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{{headquote|Reaper? A label created by the Protheans to give voice to their destruction. In the end, what they choose to call us is irrelevant. We simply are.}}
 
{{headquote|Reaper? A label created by the Protheans to give voice to their destruction. In the end, what they choose to call us is irrelevant. We simply are.}}

Revision as of 20:37, 8 March 2010

“Reaper? A label created by the Protheans to give voice to their destruction. In the end, what they choose to call us is irrelevant. We simply are.”


The Reapers, known by the geth as the Old Machines, are a highly advanced machine race. Although rumoured to have existed fifty thousand years ago, and perhaps much longer than that, no archaeological evidence supports such claims. The first mention of them was found in a data file, recovered from a geth's memory core by Tali'Zorah nar Rayya.

The Reapers were worshiped as gods by the geth heretics, a faction of geth who believed that Saren Arterius was the prophet for the Reapers' return and that the mysterious Conduit was somehow the key to bring them back. Commander Shepard, driven by the vision from the Eden Prime Beacon, believed the Reapers were a viable threat to the galaxy, but the Citadel Council dismissed Shepard's claims as unfounded and the Reapers as a simple myth created by Saren to enslave the geth to do his bidding.


In fact, the Reapers are an extremely advanced race of synthetic/organic warships. They reside in the unexplored region referred to as dark space, the empty, starless space between galaxies. They hibernate there, dormant for thousands of years, before they are given the signal to return. Their origins are completely unknown. The first Reaper known to have communicated with organic life, referred to by Saren as Sovereign, claimed that the Reapers have neither beginning nor end. Even their true name is a mystery; 'Reapers' was a name bestowed by the Protheans, and Sovereign claimed that whatever the Protheans chose to call them is irrelevant: "we simply... are."

Sovereign claims that the Reapers were the original creators of the Citadel and the mass relays and they created these massive stations so that any intelligent life in the galaxy would eventually discover and use them – all part of a scheme to harvest the galaxy’s sentient life in a repeating cycle that has been looping for countless millennia.

While the other Reapers hibernate, a single Reaper remains behind, hidden in the depths of space. This vanguard can lie in a dormant state for thousands of years. The one period relevant to the game took approximately 50,000 years, and in Mass Effect 2 that was stated to be the approximate average time, but the exact time period can probably vary depending on chance and development speed of individual races. The vanguard is scanning the galaxy periodically for signs that intelligent organic life has advanced sufficiently. At what point that advance is sufficient is unclear, but once the vanguard decides the time is right, the subsequent Reaper attack is devastating.

The Cycle of Extinction

Sovereign leading a geth armada

For reasons currently unknown, the Reapers cull the intelligent races of the Milky Way galaxy, returning to dark space with the organics' technology and resources. The Reapers leave no evidence of their conquest, nor of their existence – only desolate, barren ruins of those who came before. However, due to the events of the ending of Mass Effect 2, it can be considered a possibility that the Reapers use enslaved organic beings in order to create more of their own kind, as seen with the Human-Reaper.

The trap created by the Reapers was simple. A sentient species would develop FTL drive, but would still be limited in its speed. By leaving a network of relays capable of instant transport across the galaxy that led to the impressive Citadel, the Reapers ensured that it would become the center of galactic civilization. Further, Sovereign implies that the presence of the mass relays would lead the sentient species down a predetermined route with regards to weapons and armor technology (both of which are based upon element zero technology for the Citadel races). It is probable that this reduces the possibility of organic life discovering alternative, more advanced technology and progressing down a different 'path'; or, as Sovereign put it, "We impose order on the chaos of organic evolution."

Another possibility is that since the Reapers harvest the resources and technology of the organic races, introduction of the Mass Effect technologies (which the Reapers themselves utilize) ensures the organic races will develop technology that will in turn be useful to the Reapers following each harvest.

Once the sentient races have established themselves on the Citadel with the aid of the keepers, an organic race either created or enslaved by the Reapers in order to maintain the Citadel’s basic functions without revealing its secrets, the vanguard sends a signal to the Citadel, instructing the keepers to activate the station’s hidden mass relay. This opens a path between the Citadel and dark space. The Reapers then flood through, killing the leaders of the assembled species before branching out and obliterating all spacefaring life around them.

Because the Reapers first enter the galaxy at the point that they have ensured will be the center of galactic politics, information and finance, they are able to cripple any resistance almost before the Citadel civilizations have any idea that they are under attack. The Citadel also gives them control of the relay network, cutting off star systems from each other and destroying communications.

The Reapers then use their control of the Citadel and its data to begin the most sinister phase of their attack. Records allow them to track down every settled planet and attack them, either stripping the worlds of resources or enslaving the populations with indoctrination and turning them into sleeper agents. The extinction events may be part of the Reaper's reproductive cycle, in which all the sentient life in the galaxy is harvested and essentially melted down into techno-organic Reaper shells based on the individual species' physical form.

Once they have harvested the galaxy, the Reapers wipe every trace of their existence from record and retreat back into dark space.

