 1.5 rounds/sec, reduces heat 40% to compensate.

Duration: 13s.
Recharge Time: 45s.

Master Marksman

Boosts accuracy by 60%, increases rate of fire 2 rounds/sec, reduces heat 50% to compensate.

Duration: 16s.
Recharge Time: 45s.


Marksman (Legendary Edition)

For the Marksman power in Mass Effect 3, see Marksman.
Marksman.png

Marksman in Legendary Edition works somewhat differently from the original game. It purges all residual weapon heat on activation, has a fixed 6 second duration, and instead of boosting firing rate it increases both base damage and headshot damage (headshots are not possible in the original Mass Effect).

Marksman

Boosts accuracy by 60%, increases damage 25%, increases headshot damage 50%, purges heat on use

Duration: 6s.
Recharge Time: 45s.

Advanced Marksman

Boosts accuracy by 60%, increases damage 50%, increases headshot damage 75%, purges heat on use

Duration: 6s.
Recharge Time: 45s.

Master Marksman

Boosts accuracy by 60%, increases damage 75%, increases headshot damage 100%, purges heat on use

Duration: 6s.
Recharge Time: 45s.

Specialization

Commandos gain Assassin Specialization at level 12.

Level 12: Assassin Specialization: Reduces the recharge time on Assassination and Marksman by 25%.

Classes

These classes have access to the Pistols talent:

The Sentinel, Asari Scientist and Turian Agent classes can also use pistols, but do not have access to the specific Pistols talent. The Sentinel class talent provides smaller bonuses to pistol accuracy and damage, and at level 6 provides the first level of Marksman (for Shepard, though not for Kaidan).

Pistol types











































































































































Raikou Pistol

Raikou line of Pistols

Manufacturer: Ariake Technologies
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - 163 173 182 192 202 211 221
Shots Before Overheat: - - - 17.7 18.6 19.5 20.5 21.7 23 24.4
Accuracy Rating: - - - 63 64 65 66 66 67 68
 


Brawler Pistol

Brawler line of Pistols

Manufacturer: Armax Arsenal
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - - - - 208 218 229 239
Shots Before Overheat: - - - - - - 24.6 26.3 28.3 30.5
Accuracy Rating: - - - - - - 77 77 78 79
 


Judgement Pistol

Judgement line of Pistols

Manufacturer: Batarian State Arms
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 112 120 128 136 144 152 160 168 176 184
Shots Before Overheat: 14.4 15 15.5 16.2 16.9 17.6 18.5 19.4 20.4 21.5
Accuracy Rating: 52 53 54 55 56 57 58 59 60 61

The Judgement pistols can only be acquired through console commands.

 


Harpy Pistol

Harpy line of Pistols

Manufacturer: Cerberus Skunkworks
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 157 168 179 190 202 213 224 235 246 258
Shots Before Overheat: 14.4 15 15.5 16.2 16.9 17.6 18.5 19.4 20.4 21.5
Accuracy Rating: 86 86 86 87 87 87 87 88 88 88

The Harpy pistols can only be acquired through console commands.

 


Stinger Pistol

Stinger line of Pistols

Manufacturer: Devlon Industries
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - 150 158 167 176 185 194 202
Shots Before Overheat: - - - 18.6 19.5 20.6 21.7 23 24.5 26.2
Accuracy Rating: - - - 66 67 68 69 69 70 71
 


Striker Pistol

Striker line of Pistols

Manufacturer: Elanus Risk Control Services
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 101 108 115 122 130 137 144 151 158 166
Shots Before Overheat: 13.9 14.4 14.9 15.5 16.1 16.8 17.6 18.4 19.3 20.3
Accuracy Rating: 47 48 49 51 52 53 54 55 56 57
 


Kessler Pistol

Kessler line of Pistols

Manufacturer: Hahne-Kedar
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 90 96 102 109 115 122 128 134 141 147
Shots Before Overheat: 14.4 15 15.5 16.2 16.9 17.6 18.5 19.4 20.4 21.5
Accuracy Rating: 52 53 54 55 56 57 58 59 60 61
 


Cobra Pistol

Cobra line of Pistols

Manufacturer: Hahne-Kedar Shadow Works
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 123 132 141 150 158 167 176 185 194 202
Shots Before Overheat: 15.3 15.9 16.6 17.3 18.1 19 19.9 21 22.3 23.6
Accuracy Rating: 57 58 59 60 60 61 62 63 64 65

The Cobra pistols can only be acquired through console commands.

