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{{DisambigMsg|abilities in Mass Effect 3|abilities in the original Mass Effect|[[Talents]]|abilities in Mass Effect 2|[[Powers]]|an alphabetized list of all Powers across both games|[[:Category:Powers]]|abilities in Mass Effect: Andromeda|[[Skills]]}} The abilities used in [[Combat (Mass Effect 3)|combat]] in both single-player and [[Mass Effect 3 Multiplayer|multiplayer]] [[Mass Effect 3]] are called [[Powers (Mass Effect 3)|powers]]. This article emphasizes single-player mode; more on the various [[classes]] and their available powers in multiplayer mode can be found [[Mass Effect 3 Multiplayer/Character Customization|on the Character Customization page]]. The individual pages for specific powers also have information on single-player versus multiplayer variations of each power where applicable. == Mechanics == Each power used by the player or a member of the [[squad]] (with the exception of [[First Aid]]) follows the same general pattern as [[Powers]] from Mass Effect 2, but now two additional ranks are possible up to a maximum rank of 6. As with Mass Effect 2's rank 4, Mass Effect 3's ranks 4-6 give two power choices with the sixth always being passive. Ammo powers also return in Mass Effect 3 though with some differences from how they worked in the previous game; for more information see the [[Weapons]] page. As in the previous game, most powers in Mass Effect 3 automatically lock on to enemies and either hit home instantly or fire seeking projectiles some of which are capable of arcing around cover. In Mass Effect 3, many power projectiles are noticeably faster with faster possible recharge times compared to in the previous game, though on the downside many enemy types are now capable of dodging powers. As in Mass Effect 2, powers utilized by squadmates almost never fire actual projectiles and instead impact targets instantly and thus can't be evaded by enemies the vast majority of the time. Also like in Mass Effect 2, biotic or other powers that can lift or knock enemies around only work fully against enemies unprotected by barriers, shields, or armor, however there are more powers in Mass Effect 3 that are capable of affecting enemies still with some protection. Shepard's powers and bonus power, plus the powers of all of the major squadmates with the exception of [[Javik]], can be reassigned at two terminals located in the [[Normandy SR-2#Deck 3: Crew Deck|medical bay]] of the Normandy SR-2. Reassigning powers resets every skill point to be unassigned for Shepard or the desired squadmate. You can immediately reallocate Shepard's points from the Squad screen, but you won't be able to reallocate squadmate points until you take that squadmate on a mission or into a combat situation. The first reassignment is free, but if repeated the cost increases by 5,000 credits with each purchase, up to a maximum of 25,000 credits per reassignment for that individual. Reassigning Shepard's bonus power always costs 5,000 credits, with the pool of available powers expanding by earning achievements mostly relating to the squadmate the power belongs to (see [[#Bonus Powers|below]]). == Commander Shepard == Shepard can earn up to 181 points to allocate to powers. A new game starts Shepard at level 1 with 3 predetermined points. The following table shows the amount of points earned per level with the total amount at level 60. Levels that are grouped reward the same amount of points per level, with the total amount awarded for that series of levels shown in the far right column. <div> {| class="wikitable toccolours" style="margin: 1em auto;border:1px solid #334;border-collapse:collapse;background:#1e1e2e;" border="1px" cellpadding="10px" |- style="background-color: #46465B;" ! Level(s) !! Points Per Level || Total |- align="right" | style="background-color: #334;" | 1 || 3 || 3 |- align="right" | style="background-color: #334;" | 2 - 30 || 2 || 58 |- align="right" | style="background-color: #334;" | 31 - 60 || 4 || 120 |- align="right" | style="background-color: #334;" | Total || - || 181 |- align="right" |} <div> This gives you the option of fully maxing out 8 powers with 13 points remaining at level 60, enough to bring one other power up to level 4 with 3 points remaining unspent, though of course other combinations are entirely possible. === Imported ME2 Saves === Depending on Shepard's level in a completed save you can have up to 51 points to carry over to ME3. However, imported saves of levels 26 - 30 will give two additional points per level totaling up to 61 points. With one exception you can decide how your points are allocated before importing ME2 saves. For an easier explanation, let's assume you have a level 30 Shepard. *Any class ranks you had in ME2 will be given in ME3 (e.g. Rank 3 Warp). *You will start with 61 points between spent and unspent points (55 unspent + 6 spent in Rank 3 Warp). *Any points in a Loyal Power (e.g. Miranda's Slam) will be given back as unspent points. *If you wish to start ME3 with all 61 points unspent, import a save that has 51 unspent points or choose a different class than your ME2 import during character customization. You may also reset your points in the med bay once aboard the Normandy. This is useful if you use the same class in ME3 as your imported ME2 Shepard, but want to reallocate points. === Base Powers === Each player class has access to [[First Aid]], a power that uses medi-gel to revive fallen squadmates and restore a portion of [[Commander Shepard|Shepard's]] health; [[Fitness (power)|Fitness]], to increase health, shields and melee damage; a passive [[#Class Powers|class power]], to increase [[Morality|reputation]] and other class-specific bonuses; and 6 active powers. The following is a list of powers available to each class. Powers available from the very beginning are marked with a ✓, while powers that need to be unlocked by leveling up are marked with a •. {|cellspacing="0" cellpadding="5" width="100%" border="1" style="line-height:30px; border-collapse:collapse;text-align:center;border:#333344;" | colspan="8" style="border:none; line-height:20px" | |- ! style="background: #222233; border-right:none; border-left:none; line-height:20px" | ! style="background: #222233; border-right:none; border-left:none; line-height:20px" |Power ! style="background: #222233; border-right:none; border-left:none; line-height:20px; width:12.5%;" |[[Adept]] ! style="background: #222233; border-right:none; border-left:none; line-height:20px; width:12.5%;" |[[Engineer]] ! style="background: #222233; border-right:none; border-left:none; line-height:20px; width:12.5%;" |[[Infiltrator]] ! style="background: #222233; border-right:none; border-left:none; line-height:20px; width:12.5%;" |[[Sentinel]] ! style="background: #222233; border-right:none; border-left:none; line-height:20px; width:12.5%;" |[[Soldier]] ! style="background: #222233; border-right:none; border-left:none; line-height:20px; width:12.5%;" |[[Vanguard]] |- | style="border:none; background: #1e1e2e;" colspan="8" | {| align="center" border="0" cellpadding="1" cellspacing="1" style="width: 100%" |'''Combat''' |} |- |style="border-left:none;" |[[File:ME3 Adrenaline Rush.png|40px]] |[[Adrenaline Rush]] | | | | |✓ |style="border-right:none;" | |- |style="border-left:none;" |[[File:ME3 Concussive Shot.png|40px]] |[[Concussive Shot]] | | | | |• |style="border-right:none;" | |- |style="border-left:none;" |[[File:ME3 Fitness.png|40px]] |[[Fitness (power)|Fitness]] |• |• |• |• |• |style="border-right:none;" |✓ |- | style="border:none; background: #1e1e2e;" colspan="8" | {| align="center" border="0" cellpadding="1" cellspacing="1" style="width: 100%" |'''Ammo''' |} |- |style="border-left:none;" |[[File:ME3 Cryo Ammo.png|40px]] |[[Cryo Ammo]] | | |• | |• |style="border-right:none;" |• |- |style="border-left:none;" |[[File:ME3 Disruptor Ammo.png|40px]] |[[Disruptor