This article is about the weapon in Mass Effect: Andromeda. For the playable class in Mass Effect 3 Multiplayer, see N7 Shadow Infiltrator. |
The Shadow is a sniper rifle in Mass Effect: Andromeda.
Description[]
Remnant particle technology is the cornerstone of the Shadow's design, though the Andromeda Initiative is responsible for the rest. This scoped rifle fires a continuous beam with pinpoint precision, only stopping if it overheats. As with all reverse-engineered Remnant tech, the Shadow should be considered experimental.
Features[]
The Shadow is essentially a longer-ranged version of the P.A.W. assault rifle. Its damage output is about twice that of the P.A.W., and its pinpoint accuracy ensures that its entire firepower hits exactly where the targeting reticule is pointed. Its continuous fire makes the Shadow a more forgiving weapon in the hands of inexperienced shooters than regular sniper rifles, but its lack of instant high-damage shots means that enemies are liable to evade the beam by either jumping to the side or running for cover. It also makes the "pop and drop" method of rising from cover for a quick killshot largely impossible to pull off, which tends to expose snipers to more enemy fire than they might be used to.
Being a Remnant-based weapon, the Shadow is subject to all the advantages and drawbacks of this weapon family.
Its internal heat sink gives it infinite spare ammunition, but its small clip size and immense rate of fire means that it empties its clip very quickly, which forces it into its lengthy cooldown animation if the player fails to keep an eye on their ammo count. There is no way to alleviate this shortcoming except for upgrading the weapon since there are no mods available to increase the clip size of sniper rifles.
The Shadow is the only Remnant-based firearm that does not suffer as much from the weapon family's arbitrary maximum range. It will still stop dealing damage past a certain range, but in its case this range is long enough that it should not be an issue under most circumstances.
Like all Remnant weapons, the Shadow can only be acquired by crafting it at a Research Station. It will never appear as random loot or in APEX loot containers.
The Shadow is unable to use a Sniper Rifle Clip Mod or a Sniper Rifle Receiver Mod.
The weapon received several changes during multiplayer balance updates. Aside from damage improvements, its recharge time has been slowed by 33%. The Shadow's damage output increases the closer it gets to overheating, though the weapon will overheat faster.
Strategies[]
- The Shadow can properly utilize an SR Vented Barrel: as a continuous-beam weapon, the rate of fire penalty can be ignored, allowing for greater damage output at the mod's higher levels compared to the regular SR Barrel.
- Singleplayer
- There are only five Mods for sniper rifles. The Shadow can't use a Sniper Rifle Receiver Mod or a Sniper Rifle Spare Clip Mod, so there is no point in adding a Double Mod Extension augmentation to the Shadow to add 2 extra mods slots.
- Multiplayer
- The Shadow can be thought of as a "poor man's P.A.W.", being only rare and more likely to appear in crates than the ultra-rare P.A.W., and therefore more likely to access its variants faster than the P.A.W.
Stats[]
- Singleplayer
Rank | Damage | Rate of Fire | Max Clip Size | Max Ammo | Accuracy | Weight |
---|---|---|---|---|---|---|
I | 64 | 600 | 20 | ∞ | 65 | 55 |
II | 68 | 600 | 21 | ∞ | 70 | 52 |
III | 72 | 600 | 22 | ∞ | 73 | 49 |
IV | 76 | 600 | 23 | ∞ | 75 | 46 |
V | 81 | 600 | 24 | ∞ | 76 | 43 |
VI | 85 | 600 | 25 | ∞ | 78 | 40 |
VII | 89 | 600 | 26 | ∞ | 79 | 37 |
VIII | 93 | 600 | 28 | ∞ | 80 | 34 |
IX | 97 | 600 | 29 | ∞ | 81 | 31 |
X | 101 | 600 | 30 | ∞ | 81 | 28 |
- Multiplayer
Rank | Damage | Rate of Fire | Max Clip Size | Max Ammo | Accuracy | Weight |
---|---|---|---|---|---|---|
I | 93 | 600 | 20 | ∞ | 65 | 55 |
II | 95 | 600 | 21 | ∞ | 70 | 52 |
III | 97 | 600 | 22 | ∞ | 73 | 49 |
IV | 99 | 600 | 23 | ∞ | 75 | 46 |
V | 101 | 600 | 24 | ∞ | 76 | 43 |
VI | 102 | 600 | 25 | ∞ | 78 | 40 |
VII | 104 | 600 | 26 | ∞ | 79 | 37 |
VIII | 106 | 600 | 28 | ∞ | 80 | 34 |
IX | 108 | 600 | 29 | ∞ | 81 | 31 |
X | 112 | 600 | 30 | ∞ | 81 | 28 |
Development[]
Rank | Research Cost | Remnant Polymer | Silicon | Lithium | Element Zero | Augmentation Slots |
---|---|---|---|---|---|---|
I | 125 | 20 | 100 | 50 | 10 | 0 |
II | 140 | 30 | 110 | 50 | 10 | 3 |
III | 155 | 30 | 130 | 60 | 20 | 3 |
IV | 170 | 30 | 140 | 70 | 20 | 3 |
V | 185 | 40 | 160 | 80 | 20 | 3 |
VI | 200 | 40 | 170 | 80 | 20 | 3 |
VII | 215 | 40 | 180 | 80 | 20 | 3 |
VIII | 230 | 40 | 190 | 90 | 20 | 3 |
IX | 245 | 50 | 190 | 90 | 20 | 3 |
X | 260 | 50 | 200 | 100 | 20 | 3 |
Total | 1925 | 370 | 1570 | 750 | 180 | N/A |
Mass Effect: Andromeda Weapons | |||
---|---|---|---|
Augmentations • Mods | |||
Assault Rifles | L-89 Halberd • M-8 Avenger • M-37 Falcon • M-96 Mattock • Cyclone • N7 Valkyrie • Pathfinder Pioneer • P.A.W. • Revenant • Sandstorm • Soned • Sovoa • Sweeper • Thokin • X5 Ghost • Zalkin | ||
Pistols | M-3 Predator • M-5 Phalanx • M-25 Hornet • Carnifex • Charger • Equalizer • N7 Eagle • N7 Hurricane • Pathfinder Ranger • Rozerad • Scorpion • Sidewinder • Silhesh • Talon • Ushior | ||
Sniper Rifles | M-90 Indra • Black Widow • Incisor • Inferno • Isharay • Kishock Harpoon Gun • Lanat • Naladen • N7 Valiant • Pathfinder Observer • Raptor • Shadow • Vanquisher • Viper • Widow | ||
Shotguns | M-23 Katana • Dhan • Disciple • Hesh • N7 Crusader • N7 Piranha • Pathfinder Deep Impact • Reegar Carbine • Ruzad • Scattershot • Shorty • Venom | ||
Melee Weapons | Angaran Firaan • Asari Sword • Biotic Amplifier • Electric Firaan • Kett Carfalon • Kett Vakarsh • Krogan Hammer • Omni-Blade • Remnant Cryo-Gauntlet |