Edit Page
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 209: | Line 209: | ||
=== Reset Powers with Transfer === |
=== Reset Powers with Transfer === |
||
− | As mentioned above, if the user imports a ME2 character into ME3 and chooses the same class that he |
+ | As mentioned above, if the user imports a ME2 character into ME3 and chooses the same class that he/she had in ME2, the character will retain a close approximation of the abilities / powers from ME2; most ability points will already have been spent on certain class powers. If he/she chooses a different class, the ability points will all be reset and ready to spend in ME3. |
− | If the user wants to play the same class but start the game fresh with all ability points ready to spend, |
+ | If the user wants to play the same class but start the game fresh with all ability points ready to spend, use this workaround: In ME2, reset the skill points for the character using the regular method in the Normandy Tech Lab. Refrain from spending any points. Save the game, and then use that savefile when importing to ME3. Since no points were spent in ME2, they will all be available to spend in ME3. |
=== Collectibles and Upgrades === |
=== Collectibles and Upgrades === |