 


Stiletto Pistol

Stiletto line of Pistols

Manufacturer: Haliat Armory
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 146 156 166 177 187 198 208 218 229 239
Shots Before Overheat: 15 15.6 16.2 16.9 17.7 18.5 19.4 20.5 21.6 22.9
Accuracy Rating: 57 58 59 60 60 61 62 63 64 65
 


Pinnacle Pistol

Pinnacle line of Pistols

Manufacturer: Jormangund Technology
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 134 144 154 163 173 182 192 202 211 221
Shots Before Overheat: 17.9 18.7 19.6 20.7 21.8 23.1 24.6 26.3 28.3 30.5
Accuracy Rating: 76 77 77 78 78 79 79 80 80 81

The Pinnacle pistols can only be acquired through console commands.

 


Razer Pistol

Razer line of Pistols

Manufacturer: Kassa Fabrication
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - - - - 224 235 246 258
Shots Before Overheat: - - - - - - 23.1 24.5 26.2 28.2
Accuracy Rating: - - - - - - 75 75 76 77
 


Karpov Pistol

Karpov line of Pistols

Manufacturer: Rosenkov Materials
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - - - - 240 252 264 276
Shots Before Overheat: - - - - - - 21.7 23 24.5 26.2
Accuracy Rating: - - - - - - 73 73 74 75
 


Edge Pistol

Edge line of Pistols

Manufacturer: Elkoss Combine
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 112 120 128 136 144 152 160 168 176 184
Shots Before Overheat: 13.4 13.8 14.3 14.9 15.5 16.1 16.8 17.5 18.4 19.3
Accuracy Rating: 38 39 40 42 43 44 45 47 48 49
 


HMWP Basic Pistol

HMWP Basic line of Pistols

Manufacturer: Spectre Gear
Weapon Level: I II III IV V VI VII VIII IX X
Damage: 112 120 128 136 144 152 - - - -
Shots Before Overheat: 14.4 15 15.5 16.2 16.9 17.6 - - - -
Accuracy Rating: 52 53 54 55 56 57 - - - -

The HMWP Basic Pistol can only be acquired through console commands.

 


HMWP Advanced Pistol

HMWP Advanced line of Pistols

Manufacturer: Spectre Gear
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - 126 134 143 151 160 168 176 - -
Shots Before Overheat: - 16.6 17.3 18.1 19 20 21.1 22.3 - -
Accuracy Rating: - 55 56 57 58 59 60 61 - -

The HMWP Advanced Pistol can only be acquired through console commands.

 


HMWP Master Pistol

HMWP Master line of Pistols

Manufacturer: Spectre Gear
Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - 218 230 243 256 269 282 294
Shots Before Overheat: - - - 20.1 21.2 22.4 23.8 25.4 27.2 29.3
Accuracy Rating: - - - 87 87 87 87 88 88 88

Only The HMWP Master Pistol VII and X sophistication level can be found in-game. The rest can be acquired through console commands.

 
























































Mass Effect: Andromeda

MEA Pistols.png

A mixture of "hand cannons" and submachine guns (SMGs), pistols are generally the lightest weapons on the battlefield. This light weight allows more frequent use of powers. Single-shot pistols tend to be more effective against armor than SMGs but require careful aim.

In Mass Effect: Andromeda, Pistols and Submachine Guns (SMGs) were combined into a single Pistols category.

  • Even if the in-game names and descriptions of some weapons specifically call out the weapon as an SMG (e.g. Charger), the weapon is classified as a "Pistol".
  • The "Heavy" designation seen in Mass Effect 2 and Mass Effect 3 that was used for pistols was dropped in Mass Effect: Andromeda.

Weapon Models

M-3 Predator

MEA M-3 Predator MP.png
  • Rarity: Common
  • Tech Type: Rd icon milkyway orange.png Milky Way
  • Damage: 34-58
  • Rate of Fire: 500
  • Max Clip Size: 15
  • Max Ammo: 105-131
  • Accuracy: 52-65
  • Weight: 5-3

M-5 Phalanx

MEA M-5 Phalanx MP.png
  • Rarity: Uncommon
  • Tech Type: Rd icon milkyway orange.png Milky Way
  • Damage: 86-141
  • Rate of Fire: 260
  • Max Clip Size: 12
  • Max Ammo: 84-105
  • Accuracy: 52-65
  • Weight: 10-5

M-25 Hornet

MEA M-25 Hornet MP.png
  • Rarity: Rare
  • Tech Type: Rd icon milkyway orange.png Milky Way
  • Damage: 55-87
  • Rate of Fire: 950
  • Max Clip Size: 24
  • Max Ammo: 192-240
  • Accuracy: 50-63
  • Weight: 15-8

