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[[File:Normandy Render.png|right|380px|The SSV Normandy]]
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[[File:Normandy Render.png|right|340px|The SSV Normandy]]
 
The [[SSV Normandy|SSV Normandy SR-1]] ('''S'''ystems Alliance '''S'''pace '''V'''ehicle '''Normandy''' '''S'''tealth '''R'''econnaissance'''-1''') was a [[Systems Alliance]] [[starship]]. She is a prototype "deep scout" [[frigate]], first of the eponymous Normandy class, co-developed by the Alliance and the [[Turian Hierarchy]] with the sponsorship of the [[Citadel Council]]. She is optimized for solo reconnaissance missions deep within unstable regions, using state-of-the-art stealth technology powered by an experimental drive core.
 
The [[SSV Normandy|SSV Normandy SR-1]] ('''S'''ystems Alliance '''S'''pace '''V'''ehicle '''Normandy''' '''S'''tealth '''R'''econnaissance'''-1''') was a [[Systems Alliance]] [[starship]]. She is a prototype "deep scout" [[frigate]], first of the eponymous Normandy class, co-developed by the Alliance and the [[Turian Hierarchy]] with the sponsorship of the [[Citadel Council]]. She is optimized for solo reconnaissance missions deep within unstable regions, using state-of-the-art stealth technology powered by an experimental drive core.
   
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=== Command Deck ===
 
=== Command Deck ===
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[[File:ME1 Cockpit.png|right|340px|The Normandy's command deck]]
[[File:Normandy-PilotBridgeView.png|right|230px|The Normandy's command deck]] This contains the bridge in the bow (where Shepard can talk with [[Joker]]), the airlock, the CIC containing the [[Galaxy Map|galaxy map]] (overseen by [[Navigator Pressly]]), and the comm room towards the stern. The comm room also serves as a conference room for debriefing after missions, and allows Shepard to privately consult with the Citadel Council.
+
This contains the bridge in the bow (where Shepard can talk with [[Joker]]), the airlock, the CIC containing the [[Galaxy Map|galaxy map]] (overseen by [[Navigator Pressly]]), and the comm room towards the stern. The comm room also serves as a conference room for debriefing after missions, and allows Shepard to privately consult with the Citadel Council.
   
  +
[[File:ME1 Comm Room.png|right|340px|The Comm Room]]
 
The Combat Information Center (CIC) of the Normandy is unusual. Alliance ships usually place commanding officers in the middle of the room, to facilitate communication with subordinates, but the CO's station in the Normandy's CIC is at the back. This is because the Normandy has a [[turian]] design and their commanders prefer to look over their subordinates rather than be in the midst of them; the engineers wanted to observe how well it functioned within the human command structure. When necessary, the Normandy's officers can utilize unique suit radios to communicate with the ship's operators. The cockpit area is equipped with an internal kinetic barrier, designed to protect the pilot from exposure to vacuum if air pressure is lost in the CIC.
 
The Combat Information Center (CIC) of the Normandy is unusual. Alliance ships usually place commanding officers in the middle of the room, to facilitate communication with subordinates, but the CO's station in the Normandy's CIC is at the back. This is because the Normandy has a [[turian]] design and their commanders prefer to look over their subordinates rather than be in the midst of them; the engineers wanted to observe how well it functioned within the human command structure. When necessary, the Normandy's officers can utilize unique suit radios to communicate with the ship's operators. The cockpit area is equipped with an internal kinetic barrier, designed to protect the pilot from exposure to vacuum if air pressure is lost in the CIC.
   
 
=== Quarters ===
 
=== Quarters ===
[[Image:Normandy-MessHall.png|230px|right|The mess]]The second deck, composed primarily of living quarters, may be reached by descending one of the two stairwells located on either side of the CIC.
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The second deck, composed primarily of living quarters, may be reached by descending one of the two stairwells located on either side of the CIC.
   
  +
[[File:ME1 Normandy Quarters.png|340px|right|The mess]]
This is the location of Normandy's habitation deck containing the mess, crew sleeper pods, the captain's private cabin and office, escape pod hatches, and the medical room where Doctor Chakwas can be found. [[Liara T'Soni]] spends her time in the lab and storage room at the back. The medical room also contains a [[medi-gel]] dispenser.
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This is the location of Normandy's habitation deck containing the mess, crew sleeper pods, the captain's private cabin and office, escape pod hatches, and the medical room where Doctor Chakwas can be found. [[Liara T'Soni]] spends her time in the lab and storage room at the back. The medical room also contains a [[medi-gel]] dispenser.
   
 
[[Kaidan Alenko]] can be found at a control panel in front of the sleeper pods. Shepard's personal [[equipment]] locker is located directly across from Kaidan.
 
[[Kaidan Alenko]] can be found at a control panel in front of the sleeper pods. Shepard's personal [[equipment]] locker is located directly across from Kaidan.
   
