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The [[SSV Normandy|Normandy]] has suffered critical damage, but [[Joker]] refuses to abandon ship.
{{Template:MassEffect2Spoilers}}
 
This mission, the first one in the game, does not involve much interaction. It is mainly intended to present you with the events that lead to [[Commander Shepard]]'s disappearance, taking place roughly two years before the events of [[Mass Effect 2]].
 
   
==Acquisition==
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== Acquisition ==
 
You acquire this mission immediately after importing a character or upon generating a new character. You do not get the opportunity to make any changes to your character (e.g.: adding your first name, background and mentality if you are creating a new character, or changing your classes and/or selecting a bonus power if you are importing a character) until after this prologue and a 10-minute cutscene.
 
You acquire this mission immediately after importing a character or upon generating a new character. You do not get the opportunity to make any changes to your character (e.g.: adding your first name, background and mentality if you are creating a new character, or changing your classes and/or selecting a bonus power if you are importing a character) until after this prologue and a 10-minute cutscene.
   
 
This mission, the first one in the game, does not involve much interaction. It is mainly intended to present you with the events that lead to [[Commander Shepard]]'s disappearance, taking place roughly two years before the events of [[Mass Effect 2]].
==Walkthrough==
 
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[[Image:Save_joker_cruiser.jpg|300px|left|A Collector cruiser ambushes the Normandy.]]The game opens with a conversation between the [[Illusive Man]] and [[Miranda Lawson]] discussing the outcome of the [[Battle of the Citadel]]. If you imported a character from Mass Effect, the conversation will reflect the choice Shepard made regarding whether to save the [[Citadel Council]]. If you created a new character for Mass Effect 2, the default decision is that the Council was lost in the course of the battle.
 
 
== Walkthrough ==
 
[[Image:Save_joker_cruiser.jpg|300px|left|A Collector cruiser ambushes the Normandy]]The game opens with a conversation between the [[Illusive Man]] and [[Miranda Lawson]] discussing the outcome of the [[Battle of the Citadel]]. If you imported a character from Mass Effect, the conversation will reflect the choice Shepard made regarding whether to save the [[Citadel Council]]. If you created a new character for Mass Effect 2, the default decision is that the Council was lost in the course of the battle.
   
 
The next scene cuts to the [[SSV Normandy]]. In the wake of the attack on the Citadel, led by [[Sovereign]] and [[Saren]], the Council has dispatched Normandy to clean up the remaining [[geth]]. Shortly after the Normandy emerges in the Amada System of the Omega Nebula, it detects the approach of an unknown ship.
 
The next scene cuts to the [[SSV Normandy]]. In the wake of the attack on the Citadel, led by [[Sovereign]] and [[Saren]], the Council has dispatched Normandy to clean up the remaining [[geth]]. Shortly after the Normandy emerges in the Amada System of the Omega Nebula, it detects the approach of an unknown ship.
   
The alien ship attacks with a beam weapon that immediately cuts through the Normandy's kinetic barriers and armor, crippling the ship and breaching the hull in several places. Shepard issues an evacuation order, but a squad mate — either [[Ashley Williams]], [[Kaidan Alenko]] or [[Liara T'Soni]], depending on [[romance]] and Shepard's decision on [[Virmire]] — tell the Commander that neither s/he nor [[Joker]] will abandon ship. Shepard convinces the squad mate to go to the lifepods and evacuate with the rest of the crew and heads to the bridge to retrieve Joker.
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The [[Collector_Cruiser|unknown vessel]] attacks with a beam weapon that immediately cuts through the Normandy's kinetic barriers and armor, crippling the ship and breaching the hull in several places. Shepard issues an evacuation order, but a squad mate — either [[Ashley Williams]], [[Kaidan Alenko]] or [[Liara T'Soni]], depending on [[romance]] and Shepard's decision on [[Virmire]] or the gender of a new character — tell the Commander that the ship's pilot, [[Joker]] is reluctant to leave. After convincing Kaidan/Ashley/Liara to abandon ship with the rest of the crew, Shepard must head to the bridge and convince Joker to leave as well.
   
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{{Note}} In the PlayStation 3 version of Mass Effect 2, Liara T'Soni will always be the one to show up for Shepard in this scene, even when importing a save from Mass Effect.
[[Image:Prologue_Joker.jpg|300px|right|Joker realizes the Normandy is lost.]]Shepard slowly travels through the blazing hallways and through the command deck, which is now exposed to open space as the hull has been largely destroyed. When Shepard reaches the bridge, Joker says that he believes the ship can still be saved, but finally gives up after Shepard convinces him otherwise.
 