Carnifex

MEA Carnifex MP.png
  • Rarity: Uncommon
  • Tech Type: Rd icon milkyway orange.png Milky Way
  • Damage: 190-311
  • Rate of Fire: 100
  • Max Clip Size: 8
  • Max Ammo: 56-70
  • Accuracy: 57-71
  • Weight: 10-5

Charger

MEA Charger MP.png
  • Rarity: Common
  • Tech Type: Rd icon milkyway orange.png Milky Way
  • Damage: 19-32
  • Rate of Fire: 650
  • Max Clip Size: 50
  • Max Ammo: 400-500
  • Accuracy: 45-56
  • Weight: 15-8

Equalizer

MEA Equalizer MP.png
  • Rarity: Rare
  • Tech Type: Rd icon remnant orange.png Remnant
  • Damage: 36-57
  • Rate of Fire: 600
  • Max Clip Size: 35-53
  • Max Ammo: 1 (∞)
  • Accuracy: 64-80
  • Weight: 20-10

N7 Eagle

MEA N7 Eagle MP.png
  • Rarity: Ultra Rare
  • Tech Type: Rd icon milkyway orange.png Milky Way
  • Damage: 57-88
  • Rate of Fire: 450
  • Max Clip Size: 24
  • Max Ammo: 192-240
  • Accuracy: 55-69
  • Weight: 15-8

N7 Hurricane

MEA N7 Hurricane MP.png
  • Rarity: Ultra Rare
  • Tech Type: Rd icon milkyway orange.png Milky Way
  • Damage: 24-37
  • Rate of Fire: 925
  • Max Clip Size: 40
  • Max Ammo: 280-350
  • Accuracy: 45-56
  • Weight: 25-13

Pathfinder Ranger

Pathfinder-Ranger.png
  • Rarity: Rare
  • Tech Type: Rd icon milkyway orange.png Milky Way
  • Damage: 25-32
  • Rate of Fire: 700
  • Max Clip Size: 75
  • Max Ammo: 225-250
  • Accuracy: 45-53
  • Weight: 20-16

Rozerad

MEA Rozerad MP.png
  • Rarity: Ultra Rare
  • Tech Type: Rd icon heleus orange.png Heleus
  • Damage: 17-26
  • Rate of Fire: 225
  • Max Clip Size: 70
  • Max Ammo: 420-525
  • Accuracy: 45-56
  • Weight: 10-5

Scorpion

MEA Scorpion MP.png
  • Rarity: Rare
  • Tech Type: Rd icon milkyway orange.png Milky Way
  • Damage: 315-497
  • Rate of Fire: 75
  • Max Clip Size: 4
  • Max Ammo: 28-35
  • Accuracy: 40-50
  • Weight: 30-15

Sidewinder

MEA Sidewinder MP.png
  • Rarity: Rare
  • Tech Type: Rd icon milkyway orange.png Milky Way
  • Damage: 99-157
  • Rate of Fire: 380
  • Max Clip Size: 6
  • Max Ammo: 60-75
  • Accuracy: 45-56
  • Weight: 10-5

Silhesh

MEA Silhesh MP.png
  • Rarity: Ultra Rare
  • Tech Type: Rd icon heleus orange.png Heleus
  • Damage: 91-105
  • Rate of Fire: 800
  • Max Clip Size: 50
  • Max Ammo: 400-500
  • Accuracy: 40-50
  • Weight: 15-8

Talon

MEA Talon MP.png
  • Rarity: Rare
  • Tech Type: Rd icon milkyway orange.png Milky Way
  • Damage: 315-497
  • Rate of Fire: 75
  • Max Clip Size: 4
  • Max Ammo: 28-35
  • Accuracy: 40-50
  • Weight: 30-15

Ushior

MEA Ushior MP.png
  • Rarity: Ultra Rare
  • Tech Type: Rd icon heleus orange.png Heleus
  • Damage: 500-769
  • Rate of Fire: 70
  • Max Clip Size: 2
  • Max Ammo: 20-25
  • Accuracy: 60-75
  • Weight: 20-10

Pistols Customization

Pistols can be customized by two different methods in Mass Effect: Andromeda.

Weapon Modifications

Main article: Mods

Mods are customizations that are exclusive to weapons only in Mass Effect: Andromeda. Mods use round-shaped sockets on a weapon and can only be changed at a Loadout terminal.

Weapon Augmentations

Main article: Augmentations

Augmentations are semi-permanent customizations to crafted weapons or armor in Mass Effect: Andromeda. When a weapon is created during Development (crafting), hexagonal-shaped sockets are available to add augmentations to the weapon. These augmentations cannot be changed like weapon Mods and stay part of that weapon until it is deconstructed.

See Also

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