  +
Shepard's Locker is stocked with free gear when:
  +
* Shepard first boards the Normandy toward the end of [[Citadel: Expose Saren]]. Locker contents are not dependent on Shepard's level if their level increases later.
  +
* When the Normandy first lands on one of the Mission worlds (Noveria, Feros, Therum).
  +
** Merely going to the system will not stock the locker. Shepard must land on the planet. In the case of Therum, where Shepard cannot leave until the mission is complete, the locker will therefore be accessible only after the mission.
  +
** These locker contents are dependent on Shepard's current level. Therefore, if Shepard picks up the gear later at a higher level, it will be higher-graded gear.
  +
  +
Although the same locker is apparently stocked (the other three are non-interactive), there is a separate locker stocked for the Citadel and each of the mission worlds. Therefore, Shepard can return to a mission world later to pick up gear when the Commander is of a higher level. For example, if Shepard lands on Noveria but leaves immediately without performing any missions, the "Noveria locker" is available, but the gear need not be taken. Shepard can then go to Feros, and a "Feros locker" is made available although it is the same interactive locker in the Quarters. Shepard can take the gear while at Feros, then go back to again to Noveria and pick up gear from their locker again.
  +
  +
Shepard can only take gear from each locker once. For example, once gear is picked up from the "Noveria locker", going to Noveria again later will not restock the locker.
 
{{clr}}
 
{{clr}}
   
 
=== Engineering and Storage ===
 
=== Engineering and Storage ===
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[[File:ME1 Normandy Engineering.png|340px|right|Engineering]]
[[File:Normandy-EngineeringSection.png|230px|right|Engineering]]An elevator located in the quarters can be used to descend to the engineering and storage sections of the Normandy. The [[M35 Mako]] is stored on this level, [[Ashley Williams]] is cleaning rifles next to the squad lockers, [[Garrus Vakarian]] is attending to the Mako, and [[Urdnot Wrex]] is idly observing opposite the Mako. Across from Wrex is the [[Normandy Requisitions Officer]], who can sell Shepard new equipment.
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An elevator located in the quarters can be used to descend to the engineering and storage sections of the Normandy. The [[M35 Mako]] is stored on this level, [[Ashley Williams]] is cleaning rifles next to the squad lockers, [[Garrus Vakarian]] is attending to the Mako, and [[Urdnot Wrex]] is idly observing opposite the Mako. Across from Wrex is the [[Alliance Requisition Officer]], who can sell Shepard new equipment.
   
 
Opposite the garage, a door leads to the engineering section proper containing the Normandy's drive core. Here Shepard can find [[Engineer Adams]] and [[Tali'Zorah nar Rayya]] observing and maintaining the core's functional integrity.
 
Opposite the garage, a door leads to the engineering section proper containing the Normandy's drive core. Here Shepard can find [[Engineer Adams]] and [[Tali'Zorah nar Rayya]] observing and maintaining the core's functional integrity.
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== Technology ==
 
== Technology ==
  +
[[Image:Normandy-Tantalus Core.png|340px|right|The Tantalus Core]]
[[Image:Normandy-Tantalus Core.png|230px|right|The Tantalus Core]]The Normandy's IES (internal emission sink) stealth system is her most notable feature. For centuries, it was assumed that starship stealth was impossible. The [[Codex/Ships and Vehicles#Space Combat: Combat Endurance|heat]] generated by routine shipboard operations is easily detectable against the near absolute zero background temperature of space. The Normandy, however, is able to temporarily "store" this heat in lithium heat sinks deep within the hull.
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The Normandy's IES (internal emission sink) stealth system is her most notable feature. For centuries, it was assumed that starship stealth was impossible. The [[Codex/Ships and Vehicles#Space Combat: Combat Endurance|heat]] generated by routine shipboard operations is easily detectable against the near absolute zero background temperature of space. The Normandy, however, is able to temporarily "store" this heat in lithium heat sinks deep within the hull.
   
 
The IES stealth system has a few limitations: The system doesn't work during [[FTL]] flight because this blue-shifts the Normandy's emissions beyond the sinks' ability to store, and even while out of FTL, any visual scan (i.e. looking out of a window) will reveal her. However, this is rare since most ships rely on scanners rather than visual contact and spotting another ship in space is difficult. The Normandy can go to 'silent running' for around 2-3 hours, or drift passively through a system for days before having to vent and give away her position. The stored heat must eventually be radiated, or it will build up to levels capable of cooking the crew alive.
 
The IES stealth system has a few limitations: The system doesn't work during [[FTL]] flight because this blue-shifts the Normandy's emissions beyond the sinks' ability to store, and even while out of FTL, any visual scan (i.e. looking out of a window) will reveal her. However, this is rare since most ships rely on scanners rather than visual contact and spotting another ship in space is difficult. The Normandy can go to 'silent running' for around 2-3 hours, or drift passively through a system for days before having to vent and give away her position. The stored heat must eventually be radiated, or it will build up to levels capable of cooking the crew alive.
   
