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ME3 Repair MatrixRepair Matrix is a grenade power in Mass Effect 3's multiplayer mode.

Power Ranks[]

Rank 1: Repair Matrix[]

Reinforce armor with metal-repelling Foucault currents to increase movement speed, decrease damage taken, and to regenerate shields for a short duration. When activated, the fallen caster instantly gets back on their feet. This can only occur once, and a limited number of charges can be carried for this power.

  • Shields Restored Per Second: 75
  • Duration: 8 sec
  • Damage Taken: -15%
  • Movement Speed Bonus: 10%


Rank 2: Charge Capacity[]

Increase the maximum number of charges that can be carried by 1.

Rank 3: Shields Restored[]

Increase the amount of shields restored by 20%.

  • Shields Restored Per Second: 90
  • Duration: 8 sec
  • Damage Taken: -15%
  • Movement Speed Bonus: 10%


Rank 4: Survivability/Shields Restored[]

Survivability

Decrease damage taken by 5%.
Increase movement speed by 10%.

  • Shields Restored Per Second: 90
  • Duration: 8 sec
  • Damage Taken: -20%
  • Movement Speed Bonus: 20%

Shields Restored

Increase the amount of shields restored by 30%.

  • Shields Restored Per Second: 112.50
  • Duration: 8 sec
  • Damage Taken: -15%
  • Movement Speed Bonus: 10%


Rank 5: Charge Capacity/Duration[]

Charge Capacity

Increase the maximum number of charges that can be carried by 1.

Duration

Increase duration by 50%.

  • Shields Restored Per Second: 90 (Survivability), 112.50 (Shields Restored)
  • Duration: 12 sec
  • Damage Taken: -20% (Survivability), -15% (Shields Restored)
  • Movement Speed Bonus: 20% (Survivability), 10% (Shields Restored)


Rank 6: Lasting Repair Matrix/Enhanced Repair Matrix[]

Lasting Repair Matrix

When getting back up from a downed state, take 75% less damage for 5 seconds.

Enhanced Repair Matrix

Increase the amount of shields restored by 35%.
Reduce damage taken by 10%.

  • Shields Restored Per Second: 116.25 (Survivability), 138.75 (Shields Restored)
  • Duration: 8 sec (Charge Capacity), 12 sec (Duration)
  • Damage Taken: -30% (Survivability), -25% (Shields Restored)
  • Movement Speed Bonus: 20% (Survivability), 10% (Shields Restored)


Player Notes[]

  • Grenade powers do not have a recharge time and, thus, can be used immediately at any time, provided grenades are available. Using the power consumes one grenade each time.
  • If the player has multiple grenade powers, the grenade pool is shared between them.
  • The number of charges is dictated by grenades carried, so equipping a gear that will increase grenade capacity will boost the number of charges for this power.
  • This power does not revive the user if hit with a sync kill.
  • Note that Repair Matrix does not work the same way as medi-gel. For Repair Matrix to revive you, it has to be active before you are downed; you cannot activate it while you are down.

Availability[]

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