Mass Effect Wiki
Advertisement
Mass Effect Wiki
Rosenkov Materials' logo.

A human corporation, Rosenkov Materials has forged a reputation as one of the premier armor manufacturers in Citadel space.

In Mass Effect, a licence for Rosenkov Materials gear can be purchased from Opold at Port Hanshan on Noveria for a cost of 6,250 credits.

Weapons[]

Mass Effect[]

The use of superior materials in the manufacture of all Rosenkov Materials weapons produces vastly improved damage and accuracy in comparison to other weapons, with a shorter cooldown to boot.[1]

Legendary Edition: Weapons have undergone several changes in Legendary Edition. Accuracy values for most weapons have been improved across the board, and most weapons also generate heat less rapidly. The middle stat bar for weapon models no longer displays a "Shots Before Overheat" value, but instead a "Heat Sink Capacity" value. Finally, the lines of various weapon types produced by certain manufacturers have their own unique firing patterns, such as burst fire.









































































































Kovalyov line of Assault Rifles

Kovalyov AR

Kovalyov Assault Rifle

Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - - - - 315 330 345 360
Shots Before Overheat: - - - - - - 57 60.5 64.5 69
Accuracy Rating: - - - - - - 45 46 48 50
 


























Sokolov line of Shotguns

Sokolov SG

Sokolov Shotgun

Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - - - - 300 318 336 354
Shots Before Overheat: - - - - - - 5 5.3 5.5 5.8
Accuracy Rating: - - - - - - 78 79 79 80
 

























Karpov line of Pistols

Karpov P

Karpov Pistol

Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - - - - 240 252 264 276
Shots Before Overheat: - - - - - - 21.7 23 24.5 26.2
Accuracy Rating: - - - - - - 73 73 74 75
 


























Volkov line of Sniper Rifles

Volkov SR

Volkov Sniper Rifle

Weapon Level: I II III IV V VI VII VIII IX X
Damage: - - - - - - 261 279 297 315
Shots Before Overheat: - - - - - - 1.6 1.7 1.7 1.8
Accuracy Rating: - - - - - - 66 67 68 69

Legendary Edition: Of the two semi-automatic sniper rifles available, the Volkov has superior stats compared to the Equalizer. However, according to its description it is less accurate than the other sniper rifles of its class.

 




































Mass Effect 2 and Mass Effect 3[]

In Mass Effect 2 and Mass Effect 3, Rosenkov Materials manufactures one small arms weapon:

Rapid-fire military sniper rifle. Incredibly accurate and deadly at long range, these weapons are popular amongst infiltrators and assassins. Very effective against armor, somewhat effective against shields and biotic barriers. Upgrades the Mantis sniper rifle. Rosenkov Materials developed this deadly weapon in response to the rising prevalence of kinetic barriers. While kinetic barriers still offer some protection from this weapon, its sheer power and rapid rate of fire make it capable of quickly killing almost any target, regardless of its defenses.

Armor[]

Mass Effect[]

The Titan Armor's integrated shield VI increases protection against non-tech/biotic damage.[2]


























Light Titan Armor (human, turian)

Light-human-Titan
Armor Level: I II III IV V VI VII VIII IX X
Damage Protection: - - - 34 36 38 39 41 42 44
Shields: - - - 130 150 170 190 210 230 250
Tech/Biotic Protection: - - - 26 28 30 32 34 36 38
 





























Medium Titan Armor (human, turian, krogan)

Medium-human-Titan
Armor Level: I II III IV V VI VII VIII IX X
Damage Protection: - - - 44 46 47 49 51 52 54
Shields: - - - 150 170 190 210 230 250 270
Tech/Biotic Protection: - - - 16 18 20 22 24 26 28
 




























Heavy Titan Armor (human, krogan)

Heavy-human-Titan
Armor Level: I II III IV V VI VII VIII IX X
Damage Protection: - - - 57 58 60 62 63 65 66
Shields: - - - 180 200 220 240 260 280 300
Tech/Biotic Protection: - - - 6 8 10 12 14 16 18
 







































































































































Mass Effect 2[]

Main article: Armor Customization
AsymmetricDefenseLayer

In Mass Effect 2, Rosenkov Materials manufactures the Asymmetric Defense Layer for the N7 Armor.

  • Offering increased protection where it's needed most, Rosenkov Materials' proprietary coating process increases stopping power of standard ceramic armor.
    Increases health by 5%.

Mass Effect 3[]

Main article: Armor Customization (Mass Effect 3)

In Mass Effect 3, Rosenkov Materials manufactures components of customizable armor.

Type Image Description Effects
Chest ME3 rosenkov materials chest Sturdy armor that gathers real-time battle telemetry. Power Recharge +10%
Shoulders ME3 rosenkov materials shoulders Plating with extra computing power feeding into main armor telemetry systems. Power Recharge +10%
Arms ME3 rosenkov materials arms Plating with microcomputers feeding into main armor telemetry systems. Power Recharge +10%
Legs ME3 rosenkov materials legs Plating with microcomputers feeding into main armor telemetry systems. Power Recharge +10%

Trivia[]

References[]

  1. Mass Effect Prima Official Guide, page 48: Rosenkov Materials' Superior Materials gives +50% in Damage, +6% in Heat Absorption and +35% in Accuracy when compared to baseline stats. Only the Damage calculations appear exact, but clear increases can be observed in the other two nonetheless.
  2. Mass Effect Prima Official Guide, page 48: Rosenkov Materials' Shield VI gives +20% in DP (possibly meant to be +20), but despite a clear increase being observable when compared to baseline stats, calculations don't match exactly.
Advertisement