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{{Infobox enemy (ME2)
{{AdversariesME2
 
|image = Purgatory_Prisoner.png
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| image = Purgatory Prisoner.png
|name = Prisoner
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| name = Prisoner
|race = Human
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| race = Human
|armament = [[M-3 Predator]]
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| armament = [[M-3 Predator]]
|type = Organic
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| type = Organic
|health = Moderate
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| health = Moderate
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| shields = Very Low
|faction = None
 
|abilities = None
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| faction = None
 
| abilities = None
|locations = [[Purgatory]]
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| locations = [[Purgatory]]
 
}}
 
}}
[[Prisoner]]s are encountered on the [[Purgatory]] just after freeing [[Subject Zero]] in the mission [[Dossier: The Convict]]. They are neutral and will engage both [[Blue Suns]] mercenaries and [[Shepard]].
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[[Prisoner]]s are enemies encountered on the [[Purgatory]] just after freeing [[Subject Zero]] in the mission [[Dossier: The Convict]]. They will engage both [[Blue Suns]] mercenaries and [[Shepard]].
   
 
== Capabilities ==
 
== Capabilities ==
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'''Defensive'''
 
'''Defensive'''
   
Prisoners have no armor, shields, or barriers.
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Prisoners have no armor, shields, or barriers on lower difficulties. On Insanity difficulty, Prisoners' defenses are bolstered with shields.
   
 
== Tactics ==
 
== Tactics ==
Prisoners only have health, making them ideal targets for [[pistols]], [[biotic]] [[powers]], and health-affecting tech powers, such as [[Mordin]]'s [[Cryo Blast]]. It is unlikely that you will face many (if at all) thanks to them typically being outmaneuvered and outgunned by Blue Suns.
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*Since, for the most part, prisoners only have health, they are ideal targets for [[pistols]], [[biotic]] [[powers]], and health-affecting tech powers, such as [[Mordin]]'s [[Cryo Blast]].
   
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{{Navbox enemies (ME2)}}
{{ME2EnemiesBox}}
 
[[Category:Mass Effect 2]]
 

Revision as of 15:28, 26 May 2017

Prisoners are enemies encountered on the Purgatory just after freeing Subject Zero in the mission Dossier: The Convict. They will engage both Blue Suns mercenaries and Shepard.

Capabilities

Offensive

Prisoners are armed with an M-3 Predator Heavy Pistol.

Defensive

Prisoners have no armor, shields, or barriers on lower difficulties. On Insanity difficulty, Prisoners' defenses are bolstered with shields.

Tactics