This mission is automatically acquired after giving Buxil the data drive in the previous mission.
You should start the following missions before heading to the Kett Base:
Optional: Observe kett shield Edit
Heading towards the navpoint, you will find a large orange kett shield amidst structures. Commander Anjik Do Xeel reports the shielded location is Ja Niihk Dig Site, an angaran city, though it is currently under control of the kett. As the shield's controls are located at the base, there is nothing to be done here yet.
Investigate the kett base Edit
Eventually you reach the entrance of cave (which is the Kett Tactical Operations Center location), only lightly guarded by kett. Follow the navpoint through the cave on foot.
The last navpoint is at an energy barrier guarded by several kett. Eliminate them.
When approaching the barrier, Ryder calls Buxil and receives the cracked password needed to turn off the shield.
Disable kett base shield Edit
Use the console to disable the shield.
Investigate the kett base Edit
Continue following the navpoint through the cave fighting kett on the way.
Eventually you get to the exit of the cave. Continue across the bridge and defeat the kett ambush.
Note: If you die or a save is loaded after this point, you'll have to restart from here - redoing all of the fights and objectives.
Uphill after the bridge, SAM draws Ryder's attention to a nearby building and marks the location : "This appears to be a kett secure storage building (building #1). The entry is locked out by a defense matrix." Ryder wants to know what's in the building, so a way to shut down the defense matrix needs to be found.
The buildings in sight:
- The two-floor building to the left has two locked doors, which can be unlocked from building #4 (shown in an image below). Ryder may wish to eliminate the kett in the open part of the building to avoid having them at Ryder's back later on.
- The large building in the center needs to be cleared to gain access to the navpoint and the areas further into the base.
- The building to the right doesn't contain anything important yet.
When you approach the navpoint inside building #2, SAM reports that a security terminal has locked down access to the kett tower, and that the terminal is protected behind a force field.
This objective is completed and the next is started.
Disable the kett generators Edit
Three generators are powering the field, and they have to be shut down (marked on map). Kett reinforcements will attack after each one is disabled. The locations are:
- On the bottom floor in building #2, close to the navpoint for the previous objective.
- On the circular open platform attached to building #3.
- In the caves north of the above generator.
Upstairs of building #2 is the navpoint for the mission Fact Or Fiction. On the same floor is the field-protected terminal Ryder is working to get access to.
Building #4 has two uses:
- Necessary for the next objective in the mission Fact Or Fiction.
- Destroying the defense matrix unlocks the two doors in building #1.
Note: When you enter building #4, a sub-mission will be added.
Optional: Scan the defense matrix for vulnerabilities Edit
There are three Critical Subsystems in building #4. Scan each subsystem so that they are marked with and then sabotage each one. After the third subsystem is sabotaged, the next optional objective will be added.
Optional: Access the secure storage Edit
Go to building #1.
- The bottom floor room has five loot containers. There is also a console for Fact Or Fiction.
- The top floor has five loot containers, and a Kett Core Encryption Tech - scanning it gives +100 .
- Ryder receives +1330 XP for accessing the Secure Storage.
- Warning: Once the Kett Base is destroyed, the locked room is no longer available. Make sure to complete anything requiring this room before finishing the mission.
Destroy the kett security terminal Edit
The terminal is upstairs in building #2. Interact with it to sabotage it via explosion.
Access the outpost core Edit
You can go to one entrance straight to the north or to another entrance through building #4. Inspecting the map shows that the navpoint is closer to the latter.
Use the console and get Command Center Access granted. A door opens in the floor. The game autosaves here, too.
Reach the hangar bay Edit
Jump down. Ryder will need to fight more kett along the way. There is a Kett Hangar Machinery that can be scanned for +10 . Upon opening the second door (hangar bay), a kett team attacks. SAM notifies Ryder that each of the hangar platforms has an automated fueling system. If you can access their controls, SAM can destroy them by overloading the system.
Destroy all three hangar platforms Edit
The hangar platforms are marked on the map with navpoints.
Kett reinforcements will continuously arrive while any of the consoles are active.
A sub-mission name Base may or may not show up on screen based upon your actions in the next area. If you scan any of the Kett Computer Consoles before accessing a locked security terminal, the sub-mission WILL NOT show up. If you don't scan any of the Kett Computer Consoles, the sub-mission WILL show up three times for each of the terminals Ryder has to override. There is no difference in what you have to do to complete the area.
Primary: Find & activate override terminals Edit
When trying to sabotage the first console, it's discovered that it is locked from a security terminal. One terminal for each platform is marked on the map. Go to the one closest to the locked console, use it to unlock the console, and return to the terminal to sabotage the hangar platform.
For the other two platforms, first go directly to the override terminal, and then proceed to go to the consoles to sabotage them.
When all platforms are destroyed, the kett no longer have their air support. Ryder receives +1330 XP for destroying all three hangar platforms. Two new objectives are started.
Eliminate the Prefect Edit
The Prefect type of kett is invulnerable as long as the orb is intact. The Prefect will be marked with . Make sure not to let it get too close, or it will kill Ryder instantly. You receive +1330 XP for eliminating the Prefect.
Clear out the remaining defenders Edit
Once the Prefect is dead, defeat any remaining kett.
Access elevator to zenith room Edit
Use the elevator controls to go to the room at the top of the tower.
Disable the outpost Edit
Use the console to disable the outpost. Ryder will receive +300 AVP and +10% Voeld viability.
In the room are also five loot containers.
Return to Buxil Edit
Take the elevator down and head to Buxil who is on the way to building #4.
Buxil tells Ryder that disabling this base has shut down the shield around Ja Niihk, the frozen city in the northeastern part of the map. In addition, the kett are weakened, so it's a perfect time for a final push against them. Upon completion of this mission, the follow-up mission Uncovering the Past is started automatically.
- +1330 XP
Terminal entries in building #2 Edit