The stealth system is powered by an experimental piece of equipment called the Tantalus Drive Core which is, proportionally, about twice the size of any other ship's core - [[Tali'Zorah nar Rayya]] is fascinated with how the Alliance managed to fit it into such a compact vessel. Joker mentions the oversized drive core affects the Normandy's balance, but it's nothing he can't handle. The Tantalus drive generates mass concentrations that the Normandy "falls into", allowing her to move without the use of heat-emitting thrusters. The core not only makes the Normandy quiet and fast, but means she can run at FTL speeds for much longer before having to discharge the drive.
+
The stealth system is powered by an experimental piece of equipment called the Tantalus Drive Core which is, proportionally, about twice the size of any other ship's core - [[Tali'Zorah nar Rayya]] is fascinated with how the Alliance managed to fit it into such a compact vessel. Joker mentions the oversized drive core affects the Normandy's balance, but it's nothing he can't handle. The Tantalus drive generates mass concentrations that the Normandy "falls into", allowing her to move without the use of heat-emitting thrusters. The core not only makes the Normandy quiet and fast, but also means she can run at FTL speed for much longer before having to discharge the drive. It is staggeringly expensive at 120 billion [[credits]], or equivalent to the drive core costs of 12,000 fighters according to [[Rear Admiral Mikhailovich]].
   
 
Should the Normandy’s design prove useful in field tests, it is expected that a follow-up class incorporating "lessons learned" will be produced.
 
Should the Normandy’s design prove useful in field tests, it is expected that a follow-up class incorporating "lessons learned" will be produced.
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== Crew ==
 
== Crew ==
[[Image:Normandy Crew Debriefing.png|right|290px|A debriefing]]
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[[File:NormandyCrewResize.png|right|340px|Bridge crewmen]]
*[[Commander Shepard]] - Former Executive Officer (XO); Current Commanding Officer (CO)
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*[[Commander Shepard]] - Commanding Officer (CO); former Executive Officer (XO)
 
*Flight Lieutenant [[Jeff "Joker" Moreau]] - Chief Helmsman
 
*Flight Lieutenant [[Jeff "Joker" Moreau]] - Chief Helmsman
*[[Charles Pressly]] - Chief Navigator; Current Executive Officer
+
*[[Charles Pressly]] - Chief Navigator; Executive Officer
 
*[[Dr. Karin Chakwas]] - Chief Medical Officer (CMO)
 
*[[Dr. Karin Chakwas]] - Chief Medical Officer (CMO)
 
*Lieutenant [[Greg Adams]] - Chief Engineer (CHENG)
 
*Lieutenant [[Greg Adams]] - Chief Engineer (CHENG)
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=== Additional ===
 
=== Additional ===
[[Image:Crew Members - Normandy3.jpg|right|290px|Bridge crewmen]]
 
 
*2 Bridge crew
 
*2 Bridge crew
 
*5 CIC Officers
 
*5 CIC Officers
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*4 Marines
 
*4 Marines
 
*3 Engineers
 
*3 Engineers
*1 [[Normandy Requisitions Officer|Requisitions Officer]]
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*1 [[Alliance Requisition Officer|Requisitions Officer]]
 
*Abishek Pakti
 
*Abishek Pakti
 
*Addison Chase
 
*Addison Chase
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During her [[Wikipedia:Shakedown (testing)|shakedown run]], the Normandy launched from [[Arcturus]] and headed to [[Eden Prime]] to covertly recover the [[Prothean Beacon]] that had been unearthed on the planet. Unfortunately, a surprise [[geth]] attack complicated the mission and the beacon was destroyed. The Normandy then travelled to the [[Citadel]], where Captain Anderson resigned as commanding officer, allowing Shepard to assume command in his place.
 
During her [[Wikipedia:Shakedown (testing)|shakedown run]], the Normandy launched from [[Arcturus]] and headed to [[Eden Prime]] to covertly recover the [[Prothean Beacon]] that had been unearthed on the planet. Unfortunately, a surprise [[geth]] attack complicated the mission and the beacon was destroyed. The Normandy then travelled to the [[Citadel]], where Captain Anderson resigned as commanding officer, allowing Shepard to assume command in his place.
   
