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(→‎Walkthrough: the Normandy didn't detect the Collector vessel "as" it emerged from FTL, but a little while after.)
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This mission is introduced by a cutscene featuring the [[Illusive Man]] and [[Miranda Lawson]] discussing their opinions about Shepard's role in the events of [[Mass Effect]].
 
This mission is introduced by a cutscene featuring the [[Illusive Man]] and [[Miranda Lawson]] discussing their opinions about Shepard's role in the events of [[Mass Effect]].
   
When the cutscene is finished, we are taken to the [[Normandy]]. In the wake of the attack on the [[Citadel]] by [[Sovereign]], [[Saren]] and the [[geth]], the [[Council]] has dispatched the Normandy on a mission to search for geth. As the Normandy emerges from FTL in the Amada System of the Omega Nebula, it detects the approach of an unknown ship (later revealed to be a [[Collector Cruiser]]).
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When the cutscene is finished, we are taken to the [[Normandy]]. In the wake of the attack on the [[Citadel]] by [[Sovereign]], [[Saren]] and the [[geth]], the [[Council]] has dispatched the Normandy on a mission to search for geth. Shortly after the Normandy emerges from FTL in the Amada System of the Omega Nebula, it detects the approach of an unknown ship (later revealed to be a [[Collector Cruiser]]).
   
 
The alien ship attacks with an overwhelming power, causing catastrophic damage to the Normandy. Shepard issues an evacuation order, but is informed by a squadmate (either the [[romance]] option chosen in [[Mass Effect]], or the human who survived the Virmire mission in the first episode if no romance option was taken, or one of the humans if a completely new Shepard character has been generated,) that the ship's pilot, [[Joker]], refuses to abandon ship. After convincing this squadmate, to go to the lifepods and evacuate the rest of the crew, Shepard heads to the flight deck to talk to Joker.
 
The alien ship attacks with an overwhelming power, causing catastrophic damage to the Normandy. Shepard issues an evacuation order, but is informed by a squadmate (either the [[romance]] option chosen in [[Mass Effect]], or the human who survived the Virmire mission in the first episode if no romance option was taken, or one of the humans if a completely new Shepard character has been generated,) that the ship's pilot, [[Joker]], refuses to abandon ship. After convincing this squadmate, to go to the lifepods and evacuate the rest of the crew, Shepard heads to the flight deck to talk to Joker.

Revision as of 02:22, 23 February 2010

This mission, the first one in the game, does not involve much interaction. It is mainly intended to present you with the events that lead to Commander Shepard's disappearance, taking place roughly two years before the events of Mass Effect 2.


Walkthrough

This mission is introduced by a cutscene featuring the Illusive Man and Miranda Lawson discussing their opinions about Shepard's role in the events of Mass Effect.

When the cutscene is finished, we are taken to the Normandy. In the wake of the attack on the Citadel by Sovereign, Saren and the geth, the Council has dispatched the Normandy on a mission to search for geth. Shortly after the Normandy emerges from FTL in the Amada System of the Omega Nebula, it detects the approach of an unknown ship (later revealed to be a Collector Cruiser).

The alien ship attacks with an overwhelming power, causing catastrophic damage to the Normandy. Shepard issues an evacuation order, but is informed by a squadmate (either the romance option chosen in Mass Effect, or the human who survived the Virmire mission in the first episode if no romance option was taken, or one of the humans if a completely new Shepard character has been generated,) that the ship's pilot, Joker, refuses to abandon ship. After convincing this squadmate, to go to the lifepods and evacuate the rest of the crew, Shepard heads to the flight deck to talk to Joker.

Shepard slowly makes his way through the blazing hallways, and through the command deck (which is now exposed to open space as the roof has been largely destroyed.) Shepard eventually reaches the flight deck; Joker says that he believes the ship can still be saved, but finally gives up after Shepard convinces him otherwise.

Shepard carries Joker to the escape pod, securing the pilot inside. Before Shepard can enter the pod, however, another attack from the cruiser occurs, and the resulting blast throws Shepard away from the pod. Shepard ejects the pod, sparing Joker's life. A final explosion sends Shepard flying into space, where it soon appears Shepard's suit is quickly leaking air. Shepard struggles for a brief moment before losing consciousness and, finally, Shepard's body starts falling into the nearby planet's atmosphere.

Notes