The Vanguard

Main article: Sovereign

The only living Reaper to be witnessed by any living intelligent being after the Protheans became extinct was designated Sovereign (also known as "Nazara"). It was a colossal dreadnought, several times the size of any known vessel – even dwarfing the massive asari flagship, Destiny Ascension. At first, it was presumed to be the flagship of the rogue Spectre agent, Saren Arterius, by those who encountered it.

Sovereign did act as transport for Saren and his geth minions – however, it was later discovered by Commander Shepard that Sovereign and its brethren were actually the masterminds behind the genocide. Saren began his search for Sovereign at the end of Mass Effect: Revelation using research stolen from Dr. Shu Qian, eventually finding the Reaper near or within the Perseus Veil.

Characteristics

Sovereign, the first Reaper encountered, bore a superficial resemblance to a Reaper cuttlefish, with a bulky semi-cylindrical body, a tapering plate over the rear and a mass of metallic ‘tentacles’ extending from its front end. When the Reaper fleet is revealed in dark space they are all shown with this basic design (however, one Reaper in the foreground shown when Harbinger awakens the fleet seems to resemble a scarab beetle) but with great diversity in tentacle number, shape and oriention, some with extended heads and others (particularly Harbinger) having multiple glowing eyes. This diversity is presumably due to the Reapers reproduction method, in which vast numbers of a single species are harvested, melted down into a raw genetic paste then used to construct a 'larva', that takes on the characteristics of the species it was created from. However, as of the end of Mass Effect 2, it is unclear whether every new Reaper derived from organics will eventually take on the cuttlefish-like shape of Sovereign, Harbinger, and others like them, or if the majority of the Reaper fleet is derived from a long-extinct species of organics whose physical forms they now imitate. Another puzzle is the apparent size disparity between the Human-Reaper larva and the mature Reapers, the former being no more than a few dozen meters in height while Sovereign and the derelict orbiting Mnemosyne had lengths on the order of several kilometers. However, it is unknown by how much the Human-Reaper would have grown had it been allowed to mature (or how much of its human appearance it would have retained there).

The Reaper fleet beyond the Milky Way

Sovereign's design appears to have influenced the 'heretic' geth (most notably in the design of their dropships). This is not surprising, as these geth worship the Reapers as 'gods', considering them to be the epitome of independent AI. Wherever the geth become entrenched they build monuments to the Reapers resembling Sovereign's 'tentacles' around a glowing orb, and genuflect. Sovereign was apparently insulted by the adoration of such simple, base synthetics, but it did see their value as pawns and possible replacements for the flawed and organic keepers.

Reapers and their technology have a strange effect on organic beings. Both Dr. Shu Qian and Edan Had'dah begin acting oddly after coming into contact with the 'artifact' they found (see Mass Effect: Revelation). This mental manipulation is known as indoctrination. Put simply, any organic being who is in close proximity to a Reaper for too long comes to believe the Reapers are correct in their goals and will do anything to serve them. Gradually the mind is eroded until the individual becomes a mindless slave no longer capable of independent thought. Sovereign could partly control the rate of this process as seen with Saren, although in order to act efficiently Saren needed a measure of free will. This eventually convinced him that the only way to preserve organic life was to submit to the Reapers provided they could prove themselves useful. Only beings of immense mental strength, such as asari matriarchs, can resist indoctrination. Even then, their resistance only lasts a short time and only forestalls the inevitable. Matriarch Benezia chose to die rather than risk falling under indoctrination again, and if Saren finally rebels against Sovereign he kills himself to prevent doing any further damage to the galaxy. This indoctrination is permanent (with the single possible exception of Shiala) and is one of the most insidious weapons of the Reapers. Even more horrifying is that the indoctrination field remains active even if the Reaper is largely disabled and incapable of action. A Cerberus science team was indoctrinated by being inside a Reaper that had otherwise been floating derelict for 37 million years, its only obvious activity being mass effect field generation.

Even without their indoctrinating influence, Reapers are immensely powerful warships and their technology is devastating. Sovereign’s destructive power was unrivaled in the known galaxy. Each of the 'tentacles' extending from its bow was equipped with a powerful 'magnetohydrodynamic' weapon which ejects a stream of molten metal at a fraction of the speed of light which could tear through a cruiser in a single sustained burst. Its gigantic spinal-mounted gun was able to rip through the hulls of even the largest of capital ships with ease, effortlessly penetrating their kinetic shields. Sovereign's defences included powerful shields that could block the projectiles of an entire fleet, along with an incredibly strong hull. Though they are sentient machines, the Reapers have habitable interiors that can transport a crew, either to help spread their indoctrinated slaves or to allow these slaves to tend to them, probably both. Speculation in the Codex suggests that each individual Reaper has a massive element zero core, which coupled with the likely enormous quantities of energies at its disposal allows it to generate the staggering mass effect field needed to land on a planet.

However, the Reapers are not invincible. When the Reapers go into states of hibernation between cycles, they are vulnerable. By taking refuge in dark space, the Reapers ensure they will not be discovered by accident and destroyed while they wait for their vanguard to open the Citadel mass relay. A concentrated effort by the fleets of organic races could also destroy a Reaper even if it is at full power, and a single fleet managed to destroy Sovereign when its shields and weapons were disabled.