  +
[[File:Normandy at Battle of the Citadel.png|right|340px|The Normandy in battle]]
[[Image:MassEffect 2008-08-13 12-37-31-20.png|right|260px|The Normandy in battle]]Though Shepard works for the [[Citadel]], the Normandy is still considered to be under Alliance jurisdiction, and her unique design means Shepard is often asked to complete missions for [[Admiral Hackett|Steven Hackett]], especially those requiring discretion. The Normandy is also the subject of an inspection by [[Rear Admiral Mikhailovich]], who is annoyed that she was given to Shepard rather than being assigned to his flotilla as was intended. He refers to the Normandy as being 'over-designed', too expensive (costing as much as a heavy [[cruiser]]), and having no practical use. In response, Shepard can correct him and defend the Normandy's innovations. Joker's handling of the Normandy saves Shepard on several occasions: providing an extraction from [[Therum]]; dropping the Mako "under the radar" of the AA guns on [[Virmire]], avoiding the following nuclear explosion; and performing a supposedly impossible Mako insertion on [[Ilos]], among others.
+
Though Shepard works for the [[Citadel]], the Normandy is still considered to be under Alliance jurisdiction, and her unique design means Shepard is often asked to complete missions for [[Admiral Hackett|Steven Hackett]], especially those requiring discretion. The Normandy is also the subject of an inspection by [[Rear Admiral Mikhailovich]], who is annoyed that she was given to Shepard rather than being assigned to his flotilla as was intended. He refers to the Normandy as being 'over-designed', too expensive (costing as much as a heavy [[cruiser]]), and having no practical use. In response, Shepard can correct him and defend the Normandy's innovations. Joker's handling of the Normandy saves Shepard on several occasions: providing an extraction from [[Therum]]; dropping the Mako "under the radar" of the AA guns on [[Virmire]], avoiding the following nuclear explosion; and performing a supposedly impossible Mako insertion on [[Ilos]], among others.
   
 
The Normandy's stealth systems made her the only ship that could get Shepard into the [[Terminus Systems]] undetected, to pursue [[Saren Arterius]] to Ilos, but the Council refused to take such a risk, and Ambassador [[Donnel Udina]] locked out the ship's systems remotely. With Captain Anderson's help, Shepard stole the Normandy and took her to Ilos, where Joker dropped the team safely in the Mako before rendezvousing with the [[Fifth Fleet]] in the Andura sector.
 
The Normandy's stealth systems made her the only ship that could get Shepard into the [[Terminus Systems]] undetected, to pursue [[Saren Arterius]] to Ilos, but the Council refused to take such a risk, and Ambassador [[Donnel Udina]] locked out the ship's systems remotely. With Captain Anderson's help, Shepard stole the Normandy and took her to Ilos, where Joker dropped the team safely in the Mako before rendezvousing with the [[Fifth Fleet]] in the Andura sector.
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{{for|the ship featured in Mass Effect 2|:Normandy SR-2}}
 
{{for|the ship featured in Mass Effect 2|:Normandy SR-2}}
 
{{for|the Mass Effect 2 assignment|Normandy Crash Site (assignment){{!}}Normandy Crash Site}}
 
{{for|the Mass Effect 2 assignment|Normandy Crash Site (assignment){{!}}Normandy Crash Site}}
  +
[[File:EscapePods.png|right|340px|Escape pod launching from the doomed SR-1]]
[[File:Normandy SR1 Destroyed.png|right|230px|SSV Normandy is destroyed]]The Normandy is shown patrolling the [[Omega Nebula]] for [[geth]], near the planet [[Alchera]]. An [[Collector Cruiser|unidentifiable starship]] suddenly appears and moves to intercept the Normandy, despite the frigate's stealth systems being active. Realizing that the ship is hostile, Joker initiates evasive maneuvers. The pursuing ship unleashes a barrage of beam weaponry that easily penetrates the Normandy's defenses. The Normandy's kinetic barriers and weapon systems are knocked out with a single hit. Within seconds, the Normandy is crippled as more hits breach the upper deck of the ship and destroy one of the starboard engine nacelles.
+
The Normandy is shown patrolling the [[Omega Nebula]] for [[geth]], near the planet [[Alchera]]. An [[Collector Cruiser|unidentifiable starship]] suddenly appears and moves to intercept the Normandy, despite the frigate's stealth systems being active. Realizing that the ship is hostile, Joker initiates evasive maneuvers. The pursuing ship unleashes a barrage of beam weaponry that easily penetrates the Normandy's defenses. The Normandy's kinetic barriers and weapon systems are knocked out with a single hit. Within seconds, the Normandy is crippled as more hits breach the upper deck of the ship and destroy one of the starboard engine nacelles.
   
The sudden attack claims the lives of over twenty crew members, [[Charles Pressly|Navigator Pressly]] among them. The order is given to abandon ship and the surviving crew evacuate the ship via escape pods. [[Commander Shepard]] stays behind to save Joker, who is still desperately trying to pilot the disintegrating ship. Shepard manages to place Joker in the last escape pod as their attacker makes a final pass on the Normandy, completely destroying the ship. While Joker's pod is successfully ejected, Shepard is knocked into space by the final explosion and drifts into the orbit of Alchera along with debris from the Normandy.
+
The sudden attack claims the lives of over twenty crew members, [[Charles Pressly|Navigator Pressly]] among them. The order is given to abandon ship and the surviving crew evacuate the ship via escape pods. [[Commander Shepard]] stays behind to [[Prologue: Save Joker|save Joker]], who is still desperately trying to pilot the disintegrating ship. Shepard manages to place Joker in the last escape pod as their attacker makes a final pass on the Normandy, completely destroying the ship. While Joker's pod is successfully ejected, Shepard is knocked into space by the final explosion and drifts into the orbit of Alchera along with debris from the Normandy.
   
