The Reegar Carbine is a shotgun in Mass Effect 3 and Mass Effect: Andromeda.

Mass Effect 3[edit | edit source]

Description[edit | edit source]

This electrical weapon improves upon the arc pistol's design by generating a sustained current on its target. This weapon is named for the quarian Reegar family, whose marines have served valiantly against the geth.

Acquisition[edit | edit source]

Singleplayer

The Reegar Carbine is available after downloading the Mass Effect 3: Firefight Pack.

In Legendary Edition it is available from the Elkoss Combine Arsenal Supplies terminal in the Presidium Commons for a base amount of 10,000 credits.

Multiplayer

Weapons are randomly rewarded through purchases of item packs. The Reegar Carbine is classified as rare and requires the Mass Effect 3: Rebellion Pack.

Player Notes[edit | edit source]

Singleplayer
  • The Reegar Carbine is a short range automatic close quarters combat weapon that fires a constant stream of electricity; despite being called a carbine, the weapon's function is comparable to the M-451 Firestorm. Powers can be used at the same time this weapon is firing.
  • Despite not shooting bullets, this weapon has a headshot multiplier and can headshot enemies.
  • While very counterintuitive, the electric current generated by the Reegar Carbine is equivalent to a steam of bullets. This means that all weapon mods and powers that change the properties of bullets work with the Reegar Carbine. Normally, non-bullet type weapons (like the M-37 Falcon or Venom Shotgun) are unable to use/increase the penetration properties of the weapon. Ammo powers and mods will increase the penetration properties of the Reegar Carbine.
  • The Reegar Carbine can dispose of most enemies within seconds at close range, but getting in range can be problematic on higher difficulties because of how quickly enemies can damage the player. Other shotguns with longer ranges may be preferable.
  • Do not give this weapon to squadmates, as they do not properly gauge its range and will routinely miss.
  • With its extremely limited range, this weapon tends to favor a more "up close and personal" approach to enemies. With such a mentality already in place, most conventional Vanguards should find this weapon to be a natural fit.
  • Infiltrators may also find the Reegar Carbine useful, since they have powers that can keep them safe while they close to effective range.
  • The Reegar Carbine does 200% damage against shields and barriers but only 50% damage against armor. This may make it a good choice for classes that have no shield-stripping abilities.[1]
  • The Reegar Carbine has immense overall power and is capable of killing targets in range in a short amount of time. When first impacting a regular size target it tends to partially stagger them for a brief second. To compensate for its power, the Reegar Carbine burns through its already low ammunition count at an alarming rate. As such, it is highly advised to bring along a high-capacity sidearm. Be aware that the Reegar Carbine has a slow reload speed too.
  • Banshees, Geth Primes and Brutes on Normal difficulty can be taken down from full barriers/shields and armor in less than five seconds of sustained fire.
  • Because this weapon has a set pattern for the stream it shoots, it receives no benefit whatsoever from the Shotgun Smart Choke mod. It is therefore better to use the Shotgun Shredder Mod for increased effectiveness against enemy armor and/or the Shotgun Spare Thermal Clip mod to increase how long it can be used before needing to find ammo.

