Disambiguous.png This article is about the biotic power Shockwave in Mass Effect 2 and Mass Effect 3. For the Shockwave skill in Mass Effect: Andromeda, see Shockwave (skill).

Shockwave is a biotic power in Mass Effect 2 and in Mass Effect 3's single-player and multiplayer modes.

Mass Effect 2[edit | edit source]

Shockwave ME2 Icon.png

Power Ranks[edit | edit source]

  • Rank 1
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
    • Number of Shockwaves: 8.00
    • Impact Radius: 1.50 meters
    • Impact Force: 300.00 newtons
  • Rank 2
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
    • Number of Shockwaves: 10.00
    • Impact Radius: 2.00 meters
    • Impact Force: 400.00 newtons
  • Rank 3
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
    • Number of Shockwaves: 12.00
    • Impact Radius: 2.50 meters
    • Impact Force: 500.00 newtons

Rank 4

Choose to evolve the power into one of the following,

Heavy Shockwave[edit | edit source]

  • Your Shockwave's power strengthens to become a biotic freight train, swatting aside everything in a long path.
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
    • Number of Shockwaves: 12.00
    • Impact Radius: 2.50 meters
    • Impact Force: 700.00 newtons

Improved Shockwave[edit | edit source]

  • Your Shockwave now has a wide impact radius, taking out everything in a broad strip in front of you.
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
    • Number of Shockwaves: 12.00
    • Impact Radius: 3.50 meters
    • Impact Force: 500.00 newtons

Player Notes[edit | edit source]

  • When used, the power sends out a series of explosive biotic impacts in front of the player ignoring any obstacles. This can be exploited to attack while remaining safe from enemy fire and also to hit enemies hiding behind cover, though it may take multiple castings.
  • It can be unleashed along the ground to launch all enemies in its path into the air, or used against already airborne targets which can send them flying great distances, sometimes off the map for an environmental kill.
  • As with all Force-imparting attacks, Shockwave will instantly kill any unarmored Husks or Abominations it hits.
  • Shockwave can be used against most destructible environmental objects; care should obviously be taken when using the power in close proximity to anything explosive.
  • It is worth noting that when Shockwave hits a protected (possessing armor, shields, or barrier) target it won't be sent flying but it will be stunned briefly, losing a bit of protection in the process, the damage depending on the level of the power's impact force. This can be useful for stopping advancing enemies and suppressing their fire.
  • This ability is similar to the Scion's attack, but has different effects and properties.
  • Having a target "locked" before performing a Shockwave starts the impacts ahead of the player closer to the target. Without any enemy locked, Shockwave will always start at the player's feet.
  • If the player uses Shockwave, and brings up either the Power Wheel or the Weapons Wheel, the Shockwave won't stop, but its effects are only noticed after closing the Wheel.

Availability[edit | edit source]

Mass Effect 3[edit | edit source]

ME3 Shockwave.png

Power Ranks[edit | edit source]

Rank 1: Shockwave[edit | edit source]

Topple a row of enemies with this cascading shockwave.

  • Recharge: 8 sec (Shepard)
  • Damage: 200 (300 multiplayer)
  • Force: 600 N (700 N multiplayer)
  • Radius: 2 m
  • Range: 10 m (16 m multiplayer)


Rank 2: Recharge Speed[edit | edit source]

Increase recharge speed by 25%.

  • Recharge: 6.40 sec (Shepard)
  • Damage: 200 (300 multiplayer)
  • Force: 600 N (700 N multiplayer)
  • Radius: 2 m
  • Range: 10 m (16 m multiplayer)


Rank 3: Force & Damage[edit | edit source]

Increase force and damage by 20% (25% multiplayer).

  • Recharge: 6.40 sec (Shepard)
  • Damage: 240 (375 multiplayer)
  • Force: 720 N (875 N multiplayer)
  • Radius: 2 m
  • Range: 10 m (16 m multiplayer)


Rank 4: Force & Damage/Radius[edit | edit source]

Force & Damage

Increase force and damage by 30%.

