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Origin: Milky Way
A fleet of foot and jetpack long-range assassin, armed with a long-range weapon.
The skill of many of these sharpshooters is, ironically, the result of Initiative colonist defense training before leaving the Milky Way. Strategically, it was believed that well-armed snipers would be simple but effective defenders of their outposts, with a lowered risk of losing personnel in the event of an attack. It appears this training has now been passed along.
Human Sharpshooters are armed with M-97 Vipers while Roekaar ones are equipped with Isharays. Both variants can take a few seconds to "paint" a target with a red laser beam, dealing high damage if it hits.
They are protected by shields.
Sharpshooters can hit back with melee attacks in close range, but they prefer to put some distance between them and their attackers.
- Always be on the lookout for the telltale red laser lines on the battlefield. On higher multiplayer difficulties, a successful sniper hit can strip off shields and barriers in one hit.
|Mass Effect: Andromeda Enemies|
|Kett|| Anointed • Ascendant • Behemoth • Chosen • Destined • Fiend • Turret • Wraith|
Archon's Sword • Cardinal • Invictor • The Valiant
|Outlaws|| Adhi • Agent • Anarchist • Berserker • Hydra (Blaze Hydra) • Pariah • Raider • Saboteur • Sharpshooter • Turret|
Axius • Barrett • Dorado • Hardy • Krex • Strogjaw Grog
|Remnant||Architect • Assembler • Breacher • Creeper • Destroyer (Progenitor) • Nullifier • Observer • Turret|
|Wildlife||Challyrion • Drall • Echidna • Eiroch (Ancient Eiroch) • Galorn • Kaerkyn • Rylkor • Shemrys • Spitbug • Taurg • Wild Adhi|