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Mass Effect Wiki
This article is about abilities in Mass Effect 3. For abilities in the original Mass Effect, see Talents. For abilities in Mass Effect 2, see Powers. For an alphabetized list of all Powers across both games, see Category:Powers. For abilities in Mass Effect: Andromeda, see Skills.

The abilities used in combat in both single-player and multiplayer Mass Effect 3 are called powers. This article emphasizes single-player mode; more on the various classes and their available powers in multiplayer mode can be found on the Character Customization page. The individual pages for specific powers also have information on single-player versus multiplayer variations of each power where applicable.

Mechanics[]

Each power used by the player or a member of the squad (with the exception of First Aid) follows the same general pattern as Powers from Mass Effect 2, but now two additional ranks are possible up to a maximum rank of 6. As with Mass Effect 2's rank 4, Mass Effect 3's ranks 4-6 give two power choices with the sixth always being passive. Ammo powers also return in Mass Effect 3 though with some differences from how they worked in the previous game; for more information see the Weapons page.

As in the previous game, most powers in Mass Effect 3 automatically lock on to enemies and either hit home instantly or fire seeking projectiles some of which are capable of arcing around cover. In Mass Effect 3, many power projectiles are noticeably faster with faster possible recharge times compared to in the previous game, though on the downside many enemy types are now capable of dodging powers. As in Mass Effect 2, powers utilized by squadmates almost never fire actual projectiles and instead impact targets instantly and thus can't be evaded by enemies the vast majority of the time. Also like in Mass Effect 2, biotic or other powers that can lift or knock enemies around only work fully against enemies unprotected by barriers, shields, or armor, however there are more powers in Mass Effect 3 that are capable of affecting enemies still with some protection.

Shepard's powers and bonus power, plus the powers of all of the major squadmates with the exception of Javik, can be reassigned at two terminals located in the medical bay of the Normandy SR-2. Reassigning powers resets every skill point to be unassigned for Shepard or the desired squadmate. You can immediately reallocate Shepard's points from the Squad screen, but you won't be able to reallocate squadmate points until you take that squadmate on a mission or into a combat situation. The first reassignment is free, but if repeated the cost increases by 5,000 credits with each purchase, up to a maximum of 25,000 credits per reassignment for that individual. Reassigning Shepard's bonus power always costs 5,000 credits, with the pool of available powers expanding by earning achievements mostly relating to the squadmate the power belongs to (see below).

Commander Shepard[]

Shepard can earn up to 181 points to allocate to powers. A new game starts Shepard at level 1 with 3 predetermined points. The following table shows the amount of points earned per level with the total amount at level 60. Levels that are grouped reward the same amount of points per level, with the total amount awarded for that series of levels shown in the far right column.

Level(s) Points Per Level Total
1 3 3
2 - 30 2 58
31 - 60 4 120
Total - 181

This gives you the option of fully maxing out 8 powers with 13 points remaining at level 60, enough to bring one other power up to level 4 with 3 points remaining unspent, though of course other combinations are entirely possible.

Imported Mass Effect 2 Saves[]

Depending on Shepard's level in a completed save you can have up to 51 points to carry over to Mass Effect 3. However, imported saves of levels 26 - 30 will give two additional points per level totaling up to 61 points.

With one exception you can decide how your points are allocated before importing Mass Effect 2 saves. For an easier explanation, let's assume you have a level 30 Shepard.

  • Any class ranks you had in Mass Effect 2 will be given in Mass Effect 3 (e.g. rank 3 Warp).
  • You will start with 61 points between spent and unspent points (55 unspent + 6 spent in rank 3 Warp).
  • Any points in a Loyal Power (e.g. Miranda's Slam) will be given back as unspent points.
  • If you wish to start Mass Effect 3 with all 61 points unspent, import a save that has 51 unspent points or choose a different class than your Mass Effect 2 import during character customization. You may also reset your points in the med bay once aboard the Normandy. This is useful if you use the same class in Mass Effect 3 as your imported Mass Effect 2 Shepard, but want to reallocate points.