Multiplayer
  • The Reegar Carbine is an automatic, close-quarters combat weapon that fires a constant stream of electricity; despite being called a carbine, the weapon's function is comparable to the M-451 Firestorm.
  • Despite not shooting bullets, this weapon has a headshot multiplier and can headshot enemies.
  • While very counterintuitive, the electric current generated by the Reegar Carbine is equivalent to a stream of bullets. This means that all Weapon Mods, equipment, gear, and powers that change the properties of bullets work with the Reegar Carbine. Normally, non-bullet type weapons (like the M-37 Falcon or Venom Shotgun) are unable to use/increase the penetration properties of the weapon. Powers, equipment, gear, and mods will increase the penetration properties of the Reegar Carbine.
  • The Reegar Carbine does 200% damage against shields and barriers but only 50% damage against armor. This may make it a good choice for classes that have anti-armor powers, but have no shield-stripping abilities.[2]
  • Since the Reegar already easily destroys shields and barriers with ease, weapon mods, equipment and gear can be chosen to compensate for other needs.
  • The Reegar Carbine is one of only a few weapons available in multiplayer with a range cap (the others being the Particle Rifle and the Collector Sniper Rifle). Since this cap is low, this weapon will see better use in classes designed to be able to engage in close-quarters for sustained periods of time, such as a Vanguard. A full clip from the Reegar will dissolve shields or barriers, but the close range needed leaves one open to retaliation.
  • The Reegar Carbine has immense overall power and is capable of killing targets in range in a short amount of time. When first impacting a regular size target it tends to stagger them for a brief second.
  • To compensate for its power, the Reegar burns through its already low ammunition count at an alarming rate. It has a slow reload speed too. As such, it is highly advised to bring along a high-capacity sidearm.
  • Most classes move slower when firing the weapon (as with the M-76 Revenant). Batarians and krogan are exempted from this movement penalty and can fire the Reegar while maintaining their normal speed.
  • The Reegar is especially effective when used with a vorcha. The weapon is able to quickly kill enemies, powering their Bloodlust. The vorcha health regeneration from Bloodlust also allows them to close in on enemies much more readily than any other character.
  • Tactical Cloak can be used to fire off a whole clip of the Reegar before the damage bonus disappears. The 80% extra damage can kill any foot soldier extremely quickly since it is a rapid-fire shotgun with low-average damage. This damage bonus makes it also very effective at weakening the strongest enemies.
  • To overcome the lack of spare ammo, it is recommended to play as a Batarian Sentinel or Batarian Soldier because of the spare ammo evolutions of passive class power Batarian Enforcer.
  • The low capacity can also be overcome by using Adrenaline Rush to auto-reload mid-clip, allowing for a potential 44 shots to be fired off in one burst. However, this burns through ammo very quickly. Because of the increase in damage however, this can sometimes offset the low capacity, as well as turn the Reegar Carbine into a portable death ray.
  • Another way of increasing capacity is to use the Thermal Clip Storage gear, which will allow for up to 30% more ammunition to be carried. A Thermal Clip Pack will also fully restore your ammunition level, as well as load your Reegar with ammunition. There is also a temporary damage boost shortly after using a Thermal Clip Pack.
  • Adding the Shotgun Shredder Mod to the Reegar Carbine not only allows it to bypass Guardian shields and kill them as if they were Assault Troopers, but also makes it much more effective against armored enemies.
  • Combining the Shotgun Shredder Mod's added effectiveness against armor with the Flamer power evolved to do max damage against shields, allows a Vorcha Sentinel, Vorcha Soldier, or Geth Trooper Soldier to methodically and effectively strip the shields from Geth Primes, and then remove their armor. This weapon's cone is wide enough to effectively set off a Geth Pyro's explosive tank fairly consistently, which further boosts its usefulness against clustered geth.
  • The Reegar Carbine is useful against Reaper forces as it destroys the bodies of the enemies it kills, denying Cannibals a chance to consume them. If combined with a Flamer evolved to do maximum damage against armor, a player can quickly kill Ravagers and Brutes by using the whole clip of a Reegar on them, reload cancelling by using Flamer on them and then finishing them off with the Reegar Carbine. As an added bonus, the Reegar Carbine will stagger them, stopping them from interrupting you by knocking you back.
  • Because this weapon has a set pattern for the stream it shoots, it receives no benefit whatsoever from the Shotgun Smart Choke.
  • A great combination involves combining the Shotgun Spare Thermal Clip mod with the Shotgun High-Velocity Barrel, as the latter effectively combines the Shotgun Shredder Mod and Shotgun High Caliber Barrel into one mod. This will greatly reduce the Reegar Carbine's ammunition problem without sacrificing the damage, penetration, and armor damage increase, albeit with an increase in weight.

Mass Effect: Andromeda[edit | edit source]

Description[edit | edit source]

Designed by the Milky Way's quarians, the Reegar Carbine is effective against shields and radiates enough energy to harm enemies near the main target. An invisible laser ionizes the air and creates a path for a high amperage electric shock. It was named for the quarian Reegar in recognition of his service against the geth.

Features[edit | edit source]

The gun has a short effective range, with its electric beam dissipating after only a few meters. Unusually for an energy weapon though it can damage enemies through thin walls.

The multiplayer Reegar Carbine doesn't have a Concussive variant. It gained improvements to damage twice and improvements to rate of fire and clip size once during post-launch updates.

Strategies[edit | edit source]

  • The Reegar Carbine is best employed with close-quarters brawler classes due to its total lack of damage beyond its effective range.

Stats[edit | edit source]

Singleplayer
Rank Damage Rate of Fire Max Clip Size Max Ammo Accuracy Weight
I 52 525 36 216 50 30
II 55 525 36 222 54 28
III 59 525 36 228 56 27
IV 62 525 36 234 58 25
V 65 525 36 240 59 23
VI 69 525 36 246 60 22
VII 72 525 36 252 61 20
VIII 76 525 36 258 61 18
IX 79 525 36 264 62 17
X 82 525 36 270 63 15

Multiplayer
Rank Damage Rate of Fire Max Clip Size Max Ammo Accuracy Weight
I 105 580 38 216 50 30
II 107 586 38 222 54 28
III 109 593 38 228 56 27
IV 111 600 38 234 58 25
V 113 606 38 240 59 23
VI 115 613 39 246 60 22
VII 117 620 39 252 61 20
VIII 119 626 39 258 61 18
IX 121 633 39 264 62 17
X 126 640 40 270 63 15

Development[edit | edit source]

Rank Rd icon milkyway orange.png Research Cost Omni-gel canister icon.PNG Omni-Gel Canister Copper icon.PNG Copper Fluorite icon.png Fluorite Element zero icon.PNG Element Zero MEA Augmentation Slot For Tables.png Augmentation Slots
I 125 20 100 50 10 0
II 140 30 110 50 10 3
III 155 30 130 60 20 3
IV 170 30 140 70 20 3
V 185 40 160 80 20 3
VI 200 40 170 80 20 3
VII 215 40 180 80 20 3
VIII 230 40 190 90 20 3
IX 245 50 190 90 20 3
X 260 50 200 100 20 3
Total 1925 370 1570 750 180 N/A

References[edit | edit source]

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