 
Within the next two years, Commander Shepard's body is recovered and revived through the [[Lazarus Project]] by the pro-human black ops organization [[Cerberus]]. They give Shepard command of a new ship similar in design to the Normandy SR-1 but larger and bearing the insignia of Cerberus. Shepard and Joker decide to designate this new ship the [[Normandy SR-2]] in honor of the original Normandy.
 
Within the next two years, Commander Shepard's body is recovered and revived through the [[Lazarus Project]] by the pro-human black ops organization [[Cerberus]]. They give Shepard command of a new ship similar in design to the Normandy SR-1 but larger and bearing the insignia of Cerberus. Shepard and Joker decide to designate this new ship the [[Normandy SR-2]] in honor of the original Normandy.
   
  +
[[File:Normandy SR1 Destroyed.png|left|340px|SSV Normandy is destroyed]]
 
The new Normandy is nearly twice the size of the original, comprising five decks, compared to the SR-1's three decks. If Shepard asks the ship's artificial intelligence how Cerberus managed to obtain the confidential schematics for the Normandy SR-1 to build the SR-2, it is revealed that Cerberus used their substantial influence to jump-start the Alliance's decision to build the original SR-1 in the first place, and subsequently obtain the secrets of advanced [[turian]] technology that the project required for themselves.
 
The new Normandy is nearly twice the size of the original, comprising five decks, compared to the SR-1's three decks. If Shepard asks the ship's artificial intelligence how Cerberus managed to obtain the confidential schematics for the Normandy SR-1 to build the SR-2, it is revealed that Cerberus used their substantial influence to jump-start the Alliance's decision to build the original SR-1 in the first place, and subsequently obtain the secrets of advanced [[turian]] technology that the project required for themselves.
   
 
Throughout the rest of 2185, Commander Shepard uses the new Normandy to scour the galaxy looking for the best [[biotic]]s, scientists and warriors in an effort to build a team capable of taking on the [[Collector]]s and putting an end to their galaxy-wide campaign of mass human abductions.
 
Throughout the rest of 2185, Commander Shepard uses the new Normandy to scour the galaxy looking for the best [[biotic]]s, scientists and warriors in an effort to build a team capable of taking on the [[Collector]]s and putting an end to their galaxy-wide campaign of mass human abductions.
  +
{{clr}}
   
 
== Trivia ==
 
== Trivia ==
[[File:Normandy - Navigation's Deck.jpg|right|290px]]
+
[[File:NormandyDecal.png|right|300px]]
 
*The Normandy's [[virtual intelligence]] (heard only during the "profile reconstruction" sequence of character creation, when entering or exiting the airlock, and in Bring Down the Sky) is voiced by [http://www.imdb.com/name/nm1424599/ Belinda Cornish].
 
*The Normandy's [[virtual intelligence]] (heard only during the "profile reconstruction" sequence of character creation, when entering or exiting the airlock, and in Bring Down the Sky) is voiced by [http://www.imdb.com/name/nm1424599/ Belinda Cornish].
 
*According to Ashley's sister, Sarah, the [[Alliance]] broadcast a news video about the Normandy on the [[extranet]] which featured some of her crew members.
 
*According to Ashley's sister, Sarah, the [[Alliance]] broadcast a news video about the Normandy on the [[extranet]] which featured some of her crew members.
  +
*Sometime after the Battle of the Citadel, a console is added to the end of the line of sleeper pods as can be seen in Shepard's [[Prologue: Save Joker|first appearance]] in Mass Effect 2.
 
*The Normandy is not the only ship of her class that the Alliance has constructed. A Citadel NewsNet broadcast in Mass Effect 2 mentions that a "Normandy-class" stealth frigate, the SSV [[wikipedia:Battle of Ain Jalut|Ain Jalut]], was used by the Alliance to launch a raid upon a batarian colony world.
 
*The Normandy is not the only ship of her class that the Alliance has constructed. A Citadel NewsNet broadcast in Mass Effect 2 mentions that a "Normandy-class" stealth frigate, the SSV [[wikipedia:Battle of Ain Jalut|Ain Jalut]], was used by the Alliance to launch a raid upon a batarian colony world.
 
*STG agents, on orders from Sur'Kesh, procured schematics of the SSV Normandy's stealth systems to develop dreadnoughts with stealth capabilities that serve with the [[War Assets/Salarian#Salarian First Fleet|Salarian First Fleet]].
 
*STG agents, on orders from Sur'Kesh, procured schematics of the SSV Normandy's stealth systems to develop dreadnoughts with stealth capabilities that serve with the [[War Assets/Salarian#Salarian First Fleet|Salarian First Fleet]].
 
*In-game, the Normandy is substantially larger on the inside than on the outside.
 
*In-game, the Normandy is substantially larger on the inside than on the outside.
 
*According to [[The Art of the Mass Effect Universe]], the SSV Normandy was based on [[Wikipedia:delta wing|delta wing]] fighter planes and the [[Wikipedia:Concorde|Concorde]].
 