Base Powers[]

Each player class has access to First Aid, a power that uses medi-gel to revive fallen squadmates and restore a portion of Shepard's health; Fitness, to increase health, shields and melee damage; a passive class power, to increase reputation and other class-specific bonuses; and 6 active powers.

The following is a list of powers available to each class. Powers available from the very beginning are marked with a ✓, while powers that need to be unlocked by leveling up are marked with a •.

Power Adept Engineer Infiltrator Sentinel Soldier Vanguard
Combat
Adrenaline Rush
Concussive Shot
Fitness
Ammo
Cryo Ammo
Disruptor Ammo
Incendiary Ammo
Grenade
Cluster Grenade
Frag Grenade
Lift Grenade
Sticky Grenade
Biotic
Biotic Charge
Nova
Pull
Shockwave
Singularity
Throw
Warp
Tech
Combat Drone
Cryo Blast
Overload
Incinerate
Sabotage
Sentry Turret
Tactical Cloak
Tech Armor

Class Powers[]

In addition to their active starting powers, each class has a passive class power that grants a bonus to Reputation as well as other unique bonuses, depending on the class.

Class Power
Adept Biotic Mastery
Engineer Tech Mastery
Infiltrator Operational Mastery
Sentinel Offensive Mastery
Soldier Combat Mastery
Vanguard Assault Mastery

Bonus Powers[]

Each player class is able to learn one additional bonus power. These are unlocked through conversations with your squad or through completion of DLC missions (most of which are included in Legendary Edition). Each squad member can unlock two bonus powers. Since Ashley Williams and Kaidan Alenko both can't be present in one playthrough, to unlock both powers from each of them requires playing at least one game of Mass Effect 3 with each of them being the Virmire Survivor to unlock their bonus powers (unless PC Tweaks or save editors are used). Fortunately, it isn't necessary to play through an entire game to unlock the bonus powers, it's only necessary to play until the required event in the story that unlocks them (see below). As in Mass Effect 2, once a bonus power has been unlocked it becomes available for all future characters and games of Mass Effect 3, and one of the available bonus powers must be picked during the character creation process. Any unlocked power can be chosen with the exception of Dominate.

Power Squadmate How to get this power
Combat
Inferno Grenade Ashley Williams This power unlocks immediately after recruiting Ashley after Priority: The Citadel II.
Marksman Ashley Williams Talk to Ashley in the Starboard Observation after Priority: The Citadel II. She invites you to the Memorial Wall; talk to her there.
Proximity Mine Garrus Vakarian Talk to Garrus after Priority: Thessia.
Fortification James Vega Talk to James in the Shuttle Bay after Priority: Mars. He will offer to "dance" (spar); have the fight and you get the power.
Carnage James Vega Call James up to your cabin after Priority: The Citadel II
Ammo
Armor-Piercing Ammo Garrus Vakarian Talk to Garrus in the Main Battery after Priority: Palaven.
Warp Ammo Liara T'Soni Talk to Liara in her quarters after Priority: Sur'Kesh, when she's sitting by the computer near her bed instead of her Shadow Broker screens.
Tech
Defense Matrix EDI Talk to EDI on the Bridge after Priority: The Citadel II.
Decoy EDI Talk to EDI on the Bridge after Priority: Horizon.
Defense Drone Tali'Zorah vas Normandy Talk to Tali in the Presidium Commons after Priority: Rannoch.
Energy Drain Tali'Zorah vas Normandy Invite Tali to your quarters after Priority: Perseus Veil.
Biotic
Stasis Liara T'Soni Speak to Liara after Priority: Thessia. Note: if you do not talk to her immediately after Priority: Thessia, you will miss it.
Barrier Kaidan Alenko This power unlocks immediately after recruiting Kaidan after Priority: The Citadel II.
Reave Kaidan Alenko Talk to Kaidan in the Starboard Observation Lounge after Priority: The Citadel II. Note: if you do not talk to him when you first return to the Normandy, you will miss it.
Slam Javik1 Talk to Javik after he joins you on the Normandy.
Dark Channel Javik1 Talk to Javik right after Priority: Horizon.
Dominate N/A2 Complete Mass Effect 3: Leviathan.
Lash Aria T'Loak3 Complete Mass Effect 3: Omega.
Flare Aria T'Loak3 Complete Mass Effect 3: Omega.