Ammo]] | | |✓ | |• |style="border-right:none;" | |- |style="border-left:none;" |[[File:ME3 Incendiary Ammo.png|40px]] |[[Incendiary Ammo]] | | | | |✓ |style="border-right:none;" |✓ |- | style="border:none; background: #1e1e2e;" colspan="8" | {| align="center" border="0" cellpadding="1" cellspacing="1" style="width: 100%" |'''Grenade''' |} |- |style="border-left:none;" |[[File:ME3 Cluster Grenade.png|40px]] |[[Cluster Grenade]] |• | | | | |style="border-right:none;" | |- |style="border-left:none;" |[[File:ME3 Frag Grenade.png|40px]] |[[Frag Grenade]] | | | | |• |style="border-right:none;" | |- |style="border-left:none;" |[[File:ME3 Lift Grenade.png|40px]] |[[Lift Grenade]] | | | |• | |style="border-right:none;" | |- |style="border-left:none;" |[[File:ME3 Sticky Grenade.png|40px]] |[[Sticky Grenade]] | | |• | | |style="border-right:none;" | |- | style="border:none; background: #1e1e2e;" colspan="8" | {| align="center" border="0" cellpadding="1" cellspacing="1" style="width: 100%" |'''Biotic''' |} |- |style="border-left:none;" |[[File:ME3 Biotic Charge.png|40px]] |[[Charge|Biotic Charge]] | | | | | |style="border-right:none;" |✓ |- |style="border-left:none;" |[[File:ME3 Nova.png|40px]] |[[Nova]] | | | | | |style="border-right:none;" |• |- |style="border-left:none;" |[[File:ME3 Pull.png|40px]] |[[Pull]] |• | | | | |style="border-right:none;" |• |- |style="border-left:none;" |[[File:ME3 Shockwave.png|40px]] |[[Shockwave]] |• | | | | |style="border-right:none;" |• |- |style="border-left:none;" |[[File:ME3 Singularity.png|40px]] |[[Singularity]] |✓ | | | | |style="border-right:none;" | |- |style="border-left:none;" |[[File:ME3 Throw.png|40px]] |[[Throw]] |• | | |✓ | |style="border-right:none;" | |- |style="border-left:none;" |[[File:ME3 Warp.png|40px]] |[[Warp]] |✓ | | |• | |style="border-right:none;" | |- | style="border:none; background: #1e1e2e;" colspan="8" | {| align="center" border="0" cellpadding="1" cellspacing="1" style="width: 100%" |'''Tech''' |} |- |style="border-left:none;" |[[File:ME3 Combat Drone.png|40px]] |[[Combat Drone]] | |✓ | | | |style="border-right:none;" | |- |style="border-left:none;" |[[File:ME3 Cryo Blast.png|40px]] |[[Cryo Blast]] | |• | |• | |style="border-right:none;" | |- |style="border-left:none;" |[[File:ME3 Overload.png|40px]] |[[Overload]] | |• | |• | |style="border-right:none;" | |- |style="border-left:none;" |[[File:ME3 Incinerate.png|40px]] |[[Incinerate]] | |✓ |• | | |style="border-right:none;" | |- |style="border-left:none;" |[[File:ME3 Sabotage.png|40px]] |[[Sabotage]] | |• |• | | |style="border-right:none;" | |- |style="border-left:none;" |[[File:ME3 Sentry Turret.png|40px]] |[[Sentry Turret]] | |• | | | |style="border-right:none;" | |- |style="border-left:none;" |[[File:ME3 Tactical Cloak.png|40px]] |[[Tactical Cloak]] | | |✓ | | |style="border-right:none;" | |- |style="border-left:none;" |[[File:ME3 Tech Armor.png|40px]] |[[Tech Armor]] | | | |✓ | |style="border-right:none;" | |- |} === Class Powers === In addition to their active starting powers, each class has a passive class power that grants a bonus to [[Reputation]] as well as other unique bonuses, depending on the class. {|cellspacing="0" cellpadding="5" width="100%" border="1" style="line-height:30px; border-collapse:collapse;text-align:center;border:#333344;" | colspan="8" style="border:none; line-height:20px" | |- ! style="background: #222233; border-right:none; border-left:none; line-height:20px; width:12.5%;" | ! style="background: #222233; border-right:none; border-left:none; line-height:20px; width:12.5%;" |Class ! style="background: #222233; border-right:none; border-left:none; line-height:20px" |Power |- |style="border-left:none;" |[[File:ME3 Mastery.png|40px]] |[[Adept]] |style="border-right:none;" |[[Biotic Mastery]] |- |style="border-left:none;" |[[File:ME3 Mastery.png|40px]] |[[Engineer]] |style="border-right:none;" |[[Tech Mastery]] |- |style="border-left:none;" |[[File:ME3 