  • Recharge: 6.40 sec (Shepard)
  • Damage: 300 (465 multiplayer)
  • Force: 900 N (1085 N multiplayer)
  • Radius: 2 m
  • Range: 10 m (16 m multiplayer)

Radius

Increase radius by 30%.

  • Recharge: 6.40 sec (Shepard)
  • Damage: 240 (375 multiplayer)
  • Force: 720 N (875 N multiplayer)
  • Radius: 2.60 m
  • Range: 10 m (16 m multiplayer)


Rank 5: Detonate/Reach[edit | edit source]

Detonate

Increase force and damage of biotic detonations by 50% (65% multiplayer).

Reach

Increase the distance the Shockwave cascades by 50%.

  • Recharge: 6.40 sec (Shepard)
  • Damage: 300 (465 multiplayer) [Force & Damage], 240 (375 multiplayer) [Radius]
  • Force: 900 N (1085 N multiplayer) [Force & Damage], 720 N (875 N multiplayer) [Radius]
  • Radius: 2 m (Force & Damage), 2.60 m (Radius)
  • Range: 15 m (24 m multiplayer)


Rank 6: Recharge Speed/Lifting Shockwave[edit | edit source]

Recharge Speed

Increase recharge speed by 40%.

  • Recharge: 4.85 sec (Shepard)
  • Damage: 300 (465 multiplayer) [Force & Damage], 240 (375 multiplayer) [Radius]
  • Force: 900 N (1085 N multiplayer) [Force & Damage], 720 N (875 N multiplayer) [Radius]
  • Radius: 2 m (Force & Damage), 2.60 m (Radius)
  • Range: 10 m (16 m multiplayer) [Detonate], 15 m (24 m multiplayer) [Reach]

Lifting Shockwave

Suspend targets in the air for a short time.


Player Notes[edit | edit source]

  • Unlike in Mass Effect 2, Shockwave no longer travels along the ground, but now travels straight outwards from a character in the direction faced. It can thus be used on targets above or below the caster.
  • Shockwave is a detonator power for all types of Power Combos, and with the Lifting Shockwave evolution can even prime unprotected infantry enemies for Biotic Explosions. Biotic combo damage can be further enhanced with the Rank 5 Detonate evolution. Shockwave is also one of the few powers that can detonate multiple primed enemies with one use. This, coupled with its moderately low recharge speed, makes it very useful in a power-heavy party.
  • As in Mass Effect 2, Shockwave can travel through cover. This aspect can be exploited to remain safe from enemy fire and attack with impunity. Shockwave has a much shorter base range than in Mass Effect 2, so for maximum cover penetration, take the Reach evolution at Rank 5.
  • On the PC version of Mass Effect 3, Shockwave's Rank 4 Radius evolution is bugged: after several impacts it will stop affecting enemies, though the effects will sometimes resume after several more uses. This bug exists in both single-player and multiplayer. To avoid this bug do not choose Rank 4 Radius, though reloading a save in single-player can temporarily eliminate the bug.
  • The Lifting Shockwave evolution only primes lifted enemies for a relatively short time as the duration of the lift is fairly short baseline, making it somewhat challenging for the player to detonate it with their own follow up powers unless power cooldown times are close to the minimum possible. The lift duration can be increased through the duration-increasing evolutions of powers such as the Adept's Biotic Mastery, making the self-performance of combos more feasible.
  • Using a Shockwave on Cerberus Guardians will cause them to stagger, leaving them unprotected against weapon fire for a brief moment.
  • In multiplayer, using Shockwave while standing next to a player armed with a sniper rifle, or against targets near a player using a sniper rifle, can severely disrupt the other player's aim.
  • Shockwave can be used to set off Geth Trip Mines at a safe distance.

Availability[edit | edit source]

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