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The Normandy has suffered critical damage, but Joker refuses to abandon ship.

Acquisition[]

Mysterious new players conspire

You acquire this mission immediately after importing a character or upon generating a new character. You do not get the opportunity to make any changes to your character until after this prologue and a 10-minute cutscene.

This mission, the first one in the game, does not involve much interaction, and it is not possible to save or access certain other menu options. It is mainly intended to present you with the events that lead to Commander Shepard's disappearance, taking place roughly two years before the events of Mass Effect 2.

Walkthrough[]

The SSV Normandy patrols for the geth

The game opens with a conversation between the Illusive Man and Miranda Lawson discussing the outcome of the Battle of the Citadel. If you imported a character from Mass Effect, the conversation will reflect the choice Shepard made regarding whether the Citadel Council was saved or lost. If you created a new character for Mass Effect 2, the default decision is that the Council was lost in the course of the battle.

The next scene cuts to the SSV Normandy. In the wake of the attack on the Citadel, led by Sovereign and its Spectre puppet Saren Arterius, the Council has dispatched Normandy to clean up the remaining geth. Shortly after, the Normandy emerges in the Amada System of the Omega Nebula, and it detects the approach of an unknown ship.

The Normandy with a new sunroof

The unknown vessel attacks with a beam weapon that immediately cuts through the Normandy's kinetic barriers and armor, crippling the ship and breaching the hull in several places. Shepard issues an evacuation order, but a squad mate — either Ashley Williams, Kaidan Alenko or Liara T'Soni, depending on romance and Shepard's decision on Virmire or the gender of a new character — tell the Commander that the ship's pilot, Joker is reluctant to leave. After convincing Kaidan/Ashley/Liara to abandon ship with the rest of the crew, Shepard must head to the bridge and convince Joker to leave as well.

Note: In the PlayStation 3 version of Mass Effect 2, Liara T'Soni will always be the one to show up for Shepard in this scene, even when importing a save from Mass Effect.

Shepard should walk through the blazing hallways keeping to the left or the right up a set of stairs to reach the Command Deck, which is now exposed to open space as the ceiling has been completely disintegrated with large sections of the hull breached. Shepard should now walk forward to the cockpit, passing through a kinetic airlock where Joker can be found.

Joker accepts the Normandy is lost

When Shepard reaches the bridge, Joker says that he believes the ship can still be saved, but finally gives up after Shepard, politely or aggressively, convinces him otherwise.

Shepard then carries Joker to the escape pod, securing him inside. Before Shepard can enter the pod, however, the cruiser attacks again, and the resulting blast throws Shepard away from the pod forcing Shepard to eject the pod with only Joker inside, saving Joker's life. Seconds later, a final blast obliterates the Normandy, and the resulting explosion sends Shepard flying into space, where it soon appears Shepard's suit has been damaged and is rapidly leaking air. Shepard struggles for a brief moment before losing consciousness, and is last seen drifting towards a nearby planet.

Prologue Navigation
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Missions Prologue: Awakening
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