The Prothean Counterattack

Sovereign's end

After the last cycle, which obliterated the Prothean empire, a cadre of elite Prothean scientists hidden on Ilos survived the genocide. It took them decades to realize the connection between the Reapers, the Citadel, and the keepers, but this discovery gave them the key to breaking the cycle forever. At the time, the Protheans were the only spacefaring race advanced enough to attract the attention of the Reapers, and had set about attempting to preserve the sentient races they saw evolving on other planets, to include the Hanar and Humans.

The Protheans developed a plan to forestall the impending Reaper attack for future genera of sapient, spacefaring species. This plan hinged on the fact that the keepers have evolved, and now only respond to signals from the Citadel itself. As stated above, the Reaper vanguard signals the Citadel which in turn signals the keepers to open the mass relay, ushering in the next Reaper invasion. However, the Prothean scientists used a reverse-engineered prototype mass relay -- the Conduit -- travelled to the Citadel, and altered the Citadel signal. When Sovereign decided it was time to begin the cycle again, the keepers ignored the order.

This greatly complicated matters for Sovereign. In order to unleash its brethren from dark space, it would have to find a way to manually activate the relay from inside the Citadel. While Reapers are undoubtedly beings of terrible power and ferocity, a single Reaper would not be able to survive the combined might of the assembled Citadel races in a direct assault. It needed to find an agent that would lead it to the Conduit. This agent was Saren, who became capable of comprehending the vision from the Prothean Beacon. With a fleet of geth ships, the Reaper launched an all-out assault on the Citadel, nearly devastating the entire fleet.

Fortunately, Saren was stopped by Commander Shepard and company, and Sovereign was destroyed. How long this will stall the eventual return of the Reapers remains to be seen. Shepard knew the Reaper fleet, though dormant and hibernating, was still out in dark space and vowed to find some way to stop them.

The Reapers and the Collectors

After Commander Shepard defeated Saren and Sovereign, the Collectors began attacking human colonies and abducting their populations. Cerberus determined that the Reapers were behind this and planned to have Shepard thwart this latest Reaper threat to humanity. Over time, Shepard uncovered disturbing facts regarding the nature of the Reaper connection to the Collectors. Apparently, because humanity is a race of great genetic diversity and was the race who defeated Sovereign, it was enough to gather the Reapers' attention. It is revealed that the Collectors were originally Protheans who were captured by the Reapers and genetically refitted to suit the purposes of the Reapers.

The Collectors were working under the direct supervision of Harbinger, who was having the Collectors travel through the outer rim of the Terminus Systems and abduct humans in an attempt to build a new Reaper; a Human-Reaper. This process, speculated by EDI to possibly be a facilitation of Reaper reproduction, required that the captive humans be liquefied into an organic metal and pumped directly into the Human-Reaper's frame housed at the center of the Collector base.

When discovered by Shepard, the incomplete Human-Reaper was composed of facsimiles of the skull (with three eyes), arms and ribcage of a human with its lower spine and torso still under construction. At this stage, it was still over 100 feet in total height, perhaps more. EDI concluded that tens of thousands of humans had already been processed. Shepard was able to stop the process and destroy the Human-Reaper.

With the Human-Reaper destroyed and the Collectors defeated, along with the earlier defeat of the Sovereign, the Reapers lost any chance of using the Citadel mass relay to quickly return to the Milky Way. Harbinger and the rest of the Reapers awaken from hibernation, and begin emerging from dark space and start their long journey towards the Milky Way, setting the stage for Mass Effect 3.

Known Reapers

Trivia

  • The machine-like Inhibitors in Alastair Reynolds' Revelation Space series are similar in purpose to the Reapers. While the Inhibitors are not sentient and have no defined physical form, they have existed for hundreds of millions of years and are responsible for hunting countless space-faring civilizations to extinction, like the Reapers.
  • The idea of a terrifying and incomprehensible alien intelligence waiting in the depths of space is a feature of Lovecraftian horror.
  • This Lovecraftian motif is furthered in the Reaper Corpse level, where one of the survey team's recordings spoke how "even dead gods can dream," being a clear homage to Cthulhu, as "In his house at R'lyeh dead Cthulhu waits dreaming."
  • The idea of a dreaming dead god floating in space is also akin to the Astral Plane in Dungeon and Dragons, which is the place gods go when they die, most commonly from their worship dying out, and become giant floating rocks. An example of this is given in the module Dead Gods from the Planescape setting.
  • The "Extinction Cycle" is much like the Ur Quan death march of Star Control 2; a rare event that results in the black Ur Quan faction massing together and circling the known galaxy, annihilating all signs of life in their path. Much like the Reapers, the reasoning behind this genocide is what they treat as their sole purpose.
  • Even more similarity can be found between Star Control 3's cycle of giving birth to new lifeforms and then feeding on them by the Ancients, except that SC3's Ancients are not material, and they require mental energy of sentience, not biomass.