Mastery.png|40px]] |[[Infiltrator]] |style="border-right:none;" |[[Operational Mastery]] |- |style="border-left:none;" |[[File:ME3 Mastery.png|40px]] |[[Sentinel]] |style="border-right:none;" |[[Offensive Mastery]] |- |style="border-left:none;" |[[File:ME3 Mastery.png|40px]] |[[Soldier]] |style="border-right:none;" |[[Combat Mastery]] |- |style="border-left:none;" |[[File:ME3 Mastery.png|40px]] |[[Vanguard]] |style="border-right:none;" |[[Assault Mastery]] |} === Bonus Powers === Each player class is able to learn one additional bonus power. These are unlocked through conversations with your squad or through completion of [[DLC]] missions (most of which are included in [[Legendary Edition]]). Each squad member can unlock two bonus powers. Since Ashley Williams and Kaidan Alenko both can't be present in one playthrough, to unlock both powers from each of them requires playing at least one game of Mass Effect 3 with each of them being the Virmire Survivor to unlock their bonus powers (unless [[PC Tweaks (Mass Effect 3)|PC Tweaks]] or save editors are used). Fortunately, it isn't necessary to play through an entire game to unlock the bonus powers, it's only necessary to play until the required event in the story that unlocks them (see below). As in Mass Effect 2, once a bonus power has been unlocked it becomes available for all future characters and games of Mass Effect 3, and one of the available bonus powers must be picked during the character creation process. Any unlocked power can be chosen with the exception of Dominate. {|cellspacing="0" cellpadding="5" width="100%" border="1" style="line-height:30px; border-collapse:collapse;text-align:center;border:#333344;" | colspan="8" style="border:none; line-height:20px" | |- ! style="background: #222233; border-right:none; border-left:none; line-height:20px" | ! style="background: #222233; border-right:none; border-left:none; line-height:20px" |Power ! style="background: #222233; border-right:none; border-left:none; line-height:20px" |[[Squad#Mass Effect 3|Squadmate]] ! style="background: #222233; border-right:none; border-left:none; line-height:20px" |How to get this power |- | style="border:none; background: #1e1e2e;" colspan="8" | {| align="center" border="0" cellpadding="1" cellspacing="1" style="width: 100%" |'''Combat''' |} |- |[[File:ME3 Inferno Grenade.png|40px]] |[[Inferno Grenade]] |[[Ashley Williams]] | align="left"| This power unlocks immediately after recruiting Ashley after [[Priority: The Citadel II]]. |- |[[File:ME3 Marksman.png|40px]] |[[Marksman]] |[[Ashley Williams]] | align="left"| Talk to Ashley in the [[Normandy SR-2#Deck 3: Crew Deck|Starboard Observation]] after [[Priority: The Citadel II]]. She invites you to the [[Docks: Holding Area|Memorial Wall]]; talk to her there. |- |[[File:ME3 Proximity Mine.png|40px]] |[[Proximity Mine]] |[[Garrus Vakarian]] | align="left"| Talk to Garrus after [[Priority: Thessia]]. |- |[[File:ME3 Fortification.png|40px]] |[[Fortification]] |[[James Vega]] | align="left"| Talk to James in the [[Normandy SR-2#Deck 5: Shuttle Bay|Shuttle Bay]] after [[Priority: Mars]]. He will offer to "dance" (spar); have the fight and you get the power. |- |[[File:ME3 Carnage.png|40px]] |[[Carnage]] |[[James Vega]] | align="left"| Call James up to your cabin after [[Priority: The Citadel II]] |- | style="border:none; background: #1e1e2e;" colspan="8" | {| align="center" border="0" cellpadding="1" cellspacing="1" style="width: 100%" |'''Ammo''' |} |- |[[File:ME3 Armor Piercing Ammo.png|40px]] |[[Armor-Piercing Ammo#Mass Effect 3|Armor-Piercing Ammo]] |[[Garrus Vakarian]] | align="left"| Talk to Garrus in the [[Normandy SR-2#Deck 3: Crew Deck|Main Battery]] after [[Priority: Palaven]]. |- |[[File:ME3 Warp Ammo.png|40px]] |[[Warp Ammo]] |[[Liara T'Soni]] | align="left"| Talk to Liara in [[Normandy SR-2#Deck 3: Crew Deck|her quarters]] after [[Priority: Sur'Kesh]], when she's sitting by the computer near her bed instead of her Shadow Broker