|This article is about the skill in Mass Effect: Andromeda. For pistol weapons in Mass Effect, see Pistols.|
Skill Ranks Edit
Improves sidearm training for pistols (including submachine guns). Pistols are designed largely for short to mid-range combat and shooting on the move.
|1||Pistols||Increases pistol damage with each skill point invested in the Combat Skill Group.||+2% Pistol Damage|
|2||Accuracy||Increases pistol accuracy with each skill point invested in the Combat Skill Group.||+2% Pistol Accuracy|
|3||Mobility||Reduces the accuracy penalty when firing pistol while moving with each skill point invested in the Combat Skill Group.||+2% Movement Pistol Accuracy|
|4||Weight||-||-30% Pistol Weight|
|4||Spare Ammo||-||+20% Pistol Spare Ammo|
|5||Reload||-||+15% Pistol Reload Speed|
|5||Clip Size||-||+20% Pistol Clip Size|
|6||Unassisted Targeting||Increases pistol damage, and also increases accuracy and stability by 20% when firing without using the aim function.||+20% Pistol Damage|
|6||Augmented Targeting Assistance||Increases pistol damage, and also increases accuracy and weak point bonus damage by 20% when using the aim function to shoot.||+20% Pistol Damage|
Player Notes Edit
- Pistols is a passive skill that is always active.
- The Rank 5 Reload upgrade does not affect the cooldown period of a weapon that uses the Vintage Heat Sink.
- Single-player: Pathfinder Ryder - Starting Combat Skill
- Multiplayer: N/A
|Mass Effect: Andromeda Skills|
|Combat||Assault Rifles • Barricade • Combat Fitness • Combat Tools • Concussive Shot • Flak Cannon • Omni Grenade • Pistols • Shotguns • Sniper Rifles • Trip Mine • Turbocharge|
|Tech||Assault Turret • Auxiliary Systems • Cryo Beam • Energy Drain • Flamethrower • Incinerate • Invasion • Offensive Tech • Overload • Tactical Cloak • Team Support • Unknown (Remnant VI)|
|Biotics||Annihilation • Backlash • Barrier • Charge • Containment • Lance • Nova • Offensive Biotics • Pull • Shockwave • Singularity • Throw|
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