*According to [[The Art of the Mass Effect Universe]], the SSV Normandy was based on [[Wikipedia:delta wing|delta wing]] fighter planes and the [[Wikipedia:Concorde|Concorde]].
  +
*The periodic visual and audio effects of the Normandy's drive core pulsating only occur when the player is looking almost directly at the core.
  +
  +
== Cut Content ==
  +
{{Cut Content|[[Mass Effect Cut Content|cut content]]}}
  +
[[File:ME1 cut workbench.png|right|250px]]
  +
At some point during Mass Effect's development, a workbench was available in the garage. When interacted with, it would apparently allow Shepard to spend [[omni-gel]] to craft many types of gear.<ref>[[Mass Effect Cut Content/Normandy and UNC Voicelines#jb_workbench]]</ref>
  +
{{clr}}
   
 
== References ==
 
== References ==
*[http://masseffect.bioware.com/me1/galacticcodex/normandy.html Galactic Codex at BioWare: Normandy]
+
*[https://web.archive.org/web/20191023172241/http://masseffect.bioware.com/me1/galacticcodex/normandy.html Galactic Codex at BioWare: Normandy]
 
*In-game [[Codex]]
 
*In-game [[Codex]]
   
<!--Interwiki links-->
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<!--interwiki links-->
 
[[cs:SSV Normandy]]
 
[[cs:SSV Normandy]]
 
[[de:SSV Normandy SR-1]]
 
[[de:SSV Normandy SR-1]]
[[es:SSV Normandía]]
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[[es:SSV Normandía SR-1]]
 
[[fi:SSV Normandy]]
 
[[fi:SSV Normandy]]
 
[[fr:Normandy SR-1]]
 
[[fr:Normandy SR-1]]
[[pl:SSV Normandia]]
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[[it:SSV Normandy]]
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[[pl:SSV Normandia SR-1]]
 
[[ru:Нормандия SR-1]]
 
[[ru:Нормандия SR-1]]
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[[uk:«Нормандія» СР-1]]
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[[zh:SSV 诺曼底号(SR-1)]]
 
[[Category:Humans]]
 
[[Category:Humans]]
 
[[Category:Normandy]]
 
[[Category:Normandy]]

Latest revision as of 19:18, 16 January 2024

The SSV Normandy

The SSV Normandy SR-1 (Systems Alliance Space Vehicle Normandy Stealth Reconnaissance-1) was a Systems Alliance starship. She is a prototype "deep scout" frigate, first of the eponymous Normandy class, co-developed by the Alliance and the Turian Hierarchy with the sponsorship of the Citadel Council. She is optimized for solo reconnaissance missions deep within unstable regions, using state-of-the-art stealth technology powered by an experimental drive core.

Commissioned in 2183, the Normandy was initially commanded by an Alliance officer named Elli Zander. After Zander came into conflict with turian chief engineer Octavio Tatum over the limits of the ship's drive core, Zander was removed and David Anderson placed in command. Shortly thereafter, the Normandy was handed over to Commander Shepard when the Commander became the first human Spectre, and served as Shepard's main source of transportation and base of operations.

The Normandy is named after the Battle of Normandy in 1944, a pivotal battle of the Second World War.

Internal Layout[]

The Normandy is built on three main decks:

Command Deck[]

The Normandy's command deck

This contains the bridge in the bow (where Shepard can talk with Joker), the airlock, the CIC containing the galaxy map (overseen by Navigator Pressly), and the comm room towards the stern. The comm room also serves as a conference room for debriefing after missions, and allows Shepard to privately consult with the Citadel Council.

The Comm Room

The Combat Information Center (CIC) of the Normandy is unusual. Alliance ships usually place commanding officers in the middle of the room, to facilitate communication with subordinates, but the CO's station in the Normandy's CIC is at the back. This is because the Normandy has a turian design and their commanders prefer to look over their subordinates rather than be in the midst of them; the engineers wanted to observe how well it functioned within the human command structure. When necessary, the Normandy's officers can utilize unique suit radios to communicate with the ship's operators. The cockpit area is equipped with an internal kinetic barrier, designed to protect the pilot from exposure to vacuum if air pressure is lost in the CIC.

Quarters[]

The second deck, composed primarily of living quarters, may be reached by descending one of the two stairwells located on either side of the CIC.

The mess

This is the location of Normandy's habitation deck containing the mess, crew sleeper pods, the captain's private cabin and office, escape pod hatches, and the medical room where Doctor Chakwas can be found. Liara T'Soni spends her time in the lab and storage room at the back. The medical room also contains a medi-gel dispenser.

Kaidan Alenko can be found at a control panel in front of the sleeper pods. Shepard's personal equipment locker is located directly across from Kaidan.