   
 
[[Image:Prologue_Joker.jpg|300px|right|Joker realizes the Normandy is lost]]Shepard should walk through the blazing hallways keeping to the left or the right up a set of stairs to reach the Command Deck, which is now exposed to open space as the ceiling has been completely disintegrated with large sections of the hull breached. Shepard should now walk forward to the cockpit, passing through a kinetic airlock where Joker can be found. When Shepard reaches the bridge, Joker says that he believes the ship can still be saved, but finally gives up after Shepard, politely or aggressively, convinces him otherwise.
Shepard carries Joker to the escape pod, securing him inside. Before Shepard can enter the pod, however, the cruiser attacks again, and the resulting blast throws Shepard away from the pod. Shepard ejects the pod, saving Joker's life. A final explosion sends Shepard flying into space, where it soon appears Shepard's suit is rapidly leaking air. Shepard struggles for a brief moment before losing consciousness and re-entering the atmosphere of the nearby planet [[Alchera]].
 
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Shepard then carries Joker to the escape pod, securing him inside. Before Shepard can enter the pod, however, the cruiser attacks again, and the resulting blast throws Shepard away from the pod forcing Shepard to eject the pod with only Joker inside, saving Joker's life. Seconds later, a final blast obliterates the Normandy, and the resulting explosion sends Shepard flying into space, where it soon appears Shepard's suit has been damaged and is rapidly leaking air. Shepard struggles for a brief moment before losing consciousness, and is last seen falling toward (or in orbit around) a [[Alchera|nearby planet]].
   
 
{{SeriesNavigation|next=Prologue: Awakening|index=Missions#Plot missions|type=Mission|series=Prologue}}
 
{{SeriesNavigation|next=Prologue: Awakening|index=Missions#Plot missions|type=Mission|series=Prologue}}
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[[de:Prolog: Jokers Rettung]]
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[[pl:Prolog: Uratuj Jokera]]
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[[uk:Пролог: Порятунок Джокера]]
 
[[Category:Mass Effect 2]]
 
[[Category:Mass Effect 2]]
 
[[Category:Missions]]
 
[[Category:Missions]]
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[[Category:Normandy]]

Revision as of 16:31, 28 June 2018

The Normandy has suffered critical damage, but Joker refuses to abandon ship.

Acquisition

You acquire this mission immediately after importing a character or upon generating a new character. You do not get the opportunity to make any changes to your character (e.g.: adding your first name, background and mentality if you are creating a new character, or changing your classes and/or selecting a bonus power if you are importing a character) until after this prologue and a 10-minute cutscene.

This mission, the first one in the game, does not involve much interaction. It is mainly intended to present you with the events that lead to Commander Shepard's disappearance, taking place roughly two years before the events of Mass Effect 2.

Walkthrough

A Collector cruiser ambushes the Normandy

The game opens with a conversation between the Illusive Man and Miranda Lawson discussing the outcome of the Battle of the Citadel. If you imported a character from Mass Effect, the conversation will reflect the choice Shepard made regarding whether to save the Citadel Council. If you created a new character for Mass Effect 2, the default decision is that the Council was lost in the course of the battle.

The next scene cuts to the SSV Normandy. In the wake of the attack on the Citadel, led by Sovereign and Saren, the Council has dispatched Normandy to clean up the remaining geth. Shortly after the Normandy emerges in the Amada System of the Omega Nebula, it detects the approach of an unknown ship.

The unknown vessel attacks with a beam weapon that immediately cuts through the Normandy's kinetic barriers and armor, crippling the ship and breaching the hull in several places. Shepard issues an evacuation order, but a squad mate — either Ashley Williams, Kaidan Alenko or Liara T'Soni, depending on romance and Shepard's decision on Virmire or the gender of a new character — tell the Commander that the ship's pilot, Joker is reluctant to leave. After convincing Kaidan/Ashley/Liara to abandon ship with the rest of the crew, Shepard must head to the bridge and convince Joker to leave as well.

Note: In the PlayStation 3 version of Mass Effect 2, Liara T'Soni will always be the one to show up for Shepard in this scene, even when importing a save from Mass Effect.

Joker realizes the Normandy is lost

Shepard should walk through the blazing hallways keeping to the left or the right up a set of stairs to reach the Command Deck, which is now exposed to open space as the ceiling has been completely disintegrated with large sections of the hull breached. Shepard should now walk forward to the cockpit, passing through a kinetic airlock where Joker can be found. When Shepard reaches the bridge, Joker says that he believes the ship can still be saved, but finally gives up after Shepard, politely or aggressively, convinces him otherwise.

Shepard then carries Joker to the escape pod, securing him inside. Before Shepard can enter the pod, however, the cruiser attacks again, and the resulting blast throws Shepard away from the pod forcing Shepard to eject the pod with only Joker inside, saving Joker's life. Seconds later, a final blast obliterates the Normandy, and the resulting explosion sends Shepard flying into space, where it soon appears Shepard's suit has been damaged and is rapidly leaking air. Shepard struggles for a brief moment before losing consciousness, and is last seen falling toward (or in orbit around) a nearby planet.

Prologue Navigation
Mission Index Next Mission →
Missions Prologue: Awakening