screens. |- | style="border:none; background: #1e1e2e;" colspan="8" | {| align="center" border="0" cellpadding="1" cellspacing="1" style="width: 100%" |'''Tech''' |} |- |[[File:ME3 Defense Matrix.png|40px]] |[[Defense Matrix]] |[[EDI]] | align="left"| Talk to EDI on the [[Normandy SR-2#Combat Information Center 2|Bridge]] after [[Priority: The Citadel II]]. |- |[[File:ME3 Decoy.png|40px]] |[[Decoy]] |[[EDI]] | align="left"| Talk to EDI on the [[Normandy SR-2#Combat Information Center 2|Bridge]] after [[Priority: Horizon]]. |- |[[File:ME3 Defense Drone.png|40px]] |[[Defense Drone (power)|Defense Drone]] |[[Tali'Zorah vas Normandy]] | align="left"| Talk to Tali in the [[Presidium Commons]] after [[Priority: Rannoch]]. |- |[[File:ME3 Energy Drain.png|40px]] |[[Energy Drain]] |[[Tali'Zorah vas Normandy]] | align="left"| Invite Tali to your quarters after [[Priority: Perseus Veil]]. |- | style="border:none; background: #1e1e2e;" colspan="8" | {| align="center" border="0" cellpadding="1" cellspacing="1" style="width: 100%" |'''Biotic''' |} |- |[[File:ME3 Stasis.png|40px]] |[[Stasis]] |[[Liara T'Soni]] | align="left"| Speak to Liara after [[Priority: Thessia]]. {{note}}if you do not talk to her immediately after Priority: Thessia, you will miss it. |- |[[File:ME3 Barrier.png|40px]] |[[Barrier]] |[[Kaidan Alenko]] | align="left"| This power unlocks immediately after recruiting Kaidan after [[Priority: The Citadel II]]. |- |[[File:ME3 Reave.png|40px]] |[[Reave]] |[[Kaidan Alenko]] | align="left"| Talk to Kaidan in the Starboard Observation Lounge after [[Priority: The Citadel II]]. {{note}}if you do not talk to him when you first return to the Normandy, you will miss it. |- |[[File:ME3 Slam.png|40px]] |[[Slam]] |[[Javik]]<small><sup>1</sup></small> | align="left"| Talk to Javik after he joins you on the Normandy. |- |[[File:ME3 Dark Channel.png|40px]] |[[Dark Channel]] |[[Javik]]<small><sup>1</sup></small> | align="left"| Talk to Javik right after [[Priority: Horizon]]. |- |[[File:ME3 Dominate.png|40px]] |[[Dominate]] |N/A<small><sup>2</sup></small> | align="left"| Complete [[Mass Effect 3: Leviathan]]. |- |[[File:ME3 Lash.png|40px]] |[[Lash]] |[[Aria T'Loak]]<small><sup>3</sup></small> | align="left"| Complete [[Mass Effect 3: Omega]]. |- |[[File:ME3 Flare.png|40px]] |[[Flare]] |[[Aria T'Loak]]<small><sup>3</sup></small> | align="left"| Complete [[Mass Effect 3: Omega]]. |} <span id="DLC"></span><small><sup>1</sup> Requires [[Mass Effect 3: From Ashes]] [[DLC]] ({{Note LE}} included by default)</small><br/> <small><sup>2</sup> Requires [[Mass Effect 3: Leviathan]] [[DLC]] ({{Note LE}} included by default)</small><br/> <small><sup>3</sup> Requires [[Mass Effect 3: Omega]] [[DLC]] ({{Note LE}} included by default)</small> == Squadmates == {{see|Squad Members Guide (Mass Effect 3)}} === Powers === Each squadmate has 4 active powers and 1 passive class power. They get 90 squad points total by level 60. The bonus squadmates available in [[Mass Effect 3: Citadel]] get one point fewer. {|cellspacing="0" cellpadding="5" width="100%" border="1" style="line-height:30px; border-collapse:collapse;text-align:center;border:#333344;" | colspan="8" style="border:none; line-height:20px" | |- ! style="background: #222233; border-right:none; border-left:none; line-height:20px" |[[Squad|Squadmate]] ! style="background: #222233; border-right:none; border-left:none; line-height:20px" |Power 1 ! style="background: #222233; border-right:none; border-left:none; line-height:20px" |Power 2 ! style="background: #222233; border-right:none; border-left:none; line-height:20px" |Power 3 ! style="background: #222233; border-right:none; border-left:none; line-height:20px" |Power 4 |- | style="border-left:none;" | [[Ashley Williams]] |style="text-align: left;"|[[File:ME3 Disruptor Ammo.png|20px]] [[Disruptor Ammo#Mass Effect 3|Disruptor Ammo]] |style="text-align: left;"|[[File:ME3 Concussive Shot.png|20px]] [[Concussive Shot#Mass Effect 