Shepard's Locker is stocked with free gear when:

  • Shepard first boards the Normandy toward the end of Citadel: Expose Saren. Locker contents are not dependent on Shepard's level if their level increases later.
  • When the Normandy first lands on one of the Mission worlds (Noveria, Feros, Therum).
    • Merely going to the system will not stock the locker. Shepard must land on the planet. In the case of Therum, where Shepard cannot leave until the mission is complete, the locker will therefore be accessible only after the mission.
    • These locker contents are dependent on Shepard's current level. Therefore, if Shepard picks up the gear later at a higher level, it will be higher-graded gear.

Although the same locker is apparently stocked (the other three are non-interactive), there is a separate locker stocked for the Citadel and each of the mission worlds. Therefore, Shepard can return to a mission world later to pick up gear when the Commander is of a higher level. For example, if Shepard lands on Noveria but leaves immediately without performing any missions, the "Noveria locker" is available, but the gear need not be taken. Shepard can then go to Feros, and a "Feros locker" is made available although it is the same interactive locker in the Quarters. Shepard can take the gear while at Feros, then go back to again to Noveria and pick up gear from their locker again.

Shepard can only take gear from each locker once. For example, once gear is picked up from the "Noveria locker", going to Noveria again later will not restock the locker.

Engineering and Storage[]

Engineering

An elevator located in the quarters can be used to descend to the engineering and storage sections of the Normandy. The M35 Mako is stored on this level, Ashley Williams is cleaning rifles next to the squad lockers, Garrus Vakarian is attending to the Mako, and Urdnot Wrex is idly observing opposite the Mako. Across from Wrex is the Alliance Requisition Officer, who can sell Shepard new equipment.

Opposite the garage, a door leads to the engineering section proper containing the Normandy's drive core. Here Shepard can find Engineer Adams and Tali'Zorah nar Rayya observing and maintaining the core's functional integrity.

Technology[]

The Tantalus Core

The Normandy's IES (internal emission sink) stealth system is her most notable feature. For centuries, it was assumed that starship stealth was impossible. The heat generated by routine shipboard operations is easily detectable against the near absolute zero background temperature of space. The Normandy, however, is able to temporarily "store" this heat in lithium heat sinks deep within the hull.

The IES stealth system has a few limitations: The system doesn't work during FTL flight because this blue-shifts the Normandy's emissions beyond the sinks' ability to store, and even while out of FTL, any visual scan (i.e. looking out of a window) will reveal her. However, this is rare since most ships rely on scanners rather than visual contact and spotting another ship in space is difficult. The Normandy can go to 'silent running' for around 2-3 hours, or drift passively through a system for days before having to vent and give away her position. The stored heat must eventually be radiated, or it will build up to levels capable of cooking the crew alive.

The stealth system is powered by an experimental piece of equipment called the Tantalus Drive Core which is, proportionally, about twice the size of any other ship's core - Tali'Zorah nar Rayya is fascinated with how the Alliance managed to fit it into such a compact vessel. Joker mentions the oversized drive core affects the Normandy's balance, but it's nothing he can't handle. The Tantalus drive generates mass concentrations that the Normandy "falls into", allowing her to move without the use of heat-emitting thrusters. The core not only makes the Normandy quiet and fast, but also means she can run at FTL speed for much longer before having to discharge the drive. It is staggeringly expensive at 120 billion credits, or equivalent to the drive core costs of 12,000 fighters according to Rear Admiral Mikhailovich.

Should the Normandy’s design prove useful in field tests, it is expected that a follow-up class incorporating "lessons learned" will be produced.

Like all frigates, the Normandy is equipped with GARDIAN point defense lasers, kinetic barriers, and a spinal mass accelerator cannon. It may also be equipped with advanced Javelin dual disruptor torpedoes.

Crew[]

Bridge crewmen

Additional[]

  • 2 Bridge crew
  • 5 CIC Officers
  • 8 Command Deck Technicians
  • 4 Marines
  • 3 Engineers
  • 1 Requisitions Officer
  • Abishek Pakti
  • Addison Chase
  • Alexei Dubyansky
  • Amina Waaberi
  • Carlton Tucks
  • Caroline Grenado
  • Germeen Barret
  • Harvey J. Gladstone
  • Hector Emerson
  • Helen M. Lowe
  • Jamin Bakari
  • Mandira Rahman
  • Marcus Greico
  • Monica Negulesco
  • Orden Laflamme
  • Raymond Tanaka
  • Robert Felawa
  • Rosamund Draven
  • Silas Crosby
  • Talitha Draven

Former crew members[]


Mass Effect[]

During her shakedown run, the Normandy launched from Arcturus and headed to Eden Prime to covertly recover the Prothean Beacon that had been unearthed on the planet. Unfortunately, a surprise geth attack complicated the mission and the beacon was destroyed. The Normandy then travelled to the Citadel, where Captain Anderson resigned as commanding officer, allowing Shepard to assume command in his place.