1 Requires Mass Effect 3: From Ashes DLC (Legendary Edition: included by default)
2 Requires Mass Effect 3: Leviathan DLC (Legendary Edition: included by default)
3 Requires Mass Effect 3: Omega DLC (Legendary Edition: included by default)

Squadmates[]

See also: Squad Members Guide (Mass Effect 3)

Powers[]

Each squadmate has 4 active powers and 1 passive class power. They can attain 90 squad points total by level 60, earning 1 point per level from levels 1-30, and 2 points per level from levels 31-60. The main storyline squadmates all start with one point already allocated to one of their active powers (whichever power is in the top row on the squad menu screen). The bonus squadmates available in Mass Effect 3: Citadel receive one point fewer.

Squadmate Power 1 Power 2 Power 3 Power 4
Ashley Williams Disruptor Ammo Concussive Shot Inferno Grenade* Marksman
James Vega Incendiary Ammo Carnage Fortification* Frag Grenade
Kaidan Alenko Reave Barrier* Overload Cryo Blast
Garrus Vakarian Concussive Shot* Overload Armor-Piercing Ammo Proximity Mine
Liara T'Soni Singularity* Warp Stasis Warp Ammo
Tali'Zorah vas Normandy Defense Drone Energy Drain* Combat Drone Sabotage
EDI Incinerate* Overload Defense Matrix Decoy
Javik1 Dark Channel* Lift Grenade Slam Pull
David Anderson Concussive Shot* Frag Grenade Fortification Incendiary Ammo
Aria T'Loak2 Flare* Reave Carnage Lash
Nyreen Kandros2 Biotic Protector Lift Grenade Incinerate* Overload
Urdnot Wrex3 Carnage Lift Grenade Barrier Stimulant Pack
Miranda Lawson3 Overload Warp Incinerate Reave
Jacob Taylor3 Incendiary Ammo Lift Grenade Barrier Pull
Jack3 Shockwave Pull Warp Warp Ammo
Grunt3 Concussive Shot Incendiary Ammo Fortification Frag Grenade
Samara3 Reave Warp Pull Throw
Zaeed Massani3 Carnage Concussive Shot Disruptor Ammo Inferno Grenade
Kasumi Goto3 Tactical Cloak Overload Armor-Piercing Ammo Decoy

*Starts at rank 1

Class Powers[]

Each squadmate has their own unique passive class power. All of these powers grant varying bonuses to health and weapon damage, with many offering additional bonuses.

Name Power
Admiral Anderson Alliance Admiral
Ashley Williams Alliance Officer
EDI Unshackled AI
Garrus Vakarian Turian Rebel
James Vega Arms Master
Javik1 Vengeful Ancient
Kaidan Alenko Alliance Officer
Liara T'Soni Pure Biotic
Tali'Zorah vas Normandy Quarian Machinist
Aria T'Loak2 Biotic Boss
Nyreen Kandros2 Turian Huntress
Urdnot Wrex3 Krogan Battlemaster
Miranda Lawson3 Cerberus Officer
Jacob Taylor3 Cerberus Operative
Jack3 Subject Zero
Grunt3 Krogan Berserker
Samara3 Asari Justicar
Zaeed Massani3 Mercenary Veteran
Kasumi Goto3 Master Thief

1 Requires Mass Effect 3: From Ashes (Legendary Edition: included by default)
2 Requires Mass Effect 3: Omega (Legendary Edition: included by default)
3 Requires Mass Effect 3: Citadel (Legendary Edition: included by default)

Power Combos[]

Main article: Power Combos


See Also[]