3|Concussive Shot]] |style="text-align: left;"|[[File:ME3 Inferno Grenade.png|20px]] [[Inferno Grenade]] | style="text-align: left; border-right:none;" |[[File:ME3 Marksman.png|20px]] [[Marksman]] |- | style="border-left:none;" | [[James Vega]] |style="text-align: left;"|[[File:ME3 Incendiary Ammo.png|20px]] [[Incendiary Ammo]] |style="text-align: left;"|[[File:ME3 Carnage.png|20px]] [[Carnage]] |style="text-align: left;"|[[File:ME3 Fortification.png|20px]] [[Fortification]] |style="text-align: left; border-right:none;"|[[File:ME3 Frag Grenade.png|20px]] [[Frag Grenade]] |- | style="border-left:none;" | [[Kaidan Alenko]] |style="text-align: left;"|[[File:ME3 Reave.png|20px]] [[Reave]] |style="text-align: left;"|[[File:ME3 Barrier.png|20px]] [[Barrier]] |style="text-align: left;"|[[File:ME3 Overload.png|20px]] [[Overload]] |style="text-align: left; border-right:none;"|[[File:ME3 Cryo Blast.png|20px]] [[Cryo Blast]] |- | style="border-left:none;" | [[Garrus Vakarian#Mass Effect 3|Garrus Vakarian]] |style="text-align: left;"|[[File:ME3 Concussive Shot.png|20px]] [[Concussive Shot#Mass Effect 3|Concussive Shot]] |style="text-align: left;"|[[File:ME3 Overload.png|20px]] [[Overload#Mass Effect 3|Overload]] |style="text-align: left;"|[[File:ME3 Armor Piercing Ammo.png|20px]] [[Armor-Piercing Ammo#Mass Effect 3|Armor-Piercing Ammo]] | style="text-align: left; border-right:none;" |[[File:ME3 Proximity Mine.png|20px]] [[Proximity Mine]] |- | style="border-left:none;" | [[Liara T'Soni]] |style="text-align: left;"|[[File:ME3 Singularity.png|20px]] [[Singularity#Mass Effect 3|Singularity]] |style="text-align: left;"|[[File:ME3 Warp.png|20px]] [[Warp#Mass Effect 3|Warp]] |style="text-align: left;"|[[File:ME3 Stasis.png|20px]] [[Stasis#Mass Effect 3|Stasis]] | style="text-align: left; border-right:none;" |[[File:ME3 Warp Ammo.png|20px]] [[Warp Ammo]] |- | style="border-left:none;" | [[Tali'Zorah vas Normandy]] |style="text-align: left;"|[[File:ME3 Defense Drone.png|20px]] [[Defense Drone (power)|Defense Drone]] |style="text-align: left;"|[[File:ME3 Energy Drain.png|20px]] [[Energy Drain#Mass Effect 3|Energy Drain]] |style="text-align: left;"|[[File:ME3 Combat Drone.png|20px]] [[Combat Drone#Mass Effect 3|Combat Drone]] | style="text-align: left; border-right:none;" |[[File:ME3 Sabotage.png|20px]] [[Sabotage]] |- | style="border-left:none;" | [[EDI]] |style="text-align: left;"|[[File:ME3 Incinerate.png|20px]] [[Incinerate#Mass Effect 3|Incinerate]] |style="text-align: left;"|[[File:ME3 Overload.png|20px]] [[Overload#Mass Effect 3|Overload]] |style="text-align: left;"|[[File:ME3 Defense Matrix.png|20px]] [[Defense Matrix]] | style="text-align: left; border-right:none;" |[[File:ME3 Decoy.png|20px]] [[Decoy]] |- | style="border-left:none;" | [[Javik]]<sup>[[#DLC|1]]</sup> |style="text-align: left;"|[[File:ME3 Dark Channel.png|20px]] [[Dark Channel]] |style="text-align: left;"|[[File:ME3 Lift Grenade.png|20px]] [[Lift Grenade]] |style="text-align: left;"|[[File:ME3 Slam.png|20px]] [[Slam]] | style="text-align: left; border-right:none;" |[[File:ME3 Pull.png|20px]] [[Pull]] |- | style="border-left:none;" | [[David Anderson#Mass Effect 3|David Anderson]] |style="text-align: left;"|[[File:ME3 Concussive Shot.png|20px]] [[Concussive Shot#Mass Effect 3|Concussive Shot]] |style="text-align: left;"|[[File:ME3 Frag Grenade.png|20px]] [[Frag Grenade]] |style="text-align: left;"|[[File:ME3 Fortification.png|20px]] [[Fortification]] |style="text-align: left; border-right:none;"|[[File:ME3 Incendiary Ammo.png|20px]] [[Incendiary Ammo]] |- | style="border-left:none;" | [[Aria T'Loak]]<sup>[[#DLC|2]]</sup> |style="text-align: left;"|[[File:ME3 Flare.png|20px]] [[Flare]] |style="text-align: left;"|[[File:ME3 Reave.png|20px]] [[Reave]] |style="text-align: left;"|[[File:ME3 Carnage.png|20px]] [[Carnage]] | style="text-align: left; border-right:none;" |[[File:ME3 Lash.png|20px]] [[Lash]] |- | style="border-left:none;" | [[Nyreen