The Normandy in battle

Though Shepard works for the Citadel, the Normandy is still considered to be under Alliance jurisdiction, and her unique design means Shepard is often asked to complete missions for Steven Hackett, especially those requiring discretion. The Normandy is also the subject of an inspection by Rear Admiral Mikhailovich, who is annoyed that she was given to Shepard rather than being assigned to his flotilla as was intended. He refers to the Normandy as being 'over-designed', too expensive (costing as much as a heavy cruiser), and having no practical use. In response, Shepard can correct him and defend the Normandy's innovations. Joker's handling of the Normandy saves Shepard on several occasions: providing an extraction from Therum; dropping the Mako "under the radar" of the AA guns on Virmire, avoiding the following nuclear explosion; and performing a supposedly impossible Mako insertion on Ilos, among others.

The Normandy's stealth systems made her the only ship that could get Shepard into the Terminus Systems undetected, to pursue Saren Arterius to Ilos, but the Council refused to take such a risk, and Ambassador Donnel Udina locked out the ship's systems remotely. With Captain Anderson's help, Shepard stole the Normandy and took her to Ilos, where Joker dropped the team safely in the Mako before rendezvousing with the Fifth Fleet in the Andura sector.

During the Battle of the Citadel, the Normandy led the assault against Sovereign and distinguished herself with her impressive speed and maneuverability, which, once Shepard had disabled the Reaper's shields, allowed her to destroy Sovereign. After the battle, Shepard took the Normandy out into space to find a way to stop the Reapers.


Mass Effect 2[]

For the ship featured in Mass Effect 2, see Normandy SR-2.
For the Mass Effect 2 assignment, see Normandy Crash Site.
Escape pod launching from the doomed SR-1

The Normandy is shown patrolling the Omega Nebula for geth, near the planet Alchera. An unidentifiable starship suddenly appears and moves to intercept the Normandy, despite the frigate's stealth systems being active. Realizing that the ship is hostile, Joker initiates evasive maneuvers. The pursuing ship unleashes a barrage of beam weaponry that easily penetrates the Normandy's defenses. The Normandy's kinetic barriers and weapon systems are knocked out with a single hit. Within seconds, the Normandy is crippled as more hits breach the upper deck of the ship and destroy one of the starboard engine nacelles.

The sudden attack claims the lives of over twenty crew members, Navigator Pressly among them. The order is given to abandon ship and the surviving crew evacuate the ship via escape pods. Commander Shepard stays behind to save Joker, who is still desperately trying to pilot the disintegrating ship. Shepard manages to place Joker in the last escape pod as their attacker makes a final pass on the Normandy, completely destroying the ship. While Joker's pod is successfully ejected, Shepard is knocked into space by the final explosion and drifts into the orbit of Alchera along with debris from the Normandy.

Within the next two years, Commander Shepard's body is recovered and revived through the Lazarus Project by the pro-human black ops organization Cerberus. They give Shepard command of a new ship similar in design to the Normandy SR-1 but larger and bearing the insignia of Cerberus. Shepard and Joker decide to designate this new ship the Normandy SR-2 in honor of the original Normandy.

SSV Normandy is destroyed

The new Normandy is nearly twice the size of the original, comprising five decks, compared to the SR-1's three decks. If Shepard asks the ship's artificial intelligence how Cerberus managed to obtain the confidential schematics for the Normandy SR-1 to build the SR-2, it is revealed that Cerberus used their substantial influence to jump-start the Alliance's decision to build the original SR-1 in the first place, and subsequently obtain the secrets of advanced turian technology that the project required for themselves.

Throughout the rest of 2185, Commander Shepard uses the new Normandy to scour the galaxy looking for the best biotics, scientists and warriors in an effort to build a team capable of taking on the Collectors and putting an end to their galaxy-wide campaign of mass human abductions.

Trivia[]

NormandyDecal
  • The Normandy's virtual intelligence (heard only during the "profile reconstruction" sequence of character creation, when entering or exiting the airlock, and in Bring Down the Sky) is voiced by Belinda Cornish.
  • According to Ashley's sister, Sarah, the Alliance broadcast a news video about the Normandy on the extranet which featured some of her crew members.
  • Sometime after the Battle of the Citadel, a console is added to the end of the line of sleeper pods as can be seen in Shepard's first appearance in Mass Effect 2.
  • The Normandy is not the only ship of her class that the Alliance has constructed. A Citadel NewsNet broadcast in Mass Effect 2 mentions that a "Normandy-class" stealth frigate, the SSV Ain Jalut, was used by the Alliance to launch a raid upon a batarian colony world.
  • STG agents, on orders from Sur'Kesh, procured schematics of the SSV Normandy's stealth systems to develop dreadnoughts with stealth capabilities that serve with the Salarian First Fleet.
  • In-game, the Normandy is substantially larger on the inside than on the outside.
  • According to The Art of the Mass Effect Universe, the SSV Normandy was based on delta wing fighter planes and the Concorde.
  • The periodic visual and audio effects of the Normandy's drive core pulsating only occur when the player is looking almost directly at the core.

Cut Content[]

ME1 cut workbench

At some point during Mass Effect's development, a workbench was available in the garage. When interacted with, it would apparently allow Shepard to spend omni-gel to craft many types of gear.[1]

References[]