Kandros]]<sup>[[#DLC|2]]</sup> |style="text-align: left;"|[[File:ME3 Biotic Protector.png|20px]] [[Biotic Protector]] |style="text-align: left;"|[[File:ME3 Lift Grenade.png|20px]] [[Lift Grenade]] |style="text-align: left;"|[[File:ME3 Incinerate.png|20px]] [[Incinerate]] | style="text-align: left; border-right:none;" |[[File:ME3 Overload.png|20px]] [[Overload]] |- | style="border-left:none;" | [[Urdnot Wrex]]<sup>[[#DLC|3]]</sup> |style="text-align: left;"|[[File:ME3 Carnage.png|20px]] [[Carnage]] |style="text-align: left;"|[[File:ME3 Lift Grenade.png|20px]] [[Lift Grenade]] |style="text-align: left;"|[[File:ME3 Barrier.png|20px]] [[Barrier]] | style="text-align: left; border-right:none;" |[[File:ME3 Stimulant Pack.png|20px]] [[Stimulant Pack]] |- | style="border-left:none;" | [[Miranda Lawson]]<sup>[[#DLC|3]]</sup> |style="text-align: left;"|[[File:ME3 Overload.png|20px]] [[Overload]] |style="text-align: left;"|[[File:ME3 Warp.png|20px]] [[Warp]] |style="text-align: left;"|[[File:ME3 Incinerate.png|20px]] [[Incinerate]] | style="text-align: left; border-right:none;" |[[File:ME3 Reave.png|20px]] [[Reave]] |- | style="border-left:none;" | [[Jacob Taylor]]<sup>[[#DLC|3]]</sup> |style="text-align: left;"|[[File:ME3 Incendiary Ammo.png|20px]] [[Incendiary Ammo]] |style="text-align: left;"|[[File:ME3 Lift Grenade.png|20px]] [[Lift Grenade]] |style="text-align: left;"|[[File:ME3 Barrier.png|20px]] [[Barrier]] | style="text-align: left; border-right:none;" |[[File:ME3 Pull.png|20px]] [[Pull]] |- | style="border-left:none;" | [[Jack]]<sup>[[#DLC|3]]</sup> |style="text-align: left;"|[[File:ME3 Shockwave.png|20px]] [[Shockwave]] |style="text-align: left;"|[[File:ME3 Pull.png|20px]] [[Pull]] |style="text-align: left;"|[[File:ME3 Warp.png|20px]] [[Warp]] | style="text-align: left; border-right:none;" |[[File:ME3 Warp Ammo.png|20px]] [[Warp Ammo]] |- | style="border-left:none;" | [[Grunt]]<sup>[[#DLC|3]]</sup> |style="text-align: left;"|[[File:ME3 Concussive Shot.png|20px]] [[Concussive Shot]] |style="text-align: left;"|[[File:ME3 Incendiary Ammo.png|20px]] [[Incendiary Ammo]] |style="text-align: left;"|[[File:ME3 Fortification.png|20px]] [[Fortification]] | style="text-align: left; border-right:none;" |[[File:ME3 Frag Grenade.png|20px]] [[Frag Grenade]] |- | style="border-left:none;" | [[Samara]]<sup>[[#DLC|3]]</sup> |style="text-align: left;"|[[File:ME3 Reave.png|20px]] [[Reave]] |style="text-align: left;"|[[File:ME3 Warp.png|20px]] [[Warp]] |style="text-align: left;"|[[File:ME3 Pull.png|20px]] [[Pull]] | style="text-align: left; border-right:none;" |[[File:ME3 Throw.png|20px]] [[Throw]] |- | style="border-left:none;" | [[Zaeed|Zaeed Massani]]<sup>[[#DLC|3]]</sup> |style="text-align: left;"|[[File:ME3 Carnage.png|20px]] [[Carnage]] |style="text-align: left;"|[[File:ME3 Concussive Shot.png|20px]] [[Concussive Shot]] |style="text-align: left;"|[[File:ME3 Disruptor Ammo.png|20px]] [[Disruptor Ammo]] | style="text-align: left; border-right:none;" |[[File:ME3 Inferno Grenade.png|20px]] [[Inferno Grenade]] |- | style="border-left:none;" | [[Kasumi Goto]]<sup>[[#DLC|3]]</sup> |style="text-align: left;"|[[File:ME3 Tactical Cloak.png|20px]] [[Tactical Cloak]] |style="text-align: left;"|[[File:ME3 Overload.png|20px]] [[Overload]] |style="text-align: left;"|[[File:ME3 Armor Piercing Ammo.png|20px]] [[Armor-Piercing Ammo]] | style="text-align: left; border-right:none;" |[[File:ME3 Decoy.png|20px]] [[Decoy]] |} === Class Powers === Each squadmate has their own unique passive class power. All of these powers grant varying bonuses to health and weapon damage, with many offering additional bonuses. {|cellspacing="0" cellpadding="5" width="100%" border="1" style="line-height:30px; border-collapse:collapse;text-align:center;border:#333344;" | colspan="8" style="border:none; line-height:20px" | |- ! style="background: #222233; border-right:none; border-left:none; line-height:20px; width:12.5%;" | ! style="background: #222233; border-right:none; border-left:none; line-height:20px; width:25%;" |Name ! style="background: #222233; border-right:none; border-left:none; line-height:20px" |Power |- | style="border-left:none;" | [[File:ME3 Disruptor Ammo.png|40px]] |[[David Anderson#Mass Effect 3|Admiral Anderson]] | style="border-right:none;" | [[Alliance Admiral]] |- | style="border-left:none;" | [[File:ME3 Mastery.png|40px]] |[[Ashley Williams#Mass Effect 3|Ashley Williams]] | style="border-right:none;" | [[Alliance Officer#Power Ranks (Ashley)|Alliance Officer]] |- | style="border-left:none;" | [[File:ME3 Mastery.png|40px]] |[[EDI#Mass Effect 3|EDI]] | style="border-right:none;" | [[Unshackled AI]] |- | style="border-left:none;" | [[File:ME3 Mastery.png|40px]] |[[Garrus Vakarian#Mass Effect 3|Garrus Vakarian]] | style="border-right:none;" | [[Turian Rebel]] |- | style="border-left:none;" | [[File:ME3 Mastery.png|40px]] [[de:Kräfte (Mass Effect 3)]] [[fr:Catégorie:ME 3 - Pouvoirs]] [[pl:Moce (Mass Effect 3)]] [[uk:Навички (Mass Effect 3)]] [[Category:Mass Effect 3]] [[Category:Gameplay]] [[Category:Powers|*,{{PAGENAME}}]] |[[James Vega#Mass Effect 3|James Vega]] | style="border-right:none;" | [[Arms Master]] |- | style="border-left:none;" | [[File:ME3 Mastery.png|40px]] |[[Javik]]<sup>[[#DLC|1]]</sup> | style="border-right:none;" | [[Vengeful Ancient]] |- | style="border-left:none;" | [[File:ME3 Mastery.png|40px]] |[[Kaidan Alenko#Mass Effect 3|Kaidan Alenko]] | style="border-right:none;" | [[Alliance Officer#Power Ranks (Kaidan)|Alliance Officer]] |- | style="border-left:none;" | [[File:ME3 Mastery.png|40px]] |[[Liara T'Soni#Mass Effect 3|Liara T'Soni]] | style="border-right:none;" | [[Pure Biotic]] |- | style="border-left:none;" | [[File:ME3 Mastery.png|40px]] |[[Tali'Zorah vas Normandy#Mass Effect 3|Tali'Zorah vas Normandy]] | style="border-right:none;" | [[Quarian Machinist]] |- | style="border-left:none;" | [[File:ME3 Mastery.png|40px]] |[[Aria T'Loak]]<sup>[[#DLC|2]]</sup> | style="border-right:none;" | [[Biotic Boss]] |- | style="border-left:none;" | [[File:ME3 Mastery.png|40px]] |[[Nyreen Kandros]]<sup>[[#DLC|2]]</sup> | style="border-right:none;" | [[Turian Huntress]] |- | style="border-left:none;" | [[File:ME3 Mastery.png|40px]] |[[Urdnot Wrex]]<sup>[[#DLC|3]]</sup> | style="border-right:none;" | [[Krogan Battlemaster (power)|Krogan Battlemaster]] |- | style="border-left:none;" | [[File:ME3 Mastery.png|40px]] |[[Miranda Lawson]]<sup>[[#DLC|3]]</sup> | style="border-right:none;" | [[Cerberus Officer]] |- | style="border-left:none;" | [[File:ME3 Mastery.png|40px]] |[[Jacob Taylor]]<sup>[[#DLC|3]]</sup> | style="border-right:none;" | [[Cerberus Operative]] |- | style="border-left:none;" | [[File:ME3 Mastery.png|40px]] |[[Jack]]<sup>[[#DLC|3]]</sup> | style="border-right:none;" | [[Subject Zero]] |- | style="border-left:none;" | [[File:ME3 Mastery.png|40px]] |[[Grunt]]<sup>[[#DLC|3]]</sup> | style="border-right:none;" | [[Krogan Berserker (power)#Mass Effect 3|Krogan Berserker]] |- | style="border-left:none;" | [[File:ME3 Mastery.png|40px]] |[[Samara]]<sup>[[#DLC|3]]</sup> | style="border-right:none;" | [[Asari Justicar]] |- | style="border-left:none;" | [[File:ME3 Mastery.png|40px]] |[[Zaeed Massani]]<sup>[[#DLC|3]]</sup> | style="border-right:none;" | [[Mercenary Veteran]] |- | style="border-left:none;" | [[File:ME3 Mastery.png|40px]] |[[Kasumi Goto]]<sup>[[#DLC|3]]</sup> | style="border-right:none;" | [[Master Thief]] |- |} <span id="DLC"></span><small><sup>1</sup> Requires [[Mass Effect 3: From Ashes]] ({{Note LE}} included by default)</small><br/> <small><sup>2</sup> Requires [[Mass Effect 3: Omega]] ({{Note LE}} included by default)</small><br/> <small><sup>3</sup> Requires [[Mass Effect 3: Citadel]] ({{Note LE}} included by default)</small> == Power Combos == {{Main|Power Combos}} == See Also == *[[Biotics]] *[[Tech]] *[[Grenades]] *[[Squad]] <!--interwiki links-->
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